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617 lines
23 KiB
Rust
617 lines
23 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::rc::Rc;
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use i_slint_core::graphics::{IntSize, SharedImageBuffer};
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#[cfg(target_arch = "wasm32")]
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use i_slint_core::Property;
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use i_slint_core::{items::ImageRendering, slice::Slice, ImageInner, SharedString};
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use super::glrenderer::{CanvasRc, GLItemRenderer};
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struct Texture {
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id: femtovg::ImageId,
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canvas: CanvasRc,
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}
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impl Texture {
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fn size(&self) -> Option<IntSize> {
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self.canvas
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.borrow()
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.image_info(self.id)
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.map(|info| [info.width() as u32, info.height() as u32].into())
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.ok()
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}
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}
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impl Drop for Texture {
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fn drop(&mut self) {
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self.canvas.borrow_mut().delete_image(self.id);
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}
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}
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#[cfg(target_arch = "wasm32")]
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struct HTMLImage {
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dom_element: web_sys::HtmlImageElement,
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/// If present, this boolean property indicates whether the image has been uploaded yet or
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/// if that operation is still pending. If not present, then the image *is* available. This is
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/// used for remote HTML image loading and the property will be used to correctly track dependencies
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/// to graphics items that query for the size.
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image_load_pending: core::pin::Pin<Rc<Property<bool>>>,
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}
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#[cfg(target_arch = "wasm32")]
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impl HTMLImage {
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fn new(url: &str) -> Self {
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let dom_element = web_sys::HtmlImageElement::new().unwrap();
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let image_load_pending = Rc::pin(Property::new(true));
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let event_loop_proxy = crate::event_loop::with_window_target(|event_loop| {
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event_loop.event_loop_proxy().clone()
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});
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dom_element.set_cross_origin(Some("anonymous"));
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dom_element.set_onload(Some(
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&wasm_bindgen::closure::Closure::once_into_js({
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let image_load_pending = image_load_pending.clone();
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move || {
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image_load_pending.as_ref().set(false);
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// As you can paint on a HTML canvas at any point in time, request_redraw()
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// on a winit window only queues an additional internal event, that'll be
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// be dispatched as the next event. We are however not in an event loop
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// call, so we also need to wake up the event loop and redraw then.
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event_loop_proxy
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.send_event(crate::event_loop::CustomEvent::RedrawAllWindows)
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.ok();
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}
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})
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.into(),
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));
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dom_element.set_src(&url);
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Self { dom_element, image_load_pending }
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}
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fn size(&self) -> Option<IntSize> {
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match self.image_load_pending.as_ref().get() {
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true => None,
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false => Some(IntSize::new(self.dom_element.width(), self.dom_element.height())),
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}
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}
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}
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#[derive(derive_more::From)]
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enum ImageData {
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Texture(Texture),
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DecodedImage {
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image: image::DynamicImage,
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premultiplied_alpha: bool,
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},
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EmbeddedImage(SharedImageBuffer),
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#[cfg(feature = "svg")]
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Svg(usvg::Tree),
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#[cfg(target_arch = "wasm32")]
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HTMLImage(HTMLImage),
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}
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impl std::fmt::Debug for ImageData {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ImageData::Texture(t) => {
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write!(f, "ImageData::Texture({:?})", t.id.0)
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}
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ImageData::DecodedImage { image, premultiplied_alpha } => {
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write!(
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f,
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"ImageData::DecodedImage({}x{}; premultiplied_alpha = {})",
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image.width(),
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image.height(),
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premultiplied_alpha
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)
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}
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ImageData::EmbeddedImage(buffer) => {
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write!(f, "ImageData::EmbeddedImage({}x{})", buffer.width(), buffer.height())
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}
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ImageData::Svg(_) => {
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write!(f, "ImageData::SVG(...)")
