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Pass a reference to the parent item in the show_popup function so we can compute the exact location at runtime.
697 lines
26 KiB
Rust
697 lines
26 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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#![warn(missing_docs)]
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//! Exposed Window API
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use crate::component::{ComponentRc, ComponentWeak};
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use crate::graphics::{Point, Size};
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use crate::input::{KeyEvent, MouseEvent, MouseInputState, TextCursorBlinker};
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use crate::items::{ItemRc, ItemRef, ItemWeak};
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use crate::properties::{Property, PropertyTracker};
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use crate::slice::Slice;
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use core::cell::Cell;
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use core::pin::Pin;
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use std::cell::RefCell;
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use std::rc::{Rc, Weak};
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/// This trait represents the interface that the generated code and the run-time
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/// require in order to implement functionality such as device-independent pixels,
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/// window resizing and other typically windowing system related tasks.
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pub trait PlatformWindow {
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/// Registers the window with the windowing system.
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fn show(self: Rc<Self>);
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/// De-registers the window from the windowing system.
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fn hide(self: Rc<Self>);
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/// Issue a request to the windowing system to re-render the contents of the window. This is typically an asynchronous
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/// request.
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fn request_redraw(&self);
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/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
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/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
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fn free_graphics_resources<'a>(&self, items: &Slice<'a, Pin<ItemRef<'a>>>);
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/// Show a popup at the given position
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fn show_popup(&self, popup: &ComponentRc, position: Point);
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/// Request for the event loop to wake up and call [`Window::update_window_properties()`].
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fn request_window_properties_update(&self);
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/// Request for the given title string to be set to the windowing system for use as window title.
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fn apply_window_properties(&self, window_item: Pin<&crate::items::WindowItem>);
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/// Apply the given horizontal and vertical constraints to the window. This typically involves communication
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/// minimum/maximum sizes to the windowing system, for example.
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fn apply_geometry_constraint(
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&self,
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constraints_horizontal: crate::layout::LayoutInfo,
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constraints_vertical: crate::layout::LayoutInfo,
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);
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/// Returns the size of the given text in logical pixels.
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/// When set, `max_width` means that one need to wrap the text so it does not go further than that
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fn text_size(
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&self,
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font_request: crate::graphics::FontRequest,
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text: &str,
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max_width: Option<f32>,
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) -> Size;
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/// Returns the (UTF-8) byte offset in the text property that refers to the character that contributed to
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/// the glyph cluster that's visually nearest to the given coordinate. This is used for hit-testing,
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/// for example when receiving a mouse click into a text field. Then this function returns the "cursor"
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/// position.
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fn text_input_byte_offset_for_position(
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&self,
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text_input: Pin<&crate::items::TextInput>,
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pos: Point,
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) -> usize;
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/// That's the opposite of [`Self::text_input_byte_offset_for_position`]
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/// It takes a (UTF-8) byte offset in the text property, and returns its position
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fn text_input_position_for_byte_offset(
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&self,
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text_input: Pin<&crate::items::TextInput>,
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byte_offset: usize,
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) -> Point;
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/// Return self as any so the backend can upcast
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fn as_any(&self) -> &dyn core::any::Any;
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}
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struct WindowPropertiesTracker {
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window_weak: Weak<Window>,
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}
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impl crate::properties::PropertyChangeHandler for WindowPropertiesTracker {
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fn notify(&self) {
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if let Some(platform_window) =
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self.window_weak.upgrade().and_then(|window| window.platform_window.get().cloned())
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{
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platform_window.request_window_properties_update();
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};
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}
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}
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struct WindowRedrawTracker {
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window_weak: Weak<Window>,
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}
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impl crate::properties::PropertyChangeHandler for WindowRedrawTracker {
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fn notify(&self) {
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if let Some(platform_window) =
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self.window_weak.upgrade().and_then(|window| window.platform_window.get().cloned())
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{
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platform_window.request_redraw();
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};
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}
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}
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/// This enum describes the different ways a popup can be rendered by the back-end.
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pub enum PopupWindowLocation {
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/// The popup is rendered in its own top-level window that is know to the windowing system.
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TopLevel(Rc<Window>),
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/// The popup is rendered as an embedded child window at the given position.
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ChildWindow(Point),
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}
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/// This structure defines a graphical element that is designed to pop up from the surrounding
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/// UI content, for example to show a context menu.
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pub struct PopupWindow {
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/// The location defines where the pop up is rendered.
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pub location: PopupWindowLocation,
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/// The component that is responsible for providing the popup content.
