slint/sixtyfps_runtime/rendering_backends/gl/eventloop.rs
2021-01-14 08:53:13 +01:00

357 lines
16 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#![warn(missing_docs)]
/*!
This module contains the event loop implementation using winit, as well as the
[GenericWindow] trait used by the generated code and the run-time to change
aspects of windows on the screen.
*/
use sixtyfps_corelib as corelib;
use corelib::graphics::Point;
use corelib::input::{KeyEvent, MouseEventType};
use corelib::window::*;
use std::cell::RefCell;
use std::convert::TryInto;
use std::rc::{Rc, Weak};
#[cfg(not(target_arch = "wasm32"))]
use winit::platform::run_return::EventLoopExtRunReturn;
thread_local! {
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<dyn GenericWindow>>> = RefCell::new(std::collections::HashMap::new());
}
pub fn register_window(id: winit::window::WindowId, window: Rc<dyn GenericWindow>) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().insert(id, Rc::downgrade(&window));
})
}
pub fn unregister_window(id: winit::window::WindowId) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().remove(&id);
})
}
/// This enum captures run-time specific events that can be dispatched to the event loop in
/// addition to the winit events.
#[derive(Debug)]
pub enum CustomEvent {
/// Request for the event loop to wake up and poll. This is used on the web for example to
/// request an animation frame.
WakeUpAndPoll,
}
/// This is the main structure to hold the event loop responsible for delegating events from the
/// windowing system to the individual windows managed by the run-time, and then subsequently to
/// the items. These are typically rendering and input events.
pub struct EventLoop {
winit_loop: winit::event_loop::EventLoop<CustomEvent>,
}
impl EventLoop {
/// Returns a new instance of the event loop, backed by a winit eventloop.
pub fn new() -> Self {
Self { winit_loop: winit::event_loop::EventLoop::with_user_event() }
}
/// Runs the event loop and renders the items in the provided `component` in its
/// own window.
#[allow(unused_mut)] // mut need changes for wasm
pub fn run(mut self) {
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
// last seen cursor position, (physical coordinate)
let mut cursor_pos = Point::default();
let mut pressed = false;
let mut run_fn = move |event: Event<CustomEvent>,
_: &EventLoopWindowTarget<CustomEvent>,
control_flow: &mut ControlFlow| {
*control_flow = ControlFlow::Wait;
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => *control_flow = winit::event_loop::ControlFlow::Exit,
winit::event::Event::RedrawRequested(id) => {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&id).map(|weakref| weakref.upgrade())
{
window.draw();
}
});
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::Resized(size),
window_id,
} => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window.refresh_window_scale_factor();
window.set_width(size.width as f32);
window.set_height(size.height as f32);
}
});
}
winit::event::Event::WindowEvent {
event:
winit::event::WindowEvent::ScaleFactorChanged {
scale_factor,
new_inner_size: size,
},
window_id,
} => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window.set_width(size.width as f32);
window.set_height(size.height as f32);
window.set_scale_factor(scale_factor as f32);
}
});
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::MouseInput { state, .. },
..
} => {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
let what = match state {
winit::event::ElementState::Pressed => {
pressed = true;
MouseEventType::MousePressed
}
winit::event::ElementState::Released => {
pressed = false;
MouseEventType::MouseReleased
}
};
window.clone().process_mouse_input(cursor_pos, what);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::Touch(touch),
..
} => {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
let cursor_pos =
euclid::point2(touch.location.x as _, touch.location.y as _);
let what = match touch.phase {
winit::event::TouchPhase::Started => {
pressed = true;
MouseEventType::MousePressed
}
winit::event::TouchPhase::Ended
| winit::event::TouchPhase::Cancelled => {
pressed = false;
MouseEventType::MouseReleased
}
winit::event::TouchPhase::Moved => MouseEventType::MouseMoved,
};
window.clone().process_mouse_input(cursor_pos, what);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
winit::event::Event::WindowEvent {
window_id,
event: winit::event::WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_pos = euclid::point2(position.x as _, position.y as _);
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window
.clone()
.process_mouse_input(cursor_pos, MouseEventType::MouseMoved);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
#[cfg(target_arch = "wasm32")]
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::CursorLeft { .. },
..
} => {
if pressed {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
pressed = false;
window
.clone()
.process_mouse_input(cursor_pos, MouseEventType::MouseExit);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::KeyboardInput { ref input, .. },
} => {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
if let Some(ref key_event) =
(input, window.current_keyboard_modifiers()).try_into().ok()
{
window.clone().process_key_input(key_event);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
}
});
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::ReceivedCharacter(ch),
} => {
if !ch.is_control() {
corelib::animations::update_animations();
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
let modifiers = window.current_keyboard_modifiers();
if !modifiers.control() && !modifiers.alt() && !modifiers.logo() {
let key_event = KeyEvent::CharacterInput {
unicode_scalar: ch.into(),
modifiers,
};
window.clone().process_key_input(&key_event);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
}
});
}
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::ModifiersChanged(state),
} => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window.set_current_keyboard_modifiers(state.into());
}
});
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::Focused(have_focus),
} => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window.clone().set_focus(have_focus);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
_ => (),
}
if *control_flow != winit::event_loop::ControlFlow::Exit {
corelib::animations::CURRENT_ANIMATION_DRIVER.with(|driver| {
if !driver.has_active_animations() {
return;
}
*control_flow = ControlFlow::Poll;
ALL_WINDOWS.with(|windows| {
windows.borrow().values().for_each(|window| {
if let Some(window) = window.upgrade() {
window.request_redraw();
}
})
})
})
}
if corelib::timers::TimerList::maybe_activate_timers() {
ALL_WINDOWS.with(|windows| {
windows.borrow().values().for_each(|window| {
if let Some(window) = window.upgrade() {
window.request_redraw();
}
})
})
}
if *control_flow == winit::event_loop::ControlFlow::Wait {
if let Some(next_timer) = corelib::timers::TimerList::next_timeout() {
*control_flow = winit::event_loop::ControlFlow::WaitUntil(next_timer);
}
}
};
#[cfg(not(target_arch = "wasm32"))]
self.winit_loop.run_return(run_fn);
#[cfg(target_arch = "wasm32")]
{
// Since wasm does not have a run_return function that takes a non-static closure,
// we use this hack to work that around
scoped_tls_hkt::scoped_thread_local!(static mut RUN_FN_TLS: for <'a> &'a mut dyn FnMut(
Event<'_, CustomEvent>,
&EventLoopWindowTarget<CustomEvent>,
&mut ControlFlow,
));
RUN_FN_TLS.set(&mut run_fn, move || {
self.winit_loop.run(|e, t, cf| RUN_FN_TLS.with(|mut run_fn| run_fn(e, t, cf)))
});
}
}
/// Returns a reference to the backing winit event loop.
pub fn get_winit_event_loop(&self) -> &winit::event_loop::EventLoop<CustomEvent> {
&self.winit_loop
}
}