slint/internal/core/item_focus.rs
Olivier Goffart 852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00

297 lines
8.4 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
// cSpell: ignore nesw
/*!
This module contains the code moving the keyboard focus between items
*/
use crate::item_tree::ItemTreeNodeArray;
pub fn step_out_of_node(
index: u32,
item_tree: &crate::item_tree::ItemTreeNodeArray,
) -> Option<u32> {
let mut self_or_ancestor = index;
loop {
if let Some(sibling) = item_tree.next_sibling(self_or_ancestor) {
return Some(sibling);
}
if let Some(ancestor) = item_tree.parent(self_or_ancestor) {
self_or_ancestor = ancestor;
} else {
return None;
}
}
}
pub fn default_next_in_local_focus_chain(
index: u32,
item_tree: &crate::item_tree::ItemTreeNodeArray,
) -> Option<u32> {
if let Some(child) = item_tree.first_child(index) {
return Some(child);
}
step_out_of_node(index, item_tree)
}
fn step_into_node(item_tree: &ItemTreeNodeArray, index: u32) -> u32 {
let mut node = index;
loop {
if let Some(last_child) = item_tree.last_child(node) {
node = last_child;
} else {
return node;
}
}
}
pub fn default_previous_in_local_focus_chain(
index: u32,
item_tree: &crate::item_tree::ItemTreeNodeArray,
) -> Option<u32> {
if let Some(previous) = item_tree.previous_sibling(index) {
Some(step_into_node(item_tree, previous))
} else {
item_tree.parent(index)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::item_tree::ItemTreeNode;
fn validate_focus_chains<'a>(item_tree: ItemTreeNodeArray<'a>) {
let forward_chain = {
let mut tmp = alloc::vec::Vec::with_capacity(item_tree.node_count());
let mut node = 0;
loop {
tmp.push(node);
if let Some(next_node) = default_next_in_local_focus_chain(node, &item_tree) {
node = next_node;
} else {
break;
}
}
tmp
};
let reverse_backward_chain = {
let mut tmp = alloc::vec::Vec::with_capacity(item_tree.node_count());
let mut node = step_into_node(&item_tree, 0);
loop {
tmp.push(node);
if let Some(next_node) = default_previous_in_local_focus_chain(node, &item_tree) {
node = next_node;
} else {
break;
}
}
tmp.reverse();
tmp
};
assert_eq!(forward_chain, reverse_backward_chain);
assert_eq!(forward_chain.len(), item_tree.node_count());
}
#[test]
fn test_focus_chain_root_only() {
let nodes = vec![ItemTreeNode::Item {
is_accessible: false,
children_count: 0,
children_index: 1,
parent_index: 0,
item_array_index: 0,
}];
let tree: ItemTreeNodeArray = (nodes.as_slice()).into();
validate_focus_chains(tree);
}
#[test]
fn test_focus_chain_one_child() {
let nodes = vec![
ItemTreeNode::Item {
is_accessible: false,
children_count: 1,
children_index: 1,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
is_accessible: false,
children_count: 0,
children_index: 2,
parent_index: 0,
item_array_index: 0,
},
];
let tree: ItemTreeNodeArray = (nodes.as_slice()).into();
validate_focus_chains(tree);
}
#[test]
fn test_focus_chain_three_children() {
let nodes = vec![
ItemTreeNode::Item {
is_accessible: false,
children_count: 3,
children_index: 1,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
is_accessible: false,
children_count: 0,
children_index: 4,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
is_accessible: false,
children_count: 0,
children_index: 4,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
is_accessible: false,
children_count: 0,
children_index: 4,
parent_index: 0,
item_array_index: 0,
},
];
let tree: ItemTreeNodeArray = (nodes.as_slice()).into();
validate_focus_chains(tree);
}
#[test]
fn test_focus_chain_complex_tree() {
let nodes = vec![
ItemTreeNode::Item {
// 0
is_accessible: false,
children_count: 2,
children_index: 1,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
// 1
is_accessible: false,
children_count: 2,
children_index: 3,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
// 2
is_accessible: false,
children_count: 1,
children_index: 11,
parent_index: 0,
item_array_index: 0,
},
ItemTreeNode::Item {
// 3
is_accessible: false,
children_count: 1,
children_index: 5,
parent_index: 1,
item_array_index: 0,
},
ItemTreeNode::Item {
// 4
is_accessible: false,
children_count: 2,
children_index: 6,
parent_index: 1,
item_array_index: 0,
},
ItemTreeNode::Item {
// 5
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 3,
item_array_index: 0,
},
ItemTreeNode::Item {
// 6
is_accessible: false,
children_count: 2,
children_index: 8,
parent_index: 4,
item_array_index: 0,
},
ItemTreeNode::Item {
// 7
is_accessible: false,
children_count: 1,
children_index: 10,
parent_index: 4,
item_array_index: 0,
},
ItemTreeNode::Item {
// 8
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 6,
item_array_index: 0,
},
ItemTreeNode::Item {
// 9
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 6,
item_array_index: 0,
},
ItemTreeNode::Item {
// 10
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 7,
item_array_index: 0,
},
ItemTreeNode::Item {
// 11
is_accessible: false,
children_count: 2,
children_index: 12,
parent_index: 2,
item_array_index: 0,
},
ItemTreeNode::Item {
// 12
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 11,
item_array_index: 0,
},
ItemTreeNode::Item {
// 13
is_accessible: false,
children_count: 0,
children_index: 0,
parent_index: 11,
item_array_index: 0,
},
];
let tree: ItemTreeNodeArray = (nodes.as_slice()).into();
validate_focus_chains(tree);
}
}