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81 lines
2.7 KiB
Rust
81 lines
2.7 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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//! Functions usefull for testing
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#![warn(missing_docs)]
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use crate::input::{KeyEvent, KeyboardModifiers, MouseEvent, MouseEventType, SHIFT_MODIFIER};
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use crate::window::ComponentWindow;
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use crate::SharedString;
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/// SixtyFPS animations do not use real time, but use a mocked time.
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/// Normally, the event loop update the time of the animation using
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/// real time, but in tests, it is more convinient to use the fake time.
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/// This function will add some milliseconds to the fake time
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#[no_mangle]
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pub extern "C" fn sixtyfps_mock_elapsed_time(time_in_ms: u64) {
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crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| {
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let mut tick = driver.current_tick();
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tick += instant::Duration::from_millis(time_in_ms);
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driver.update_animations(tick)
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})
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}
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/// Simulate a click on a position within the component.
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#[no_mangle]
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pub extern "C" fn sixtyfps_send_mouse_click(
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component: &crate::component::ComponentRc,
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x: f32,
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y: f32,
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window: &ComponentWindow,
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) {
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let mut state = crate::input::MouseInputState::default();
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vtable::VRc::borrow_pin(component).as_ref().apply_layout(window.0.get_geometry());
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let pos = euclid::point2(x, y);
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state = crate::input::process_mouse_input(
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component.clone(),
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MouseEvent { pos, what: MouseEventType::MouseMoved },
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window,
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state,
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);
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state = crate::input::process_mouse_input(
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component.clone(),
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MouseEvent { pos, what: MouseEventType::MousePressed },
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window,
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state,
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);
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sixtyfps_mock_elapsed_time(50);
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crate::input::process_mouse_input(
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component.clone(),
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MouseEvent { pos, what: MouseEventType::MouseReleased },
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window,
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state,
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);
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}
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/// Simulate a character input event.
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#[no_mangle]
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pub extern "C" fn send_keyboard_string_sequence(
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sequence: &crate::SharedString,
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modifiers: KeyboardModifiers,
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window: &ComponentWindow,
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) {
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for ch in sequence.chars() {
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let mut modifiers = modifiers;
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if ch.is_ascii_uppercase() {
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modifiers |= SHIFT_MODIFIER;
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}
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let text: SharedString = ch.to_string().into();
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window.process_key_input(&KeyEvent::KeyPressed { text: text.clone(), modifiers });
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window.process_key_input(&KeyEvent::KeyReleased { text, modifiers });
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}
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}
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