slint/internal/core/window.rs
Olivier Goffart 723f89d342 Fix changing the size of contrained window on x11
Changing the constraint doesn't work on non-rezsizable window.
So first set the window as resizeable, then change the constraints, then
maybe remove the resizable flag
2022-04-29 11:54:31 +02:00

905 lines
35 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
// cSpell: ignore backtab
#![warn(missing_docs)]
//! Exposed Window API
use crate::api::CloseRequestResponse;
use crate::component::{ComponentRc, ComponentWeak};
use crate::graphics::{Point, Rect, Size};
use crate::input::{key_codes, KeyEvent, MouseEvent, MouseInputState, TextCursorBlinker};
use crate::item_tree::ItemRc;
use crate::items::{ItemRef, KeyEventType, MouseCursor};
use crate::properties::{Property, PropertyTracker};
use crate::{Callback, Coord};
use alloc::boxed::Box;
use alloc::rc::{Rc, Weak};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
fn next_focus_item(item: ItemRc) -> ItemRc {
item.next_focus_item()
}
fn previous_focus_item(item: ItemRc) -> ItemRc {
item.previous_focus_item()
}
/// This trait represents the interface that the generated code and the run-time
/// require in order to implement functionality such as device-independent pixels,
/// window resizing and other typically windowing system related tasks.
pub trait PlatformWindow {
/// Registers the window with the windowing system.
fn show(self: Rc<Self>);
/// De-registers the window from the windowing system.
fn hide(self: Rc<Self>);
/// Issue a request to the windowing system to re-render the contents of the window. This is typically an asynchronous
/// request.
fn request_redraw(&self);
/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
fn free_graphics_resources<'a>(&self, items: &mut dyn Iterator<Item = Pin<ItemRef<'a>>>);
/// This function is called through the public API to register a callback that the backend needs to invoke during
/// different phases of rendering.
fn set_rendering_notifier(
&self,
_callback: Box<dyn crate::api::RenderingNotifier>,
) -> Result<(), crate::api::SetRenderingNotifierError> {
Err(crate::api::SetRenderingNotifierError::Unsupported)
}
/// Show a popup at the given position
fn show_popup(&self, popup: &ComponentRc, position: Point);
/// Notify the platform window about the closure of a previously opened popup.
fn close_popup(&self, _popup: &PopupWindow) {}
/// Request for the event loop to wake up and call [`Window::update_window_properties()`].
fn request_window_properties_update(&self);
/// Request for the given title string to be set to the windowing system for use as window title.
fn apply_window_properties(&self, window_item: Pin<&crate::items::WindowItem>);
/// Apply the given horizontal and vertical constraints to the window. This typically involves communication
/// minimum/maximum sizes to the windowing system, for example.
fn apply_geometry_constraint(
&self,
constraints_horizontal: crate::layout::LayoutInfo,
constraints_vertical: crate::layout::LayoutInfo,
);
/// Set the mouse cursor
fn set_mouse_cursor(&self, cursor: MouseCursor);
/// Returns the size of the given text in logical pixels.
/// When set, `max_width` means that one need to wrap the text so it does not go further than that
fn text_size(
&self,
font_request: crate::graphics::FontRequest,
text: &str,
max_width: Option<Coord>,
) -> Size;
/// Returns the (UTF-8) byte offset in the text property that refers to the character that contributed to
/// the glyph cluster that's visually nearest to the given coordinate. This is used for hit-testing,
/// for example when receiving a mouse click into a text field. Then this function returns the "cursor"
/// position.
fn text_input_byte_offset_for_position(
&self,
text_input: Pin<&crate::items::TextInput>,
pos: Point,
) -> usize;
/// That's the opposite of [`Self::text_input_byte_offset_for_position`]
/// It takes a (UTF-8) byte offset in the text property, and returns a Rectangle
/// left to the char. It is one logical pixel wide and ends at the baseline.
fn text_input_cursor_rect_for_byte_offset(
&self,
text_input: Pin<&crate::items::TextInput>,
byte_offset: usize,
) -> Rect;
/// This is called when the virtual keyboard should be shown because a widget that
/// uses input has the focus.