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}
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#[cfg(target_arch = "wasm32")]
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ImageData::HTMLImage(html_image) => {
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write!(
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f,
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"ImageData::HTMLImage({}x{})",
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html_image.dom_element.width(),
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html_image.dom_element.height()
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)
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct CachedImage(RefCell<ImageData>);
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impl CachedImage {
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fn new_on_cpu(decoded_image: image::DynamicImage, premultiplied_alpha: bool) -> Self {
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Self(RefCell::new(ImageData::DecodedImage { image: decoded_image, premultiplied_alpha }))
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}
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pub fn new_on_gpu(canvas: &CanvasRc, image_id: femtovg::ImageId) -> Self {
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Self(RefCell::new(Texture { id: image_id, canvas: canvas.clone() }.into()))
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}
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pub fn new_empty_on_gpu(canvas: &CanvasRc, width: u32, height: u32) -> Option<Self> {
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if width == 0 || height == 0 {
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return None;
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}
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let image_id = canvas
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.borrow_mut()
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.create_image_empty(
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width as usize,
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height as usize,
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femtovg::PixelFormat::Rgba8,
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femtovg::ImageFlags::PREMULTIPLIED | femtovg::ImageFlags::FLIP_Y,
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)
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.unwrap();
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Self::new_on_gpu(canvas, image_id).into()
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}
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#[cfg(feature = "svg")]
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fn new_on_cpu_svg(tree: usvg::Tree) -> Self {
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Self(RefCell::new(ImageData::Svg(tree)))
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}
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pub fn new_from_resource(resource: &ImageInner) -> Option<Self> {
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match resource {
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ImageInner::None => None,
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ImageInner::AbsoluteFilePath(path) => Self::new_from_path(path),
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ImageInner::EmbeddedData { data, format } => Self::new_from_data(data, format),
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ImageInner::EmbeddedImage(buffer) => {
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Some(Self(RefCell::new(ImageData::EmbeddedImage(buffer.clone()))))
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}
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ImageInner::StaticTextures { .. } => todo!(),
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}
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}
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fn new_from_path(path: &SharedString) -> Option<Self> {
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#[cfg(not(target_arch = "wasm32"))]
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{
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#[cfg(feature = "svg")]
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if path.ends_with(".svg") || path.ends_with(".svgz") {
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return Some(Self::new_on_cpu_svg(
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super::svg::load_from_path(std::path::Path::new(&path.as_str())).map_or_else(
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|err| {
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eprintln!("Error loading SVG from {}: {}", &path, err);
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None
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},
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Some,
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)?,
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));
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}
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Some(Self::new_on_cpu(
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image::open(std::path::Path::new(&path.as_str())).map_or_else(
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|decode_err| {
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eprintln!("Error loading image from {}: {}", &path, decode_err);
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None
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},
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Some,
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)?,
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false, // We don't really really know if it's pre-multiplied, but let's assume not
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))
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}
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#[cfg(target_arch = "wasm32")]
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Some(Self(RefCell::new(ImageData::HTMLImage(HTMLImage::new(path)))))
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}
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fn new_from_data(data: &Slice<u8>, format: &Slice<u8>) -> Option<Self> {
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#[cfg(feature = "svg")]
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if format.as_slice() == b"svg" || format.as_slice() == b"svgz" {
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return Some(CachedImage::new_on_cpu_svg(
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super::svg::load_from_data(data.as_slice()).map_or_else(
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|svg_err| {
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eprintln!("Error loading SVG: {}", svg_err);
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None
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},
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Some,
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)?,
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));
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}
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let format = std::str::from_utf8(format.as_slice())
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.ok()
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.and_then(image::ImageFormat::from_extension);
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let image = if let Some(format) = format {
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image::load_from_memory_with_format(data.as_slice(), format)
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} else {
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image::load_from_memory(data.as_slice())
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};
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Some(CachedImage::new_on_cpu(
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image.map_or_else(
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|decode_err| {
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eprintln!("Error decoding image: {}", decode_err);
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None
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},
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Some,
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)?,
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false, // We don't really really know if it's pre-multiplied, but let's assume not
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))
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}
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// Upload the image to the GPU? if that hasn't happened yet. This function could take just a canvas
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// as parameter, but since an upload requires a current context, this is "enforced" by taking
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// a renderer instead (which implies a current context).
