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This avoid repeating the enums both in the compiler and in the runtime library, and register them in a bunch of other places. So it should be easier to add enums and enum values Since cbindgen doesn't see through the macro, generate the enum manually
189 lines
5.2 KiB
Rust
189 lines
5.2 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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//! This module contains all enums exposed in the .slint language.
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/// Call a macro with every enum exposed in the .slint language
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///
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/// ## Example
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/// ```rust
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/// macro_rules! print_enums {
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/// ($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => {
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/// $(println!("{} => [{}]", stringify!($Name), stringify!($($Value),*));)*
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/// }
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/// }
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/// i_slint_common::for_each_enums!(print_enums);
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/// ```
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// NOTE: the documentation for .slint enum is in builtin_elements.md
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#[macro_export]
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macro_rules! for_each_enums {
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($macro:ident) => {
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$macro![
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enum StandardButtonKind {
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ok,
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cancel,
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apply,
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close,
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reset,
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help,
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yes,
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no,
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abort,
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retry,
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ignore,
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}
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enum DialogButtonRole {
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none,
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accept,
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reject,
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apply,
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reset,
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action,
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help,
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}
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enum PointerEventKind {
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cancel,
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down,
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up,
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}
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enum PointerEventButton {
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none,
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left,
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right,
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middle,
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}
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enum MouseCursor {
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default,
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none,
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//context_menu,
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help,
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pointer,
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progress,
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wait,
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//cell,
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crosshair,
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text,
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//vertical_text,
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alias,
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copy,
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r#move,
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no_drop,
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not_allowed,
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grab,
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grabbing,
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//all_scroll,
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col_resize,
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row_resize,
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n_resize,
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e_resize,
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s_resize,
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w_resize,
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ne_resize,
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nw_resize,
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se_resize,
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sw_resize,
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ew_resize,
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ns_resize,
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nesw_resize,
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nwse_resize,
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//zoom_in,
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//zoom_out,
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}
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enum ImageFit {
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fill,
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contain,
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cover,
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}
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enum ImageRendering {
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smooth,
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pixelated,
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}
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enum FillRule {
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nonzero,
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evenodd,
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}
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/// This enum defines the input type in a text input which for now only distinguishes a normal
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/// input from a password input
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enum InputType {
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/// This type is used for a normal text input
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text,
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/// This type is used for password inputs where the characters are represented as *'s
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password,
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}
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enum TextHorizontalAlignment {
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left,
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center,
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right,
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}
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enum TextVerticalAlignment {
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top,
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center,
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bottom,
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}
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enum TextWrap {
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no_wrap,
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word_wrap,
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}
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enum TextOverflow {
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clip,
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elide,
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}
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/// Enum representing the alignment property of a BoxLayout or HorizontalLayout
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enum LayoutAlignment {
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stretch,
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center,
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start,
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end,
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space_between,
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space_around,
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}
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/// PathEvent is a low-level data structure describing the composition of a path. Typically it is
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/// generated at compile time from a higher-level description, such as SVG commands.
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enum PathEvent {
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/// The beginning of the path.
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begin,
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/// A straight line on the path.
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line,
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/// A quadratic bezier curve on the path.
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quadratic,
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/// A cubic bezier curve on the path.
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cubic,
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/// The end of the path that remains open.
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end_open,
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/// The end of a path that is closed.
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end_closed,
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}
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/// What is returned from the event handler
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enum EventResult {
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reject,
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accept,
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}
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/// This enum defines the different kinds of key events that can happen.
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enum KeyEventType {
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/// A key on a keyboard was pressed.
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KeyPressed,
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/// A key on a keyboard was released.
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KeyReleased,
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}
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];
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};
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}
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/// add an underscore to a C++ keyword used as an enum
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pub fn cpp_escape_keyword(kw: &str) -> &str {
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match kw {
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"default" => "default_",
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other => other,
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}
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}
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