fn show_virtual_keyboard(&self, _: crate::items::InputType) {}
/// This is called when the widget that needed the keyboard loses focus
fn hide_virtual_keyboard(&self) {}
/// Return self as any so the backend can upcast
fn as_any(&self) -> &dyn core::any::Any;
}
struct WindowPropertiesTracker {
window_weak: Weak<Window>,
}
impl crate::properties::PropertyChangeHandler for WindowPropertiesTracker {
fn notify(&self) {
if let Some(platform_window) =
self.window_weak.upgrade().and_then(|window| window.platform_window.get().cloned())
{
platform_window.request_window_properties_update();
};
}
}
struct WindowRedrawTracker {
window_weak: Weak<Window>,
}
impl crate::properties::PropertyChangeHandler for WindowRedrawTracker {
fn notify(&self) {
if let Some(platform_window) =
self.window_weak.upgrade().and_then(|window| window.platform_window.get().cloned())
{
platform_window.request_redraw();
};
}
}
/// This enum describes the different ways a popup can be rendered by the back-end.
pub enum PopupWindowLocation {
/// The popup is rendered in its own top-level window that is know to the windowing system.
TopLevel(Rc<Window>),
/// The popup is rendered as an embedded child window at the given position.
ChildWindow(Point),
}
/// This structure defines a graphical element that is designed to pop up from the surrounding
/// UI content, for example to show a context menu.
pub struct PopupWindow {
/// The location defines where the pop up is rendered.
pub location: PopupWindowLocation,
/// The component that is responsible for providing the popup content.
pub component: ComponentRc,
}
/// Structure that represent a Window in the runtime
pub struct Window {
/// FIXME! use Box instead;
platform_window: once_cell::unsync::OnceCell<Rc<dyn PlatformWindow>>,
component: RefCell<ComponentWeak>,
mouse_input_state: Cell<MouseInputState>,
redraw_tracker: once_cell::unsync::OnceCell<Pin<Box<PropertyTracker<WindowRedrawTracker>>>>,
window_properties_tracker:
once_cell::unsync::OnceCell<Pin<Box<PropertyTracker<WindowPropertiesTracker>>>>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
meta_properties_tracker: Pin<Rc<PropertyTracker>>,
focus_item: RefCell<crate::item_tree::ItemWeak>,
cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
scale_factor: Pin<Box<Property<f32>>>,
active: Pin<Box<Property<bool>>>,
active_popup: RefCell<Option<PopupWindow>>,
close_requested: Callback<(), CloseRequestResponse>,
}
impl Drop for Window {
fn drop(&mut self) {
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
}
impl Window {
/// Create a new instance of the window, given the platform_window factory fn
pub fn new(
platform_window_fn: impl FnOnce(&Weak<Window>) -> Rc<dyn PlatformWindow>,
) -> Rc<Self> {
#![allow(unused_mut)]
let window = Rc::new(Self {
platform_window: Default::default(),
component: Default::default(),
mouse_input_state: Default::default(),
redraw_tracker: Default::default(),
window_properties_tracker: Default::default(),
meta_properties_tracker: Rc::pin(Default::default()),
focus_item: Default::default(),
cursor_blinker: Default::default(),
scale_factor: Box::pin(Property::new_named(1., "i_slint_core::Window::scale_factor")),
active: Box::pin(Property::new_named(false, "i_slint_core::Window::active")),
active_popup: Default::default(),
close_requested: Default::default(),
});
let window_weak = Rc::downgrade(&window);
window.platform_window.set(platform_window_fn(&window_weak)).ok().unwrap();
let mut window_properties_tracker =
PropertyTracker::new_with_change_handler(WindowPropertiesTracker {
window_weak: window_weak.clone(),
});
let mut redraw_tracker =
PropertyTracker::new_with_change_handler(WindowRedrawTracker { window_weak });
#[cfg(slint_debug_property)]
{
window_properties_tracker
.set_debug_name("i_slint_core::Window::window_properties_tracker".into());
redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into());
}
// We need to use a OnceCell only so we can have a cycle with the Weak.