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pub fn ensure_uploaded_to_gpu(
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&self,
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current_renderer: &GLItemRenderer,
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scaling: Option<ImageRendering>,
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) -> femtovg::ImageId {
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let canvas = ¤t_renderer.canvas;
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let image_flags = match scaling.unwrap_or_default() {
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ImageRendering::smooth => femtovg::ImageFlags::empty(),
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ImageRendering::pixelated => femtovg::ImageFlags::NEAREST,
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};
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let img = &mut *self.0.borrow_mut();
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if let ImageData::DecodedImage { image: decoded_image, premultiplied_alpha } = img {
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let image_id = match femtovg::ImageSource::try_from(&*decoded_image) {
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Ok(image_source) => canvas.borrow_mut().create_image(image_source, image_flags),
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Err(_) => {
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let converted = image::DynamicImage::ImageRgba8(decoded_image.to_rgba8());
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let image_source = femtovg::ImageSource::try_from(&converted).unwrap();
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let image_flags = if *premultiplied_alpha {
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image_flags | femtovg::ImageFlags::PREMULTIPLIED
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} else {
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image_flags
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};
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canvas.borrow_mut().create_image(image_source, image_flags)
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}
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}
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.unwrap();
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*img = Texture { id: image_id, canvas: canvas.clone() }.into()
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} else if let ImageData::EmbeddedImage(buffer) = img {
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let (image_source, flags) = image_buffer_to_image_source(buffer);
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let image_id =
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canvas.borrow_mut().create_image(image_source, flags | image_flags).unwrap();
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*img = Texture { id: image_id, canvas: canvas.clone() }.into()
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}
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#[cfg(target_arch = "wasm32")]
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if let ImageData::HTMLImage(html_image) = img {
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let image_id =
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canvas.borrow_mut().create_image(&html_image.dom_element, image_flags).unwrap();
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*img = Texture { id: image_id, canvas: canvas.clone() }.into()
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}
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match &img {
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ImageData::Texture(Texture { id, .. }) => *id,
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_ => unreachable!(),
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}
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}
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// Upload the image to the GPU. This function could take just a canvas as parameter,
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// but since an upload requires a current context, this is "enforced" by taking
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// a renderer instead (which implies a current context).
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pub fn upload_to_gpu(
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&self,
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current_renderer: &GLItemRenderer,
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target_size_for_scalable_source: Option<euclid::default::Size2D<u32>>,
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scaling: ImageRendering,
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) -> Option<Self> {
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let canvas = ¤t_renderer.canvas;
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let image_flags = match scaling {
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ImageRendering::smooth => femtovg::ImageFlags::empty(),
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ImageRendering::pixelated => femtovg::ImageFlags::NEAREST,
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};
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match &*self.0.borrow() {
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ImageData::Texture(_) => None, // internal error: Cannot call upload_to_gpu on previously uploaded image,
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ImageData::DecodedImage { image: decoded_image, premultiplied_alpha } => {
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let image_id = match femtovg::ImageSource::try_from(&*decoded_image) {
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Ok(image_source) => canvas.borrow_mut().create_image(image_source, image_flags),
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Err(_) => {
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let converted = image::DynamicImage::ImageRgba8(decoded_image.to_rgba8());
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let image_source = femtovg::ImageSource::try_from(&converted).unwrap();
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let image_flags = if *premultiplied_alpha {
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image_flags | femtovg::ImageFlags::PREMULTIPLIED
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} else {
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image_flags
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};
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canvas.borrow_mut().create_image(image_source, image_flags)
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}
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}
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.unwrap();
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Some(Self::new_on_gpu(canvas, image_id))
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}
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ImageData::EmbeddedImage(_) => {
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// embedded images have no cache key and therefore it would be a bug if they entered this code path
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// that is used to transition images from the image cache to the texture cache.
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eprintln!("internal error: upload_to_gpu called on embedded image, which implies that the image was entered into the cache");
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None
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}
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#[cfg(feature = "svg")]
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ImageData::Svg(svg_tree) => {
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match super::svg::render(
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svg_tree,
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target_size_for_scalable_source.unwrap_or_default(),
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) {
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Ok(rendered_svg_image) => Self::new_on_cpu(
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rendered_svg_image,
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// resvg creates images with pre-multipled alpha
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true,
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)
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.upload_to_gpu(current_renderer, None, scaling),
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Err(err) => {
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eprintln!("Error rendering SVG: {}", err);
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None
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}
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}
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}
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#[cfg(target_arch = "wasm32")]
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ImageData::HTMLImage(html_image) => html_image.size().map(|_| {
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// Anecdotal evidence suggests that HTMLImageElement converts to a texture with
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// pre-multipled alpha. It's possible that this is not generally applicable, but it
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// is the case for SVGs.
