slint/internal/backends/winit/lib.rs
Olivier Goffart 3deb620953 Skia: disable skia software renderer for android
softbuff doen't compile on android
2023-10-26 14:52:07 +02:00

353 lines
13 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
#![doc = include_str!("README.md")]
#![doc(html_logo_url = "https://slint.dev/logo/slint-logo-square-light.svg")]
extern crate alloc;
use event_loop::CustomEvent;
use i_slint_core::platform::EventLoopProxy;
use i_slint_core::window::WindowAdapter;
use renderer::WinitCompatibleRenderer;
use std::rc::Rc;
mod winitwindowadapter;
use i_slint_core::platform::PlatformError;
use winitwindowadapter::*;
pub(crate) mod event_loop;
/// Re-export of the winit crate.
pub use winit;
/// Internal type used by the winit backend for thread communication and window system updates.
#[non_exhaustive]
#[derive(Debug)]
pub enum SlintUserEvent {
CustomEvent { event: CustomEvent },
}
mod renderer {
use i_slint_core::platform::PlatformError;
pub trait WinitCompatibleRenderer {
fn render(&self, window: &i_slint_core::api::Window) -> Result<(), PlatformError>;
fn as_core_renderer(&self) -> &dyn i_slint_core::renderer::Renderer;
// Got WindowEvent::Occluded
fn occluded(&self, _: bool) {}
// Got winit::Event::Resumed
fn resumed(&self, _winit_window: &winit::window::Window) -> Result<(), PlatformError> {
Ok(())
}
}
#[cfg(feature = "renderer-femtovg")]
pub(crate) mod femtovg;
#[cfg(enable_skia_renderer)]
pub(crate) mod skia;
#[cfg(feature = "renderer-software")]
pub(crate) mod sw;
}
#[cfg(enable_accesskit)]
mod accesskit;
#[cfg(target_arch = "wasm32")]
pub(crate) mod wasm_input_helper;
#[cfg(all(target_arch = "wasm32", feature = "renderer-femtovg"))]
pub fn create_gl_window_with_canvas_id(
canvas_id: &str,
) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
WinitWindowAdapter::new(renderer::femtovg::GlutinFemtoVGRenderer::new, canvas_id)
}
cfg_if::cfg_if! {
if #[cfg(feature = "renderer-femtovg")] {
const DEFAULT_RENDERER_NAME: &str = "FemtoVG";
} else if #[cfg(enable_skia_renderer)] {
const DEFAULT_RENDERER_NAME: &'static str = "Skia";
} else if #[cfg(feature = "renderer-software")] {
const DEFAULT_RENDERER_NAME: &'static str = "Software";
} else {
compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
}
}
fn default_renderer_factory(
window_builder: winit::window::WindowBuilder,
) -> Result<(Box<dyn WinitCompatibleRenderer>, winit::window::Window), PlatformError> {
cfg_if::cfg_if! {
if #[cfg(feature = "renderer-femtovg")] {
renderer::femtovg::GlutinFemtoVGRenderer::new(window_builder)
} else if #[cfg(enable_skia_renderer)] {
renderer::skia::WinitSkiaRenderer::new(window_builder)
} else if #[cfg(feature = "renderer-software")] {
renderer::sw::WinitSoftwareRenderer::new(window_builder)
} else {
compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
}
}
}
fn try_create_window_with_fallback_renderer() -> Option<Rc<dyn WindowAdapter>> {
[
#[cfg(any(
feature = "renderer-skia",
feature = "renderer-skia-opengl",
feature = "renderer-skia-vulkan"
))]
renderer::skia::WinitSkiaRenderer::new,
#[cfg(any(feature = "renderer-femtovg"))]
renderer::femtovg::GlutinFemtoVGRenderer::new,
#[cfg(any(feature = "renderer-software"))]
renderer::sw::WinitSoftwareRenderer::new,
]
.into_iter()
.find_map(|renderer_factory| {
WinitWindowAdapter::new(
renderer_factory,
#[cfg(target_arch = "wasm32")]
"canvas".into(),
)
.ok()
})
}
#[doc(hidden)]
pub type NativeWidgets = ();
#[doc(hidden)]
pub type NativeGlobals = ();
#[doc(hidden)]
pub const HAS_NATIVE_STYLE: bool = false;
#[doc(hidden)]
pub mod native_widgets {}
#[doc = concat!("This struct implements the Slint Platform trait. Use this in conjunction with [`slint::platform::set_platform`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/platform/fn.set_platform.html) to initialize.")]