// Rust 1.60's Rc::new_cyclic would allow to avoid that.
window.window_properties_tracker.set(Box::pin(window_properties_tracker)).ok().unwrap();
window.redraw_tracker.set(Box::pin(redraw_tracker)).ok().unwrap();
window
}
/// Associates this window with the specified component. Further event handling and rendering, etc. will be
/// done with that component.
pub fn set_component(&self, component: &ComponentRc) {
self.close_popup();
self.focus_item.replace(Default::default());
self.mouse_input_state.replace(Default::default());
self.component.replace(ComponentRc::downgrade(component));
self.meta_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
self.request_window_properties_update();
self.request_redraw();
}
/// return the component.
/// Panics if it wasn't set.
pub fn component(&self) -> ComponentRc {
self.component.borrow().upgrade().unwrap()
}
/// returns the component or None if it isn't set.
pub fn try_component(&self) -> Option<ComponentRc> {
self.component.borrow().upgrade()
}
/// Receive a mouse event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `pos`: The position of the mouse event in window physical coordinates.
/// * `what`: The type of mouse event.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_mouse_input(self: Rc<Self>, mut event: MouseEvent) {
crate::animations::update_animations();
let embedded_popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
let component = embedded_popup_component
.as_ref()
.and_then(|(popup_component, coordinates)| {
event.translate(-coordinates.to_vector());
if let MouseEvent::MousePressed { pos, .. } = &event {
// close the popup if one press outside the popup
let geom = ComponentRc::borrow_pin(popup_component)
.as_ref()
.get_item_ref(0)
.as_ref()
.geometry();
if !geom.contains(*pos) {
self.close_popup();
return None;
}
}
Some(popup_component.clone())
})
.or_else(|| self.component.borrow().upgrade());
let component = if let Some(component) = component {
component
} else {
return;
};
self.mouse_input_state.set(crate::input::process_mouse_input(
component,
event,
&self.clone(),
self.mouse_input_state.take(),
));
if embedded_popup_component.is_some() {
//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
// on release. But ideally, there would be API to close the popup rather than always closing it on release
if matches!(event, MouseEvent::MouseReleased { .. }) {
self.close_popup();
}
}
}
/// Receive a key event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `event`: The key event received by the windowing system.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_key_input(self: Rc<Self>, event: &KeyEvent) {
let mut item = self.focus_item.borrow().clone().upgrade();
while let Some(focus_item) = item {
if !focus_item.is_visible() {
// Reset the focus... not great, but better than keeping it.
self.take_focus_item();
} else {
if focus_item.borrow().as_ref().key_event(event, &self.clone())
== crate::input::KeyEventResult::EventAccepted
{
return;
}
}
item = focus_item.parent_item();
}
// Make Tab/Backtab handle keyboard focus
if event.text.starts_with(key_codes::Tab) && event.event_type == KeyEventType::KeyPressed {
self.focus_next_item();
} else if event.text.starts_with(key_codes::Backtab)
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_previous_item();
}
}
/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
let existing_blinker = self.cursor_blinker.borrow().clone();
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
let new_blinker = TextCursorBlinker::new();
*self.cursor_blinker.borrow_mut() =
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
new_blinker
});
TextCursorBlinker::set_binding(blinker, prop);
}
/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
/// currently focused item.
pub fn set_focus_item(self: Rc<Self>, focus_item: &ItemRc) {
self.take_focus_item();
self.move_focus(focus_item.clone(), next_focus_item);
}
/// Sets the focus on the window to true or false, depending on the have_focus argument.