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let image_flags = if html_image.dom_element.current_src().ends_with(".svg") {
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image_flags | femtovg::ImageFlags::PREMULTIPLIED
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} else {
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image_flags
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};
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let image_id =
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canvas.borrow_mut().create_image(&html_image.dom_element, image_flags).unwrap();
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Self::new_on_gpu(canvas, image_id)
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}),
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}
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}
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pub fn size(&self) -> Option<IntSize> {
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use image::GenericImageView;
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match &*self.0.borrow() {
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ImageData::Texture(texture) => texture.size(),
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ImageData::DecodedImage { image: decoded_image, .. } => {
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Some(decoded_image.dimensions().into())
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}
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ImageData::EmbeddedImage(buffer) => Some(buffer.size()),
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#[cfg(feature = "svg")]
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ImageData::Svg(tree) => {
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let size = tree.svg_node().size.to_screen_size();
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Some([size.width(), size.height()].into())
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}
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#[cfg(target_arch = "wasm32")]
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ImageData::HTMLImage(html_image) => html_image.size(),
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}
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}
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pub(crate) fn as_render_target(&self) -> femtovg::RenderTarget {
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match &*self.0.borrow() {
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ImageData::Texture(tex) => femtovg::RenderTarget::Image(tex.id),
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_ => panic!(
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"internal error: CachedImage::as_render_target() called on non-texture image"
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),
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}
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}
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pub(crate) fn filter(&self, canvas: &CanvasRc, filter: femtovg::ImageFilter) -> Self {
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let (image_id, size) = match &*self.0.borrow() {
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ImageData::Texture(texture) => texture.size().map(|size| (texture.id, size)),
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_ => None,
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}
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.expect("internal error: Cannot filter non-GPU images");
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let filtered_image = Self::new_empty_on_gpu(canvas, size.width, size.height).expect(
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"internal error: this can only fail if the filtered image was zero width or height",
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);
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let filtered_image_id = match &*filtered_image.0.borrow() {
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ImageData::Texture(tex) => tex.id,
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_ => panic!("internal error: CachedImage::new_empty_on_gpu did not return texture!"),
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};
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canvas.borrow_mut().filter_image(filtered_image_id, filter, image_id);
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filtered_image
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}
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pub(crate) fn as_paint(&self) -> femtovg::Paint {
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self.as_paint_with_alpha(1.0)
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}
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pub(crate) fn as_paint_with_alpha(&self, alpha_tint: f32) -> femtovg::Paint {
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match &*self.0.borrow() {
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ImageData::Texture(tex) => {
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let size = tex
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.size()
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.expect("internal error: CachedImage::as_paint() called on zero-sized texture");
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femtovg::Paint::image(
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tex.id,
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0.,
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0.,
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size.width as f32,
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size.height as f32,
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0.,
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alpha_tint,
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)
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}
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_ => panic!("internal error: CachedImage::as_paint() called on non-texture image"),
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}
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}
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pub(crate) fn is_on_gpu(&self) -> bool {
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matches!(&*self.0.borrow(), ImageData::Texture(_))
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}
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pub(crate) fn to_rgba(&self) -> Option<image::RgbaImage> {
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if let ImageData::DecodedImage { image, .. } = &*self.0.borrow() {
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Some(image.to_rgba8())
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} else {
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None
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}
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}
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}
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#[derive(PartialEq, Eq, Hash, Debug, derive_more::From)]
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pub enum ImageCacheKey {
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Path(String),
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EmbeddedData(by_address::ByAddress<&'static [u8]>),
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}
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impl ImageCacheKey {
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pub fn new(resource: &ImageInner) -> Option<Self> {
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Some(match resource {
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ImageInner::None => return None,
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ImageInner::AbsoluteFilePath(path) => {
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if path.is_empty() {
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return None;
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}
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path.to_string().into()
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}
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ImageInner::EmbeddedData { data, format: _ } => {
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by_address::ByAddress(data.as_slice()).into()
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}
|
|
ImageInner::EmbeddedImage { .. } => return None,
|
|
ImageInner::StaticTextures { .. } => return None,
|
|
})
|
|
}
|
|
}
|
|
|
|
// Cache used to avoid repeatedly decoding images from disk. Entries with a count
|
|
// of 1 are drained after flushing the renderer commands to the screen.
|
|
#[derive(Default)]
|
|
pub(crate) struct ImageCache(HashMap<ImageCacheKey, Rc<CachedImage>>);
|
|
|
|
impl ImageCache {
|
|
// Look up the given image cache key in the image cache and upgrade the weak reference to a strong one if found,
|
|
// otherwise a new image is created/loaded from the given callback.
