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Also update a few more links and reference to slint in the readme I know this means that we will have invalid links and instructions until the release, but the instructions are already broken anyway
81 lines
2.8 KiB
Markdown
81 lines
2.8 KiB
Markdown
# Getting Started
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Once Slint is built, you can use it in your CMake application or library target in two steps:
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1. Associate the `.slint` files that you'd like to use by calling the `slint_target_sources` cmake command. The first parameter is
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your application (or library) CMake target, and the parameters following are the names of the `.slint` files. This will result in the
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`.slint` files to be compiled into C++ source code.
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2. The generated C++ source code also needs the Slint run-time library. This dependency is satisfied by linking `Slint::Slint`
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into your target with the `target_link_libraries` command.
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A typical example looks like this:
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```cmake
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cmake_minimum_required(VERSION 3.19)
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project(my_application LANGUAGES CXX)
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# Note: Use find_package(Slint) instead of the following three commands,
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# if you prefer the package approach.
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include(FetchContent)
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FetchContent_Declare(
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Slint
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GIT_REPOSITORY https://github.com/slint-ui/slint.git
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GIT_TAG v0.2.0
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SOURCE_SUBDIR api/cpp
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)
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FetchContent_MakeAvailable(Slint)
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add_executable(my_application main.cpp)
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slint_target_sources(my_application my_application_ui.slint)
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target_link_libraries(my_application PRIVATE Slint::Slint)
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```
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Suppose `my_application_ui.slint` was a "Hello World" like this:
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```slint,ignore
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HelloWorld := Window {
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width: 400px;
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height: 400px;
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// Declare an alias that exposes the label's text property to C++
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property my_label <=> label.text;
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label := Text {
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y: parent.width / 2;
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x: parent.x + 200px;
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text: "Hello, world";
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color: blue;
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}
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}
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```
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then you can use the following code in you `main` function to show the [`Window`](markdown/builtin_elements.md#window)
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and change the text:
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```cpp
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#include "my_application_ui.h"
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int main(int argc, char **argv)
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{
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auto hello_world = HelloWorld::create();
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hello_world->set_my_label("Hello from C++");
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// Show the window and spin the event loop until the window is closed.
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hello_world->run();
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return 0;
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}
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```
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This works because the Slint compiler translated `my_application_ui.slint` to C++ code, in the `my_application_ui.h`
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header file. That generated code has a C++ class that corresponds to the `HelloWorld` element and has API to create
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the ui, read or write properties or set callbacks. You can learn more about how this API looks like in general in the
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[](generated_code.md) section.
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## Tutorial
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For an in-depth walk-through, you may be interested in reading our walk-through <a href="../tutorial/cpp">Slint Memory Game Tutorial Tutorial</a>.
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It will guide you through the `.slint` mark-up language and the C++ API by building a little memory game.
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## Template
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You can clone the [Template Repository](https://github.com/slint-ui/slint-cpp-template) repository with
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the code of a minimal C++ application using Slint that can be used as a starting point to your program.
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