/// This results in WindowFocusReceived and WindowFocusLost events.
pub fn set_focus(self: Rc<Self>, have_focus: bool) {
let event = if have_focus {
crate::input::FocusEvent::WindowReceivedFocus
} else {
crate::input::FocusEvent::WindowLostFocus
};
if let Some(focus_item) = self.as_ref().focus_item.borrow().upgrade() {
focus_item.borrow().as_ref().focus_event(&event, &self);
}
}
/// Take the focus_item out of this Window
///
/// This sends the FocusOut event!
fn take_focus_item(self: &Rc<Self>) -> Option<ItemRc> {
let focus_item = self.as_ref().focus_item.take();
if let Some(focus_item_rc) = focus_item.upgrade() {
focus_item_rc.borrow().as_ref().focus_event(&crate::input::FocusEvent::FocusOut, &self);
Some(focus_item_rc)
} else {
None
}
}
/// Publish the new focus_item to this Window and return the FocusEventResult
///
/// This sends a FocusIn event!
fn publish_focus_item(self: Rc<Self>, item: &Option<ItemRc>) -> crate::input::FocusEventResult {
match item {
Some(item) => {
*self.as_ref().focus_item.borrow_mut() = item.downgrade();
item.borrow().as_ref().focus_event(&crate::input::FocusEvent::FocusIn, &self)
}
None => {
*self.as_ref().focus_item.borrow_mut() = Default::default();
crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK
}
}
}
fn move_focus(self: Rc<Self>, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) {
let mut current_item = start_item;
let mut visited = alloc::vec::Vec::new();
loop {
if current_item.is_visible()
&& self.clone().publish_focus_item(&Some(current_item.clone()))
== crate::input::FocusEventResult::FocusAccepted
{
return; // Item was just published.
}
visited.push(current_item.clone());
current_item = forward(current_item);
if visited.iter().any(|i| *i == current_item) {
return; // Nothing to do: We took the focus_item already
}
}
}
/// Move keyboard focus to the next item
pub fn focus_next_item(self: Rc<Self>) {
let component = self.component();
let start_item = self
.take_focus_item()
.map(next_focus_item)
.unwrap_or_else(|| ItemRc::new(component, 0));
self.move_focus(start_item, next_focus_item);
}
/// Move keyboard focus to the previous item.
pub fn focus_previous_item(self: Rc<Self>) {
let component = self.component();
let start_item = previous_focus_item(
self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)),
);
self.move_focus(start_item, previous_focus_item);
}
/// Marks the window to be the active window. This typically coincides with the keyboard
/// focus. One exception though is when a popup is shown, in which case the window may
/// remain active but temporarily loose focus to the popup.
pub fn set_active(&self, active: bool) {
self.active.as_ref().set(active);
}
/// Returns true of the window is the active window. That typically implies having the
/// keyboard focus, except when a popup is shown and temporarily takes the focus.
pub fn active(&self) -> bool {
self.active.as_ref().get()
}
/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
/// for example, with the properties known to the windowing system.
pub fn update_window_properties(&self) {
if let Some(window_properties_tracker) = self.window_properties_tracker.get() {
// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
// an evaluation.
window_properties_tracker.as_ref().evaluate_as_dependency_root(|| {
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) =
ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
{
self.platform_window.get().unwrap().apply_window_properties(window_item);
}
});
}
}
/// Calls the render_components to render the main component and any sub-window components, tracked by a
/// property dependency tracker.
pub fn draw_contents(self: Rc<Self>, render_components: impl FnOnce(&[(&ComponentRc, Point)])) {
let draw_fn = || {
let component_rc = self.component();
let component = ComponentRc::borrow_pin(&component_rc);
self.meta_properties_tracker.as_ref().evaluate_if_dirty(|| {
self.apply_geometry_constraint(
component.as_ref().layout_info(crate::layout::Orientation::Horizontal),
component.as_ref().layout_info(crate::layout::Orientation::Vertical),
);
});
let popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
if let Some((popup_component, popup_coordinates)) = popup_component {
render_components(&[
(&component_rc, Point::default()),
(&popup_component, popup_coordinates),
])
} else {
render_components(&[(&component_rc, Point::default())]);
}
};
if let Some(redraw_tracker) = self.redraw_tracker.get() {
redraw_tracker.as_ref().evaluate_as_dependency_root(draw_fn)
} else {
draw_fn()
}
}
/// Registers the window with the windowing system, in order to render the component's items and react
/// to input events once the event loop spins.
pub fn show(&self) {
self.platform_window.get().unwrap().clone().show();
self.update_window_properties();
}
/// De-registers the window with the windowing system.
pub fn hide(&self) {
self.platform_window.get().unwrap().clone().hide();
}
/// Registers the specified window and component to be considered the active popup.
