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slint.h starts to be quite big, and lots of it is because of Window, so move Window to its own header
462 lines
No EOL
19 KiB
C++
462 lines
No EOL
19 KiB
C++
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
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#pragma once
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#include "slint_internal.h"
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#ifndef SLINT_FEATURE_FREESTANDING
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# include <thread>
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# include <iostream>
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#endif
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namespace slint {
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#if !defined(DOXYGEN)
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namespace platform {
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class SkiaRenderer;
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class SoftwareRenderer;
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}
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#endif
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namespace private_api {
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/// Internal function that checks that the API that must be called from the main
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/// thread is indeed called from the main thread, or abort the program otherwise
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///
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/// Most API should be called from the main thread. When using thread one must
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/// use slint::invoke_from_event_loop
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inline void assert_main_thread()
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{
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#ifndef SLINT_FEATURE_FREESTANDING
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# ifndef NDEBUG
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static auto main_thread_id = std::this_thread::get_id();
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if (main_thread_id != std::this_thread::get_id()) {
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std::cerr << "A function that should be only called from the main thread was called from a "
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"thread."
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<< std::endl;
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std::cerr << "Most API should be called from the main thread. When using thread one must "
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"use slint::invoke_from_event_loop."
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<< std::endl;
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std::abort();
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}
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# endif
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#endif
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}
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using ComponentRc = vtable::VRc<cbindgen_private::ComponentVTable>;
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class WindowAdapterRc
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{
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public:
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explicit WindowAdapterRc(cbindgen_private::WindowAdapterRcOpaque adopted_inner)
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{
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assert_main_thread();
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cbindgen_private::slint_windowrc_clone(&adopted_inner, &inner);
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}
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WindowAdapterRc() { cbindgen_private::slint_windowrc_init(&inner); }
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~WindowAdapterRc() { cbindgen_private::slint_windowrc_drop(&inner); }
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WindowAdapterRc(const WindowAdapterRc &other) : WindowAdapterRc(other.inner) { }
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WindowAdapterRc(WindowAdapterRc &&) = delete;
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WindowAdapterRc &operator=(WindowAdapterRc &&) = delete;
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WindowAdapterRc &operator=(const WindowAdapterRc &other)
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{
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assert_main_thread();
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if (this != &other) {
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cbindgen_private::slint_windowrc_drop(&inner);
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cbindgen_private::slint_windowrc_clone(&other.inner, &inner);
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}
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return *this;
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}
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void show() const { slint_windowrc_show(&inner); }
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void hide() const { slint_windowrc_hide(&inner); }
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bool is_visible() const { return slint_windowrc_is_visible(&inner); }
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float scale_factor() const { return slint_windowrc_get_scale_factor(&inner); }
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void set_scale_factor(float value) const { slint_windowrc_set_scale_factor(&inner, value); }
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bool dark_color_scheme() const { return slint_windowrc_dark_color_scheme(&inner); }
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bool text_input_focused() const { return slint_windowrc_get_text_input_focused(&inner); }
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void set_text_input_focused(bool value) const
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{
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slint_windowrc_set_text_input_focused(&inner, value);
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}
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template<typename Component, typename ItemArray>
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void unregister_component(Component *c, ItemArray items) const
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{
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cbindgen_private::slint_unregister_component(
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vtable::VRef<cbindgen_private::ComponentVTable> { &Component::static_vtable, c },
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items, &inner);
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}
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void set_focus_item(const ComponentRc &component_rc, uintptr_t item_index)
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{
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cbindgen_private::ItemRc item_rc { component_rc, item_index };
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cbindgen_private::slint_windowrc_set_focus_item(&inner, &item_rc);
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}
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template<typename Component>
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void set_component(const Component &c) const
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{
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auto self_rc = (*c.self_weak.lock()).into_dyn();
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slint_windowrc_set_component(&inner, &self_rc);
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}
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template<typename Component, typename Parent>
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void show_popup(const Parent *parent_component, cbindgen_private::Point p, bool close_on_click,
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cbindgen_private::ItemRc parent_item) const
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{
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auto popup = Component::create(parent_component).into_dyn();
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cbindgen_private::slint_windowrc_show_popup(&inner, &popup, p, close_on_click,
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&parent_item);
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}
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void close_popup() const { cbindgen_private::slint_windowrc_close_popup(&inner); }
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template<std::invocable<RenderingState, GraphicsAPI> F>
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std::optional<SetRenderingNotifierError> set_rendering_notifier(F callback) const
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{
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auto actual_cb = [](RenderingState state, GraphicsAPI graphics_api, void *data) {
