slint/internal/compiler/widgets/material-base/widget-item.slint
Florian Blasius 072d8fabcb
Add material, material-light and material-dark widgets (#1784)
Add material, material-light and material-dark widgets and make it available by the `env` `SLINT_STYLE`.
2022-10-31 14:54:50 +01:00

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// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
import { md } from "md.slint";
// A selectable item that is used by `StandardListView` and `ComboBox`.
export Item := Rectangle {
callback clicked <=> touch.clicked;
property<bool> selected: false;
property<string> text <=> label.text;
height: 48px;
state-layer := Rectangle {
opacity: 0;
width: 100%;
height: 100%;
background: md.sys.color.primary;
animate opacity { duration: 250ms; easing: ease; }
}
HorizontalLayout {
padding-left: 12px;
padding-right: 12px;
label := Text {
color: md.sys.color.on-surface;
vertical-alignment: center;
// FIXME after Roboto font can be loaded
//font-family: md.sys.typescale.label-large.font;
font-size: md.sys.typescale.label-large.size;
font-weight: md.sys.typescale.label-large.weight;
}
}
touch := TouchArea {}
states [
selected when selected : {
state-layer.opacity: 1;
state-layer.background: md.sys.color.secondary-container;
}
pressed when touch.pressed : {
state-layer.opacity: 0.12;
}
hover when touch.has-hover : {
state-layer.opacity: 0.08;
}
]
}