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This requires the image size query to be window independent and go through the backend instead. This implies minor changes for the Qt backend and bigger ones for the GL backend: * There exists now a thread-local IMAGE_CACHE, which is used by the backend's image_size() function as well as by the renderer for loading CPU side images. * The image remain as decoded images in there (including SVG tree) and the window now has a texture_cache, which holds CachedImage with ImageData::Texture. * Rendering an image item therefore fetches the CPU side image, calls upload_to_gpu() on it, which creates a new Rc<CachedImage> and that's stored in the texture_cache. * The texture cache continues to be pruned when hiding the window.
582 lines
24 KiB
Rust
582 lines
24 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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//! This module contains the GraphicsWindow that used to be within corelib.
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use core::cell::{Cell, RefCell};
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use core::pin::Pin;
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use std::rc::{Rc, Weak};
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use const_field_offset::FieldOffsets;
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use corelib::component::ComponentRc;
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use corelib::graphics::*;
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use corelib::input::{KeyboardModifiers, MouseEvent};
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use corelib::items::ItemRef;
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use corelib::layout::Orientation;
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use corelib::slice::Slice;
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use corelib::window::{ComponentWindow, PlatformWindow};
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use corelib::Property;
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use corelib::SharedString;
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use sixtyfps_corelib as corelib;
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use winit::dpi::LogicalSize;
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/// FIXME! this is some remains from a time where the GLRenderer was called the backend
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type Backend = super::GLRenderer;
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type BackendItemGraphicsCache = super::ItemGraphicsCache;
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type BackendImageCache = super::ImageCache;
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type WindowFactoryFn = dyn Fn(winit::window::WindowBuilder) -> Backend;
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/// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is
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/// typically instantiated by entry factory functions of the different graphics backends.
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pub struct GraphicsWindow {
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pub(crate) self_weak: Weak<corelib::window::Window>,
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window_factory: Box<WindowFactoryFn>,
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map_state: RefCell<GraphicsWindowBackendState>,
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properties: Pin<Box<WindowProperties>>,
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keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
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mouse_input_state: std::cell::Cell<corelib::input::MouseInputState>,
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/// Current popup's component and position
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/// FIXME: the popup should actually be another window, not just some overlay
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active_popup: std::cell::RefCell<Option<(ComponentRc, Point)>>,
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default_font_properties: Pin<Rc<Property<FontRequest>>>,
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pub(crate) graphics_cache: RefCell<BackendItemGraphicsCache>,
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// This cache only contains textures. The cache for decoded CPU side images is in crate::IMAGE_CACHE.
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pub(crate) texture_cache: RefCell<BackendImageCache>,
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}
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impl GraphicsWindow {
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/// Creates a new reference-counted instance.
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///
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/// Arguments:
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/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
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/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
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/// backing window.
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pub(crate) fn new(
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window_weak: &Weak<corelib::window::Window>,
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graphics_backend_factory: impl Fn(winit::window::WindowBuilder) -> Backend + 'static,
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) -> Rc<Self> {
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let default_font_properties_prop = Rc::pin(Property::default());
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default_font_properties_prop.set_binding({
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let self_weak = window_weak.clone();
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move || {
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self_weak
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.upgrade()
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.unwrap()
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.try_component()
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.and_then(|component_rc| {
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let component = ComponentRc::borrow_pin(&component_rc);
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let root_item = component.as_ref().get_item_ref(0);
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ItemRef::downcast_pin(root_item).map(
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|window_item: Pin<&corelib::items::Window>| {
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window_item.default_font_properties()
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},
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)
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})
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.unwrap_or_default()
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}
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});
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Rc::new(Self {
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self_weak: window_weak.clone(),
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window_factory: Box::new(graphics_backend_factory),
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map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
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properties: Box::pin(WindowProperties::default()),
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keyboard_modifiers: Default::default(),
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mouse_input_state: Default::default(),
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active_popup: Default::default(),
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default_font_properties: default_font_properties_prop,
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graphics_cache: Default::default(),
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texture_cache: Default::default(),
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})
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}
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fn apply_geometry_constraint(
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&self,
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constraints_horiz: corelib::layout::LayoutInfo,
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constraints_vert: corelib::layout::LayoutInfo,
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) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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if (constraints_horiz, constraints_vert) != window.constraints.get() {
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let min_width = constraints_horiz.min.min(constraints_horiz.max);
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let min_height = constraints_vert.min.min(constraints_vert.max);
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let max_width = constraints_horiz.max.max(constraints_horiz.min);
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let max_height = constraints_vert.max.max(constraints_vert.min);
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window.backend.borrow().window().set_min_inner_size(
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if min_width > 0. || min_height > 0. {
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Some(winit::dpi::LogicalSize::new(min_width, min_height))
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} else {
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None
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},
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);
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window.backend.borrow().window().set_max_inner_size(
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if max_width < f32::MAX || max_height < f32::MAX {
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Some(winit::dpi::LogicalSize::new(
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max_width.min(65535.),
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max_height.min(65535.),
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))
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} else {
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None
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},
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);
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window.constraints.set((constraints_horiz, constraints_vert));
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#[cfg(target_arch = "wasm32")]
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{
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// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
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let existing_size = window.backend.borrow().window().inner_size();
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if !(min_width..=max_width).contains(&(existing_size.width as f32))
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|| !(min_height..=max_height).contains(&(existing_size.height as f32))
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{
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let new_size = winit::dpi::LogicalSize::new(
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existing_size
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.width
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.min(max_width.ceil() as u32)
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.max(min_width.ceil() as u32),
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existing_size
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.height
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.min(max_height.ceil() as u32)
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.max(min_height.ceil() as u32),
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);
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window.backend.borrow().window().set_inner_size(new_size);
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}
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}
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}
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}
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}
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}
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fn with_current_context<T>(&self, cb: impl FnOnce() -> T) -> T {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => cb(),
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GraphicsWindowBackendState::Mapped(window) => {
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window.backend.borrow().with_current_context(cb)
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}
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}
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}
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/// Requests for the window to be mapped to the screen.