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(*reinterpret_cast<F *>(data))(state, graphics_api);
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};
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SetRenderingNotifierError err;
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if (cbindgen_private::slint_windowrc_set_rendering_notifier(
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&inner, actual_cb,
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[](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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new F(std::move(callback)), &err)) {
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return {};
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} else {
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return err;
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}
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}
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// clang-format off
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template<std::invocable F>
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requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
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void on_close_requested(F callback) const
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// clang-format on
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{
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auto actual_cb = [](void *data) { return (*reinterpret_cast<F *>(data))(); };
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cbindgen_private::slint_windowrc_on_close_requested(
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&inner, actual_cb, [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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new F(std::move(callback)));
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}
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void request_redraw() const { cbindgen_private::slint_windowrc_request_redraw(&inner); }
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slint::PhysicalPosition position() const
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{
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slint::PhysicalPosition pos;
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cbindgen_private::slint_windowrc_position(&inner, &pos);
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return pos;
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}
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void set_logical_position(const slint::LogicalPosition &pos)
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{
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cbindgen_private::slint_windowrc_set_logical_position(&inner, &pos);
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}
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void set_physical_position(const slint::PhysicalPosition &pos)
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{
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cbindgen_private::slint_windowrc_set_physical_position(&inner, &pos);
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}
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slint::PhysicalSize size() const
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{
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return slint::PhysicalSize(cbindgen_private::slint_windowrc_size(&inner));
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}
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void set_logical_size(const slint::LogicalSize &size)
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{
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cbindgen_private::slint_windowrc_set_logical_size(&inner, &size);
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}
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void set_physical_size(const slint::PhysicalSize &size)
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{
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cbindgen_private::slint_windowrc_set_physical_size(&inner, &size);
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}
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void dispatch_key_event(const cbindgen_private::KeyInputEvent &event)
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{
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private_api::assert_main_thread();
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cbindgen_private::slint_windowrc_dispatch_key_event(&inner, &event);
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}
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/// Send a pointer event to this window
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void dispatch_pointer_event(const cbindgen_private::MouseEvent &event)
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{
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private_api::assert_main_thread();
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cbindgen_private::slint_windowrc_dispatch_pointer_event(&inner, event);
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}
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/// Registers a font by the specified path. The path must refer to an existing
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/// TrueType font.
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/// \returns an empty optional on success, otherwise an error string
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inline std::optional<SharedString> register_font_from_path(const SharedString &path)
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{
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SharedString maybe_err;
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cbindgen_private::slint_register_font_from_path(&inner, &path, &maybe_err);
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if (!maybe_err.empty()) {
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return maybe_err;
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} else {
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return {};
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}
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}
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/// Registers a font by the data. The data must be valid TrueType font data.
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/// \returns an empty optional on success, otherwise an error string
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inline std::optional<SharedString> register_font_from_data(const uint8_t *data, std::size_t len)
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{
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SharedString maybe_err;
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cbindgen_private::slint_register_font_from_data(
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&inner, { const_cast<uint8_t *>(data), len }, &maybe_err);
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if (!maybe_err.empty()) {
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return maybe_err;
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} else {
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return {};
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}
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}
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/// Registers a bitmap font for use with the software renderer.
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inline void register_bitmap_font(const cbindgen_private::BitmapFont &font)
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{
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cbindgen_private::slint_register_bitmap_font(&inner, &font);
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}
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/// \private
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const cbindgen_private::WindowAdapterRcOpaque &handle() const { return inner; }
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private:
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friend class slint::platform::SkiaRenderer;
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friend class slint::platform::SoftwareRenderer;
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cbindgen_private::WindowAdapterRcOpaque inner;
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};
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}
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/// This class represents a window towards the windowing system, that's used to render the
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/// scene of a component. It provides API to control windowing system specific aspects such
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/// as the position on the screen.
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class Window
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{
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public:
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/// \private
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/// Internal function used by the generated code to construct a new instance of this
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/// public API wrapper.