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pub component: ComponentRc,
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}
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/// Structure that represent a Window in the runtime
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pub struct Window {
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/// FIXME! use Box instead;
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platform_window: once_cell::unsync::OnceCell<Rc<dyn PlatformWindow>>,
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component: RefCell<ComponentWeak>,
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mouse_input_state: Cell<MouseInputState>,
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redraw_tracker: once_cell::unsync::OnceCell<Pin<Box<PropertyTracker<WindowRedrawTracker>>>>,
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window_properties_tracker:
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once_cell::unsync::OnceCell<Pin<Box<PropertyTracker<WindowPropertiesTracker>>>>,
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/// Gets dirty when the layout restrictions, or some other property of the windows change
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meta_properties_tracker: Pin<Rc<PropertyTracker>>,
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focus_item: RefCell<ItemWeak>,
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cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
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scale_factor: Pin<Box<Property<f32>>>,
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active: Pin<Box<Property<bool>>>,
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active_popup: RefCell<Option<PopupWindow>>,
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}
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impl Drop for Window {
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fn drop(&mut self) {
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if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
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existing_blinker.stop();
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}
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}
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}
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impl Window {
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/// Create a new instance of the window, given the platform_window factory fn
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pub fn new(
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platform_window_fn: impl FnOnce(&Weak<Window>) -> Rc<dyn PlatformWindow>,
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) -> Rc<Self> {
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let window = Rc::new(Self {
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platform_window: Default::default(),
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component: Default::default(),
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mouse_input_state: Default::default(),
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redraw_tracker: Default::default(),
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window_properties_tracker: Default::default(),
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meta_properties_tracker: Rc::pin(Default::default()),
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focus_item: Default::default(),
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cursor_blinker: Default::default(),
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scale_factor: Box::pin(Property::new(1.)),
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active: Box::pin(Property::new(false)),
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active_popup: Default::default(),
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});
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let window_weak = Rc::downgrade(&window);
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window.platform_window.set(platform_window_fn(&window_weak)).ok().unwrap();
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window
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.window_properties_tracker
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.set(Box::pin(PropertyTracker::new_with_change_handler(WindowPropertiesTracker {
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window_weak: window_weak.clone(),
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})))
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.ok()
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.unwrap();
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window
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.redraw_tracker
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.set(Box::pin(PropertyTracker::new_with_change_handler(WindowRedrawTracker {
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window_weak,
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})))
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.ok()
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.unwrap();
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window
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}
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/// Associates this window with the specified component. Further event handling and rendering, etc. will be
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/// done with that component.
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pub fn set_component(&self, component: &ComponentRc) {
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self.close_popup();
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self.focus_item.replace(Default::default());
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self.mouse_input_state.replace(Default::default());
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self.component.replace(ComponentRc::downgrade(component));
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self.meta_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
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self.request_window_properties_update();
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self.request_redraw();
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}
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/// return the component.
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/// Panics if it wasn't set.
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pub fn component(&self) -> ComponentRc {
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self.component.borrow().upgrade().unwrap()
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}
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/// returns the component or None if it isn't set.
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pub fn try_component(&self) -> Option<ComponentRc> {
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self.component.borrow().upgrade()
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}
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/// Receive a mouse event and pass it to the items of the component to
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/// change their state.
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///
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/// Arguments:
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/// * `pos`: The position of the mouse event in window physical coordinates.
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/// * `what`: The type of mouse event.
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/// * `component`: The SixtyFPS compiled component that provides the tree of items.
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pub fn process_mouse_input(self: Rc<Self>, mut event: MouseEvent) {
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crate::animations::update_animations();
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let embedded_popup_component =
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self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
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PopupWindowLocation::TopLevel(_) => None,
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PopupWindowLocation::ChildWindow(coordinates) => {
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Some((popup.component.clone(), coordinates))
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}
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});
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let component = embedded_popup_component
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.as_ref()
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.and_then(|(popup_component, coordinates)| {
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event.translate(-coordinates.to_vector());
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if let MouseEvent::MousePressed { pos, .. } = &event {
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// close the popup if one press outside the popup
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let geom = ComponentRc::borrow_pin(&popup_component)
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.as_ref()
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.get_item_ref(0)
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.as_ref()
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.geometry();
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if !geom.contains(*pos) {
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self.close_popup();
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return None;
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}
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}
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Some(popup_component.clone())
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})
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.or_else(|| self.component.borrow().upgrade());
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let component = if let Some(component) = component {
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component
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} else {
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return;
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};
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self.mouse_input_state.set(crate::input::process_mouse_input(
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component,
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event,
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&self.clone(),
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self.mouse_input_state.take(),
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));
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if embedded_popup_component.is_some() {
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//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
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// on release. But ideally, there would be API to close the popup rather than always closing it on release
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if matches!(event, MouseEvent::MouseReleased { .. }) {
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self.close_popup();
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}
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}
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}
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/// Receive a key event and pass it to the items of the component to
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/// change their state.