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///
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/// Arguments:
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/// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then
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/// the `width` and `height` properties are read and the values are passed to the windowing system as request
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/// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date
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/// with the size as it may be changed by the user or the windowing system in general.
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fn map_window(self: Rc<Self>) {
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if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
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return;
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}
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let component = self.component();
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let component = ComponentRc::borrow_pin(&component);
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let root_item = component.as_ref().get_item_ref(0);
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let window_title =
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if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
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window_item.title().to_string()
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} else {
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"SixtyFPS Window".to_string()
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};
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let window_builder = winit::window::WindowBuilder::new().with_title(window_title);
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let window_builder = if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() {
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window_builder.with_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
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} else {
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let component_rc = self.component();
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let component = ComponentRc::borrow_pin(&component_rc);
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let layout_info_h = component.as_ref().layout_info(Orientation::Horizontal);
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let layout_info_v = component.as_ref().layout_info(Orientation::Vertical);
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let s = LogicalSize::new(
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layout_info_h.preferred_bounded(),
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layout_info_v.preferred_bounded(),
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);
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if s.width > 0. && s.height > 0. {
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// Make sure that the window's inner size is in sync with the root window item's
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// width/height.
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self.set_geometry(s.width, s.height);
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window_builder.with_inner_size(s)
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} else {
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window_builder
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}
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};
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let backend = self.window_factory.as_ref()(window_builder);
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let platform_window = backend.window();
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self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
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let id = platform_window.id();
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drop(platform_window);
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self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
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backend: RefCell::new(backend),
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constraints: Default::default(),
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}));
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crate::eventloop::register_window(id, self.clone());
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}
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/// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later
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/// by calling [`PlatformWindow::map_window`].
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fn unmap_window(self: Rc<Self>) {
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// Release GL textures and other GPU bound resources.
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self.with_current_context(|| {
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self.graphics_cache.borrow_mut().clear();
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self.texture_cache.borrow_mut().remove_textures();
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});
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self.map_state.replace(GraphicsWindowBackendState::Unmapped);
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/* FIXME:
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if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
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existing_blinker.stop();
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}*/
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}
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fn component(&self) -> ComponentRc {
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self.self_weak.upgrade().unwrap().component()
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}
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fn default_font_properties(&self) -> &Pin<Rc<Property<FontRequest>>> {
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&self.default_font_properties
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}
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}
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impl GraphicsWindow {
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/// Draw the items of the specified `component` in the given window.