/// Slint to use winit for all windowing system interaction.
///
/// ```rust,no_run
/// # use i_slint_backend_winit::Backend;
/// slint::platform::set_platform(Box::new(Backend::new().unwrap()));
/// ```
pub struct Backend {
renderer_factory_fn:
fn(
window_builder: winit::window::WindowBuilder,
)
-> Result<(Box<dyn WinitCompatibleRenderer>, winit::window::Window), PlatformError>,
}
impl Backend {
#[doc = concat!("Creates a new winit backend with the default renderer that's compiled in. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
/// details on how to select the default renderer.
pub fn new() -> Result<Self, PlatformError> {
Self::new_with_renderer_by_name(None)
}
#[doc = concat!("Creates a new winit backend with the renderer specified by name. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
/// details on how to select the default renderer.
/// If the renderer name is `None` or the name is not recognized, the default renderer is selected.
pub fn new_with_renderer_by_name(renderer_name: Option<&str>) -> Result<Self, PlatformError> {
// Initialize the winit event loop and propagate errors if for example `DISPLAY` or `WAYLAND_DISPLAY` isn't set.
crate::event_loop::with_window_target(|_| Ok(()))?;
let renderer_factory_fn = match renderer_name {
#[cfg(feature = "renderer-femtovg")]
Some("gl") | Some("femtovg") => renderer::femtovg::GlutinFemtoVGRenderer::new,
#[cfg(enable_skia_renderer)]
Some("skia") => renderer::skia::WinitSkiaRenderer::new,
#[cfg(all(enable_skia_renderer, not(target_os = "android")))]
Some("skia-software") => renderer::skia::WinitSkiaRenderer::new_software,
#[cfg(feature = "renderer-software")]
Some("sw") | Some("software") => renderer::sw::WinitSoftwareRenderer::new,
None => default_renderer_factory,
Some(renderer_name) => {
eprintln!(
"slint winit: unrecognized renderer {}, falling back to {}",
renderer_name, DEFAULT_RENDERER_NAME
);
default_renderer_factory
}
};
Ok(Self { renderer_factory_fn })
}
}
fn send_event_via_global_event_loop_proxy(
event: SlintUserEvent,
) -> Result<(), i_slint_core::api::EventLoopError> {
#[cfg(not(target_arch = "wasm32"))]
crate::event_loop::GLOBAL_PROXY
.get_or_init(Default::default)
.lock()
.unwrap()
.send_event(event)?;
#[cfg(target_arch = "wasm32")]
{
crate::event_loop::GLOBAL_PROXY.with(|global_proxy| {
let mut maybe_proxy = global_proxy.borrow_mut();
let proxy = maybe_proxy.get_or_insert_with(Default::default);
// Calling send_event is usually done by winit at the bottom of the stack,
// in event handlers, and thus winit might decide to process the event
// immediately within that stack.
// To prevent re-entrancy issues that might happen by getting the application
// event processed on top of the current stack, set winit in Poll mode so that
// events are queued and process on top of a clean stack during a requested animation
// frame a few moments later.
// This also allows batching multiple post_event calls and redraw their state changes
// all at once.
proxy.send_event(SlintUserEvent::CustomEvent {
event: CustomEvent::WakeEventLoopWorkaround,
})?;
proxy.send_event(event)?;
Ok(())
})?