|
|
pub fn lookup_image_in_cache_or_create(
|
|
&mut self,
|
|
cache_key: ImageCacheKey,
|
|
image_create_fn: impl Fn() -> Option<Rc<CachedImage>>,
|
|
) -> Option<Rc<CachedImage>> {
|
|
Some(match self.0.entry(cache_key) {
|
|
std::collections::hash_map::Entry::Occupied(existing_entry) => {
|
|
existing_entry.get().clone()
|
|
}
|
|
std::collections::hash_map::Entry::Vacant(vacant_entry) => {
|
|
let new_image = image_create_fn()?;
|
|
vacant_entry.insert(new_image.clone());
|
|
new_image
|
|
}
|
|
})
|
|
}
|
|
|
|
// Try to load the image the given resource points to
|
|
pub(crate) fn load_image_resource(&mut self, resource: &ImageInner) -> Option<Rc<CachedImage>> {
|
|
ImageCacheKey::new(resource)
|
|
.and_then(|cache_key| {
|
|
self.lookup_image_in_cache_or_create(cache_key, || {
|
|
CachedImage::new_from_resource(resource).map(Rc::new)
|
|
})
|
|
})
|
|
.or_else(|| CachedImage::new_from_resource(resource).map(Rc::new))
|
|
}
|
|
}
|
|
|
|
#[derive(PartialEq, Eq, Hash, Debug)]
|
|
pub struct TextureCacheKey {
|
|
source_key: ImageCacheKey,
|
|
target_size_for_scalable_source: Option<euclid::default::Size2D<u32>>,
|
|
gpu_image_flags: ImageRendering,
|
|
}
|
|
|
|
impl TextureCacheKey {
|
|
pub fn new(
|
|
resource: &ImageInner,
|
|
target_size_for_scalable_source: Option<euclid::default::Size2D<u32>>,
|
|
gpu_image_flags: ImageRendering,
|
|
) -> Option<Self> {
|
|
ImageCacheKey::new(resource).map(|source_key| Self {
|
|
source_key,
|
|
target_size_for_scalable_source,
|
|
gpu_image_flags,
|
|
})
|
|
}
|
|
}
|
|
|
|
// Cache used to avoid repeatedly decoding images from disk. Entries with a count
|
|
// of 1 are drained after flushing the renderer commands to the screen.
|
|
#[derive(Default)]
|
|
pub struct TextureCache(HashMap<TextureCacheKey, Rc<CachedImage>>);
|
|
|
|
impl TextureCache {
|
|
// Look up the given image cache key in the image cache and upgrade the weak reference to a strong one if found,
|
|
// otherwise a new image is created/loaded from the given callback.
|
|
pub(crate) fn lookup_image_in_cache_or_create(
|
|
&mut self,
|
|
cache_key: TextureCacheKey,
|
|
image_create_fn: impl Fn() -> Option<Rc<CachedImage>>,
|
|
) -> Option<Rc<CachedImage>> {
|
|
Some(match self.0.entry(cache_key) {
|
|
std::collections::hash_map::Entry::Occupied(existing_entry) => {
|
|
existing_entry.get().clone()
|
|
}
|
|
std::collections::hash_map::Entry::Vacant(vacant_entry) => {
|
|
let new_image = image_create_fn()?;
|
|
debug_assert!(new_image.is_on_gpu());
|
|
vacant_entry.insert(new_image.clone());
|
|
new_image
|
|
}
|
|
})
|
|
}
|
|
|
|
pub(crate) fn drain(&mut self) {
|
|
self.0.retain(|_, cached_image| {
|
|
// * Retain images that are used by elements, so that they can be effectively
|
|
// shared (one image element refers to foo.png, another element is created
|
|
// and refers to the same -> share).
|
|
// * Also retain images that are still loading (async HTML), where the size
|
|
// is not known yet. Otherwise we end up in a loop where an image is not loaded
|
|
// yet, we report (0, 0) to the layout, the image gets removed here, the closure
|
|
// still triggers a load and marks the layout as dirt, which loads the
|
|
// image again, etc.
|
|
Rc::strong_count(cached_image) > 1 || cached_image.size().is_none()
|
|
});
|
|
}
|
|
|
|
pub(crate) fn clear(&mut self) {
|
|
self.0.clear();
|
|
}
|
|
}
|
|
|
|
fn image_buffer_to_image_source(
|
|
buffer: &SharedImageBuffer,
|
|
) -> (femtovg::ImageSource<'_>, femtovg::ImageFlags) {
|
|
match buffer {
|
|
SharedImageBuffer::RGB8(buffer) => (
|
|
{
|
|
imgref::ImgRef::new(buffer.as_slice(), buffer.width() as _, buffer.height() as _)
|
|
.into()
|
|
},
|
|
femtovg::ImageFlags::empty(),
|
|
),
|
|
SharedImageBuffer::RGBA8(buffer) => (
|
|
{
|
|
imgref::ImgRef::new(buffer.as_slice(), buffer.width() as _, buffer.height() as _)
|
|
.into()
|
|
},
|
|
femtovg::ImageFlags::empty(),
|
|
),
|
|
SharedImageBuffer::RGBA8Premultiplied(buffer) => (
|
|
{
|
|
imgref::ImgRef::new(buffer.as_slice(), buffer.width() as _, buffer.height() as _)
|
|
.into()
|
|
},
|
|
femtovg::ImageFlags::PREMULTIPLIED,
|
|
),
|
|
}
|
|
}
|