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///
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/// Arguments:
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/// * `event`: The key event received by the windowing system.
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/// * `component`: The SixtyFPS compiled component that provides the tree of items.
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pub fn process_key_input(self: Rc<Self>, event: &KeyEvent) {
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let mut item = self.focus_item.borrow().clone();
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while let Some(focus_item) = item.upgrade() {
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if focus_item.borrow().as_ref().key_event(event, &self.clone())
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== crate::input::KeyEventResult::EventAccepted
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{
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return;
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}
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item = focus_item.parent_item();
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}
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}
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/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
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pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
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let existing_blinker = self.cursor_blinker.borrow().clone();
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let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
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let new_blinker = TextCursorBlinker::new();
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*self.cursor_blinker.borrow_mut() =
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pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
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new_blinker
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});
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TextCursorBlinker::set_binding(blinker, prop);
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}
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/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
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/// currently focused item.
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pub fn set_focus_item(self: Rc<Self>, focus_item: &ItemRc) {
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if let Some(old_focus_item) = self.as_ref().focus_item.borrow().upgrade() {
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old_focus_item
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.borrow()
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.as_ref()
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.focus_event(&crate::input::FocusEvent::FocusOut, &self);
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}
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*self.as_ref().focus_item.borrow_mut() = focus_item.downgrade();
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focus_item.borrow().as_ref().focus_event(&crate::input::FocusEvent::FocusIn, &self);
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}
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/// Sets the focus on the window to true or false, depending on the have_focus argument.
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/// This results in WindowFocusReceived and WindowFocusLost events.
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pub fn set_focus(self: Rc<Self>, have_focus: bool) {
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let event = if have_focus {
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crate::input::FocusEvent::WindowReceivedFocus
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} else {
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crate::input::FocusEvent::WindowLostFocus
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};
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if let Some(focus_item) = self.as_ref().focus_item.borrow().upgrade() {
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focus_item.borrow().as_ref().focus_event(&event, &self);
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}
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}
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/// Marks the window to be the active window. This typically coincides with the keyboard
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/// focus. One exception though is when a popup is shown, in which case the window may
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/// remain active but temporarily loose focus to the popup.
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pub fn set_active(&self, active: bool) {
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self.active.as_ref().set(active);
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}
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/// Returns true of the window is the active window. That typically implies having the
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/// keyboard focus, except when a popup is shown and temporarily takes the focus.
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pub fn active(&self) -> bool {
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self.active.as_ref().get()
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}
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/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
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/// for example, with the properties known to the windowing system.
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pub fn update_window_properties(&self) {
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if let Some(window_properties_tracker) = self.window_properties_tracker.get() {
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// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
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// an evaluation.
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window_properties_tracker.as_ref().evaluate_as_dependency_root(|| {
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let component = self.component();
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let component = ComponentRc::borrow_pin(&component);
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let root_item = component.as_ref().get_item_ref(0);
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if let Some(window_item) =
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ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
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{
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self.platform_window.get().unwrap().apply_window_properties(window_item);
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}
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});
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}
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}
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/// Calls the render_components to render the main component and any sub-window components, tracked by a
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/// property dependency tracker.
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pub fn draw_contents(self: Rc<Self>, render_components: impl FnOnce(&[(&ComponentRc, Point)])) {
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let draw_fn = || {
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let component_rc = self.component();
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let component = ComponentRc::borrow_pin(&component_rc);
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self.meta_properties_tracker.as_ref().evaluate_if_dirty(|| {
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self.apply_geometry_constraint(
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component.as_ref().layout_info(crate::layout::Orientation::Horizontal),
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component.as_ref().layout_info(crate::layout::Orientation::Vertical),
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);
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});
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let popup_component =
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self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
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PopupWindowLocation::TopLevel(_) => None,
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PopupWindowLocation::ChildWindow(coordinates) => {
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Some((popup.component.clone(), coordinates))
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}
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});
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if let Some((popup_component, popup_coordinates)) = popup_component {
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render_components(&[
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(&component_rc, Point::default()),
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(&popup_component, popup_coordinates),
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])
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} else {
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render_components(&[(&component_rc, Point::default())]);
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}
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};
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if let Some(redraw_tracker) = self.redraw_tracker.get() {
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redraw_tracker.as_ref().evaluate_as_dependency_root(|| draw_fn())
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} else {
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draw_fn()
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}
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}
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/// Registers the window with the windowing system, in order to render the component's items and react
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/// to input events once the event loop spins.
