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When a Text element has wrapping enabled, it should not have zero minimum size. Otherwise the layout will give it a height of zero in the layout in the test case and that'll make the text disappear. There are different options but this patch goes for minimum height as if no wrapping was enabled (so at least one line plus forced line breaks). Fixes #246
203 lines
7.2 KiB
Rust
203 lines
7.2 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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#![warn(missing_docs)]
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/*!
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Graphics Abstractions.
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This module contains the abstractions and convenience types used for rendering.
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The run-time library also makes use of [RenderingCache] to store the rendering primitives
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created by the backend in a type-erased manner.
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*/
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extern crate alloc;
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#[cfg(feature = "rtti")]
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use crate::rtti::*;
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use crate::SharedString;
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use auto_enums::auto_enum;
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/// 2D Rectangle
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pub type Rect = euclid::default::Rect<f32>;
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/// 2D Rectangle with integer coordinates
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pub type IntRect = euclid::default::Rect<i32>;
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/// 2D Point
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pub type Point = euclid::default::Point2D<f32>;
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/// 2D Size
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pub type Size = euclid::default::Size2D<f32>;
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/// 2D Transform
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pub type Transform = euclid::default::Transform2D<f32>;
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pub(crate) mod color;
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pub use color::*;
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mod path;
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pub use path::*;
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mod brush;
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pub use brush::*;
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mod image;
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pub use self::image::*;
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/// CachedGraphicsData allows the graphics backend to store an arbitrary piece of data associated with
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/// an item, which is typically computed by accessing properties. The dependency_tracker is used to allow
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/// for a lazy computation. Typically backends store either compute intensive data or handles that refer to
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/// data that's stored in GPU memory.
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pub struct CachedGraphicsData<T> {
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/// The backend specific data.
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pub data: T,
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/// The property tracker that should be used to evaluate whether the primitive needs to be re-created
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/// or not.
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pub dependency_tracker: core::pin::Pin<Box<crate::properties::PropertyTracker>>,
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}
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impl<T> CachedGraphicsData<T> {
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/// Creates a new TrackingRenderingPrimitive by evaluating the provided update_fn once, storing the returned
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/// rendering primitive and initializing the dependency tracker.
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pub fn new(update_fn: impl FnOnce() -> T) -> Self {
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let dependency_tracker = Box::pin(crate::properties::PropertyTracker::default());
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let data = dependency_tracker.as_ref().evaluate(update_fn);
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Self { data, dependency_tracker }
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}
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}
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/// The RenderingCache, in combination with CachedGraphicsData, allows backends to store data that's either
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/// intensive to compute or has bad CPU locality. Backends typically keep a RenderingCache instance and use
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/// the item's cached_rendering_data() integer as index in the vec_arena::Arena.
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pub struct RenderingCache<T> {
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slab: slab::Slab<CachedGraphicsData<T>>,
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generation: usize,
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}
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impl<T> Default for RenderingCache<T> {
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fn default() -> Self {
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Self { slab: Default::default(), generation: 1 }
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}
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}
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impl<T> RenderingCache<T> {
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/// Returns the generation of the cache. The generation starts at 1 and is increased
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/// whenever the cache is cleared, for example when the GL context is lost.
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pub fn generation(&self) -> usize {
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self.generation
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}
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/// Retrieves a mutable reference to the cached graphics data at index.
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pub fn get_mut(&mut self, index: usize) -> Option<&mut CachedGraphicsData<T>> {
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self.slab.get_mut(index)
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}
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/// Inserts data into the cache and returns the index for retrieval later.
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pub fn insert(&mut self, data: CachedGraphicsData<T>) -> usize {
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self.slab.insert(data)
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}
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/// Retrieves an immutable reference to the cached graphics data at index.
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pub fn get(&self, index: usize) -> Option<&CachedGraphicsData<T>> {
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self.slab.get(index)
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}
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/// Removes the cached graphics data at the given index.
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pub fn remove(&mut self, index: usize) -> CachedGraphicsData<T> {
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self.slab.remove(index)
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}
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/// Removes all entries from the cache and increases the cache's generation count, so
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/// that stale index access can be avoided.
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pub fn clear(&mut self) {
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self.slab.clear();
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self.generation += 1;
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}
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}
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/// FontRequest collects all the developer-configurable properties for fonts, such as family, weight, etc.
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/// It is submitted as a request to the platform font system (i.e. CoreText on macOS) and in exchange the
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/// backend returns a Box<dyn Font>.
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#[derive(Debug, Clone, PartialEq, Default)]
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pub struct FontRequest {
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/// The name of the font family to be used, such as "Helvetica". An empty family name means the system
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/// default font family should be used.
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pub family: Option<SharedString>,
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/// If the weight is None, the the system default font weight should be used.
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pub weight: Option<i32>,
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/// If the pixel size is None, the system default font size should be used.
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pub pixel_size: Option<f32>,
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/// The additional spacing (or shrinking if negative) between glyphs. This is usually not submitted to
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/// the font-subsystem but collected here for API convenience
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pub letter_spacing: Option<f32>,
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}
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impl FontRequest {
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/// Consumes the FontRequest, replaces any missing fields from the specified other request and
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/// returns the new request.
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pub fn merge(self, other: &FontRequest) -> Self {
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Self {
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family: self.family.or_else(|| other.family.clone()),
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weight: self.weight.or_else(|| other.weight.clone()),
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pixel_size: self.pixel_size.or_else(|| other.pixel_size.clone()),
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letter_spacing: self.letter_spacing.or_else(|| other.letter_spacing.clone()),
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}
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}
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}
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/// The FontMetrics trait is constructed from a FontRequest by the graphics backend and supplied to text related
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/// items in order to measure text.
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pub trait FontMetrics {
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/// Returns the size of the given string in logical pixels.
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fn text_size(&self, text: &str) -> Size;
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/// Returns the height of a line of text.
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fn line_height(&self) -> f32;
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/// Returns the (UTF-8) byte offset in the given text that refers to the character that contributed to
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/// the glyph cluster that's visually nearest to the given x coordinate. This is used for hit-testing,
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/// for example when receiving a mouse click into a text field. Then this function returns the "cursor"
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/// position.
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fn text_offset_for_x_position<'a>(&self, text: &'a str, x: f32) -> usize;
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}
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#[cfg(feature = "ffi")]
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pub(crate) mod ffi {
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#![allow(unsafe_code)]
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/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Rect {
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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}
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/// Expand IntRect so that cbindgen can see it. ( is in fact euclid::default::Rect<i32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct IntRect {
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x: i32,
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y: i32,
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width: i32,
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height: i32,
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}
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/// Expand Point so that cbindgen can see it. ( is in fact euclid::default::Point2D<f32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Point {
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x: f32,
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y: f32,
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}
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/// Expand Size so that cbindgen can see it. ( is in fact euclid::default::Size2D<f32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Size {
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width: f32,
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height: f32,
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}
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pub use super::path::ffi::*;
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}
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