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explicit Window(const private_api::WindowAdapterRc &windowrc) : inner(windowrc) { }
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Window(const Window &other) = delete;
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Window &operator=(const Window &other) = delete;
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Window(Window &&other) = delete;
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Window &operator=(Window &&other) = delete;
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/// Destroys this window. Window instances are explicitly shared and reference counted.
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/// If this window instance is the last one referencing the window towards the windowing
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/// system, then it will also become hidden and destroyed.
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~Window() = default;
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/// Registers the window with the windowing system in order to make it visible on the screen.
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void show() { inner.show(); }
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/// De-registers the window from the windowing system, therefore hiding it.
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void hide() { inner.hide(); }
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/// Returns the visibility state of the window. This function can return false even if you
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/// previously called show() on it, for example if the user minimized the window.
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bool is_visible() const { return inner.is_visible(); }
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/// This function allows registering a callback that's invoked during the different phases of
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/// rendering. This allows custom rendering on top or below of the scene.
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///
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/// The provided callback must be callable with a slint::RenderingState and the
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/// slint::GraphicsAPI argument.
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///
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/// On success, the function returns a std::optional without value. On error, the function
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/// returns the error code as value in the std::optional.
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template<std::invocable<RenderingState, GraphicsAPI> F>
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std::optional<SetRenderingNotifierError> set_rendering_notifier(F &&callback) const
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{
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return inner.set_rendering_notifier(std::forward<F>(callback));
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}
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/// This function allows registering a callback that's invoked when the user tries to close
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/// a window.
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/// The callback has to return a CloseRequestResponse.
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// clang-format off
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template<std::invocable F>
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requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
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void on_close_requested(F &&callback) const
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// clang-format on
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{
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return inner.on_close_requested(std::forward<F>(callback));
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}
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/// This function issues a request to the windowing system to redraw the contents of the window.
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void request_redraw() const { inner.request_redraw(); }
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/// Returns the position of the window on the screen, in physical screen coordinates and
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/// including a window frame (if present).
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slint::PhysicalPosition position() const { return inner.position(); }
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/// Sets the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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/// Note that on some windowing systems, such as Wayland, this functionality is not available.
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void set_position(const slint::LogicalPosition &pos) { inner.set_logical_position(pos); }
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/// Sets the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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/// Note that on some windowing systems, such as Wayland, this functionality is not available.
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void set_position(const slint::PhysicalPosition &pos) { inner.set_physical_position(pos); }
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/// Returns the size of the window on the screen, in physical screen coordinates and excluding
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/// a window frame (if present).
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slint::PhysicalSize size() const { return inner.size(); }
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/// Resizes the window to the specified size on the screen, in logical pixels and excluding
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/// a window frame (if present).
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void set_size(const slint::LogicalSize &size) { inner.set_logical_size(size); }
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/// Resizes the window to the specified size on the screen, in physical pixels and excluding
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/// a window frame (if present).
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void set_size(const slint::PhysicalSize &size) { inner.set_physical_size(size); }
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/// This function returns the scale factor that allows converting between logical and
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/// physical pixels.
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float scale_factor() const { return inner.scale_factor(); }
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/// Dispatch a key press event to the scene.
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///
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/// Use this when you're implementing your own backend and want to forward user input events.
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///
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/// The \a text is the unicode representation of the key.
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void dispatch_key_press_event(const SharedString &text)
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{
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cbindgen_private::KeyInputEvent event { text, cbindgen_private::KeyEventType::KeyPressed, 0,
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0 };
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inner.dispatch_key_event(event);
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}
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/// Dispatch a key release event to the scene.
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///
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/// Use this when you're implementing your own backend and want to forward user input events.
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///
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/// The \a text is the unicode representation of the key.
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void dispatch_key_release_event(const SharedString &text)
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{
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cbindgen_private::KeyInputEvent event { text, cbindgen_private::KeyEventType::KeyReleased,
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0, 0 };
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inner.dispatch_key_event(event);
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}
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/// Dispatches a pointer or mouse press event to the scene.
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///
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/// Use this function when you're implementing your own backend and want to forward user
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/// pointer/mouse events.
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///
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/// \a pos represents the logical position of the pointer relative to the window.
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/// \a button is the button that was pressed.