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pub fn draw(self: Rc<Self>) {
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let runtime_window = self.self_weak.upgrade().unwrap();
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runtime_window.clone().draw_tracked(|| {
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let component_rc = self.component();
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let component = ComponentRc::borrow_pin(&component_rc);
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runtime_window.meta_properties_tracker.as_ref().evaluate_if_dirty(|| {
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self.apply_geometry_constraint(
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component.as_ref().layout_info(Orientation::Horizontal),
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component.as_ref().layout_info(Orientation::Vertical),
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);
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if let Some((popup, _)) = &*self.active_popup.borrow() {
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let popup = ComponentRc::borrow_pin(popup);
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let popup_root = popup.as_ref().get_item_ref(0);
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if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
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let layout_info_h = component.as_ref().layout_info(Orientation::Horizontal);
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let layout_info_v = component.as_ref().layout_info(Orientation::Vertical);
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let width =
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corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item);
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let mut w = width.get();
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if w < layout_info_h.min {
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w = layout_info_h.min;
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width.set(w);
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}
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let height =
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corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item);
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let mut h = height.get();
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if h < layout_info_v.min {
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h = layout_info_v.min;
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height.set(h);
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}
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};
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}
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});
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let map_state = self.map_state.borrow();
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let window = map_state.as_mapped();
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let root_item = component.as_ref().get_item_ref(0);
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let background_color = if let Some(window_item) =
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ItemRef::downcast_pin::<corelib::items::Window>(root_item)
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{
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window_item.background()
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} else {
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RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into()
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};
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let mut renderer = window.backend.borrow_mut().new_renderer(
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self.clone(),
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&background_color,
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self.scale_factor(),
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self.default_font_properties(),
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);
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corelib::item_rendering::render_component_items(
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&component_rc,
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&mut renderer,
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Point::default(),
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);
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if let Some(popup) = &*self.active_popup.borrow() {
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corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1);
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}
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window.backend.borrow_mut().flush_renderer(renderer);
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})
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}
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/// FIXME: this is the same as Window::process_mouse_input, but this handle the popup.
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/// Ideally the popup should be handled as a different window or by theevent loop, and
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/// this function can go away
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pub fn process_mouse_input(self: Rc<Self>, mut event: MouseEvent) {
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let active_popup = (*self.active_popup.borrow()).clone();
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let component = if let Some(popup) = &active_popup {
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event.translate(-popup.1.to_vector());
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if let MouseEvent::MousePressed { pos } = &event {
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// close the popup if one press outside the popup
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let geom =
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ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry();
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if !geom.contains(*pos) {
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self.close_popup();
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return;
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}
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}
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popup.0.clone()
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} else {
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self.component()
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};
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self.mouse_input_state.set(corelib::input::process_mouse_input(
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component,
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event,
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&ComponentWindow::new(self.self_weak.upgrade().unwrap()),
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self.mouse_input_state.take(),
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));
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if active_popup.is_some() {
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//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
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// on release. But ideally, there would be API to close the popup rather than always closing it on release
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if matches!(event, MouseEvent::MouseReleased { .. }) {
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self.close_popup();
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}
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}
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}
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/// Returns the currently active keyboard notifiers.
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pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
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self.keyboard_modifiers.get()
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}
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/// Sets the currently active keyboard notifiers. This is used only for testing or directly
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/// from the event loop implementation.
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pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
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self.keyboard_modifiers.set(state)
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}
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/// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly
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pub fn refresh_window_scale_factor(&self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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let sf = window.backend.borrow().window().scale_factor();
