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This avoid repeating the enums both in the compiler and in the runtime library, and register them in a bunch of other places. So it should be easier to add enums and enum values Since cbindgen doesn't see through the macro, generate the enum manually
188 lines
5.8 KiB
Rust
188 lines
5.8 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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/*!
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This module contains the builtin image related items.
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When adding an item or a property, it needs to be kept in sync with different place.
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Lookup the [`crate::items`] module documentation.
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*/
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use super::{ImageFit, ImageRendering, Item, ItemConsts, ItemRc, RenderingResult};
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use crate::graphics::Rect;
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use crate::input::{
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FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent,
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KeyEventResult, MouseEvent,
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};
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use crate::item_rendering::CachedRenderingData;
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use crate::item_rendering::ItemRenderer;
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use crate::layout::{LayoutInfo, Orientation};
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#[cfg(feature = "rtti")]
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use crate::rtti::*;
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use crate::window::WindowRc;
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use crate::{Brush, Coord, Property};
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use const_field_offset::FieldOffsets;
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use core::pin::Pin;
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use i_slint_core_macros::*;
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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/// The implementation of the `Image` element
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pub struct ImageItem {
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pub source: Property<crate::graphics::Image>,
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub image_fit: Property<ImageFit>,
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pub image_rendering: Property<ImageRendering>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for ImageItem {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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let natural_size = self.source().size();
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LayoutInfo {
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preferred: match orientation {
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_ if natural_size.width == 0 || natural_size.height == 0 => 0 as Coord,
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Orientation::Horizontal => natural_size.width as Coord,
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Orientation::Vertical => {
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natural_size.height as Coord * self.width() / natural_size.width as Coord
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}
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},
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..Default::default()
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}
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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backend: &mut &mut dyn ItemRenderer,
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_self_rc: &ItemRc,
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) -> RenderingResult {
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(*backend).draw_image(self);
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RenderingResult::ContinueRenderingChildren
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}
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}
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impl ItemConsts for ImageItem {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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ImageItem,
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CachedRenderingData,
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> = ImageItem::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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/// The implementation of the `ClippedImage` element
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pub struct ClippedImage {
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pub source: Property<crate::graphics::Image>,
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub image_fit: Property<ImageFit>,
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pub image_rendering: Property<ImageRendering>,
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pub colorize: Property<Brush>,
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pub source_clip_x: Property<i32>,
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pub source_clip_y: Property<i32>,
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pub source_clip_width: Property<i32>,
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pub source_clip_height: Property<i32>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for ClippedImage {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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let natural_size = self.source().size();
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LayoutInfo {
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preferred: match orientation {
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_ if natural_size.width == 0 || natural_size.height == 0 => 0 as Coord,
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Orientation::Horizontal => natural_size.width as Coord,
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Orientation::Vertical => {
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natural_size.height as Coord * self.width() / natural_size.width as Coord
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}
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},
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..Default::default()
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}
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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backend: &mut &mut dyn ItemRenderer,
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_self_rc: &ItemRc,
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) -> RenderingResult {
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(*backend).draw_clipped_image(self);
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RenderingResult::ContinueRenderingChildren
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}
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}
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impl ItemConsts for ClippedImage {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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ClippedImage,
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CachedRenderingData,
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> = ClippedImage::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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