}
Ok(())
}
impl i_slint_core::platform::Platform for Backend {
fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
WinitWindowAdapter::new(
self.renderer_factory_fn,
#[cfg(target_arch = "wasm32")]
"canvas".into(),
)
.or_else(|e| {
try_create_window_with_fallback_renderer().ok_or_else(|| {
format!("Winit backend failed to find a suitable renderer. Last failure was: {e}")
.into()
})
})
}
#[doc(hidden)]
fn set_event_loop_quit_on_last_window_closed(&self, quit_on_last_window_closed: bool) {
event_loop::QUIT_ON_LAST_WINDOW_CLOSED
.store(quit_on_last_window_closed, std::sync::atomic::Ordering::Relaxed);
}
fn run_event_loop(&self) -> Result<(), PlatformError> {
crate::event_loop::run()
}
fn new_event_loop_proxy(&self) -> Option<Box<dyn EventLoopProxy>> {
struct Proxy;
impl EventLoopProxy for Proxy {
fn quit_event_loop(&self) -> Result<(), i_slint_core::api::EventLoopError> {
send_event_via_global_event_loop_proxy(SlintUserEvent::CustomEvent {
event: CustomEvent::Exit,
})
}
fn invoke_from_event_loop(
&self,
event: Box<dyn FnOnce() + Send>,
) -> Result<(), i_slint_core::api::EventLoopError> {
let e = SlintUserEvent::CustomEvent { event: CustomEvent::UserEvent(event) };
send_event_via_global_event_loop_proxy(e)
}
}
Some(Box::new(Proxy))
}
fn set_clipboard_text(&self, text: &str, clipboard: i_slint_core::platform::Clipboard) {
crate::event_loop::with_window_target(|event_loop_target| {
if let Some(mut clipboard) = event_loop_target.clipboard(clipboard) {
clipboard.set_contents(text.into()).ok();
}
Ok(())
})
.ok();
}
fn clipboard_text(&self, clipboard: i_slint_core::platform::Clipboard) -> Option<String> {
crate::event_loop::with_window_target(|event_loop_target| {
Ok(event_loop_target
.clipboard(clipboard)
.and_then(|mut clipboard| clipboard.get_contents().ok()))
})
.ok()
.flatten()
}
}
/// Invokes the specified callback with a reference to the [`winit::event_loop::EventLoopWindowTarget`].
/// Use this to get access to the display connection or create new windows with [`winit::window::WindowBuilder`].
///
/// *Note*: This function can only be called from within the Slint main thread.
pub fn with_event_loop_window_target<R>(
callback: impl FnOnce(
&winit::event_loop::EventLoopWindowTarget<SlintUserEvent>,
) -> Result<R, Box<dyn std::error::Error + Send + Sync>>,
) -> Result<R, Box<dyn std::error::Error + Send + Sync>> {
crate::event_loop::with_window_target(|event_loop_interface| {
callback(event_loop_interface.event_loop_target())
})
}
mod private {
pub trait WinitWindowAccessorSealed {}
}
#[doc = concat!("This helper trait can be used to obtain access to the [`winit::window::Window`] for a given [`slint::Window`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/struct.window).")]
pub trait WinitWindowAccessor: private::WinitWindowAccessorSealed {
/// Returns true if a [`winit::window::Window`] exists for this window. This is the case if the window is
/// backed by this winit backend.
fn has_winit_window(&self) -> bool;
/// Invokes the specified callback with a reference to the [`winit::window::Window`] that exists for this Slint window
/// and returns `Some(T)`; otherwise `None`.
fn with_winit_window<T>(&self, callback: impl FnOnce(&winit::window::Window) -> T)
-> Option<T>;
}
impl WinitWindowAccessor for i_slint_core::api::Window {
fn has_winit_window(&self) -> bool {
winit_window_rc_for_window(self).is_some()
}
fn with_winit_window<T>(
&self,
callback: impl FnOnce(&winit::window::Window) -> T,
) -> Option<T> {
winit_window_rc_for_window(self).as_ref().map(|w| callback(w))
}
}
impl private::WinitWindowAccessorSealed for i_slint_core::api::Window {}
fn winit_window_rc_for_window(
window: &i_slint_core::api::Window,
) -> Option<Rc<winit::window::Window>> {
i_slint_core::window::WindowInner::from_pub(window)
.window_adapter()
.internal(i_slint_core::InternalToken)
.and_then(|wa| wa.as_any().downcast_ref::<WinitWindowAdapter>())
.map(|adapter| adapter.winit_window())
}
#[cfg(test)]
mod testui {
slint::slint! {
export component App inherits Window {
Text { text: "Ok"; }
}
}
}
// Sorry, can't test with rust test harness and multiple threads.
#[cfg(not(any(target_arch = "wasm32", target_os = "macos", target_os = "ios")))]
#[test]
fn test_window_accessor() {
slint::platform::set_platform(Box::new(crate::Backend::new().unwrap())).unwrap();
use testui::*;
let app = App::new().unwrap();
let slint_window = app.window();
assert!(slint_window.has_winit_window());
}