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self.set_scale_factor(sf as f32)
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}
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}
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}
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/// Sets the size of the window. This method is typically called in response to receiving a
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/// window resize event from the windowing system.
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/// Size is in logical pixels.
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pub fn set_geometry(&self, width: f32, height: f32) {
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self.self_weak.upgrade().unwrap().try_component().map(|component_rc| {
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let component = ComponentRc::borrow_pin(&component_rc);
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let root_item = component.as_ref().get_item_ref(0);
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if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
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window_item.width.set(width);
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window_item.height.set(height);
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}
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});
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}
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}
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impl PlatformWindow for GraphicsWindow {
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fn request_redraw(&self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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window.backend.borrow().window().request_redraw()
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}
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}
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}
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fn scale_factor(&self) -> f32 {
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WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
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}
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fn set_scale_factor(&self, factor: f32) {
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self.properties.as_ref().scale_factor.set(factor);
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}
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fn free_graphics_resources<'a>(self: Rc<Self>, items: &Slice<'a, Pin<ItemRef<'a>>>) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(_) => {
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let mut cache_entries_to_clear = items
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.iter()
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.flat_map(|item| {
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let cached_rendering_data = item.cached_rendering_data_offset();
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self.graphics_cache.borrow_mut().release(cached_rendering_data)
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})
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.peekable();
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if cache_entries_to_clear.peek().is_some() {
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self.with_current_context(|| {
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cache_entries_to_clear.for_each(drop);
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});
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}
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}
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}
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}
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fn show_popup(&self, popup: &ComponentRc, position: Point) {
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*self.active_popup.borrow_mut() = Some((popup.clone(), position));
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self.self_weak.upgrade().map(|window| window.meta_properties_tracker.set_dirty());
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}
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fn close_popup(&self) {
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*self.active_popup.borrow_mut() = None;
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self.request_redraw();
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}
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fn request_window_properties_update(&self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {
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// Nothing to be done if the window isn't visible. When it becomes visible,
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// ComponentWindow::show() calls update_window_properties()
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}
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GraphicsWindowBackendState::Mapped(window) => {
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let backend = window.backend.borrow();
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let window_id = backend.window().id();
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crate::eventloop::with_window_target(|event_loop| {
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event_loop.event_loop_proxy().send_event(
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crate::eventloop::CustomEvent::UpdateWindowProperties(window_id),
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)
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})
|
|
.ok();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn apply_window_properties(&self, window_item: Pin<&sixtyfps_corelib::items::Window>) {
|
|
match &*self.map_state.borrow() {
|
|
GraphicsWindowBackendState::Unmapped => {}
|
|
GraphicsWindowBackendState::Mapped(window) => {
|
|
let title = window_item.title();
|
|
let mut size: LogicalSize<f64> = {
|
|
let backend = window.backend.borrow();
|
|
let winit_window = backend.window();
|
|
winit_window.set_title(&title);
|
|
winit_window.inner_size().to_logical(self.scale_factor() as f64)
|
|
};
|
|
let mut must_resize = false;
|
|
let mut w = window_item.width();
|
|
let mut h = window_item.height();
|
|
if (size.width as f32 - w).abs() < 1. || (size.height as f32 - h).abs() < 1. {
|
|
return;
|
|
}
|
|
if w <= 0. || h <= 0. {
|
|
if let Some(component_rc) = self.self_weak.upgrade().unwrap().try_component() {
|
|
let component = ComponentRc::borrow_pin(&component_rc);
|
|
if w <= 0. {
|
|
let info = component.as_ref().layout_info(Orientation::Horizontal);
|
|
w = info.preferred_bounded();
|
|
must_resize = true;
|
|
}
|
|
if h <= 0. {
|
|
let info = component.as_ref().layout_info(Orientation::Vertical);
|
|
h = info.preferred_bounded();
|
|
must_resize = true;
|
|
}
|
|
}
|
|
};
|
|
if w > 0. {
|
|
size.width = w as _;
|
|
}
|
|
if h > 0. {
|
|
size.height = h as _;
|
|
}
|
|
window.backend.borrow().window().set_inner_size(size);
|
|
if must_resize {
|
|
self.set_geometry(size.width as _, size.height as _)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn show(self: Rc<Self>) {
|
|
self.map_window();
|
|
}
|
|
|
|
fn hide(self: Rc<Self>) {
|
|
self.unmap_window();
|
|
}
|
|
|
|
fn font_metrics(
|
|
&self,
|
|
item_graphics_cache_data: &corelib::item_rendering::CachedRenderingData,
|
|
unresolved_font_request_getter: &dyn Fn() -> corelib::graphics::FontRequest,
|
|
reference_text: Pin<&Property<SharedString>>,
|
|
) -> Box<dyn corelib::graphics::FontMetrics> {
|
|
let font_request_fn = || {
|
|
unresolved_font_request_getter().merge(&self.default_font_properties().as_ref().get())
|
|
};
|
|
|
|
let scale_factor =
|
|
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref());
|
|
|
|
Box::new(super::fonts::FontMetrics::new(
|
|
&mut *self.graphics_cache.borrow_mut(),
|
|
item_graphics_cache_data,
|
|
font_request_fn,
|
|
scale_factor,
|
|
reference_text,
|
|
))
|
|
}
|
|
|
|
fn as_any(&self) -> &dyn std::any::Any {
|
|
self
|
|
}
|
|
}
|
|
|
|
struct MappedWindow {
|
|
backend: RefCell<Backend>,
|
|
constraints: Cell<(corelib::layout::LayoutInfo, corelib::layout::LayoutInfo)>,
|
|
}
|
|
|
|
impl Drop for MappedWindow {
|
|
fn drop(&mut self) {
|
|
crate::eventloop::unregister_window(self.backend.borrow().window().id());
|
|
}
|
|
}
|
|
|
|
enum GraphicsWindowBackendState {
|
|
Unmapped,
|
|
Mapped(MappedWindow),
|
|
}
|
|
|
|
impl GraphicsWindowBackendState {
|
|
fn as_mapped(&self) -> &MappedWindow {
|
|
match self {
|
|
GraphicsWindowBackendState::Unmapped => panic!(
|
|
"internal error: tried to access window functions that require a mapped window"
|
|
),
|
|
GraphicsWindowBackendState::Mapped(mw) => &mw,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(FieldOffsets)]
|
|
#[repr(C)]
|
|
#[pin]
|
|
struct WindowProperties {
|
|
scale_factor: Property<f32>,
|
|
}
|
|
|
|
impl Default for WindowProperties {
|
|
fn default() -> Self {
|
|
Self { scale_factor: Property::new(1.0) }
|
|
}
|
|
}
|