/// Returns the size of the popup.
pub fn set_active_popup(&self, popup: PopupWindow) -> Size {
if matches!(popup.location, PopupWindowLocation::ChildWindow(..)) {
self.meta_properties_tracker.set_dirty();
}
let popup_component = ComponentRc::borrow_pin(&popup.component);
let popup_root = popup_component.as_ref().get_item_ref(0);
let (mut w, mut h) = if let Some(window_item) =
ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
{
(window_item.width(), window_item.height())
} else {
(0 as Coord, 0 as Coord)
};
let layout_info_h =
popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
let layout_info_v =
popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
if w <= 0 as Coord {
w = layout_info_h.preferred;
}
if h <= 0 as Coord {
h = layout_info_v.preferred;
}
w = w.clamp(layout_info_h.min, layout_info_h.max);
h = h.clamp(layout_info_v.min, layout_info_v.max);
let size = Size::new(w, h);
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let width_property =
crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
let height_property =
crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
width_property.set(size.width);
height_property.set(size.height);
};
self.active_popup.replace(Some(popup));
size
}
/// Show a popup at the given position relative to the item
pub fn show_popup(&self, popup: &ComponentRc, mut position: Point, parent_item: &ItemRc) {
let mut parent_item = parent_item.clone();
loop {
position += parent_item.borrow().as_ref().geometry().origin.to_vector();
parent_item = match parent_item.parent_item() {
None => break,
Some(pi) => pi,
}
}
self.platform_window.get().unwrap().show_popup(popup, position)
}
/// Removes any active popup.
pub fn close_popup(&self) {
if let Some(current_popup) = self.active_popup.replace(None) {
if matches!(current_popup.location, PopupWindowLocation::ChildWindow(..)) {
self.platform_window.get().unwrap().close_popup(&current_popup);
// Refresh the area that was previously covered by the popup. I wonder if this
// is still needed, shouldn't the redraw tracker be dirty due to the removal of
// dependent properties?
self.request_redraw();
}
}
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn scale_factor(&self) -> f32 {
self.scale_factor_property().get()
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn scale_factor_property(&self) -> Pin<&Property<f32>> {
self.scale_factor.as_ref()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub fn set_scale_factor(&self, factor: f32) {
self.scale_factor.as_ref().set(factor)
}
/// Returns the font properties that are set on the root item if it's a Window item.
pub fn default_font_properties(&self) -> crate::graphics::FontRequest {
self.try_component()
.and_then(|component_rc| {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
ItemRef::downcast_pin(root_item).map(
|window_item: Pin<&crate::items::WindowItem>| {
window_item.default_font_properties()
},
)
})
.unwrap_or_default()
}
/// Sets the size of the window item. This method is typically called in response to receiving a
/// window resize event from the windowing system.
/// Size is in logical pixels.
pub fn set_window_item_geometry(&self, width: Coord, height: Coord) {
if let Some(component_rc) = self.try_component() {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
{
window_item.width.set(width);
window_item.height.set(height);
}
}
}
/// Sets the close_requested callback. The callback will be run when the user tries to close a window.
pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) {
self.close_requested.set_handler(move |()| callback());
}
/// Runs the close_requested callback.
/// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing.
/// Otherwise it returns true, which allows the Window to hide.
pub fn request_close(&self) -> bool {
match self.close_requested.call(&()) {
CloseRequestResponse::HideWindow => true,
CloseRequestResponse::KeepWindowShown => false,
}
}
}
impl core::ops::Deref for Window {
type Target = dyn PlatformWindow;
fn deref(&self) -> &Self::Target {
self.platform_window.get().unwrap().as_ref()
}
}
/// Internal trait used by generated code to access window internals.
pub trait WindowHandleAccess {
/// Returns a reference to the window implementation.
fn window_handle(&self) -> &Rc<Window>;
}
/// Internal alias for Rc<Window> so that it can be used in the vtable
/// functions and generate a good signature.
pub type WindowRc = Rc<Window>;
/// This module contains the functions needed to interface with the event loop and window traits
/// from outside the Rust language.