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pub fn show(&self) {
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self.platform_window.get().unwrap().clone().show();
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self.update_window_properties();
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}
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/// De-registers the window with the windowing system.
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pub fn hide(&self) {
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self.platform_window.get().unwrap().clone().hide();
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}
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/// Registers the specified window and component to be considered the active popup.
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/// Returns the size of the popup.
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pub fn set_active_popup(&self, popup: PopupWindow) -> Size {
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if matches!(popup.location, PopupWindowLocation::ChildWindow(..)) {
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self.meta_properties_tracker.set_dirty();
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}
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let popup_component = ComponentRc::borrow_pin(&popup.component);
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let popup_root = popup_component.as_ref().get_item_ref(0);
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let (mut w, mut h) = if let Some(window_item) =
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ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
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{
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(window_item.width(), window_item.height())
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} else {
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(0., 0.)
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};
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let layout_info_h =
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popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
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let layout_info_v =
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popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
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if w <= 0. {
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w = layout_info_h.preferred;
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}
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if h <= 0. {
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h = layout_info_v.preferred;
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}
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w = w.clamp(layout_info_h.min, layout_info_h.max);
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h = h.clamp(layout_info_v.min, layout_info_v.max);
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let size = Size::new(w, h);
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if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
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let width_property =
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crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
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let height_property =
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crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
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width_property.set(size.width);
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height_property.set(size.height);
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};
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self.active_popup.replace(Some(popup));
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size
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}
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/// Show a popup at the given position relative to the item
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pub fn show_popup(&self, popup: &ComponentRc, mut position: Point, parent_item: &ItemRc) {
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let mut parent_item = parent_item.clone();
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loop {
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position += parent_item.borrow().as_ref().geometry().origin.to_vector();
|
|
parent_item = match parent_item.parent_item().upgrade() {
|
|
None => break,
|
|
Some(pi) => pi,
|
|
}
|
|
}
|
|
self.platform_window.get().unwrap().show_popup(popup, position)
|
|
}
|
|
|
|
/// Removes any active popup.
|
|
pub fn close_popup(&self) {
|
|
if let Some(current_popup) = self.active_popup.replace(None) {
|
|
if matches!(current_popup.location, PopupWindowLocation::ChildWindow(..)) {
|
|
// Refresh the area that was previously covered by the popup. I wonder if this
|
|
// is still needed, shouldn't the redraw tracker be dirty due to the removal of
|
|
// dependent properties?
|
|
self.request_redraw();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Returns the scale factor set on the window, as provided by the windowing system.
|
|
pub fn scale_factor(&self) -> f32 {
|
|
self.scale_factor_property().get()
|
|
}
|
|
|
|
/// Returns the scale factor set on the window, as provided by the windowing system.
|
|
pub fn scale_factor_property(&self) -> Pin<&Property<f32>> {
|
|
self.scale_factor.as_ref()
|
|
}
|
|
|
|
/// Sets the scale factor for the window. This is set by the backend or for testing.
|
|
pub fn set_scale_factor(&self, factor: f32) {
|
|
self.scale_factor.as_ref().set(factor)
|
|
}
|
|
|
|
/// Returns the font properties that are set on the root item if it's a Window item.
|
|
pub fn default_font_properties(&self) -> crate::graphics::FontRequest {
|
|
self.try_component()
|
|
.and_then(|component_rc| {
|
|
let component = ComponentRc::borrow_pin(&component_rc);
|
|
let root_item = component.as_ref().get_item_ref(0);
|
|
ItemRef::downcast_pin(root_item).map(
|
|
|window_item: Pin<&crate::items::WindowItem>| {
|
|
window_item.default_font_properties()
|
|
},
|
|
)
|
|
})
|
|
.unwrap_or_default()
|
|
}
|
|
}
|
|
|
|
impl core::ops::Deref for Window {
|
|
type Target = dyn PlatformWindow;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
self.platform_window.get().unwrap().as_ref()
|
|
}
|
|
}
|
|
|
|
/// Internal trait used by generated code to access window internals.
|
|
pub trait WindowHandleAccess {
|
|
/// Returns a reference to the window implementation.
|
|
fn window_handle(&self) -> &std::rc::Rc<Window>;
|
|
}
|
|
|
|
/// Internal alias for Rc<Window> so that it can be used in the vtable
|
|
/// functions and generate a good signature.
