slint/examples/memory/memory.60
Simon Hausmann 8308855053 Modernize the memory game
Use the new clip property on Rectangles instead of the deprecated Clip element
2021-04-27 15:13:50 +02:00

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/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
struct TileData := {
image: image,
image_visible: bool,
solved: bool,
}
MemoryTile := Rectangle {
border-radius: 8px;
callback clicked;
property <bool> open_curtain;
property <bool> solved;
property <image> icon;
background: solved ? #34CE57 : #3960D5;
animate background { duration: 800ms; }
Image {
source: icon;
width: parent.width - 16px;
height: parent.height - 16px;
x: 8px;
y: 8px;
}
// Left curtain
Rectangle {
background: #193076;
border-radius: 4px;
width: open_curtain ? 0px : parent.width / 2 + 4px;
height: parent.height;
animate width { duration: 250ms; easing: ease-in; }
clip: true;
Image {
width: root.width - 32px;
height: root.height - 32px;
x: 16px;
y: 16px;
source: @image-url("icons/tile_logo.png");
}
}
// Right curtain
right_curtain := Rectangle {
background: #193076;
border-radius: 4px;
x: open_curtain ? parent.width : parent.width / 2 - 4px;
width: open_curtain ? 0px : parent.width / 2 + 4px;
height: parent.height;
animate width { duration: 250ms; easing: ease-in; }
animate x { duration: 250ms; easing: ease-in; }
clip: true;
Image {
width: root.width - 32px;
height: root.height - 32px;
x: right_curtain.width - width - 16px;
y: 16px;
source: @image-url("icons/tile_logo.png");
}
}
TouchArea {
width: 100%;
height: 100%;
clicked => {
root.clicked();
}
}
}
export MainWindow := Window {
title: "Memory Game - SixtyFPS Demo";
callback check_if_pair_solved();
property <bool> disable_tiles;
property<length> tile_size: 80px;
property<length> tile_spacing: 10px;
property <int> row_count: 4;
property <int> column_count: 4;
// "column_count + 1" and "row_count + 1" are the number of gaps between the tiles.
width: (column_count * tile_size) + ((column_count + 1) * tile_spacing);
height: (row_count * tile_size) + ((row_count + 1) * tile_spacing);
property<[TileData]> memory_tiles : [
{ image: @image-url("icons/at.png") },
{ image: @image-url("icons/balance-scale.png") },
{ image: @image-url("icons/bicycle.png") },
{ image: @image-url("icons/bus.png") },
{ image: @image-url("icons/cloud.png") },
{ image: @image-url("icons/cogs.png") },
{ image: @image-url("icons/motorcycle.png") },
{ image: @image-url("icons/video.png") },
];
for tile[i] in memory_tiles: MemoryTile {
x: tile_spacing + mod(i, column_count) * (tile_size + tile_spacing);
y: tile_spacing + floor(i / row_count) * (tile_size + tile_spacing);
width: tile_size;
height: tile_size;
icon: tile.image;
open_curtain: tile.image_visible || tile.solved;
solved: tile.solved;
clicked => {
if (!root.disable_tiles) {
tile.image_visible = !tile.image_visible;
root.check_if_pair_solved();
}
}
}
}