#[cfg(feature = "ffi")]
pub mod ffi {
#![allow(unsafe_code)]
#![allow(clippy::missing_safety_doc)]
use super::*;
use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError};
use crate::slice::Slice;
/// This enum describes a low-level access to specific graphics APIs used
/// by the renderer.
#[repr(C)]
pub enum GraphicsAPI {
/// The rendering is done using OpenGL.
NativeOpenGL,
}
#[allow(non_camel_case_types)]
type c_void = ();
/// Same layout as WindowRc
#[repr(C)]
pub struct WindowRcOpaque(*const c_void);
/// Releases the reference to the windowrc held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowRcOpaque) {
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
core::ptr::read(handle as *mut WindowRc);
}
/// Releases the reference to the component window held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_clone(
source: *const WindowRcOpaque,
target: *mut WindowRcOpaque,
) {
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
let window = &*(source as *const WindowRc);
core::ptr::write(target as *mut WindowRc, window.clone());
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowRcOpaque) {
let window = &*(handle as *const WindowRc);
window.show();
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowRcOpaque) {
let window = &*(handle as *const WindowRc);
window.hide();
}
/// Returns the window scale factor.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_scale_factor(handle: *const WindowRcOpaque) -> f32 {
assert_eq!(core::mem::size_of::<WindowRc>(), core::mem::size_of::<WindowRcOpaque>());
let window = &*(handle as *const WindowRc);
window.scale_factor()
}
/// Sets the window scale factor, merely for testing purposes.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_scale_factor(
handle: *const WindowRcOpaque,
value: f32,
) {
let window = &*(handle as *const WindowRc);
window.set_scale_factor(value)
}
/// Sets the window scale factor, merely for testing purposes.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_free_graphics_resources<'a>(
handle: *const WindowRcOpaque,
items: &Slice<'a, Pin<ItemRef<'a>>>,
) {
let window = &*(handle as *const WindowRc);
window.free_graphics_resources(&mut items.iter().cloned())
}
/// Sets the focus item.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_focus_item(
handle: *const WindowRcOpaque,
focus_item: &ItemRc,
) {
let window = &*(handle as *const WindowRc);
window.clone().set_focus_item(focus_item)
}
/// Associates the window with the given component.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_component(
handle: *const WindowRcOpaque,
component: &ComponentRc,
) {
let window = &*(handle as *const WindowRc);
window.set_component(component)
}
/// Show a popup.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show_popup(
handle: *const WindowRcOpaque,
popup: &ComponentRc,
position: crate::graphics::Point,
parent_item: &ItemRc,
) {
let window = &*(handle as *const WindowRc);
window.show_popup(popup, position, parent_item);
}
/// Close the current popup
pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowRcOpaque) {
let window = &*(handle as *const WindowRc);
window.close_popup();
}
/// C binding to the set_rendering_notifier() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier(
handle: *const WindowRcOpaque,
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
error: *mut SetRenderingNotifierError,
) -> bool {
struct CNotifier {
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for CNotifier {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl RenderingNotifier for CNotifier {
fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) {
let cpp_graphics_api = match graphics_api {
crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL,
crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++
};
(self.callback)(state, cpp_graphics_api, self.user_data)
}
}
let window = &*(handle as *const WindowRc);
match window.set_rendering_notifier(Box::new(CNotifier {
callback,
drop_user_data,
user_data,
})) {
Ok(()) => true,
Err(err) => {
*error = err;
false
}
}
}
/// C binding to the on_close_requested() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_on_close_requested(
handle: *const WindowRcOpaque,
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
) {
struct WithUserData {
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for WithUserData {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl WithUserData {
fn call(&self) -> CloseRequestResponse {
(self.callback)(self.user_data)
}
}
let with_user_data = WithUserData { callback, drop_user_data, user_data };
let window = &*(handle as *const WindowRc);
window.on_close_requested(move || with_user_data.call());
}
/// This function issues a request to the windowing system to redraw the contents of the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowRcOpaque) {
let window = &*(handle as *const WindowRc);
window.request_redraw();
}
}