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void dispatch_pointer_press_event(LogicalPosition pos, PointerEventButton button)
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{
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using slint::cbindgen_private::MouseEvent;
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MouseEvent event { .tag = MouseEvent::Tag::Pressed,
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.pressed = MouseEvent::Pressed_Body { .position = { pos.x, pos.y },
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.button = button,
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.click_count = 0 } };
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inner.dispatch_pointer_event(event);
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}
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/// Dispatches a pointer or mouse release event to the scene.
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///
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/// Use this function when you're implementing your own backend and want to forward user
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/// pointer/mouse events.
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///
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/// \a pos represents the logical position of the pointer relative to the window.
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/// \a button is the button that was released.
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void dispatch_pointer_release_event(LogicalPosition pos, PointerEventButton button)
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{
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using slint::cbindgen_private::MouseEvent;
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MouseEvent event { .tag = MouseEvent::Tag::Released,
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.released = MouseEvent::Released_Body { .position = { pos.x, pos.y },
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.button = button,
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.click_count = 0 } };
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inner.dispatch_pointer_event(event);
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}
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/// Dispatches a pointer exit event to the scene.
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///
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/// Use this function when you're implementing your own backend and want to forward user
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/// pointer/mouse events.
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///
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/// This event is triggered when the pointer exits the window.
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void dispatch_pointer_exit_event()
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{
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using slint::cbindgen_private::MouseEvent;
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MouseEvent event { .tag = MouseEvent::Tag::Exit, .moved = {} };
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inner.dispatch_pointer_event(event);
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}
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/// Dispatches a pointer move event to the scene.
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///
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/// Use this function when you're implementing your own backend and want to forward user
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/// pointer/mouse events.
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///
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/// \a pos represents the logical position of the pointer relative to the window.
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void dispatch_pointer_move_event(LogicalPosition pos)
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{
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using slint::cbindgen_private::MouseEvent;
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MouseEvent event { .tag = MouseEvent::Tag::Moved,
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.moved = MouseEvent::Moved_Body { .position = { pos.x, pos.y } } };
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inner.dispatch_pointer_event(event);
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}
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/// Dispatches a scroll (or wheel) event to the scene.
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///
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/// Use this function when you're implementing your own backend and want to forward user wheel
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/// events.
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///
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/// \a parameter represents the logical position of the pointer relative to the window.
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/// \a delta_x and \a delta_y represent the scroll delta values in the X and Y
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/// directions in logical pixels.
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void dispatch_pointer_scroll_event(LogicalPosition pos, float delta_x, float delta_y)
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{
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using slint::cbindgen_private::MouseEvent;
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MouseEvent event { .tag = MouseEvent::Tag::Wheel,
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.wheel = MouseEvent::Wheel_Body { .position = { pos.x, pos.y },
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.delta_x = delta_x,
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.delta_y = delta_y } };
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inner.dispatch_pointer_event(event);
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}
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/// Set the logical size of this window after a resize event
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///
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/// The backend must send this event to ensure that the `width` and `height` property of the
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/// root Window element are properly set.
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void dispatch_resize_event(slint::LogicalSize s)
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{
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private_api::assert_main_thread();
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cbindgen_private::slint_windowrc_dispatch_resize_event(&inner.handle(), s.width, s.height);
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}
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/// The window's scale factor has changed. This can happen for example when the display's
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/// resolution changes, the user selects a new scale factor in the system settings, or the
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/// window is moved to a different screen. Platform implementations should dispatch this event
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/// also right after the initial window creation, to set the initial scale factor the windowing
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/// system provided for the window.
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void dispatch_scale_factor_change_event(float factor)
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{
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private_api::assert_main_thread();
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cbindgen_private::slint_windowrc_dispatch_scale_factor_change_event(&inner.handle(),
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factor);
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}
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/// Returns true if there is an animation currently active on any property in the Window.
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bool has_active_animations() const
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{
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private_api::assert_main_thread();
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return cbindgen_private::slint_windowrc_has_active_animations(&inner.handle());
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}
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/// \private
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private_api::WindowAdapterRc &window_handle() { return inner; }
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/// \private
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const private_api::WindowAdapterRc &window_handle() const { return inner; }
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private:
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private_api::WindowAdapterRc inner;
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};
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} |