|
|
pub type WindowRc = std::rc::Rc<Window>;
|
|
|
|
/// Internal module to define the public Window API, for re-export in the regular Rust crate
|
|
/// and the interpreter crate.
|
|
pub mod api {
|
|
/// This type represents a window towards the windowing system, that's used to render the
|
|
/// scene of a component. It provides API to control windowing system specific aspects such
|
|
/// as the position on the screen.
|
|
#[repr(transparent)]
|
|
pub struct Window(pub(super) std::rc::Rc<super::Window>);
|
|
|
|
#[doc(hidden)]
|
|
impl From<super::WindowRc> for Window {
|
|
fn from(window: super::WindowRc) -> Self {
|
|
Self(window)
|
|
}
|
|
}
|
|
|
|
impl Window {
|
|
/// Registers the window with the windowing system in order to make it visible on the screen.
|
|
pub fn show(&self) {
|
|
self.0.show();
|
|
}
|
|
|
|
/// De-registers the window from the windowing system, therefore hiding it.
|
|
pub fn hide(&self) {
|
|
self.0.hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
impl WindowHandleAccess for api::Window {
|
|
fn window_handle(&self) -> &std::rc::Rc<Window> {
|
|
&self.0
|
|
}
|
|
}
|
|
|
|
/// This module contains the functions needed to interface with the event loop and window traits
|
|
/// from outside the Rust language.
|
|
#[cfg(feature = "ffi")]
|
|
pub mod ffi {
|
|
#![allow(unsafe_code)]
|
|
|
|
use super::*;
|
|
|
|
#[allow(non_camel_case_types)]
|
|
type c_void = ();
|
|
|
|
/// Same layout as WindowRc
|
|
#[repr(C)]
|
|
pub struct WindowRcOpaque(*const c_void);
|
|
|
|
/// Releases the reference to the windowrc held by handle.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_drop(handle: *mut WindowRcOpaque) {
|
|
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
|
|
core::ptr::read(handle as *mut WindowRc);
|
|
}
|
|
|
|
/// Releases the reference to the component window held by handle.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_clone(
|
|
source: *const WindowRcOpaque,
|
|
target: *mut WindowRcOpaque,
|
|
) {
|
|
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
|
|
let window = &*(source as *const WindowRc);
|
|
core::ptr::write(target as *mut WindowRc, window.clone());
|
|
}
|
|
|
|
/// Spins an event loop and renders the items of the provided component in this window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_show(handle: *const WindowRcOpaque) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.show();
|
|
}
|
|
|
|
/// Spins an event loop and renders the items of the provided component in this window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_hide(handle: *const WindowRcOpaque) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.hide();
|
|
}
|
|
|
|
/// Returns the window scale factor.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_get_scale_factor(
|
|
handle: *const WindowRcOpaque,
|
|
) -> f32 {
|
|
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
|
|
let window = &*(handle as *const WindowRc);
|
|
window.scale_factor()
|
|
}
|
|
|
|
/// Sets the window scale factor, merely for testing purposes.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_set_scale_factor(
|
|
handle: *const WindowRcOpaque,
|
|
value: f32,
|
|
) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.set_scale_factor(value)
|
|
}
|
|
|
|
/// Sets the window scale factor, merely for testing purposes.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_free_graphics_resources<'a>(
|
|
handle: *const WindowRcOpaque,
|
|
items: &Slice<'a, Pin<ItemRef<'a>>>,
|
|
) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.free_graphics_resources(items)
|
|
}
|
|
|
|
/// Sets the focus item.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_set_focus_item(
|
|
handle: *const WindowRcOpaque,
|
|
focus_item: &ItemRc,
|
|
) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.clone().set_focus_item(focus_item)
|
|
}
|
|
|
|
/// Associates the window with the given component.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_set_component(
|
|
handle: *const WindowRcOpaque,
|
|
component: &ComponentRc,
|
|
) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.set_component(component)
|
|
}
|
|
|
|
/// Show a popup.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_show_popup(
|
|
handle: *const WindowRcOpaque,
|
|
popup: &ComponentRc,
|
|
position: crate::graphics::Point,
|
|
parent_item: &ItemRc,
|
|
) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.show_popup(popup, position, parent_item);
|
|
}
|
|
/// Close the current popup
|
|
pub unsafe extern "C" fn sixtyfps_windowrc_close_popup(handle: *const WindowRcOpaque) {
|
|
let window = &*(handle as *const WindowRc);
|
|
window.close_popup();
|
|
}
|
|
}
|