slint/internal/common/enums.rs
2023-02-24 17:42:22 +01:00

325 lines
15 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
//! This module contains all enums exposed in the .slint language.
// NOTE: when changing the documentation of enums, you need to update
// the markdown file with `cargo xtask enumdocs`
// cSpell: ignore combobox enumdocs evenodd grabbable horizontalbox horizontallayout nesw spinbox standardbutton standardtableview verticalbox verticallayout
/// Call a macro with every enum exposed in the .slint language
///
/// ## Example
/// ```rust
/// macro_rules! print_enums {
/// ($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => {
/// $(println!("{} => [{}]", stringify!($Name), stringify!($($Value),*));)*
/// }
/// }
/// i_slint_common::for_each_enums!(print_enums);
/// ```
#[macro_export]
macro_rules! for_each_enums {
($macro:ident) => {
$macro![
/// This enum describes the different types of alignment of text along the horizontal axis of a [`Text`](elements.md#text) element.
enum TextHorizontalAlignment {
/// The text will be aligned with the left edge of the containing box.
Left,
/// The text will be horizontally centered within the containing box.
Center,
/// The text will be aligned to the right of the containing box.
Right,
}
/// This enum describes the different types of alignment of text along the vertical axis of a [`Text`](elements.md#text) element.
enum TextVerticalAlignment {
/// The text will be aligned to the top of the containing box.
Top,
/// The text will be vertically centered within the containing box.
Center,
/// The text will be aligned to the bottom of the containing box.
Bottom,
}
/// This enum describes the how the text wrap if it is too wide to fit in the [`Text`](elements.md#text) width.
enum TextWrap {
/// The text won't wrap, but instead will overflow.
NoWrap,
/// The text will be wrapped at word boundaries.
WordWrap,
}
/// This enum describes the how the text appear if it is too wide to fit in the [`Text`](elements.md#text) width.
enum TextOverflow {
/// The text will simply be clipped.
Clip,
/// The text will be elided with `…`.
Elide,
}
/// This enum describes whether an event was rejected or accepted by an event handler.
enum EventResult {
/// The event is rejected by this event handler and may then be handled by the parent item
Reject,
/// The event is accepted and won't be processed further
Accept,
}
/// This enum describes the different ways of deciding what the inside of a shape described by a path shall be.
enum FillRule {
/// The ["nonzero" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#nonzero).
Nonzero,
/// The ["evenodd" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#evenodd)
Evenodd,
}
/// Use this enum to add standard buttons to a [`Dialog`](elements.md#dialog). The look and positioning
/// of these [`StandardButton`](widgets.md#standardbutton)s depends on the environment
/// (OS, UI environment, etc.) the application runs in.
enum StandardButtonKind {
/// A "OK" button that accepts a [`Dialog`](elements.md#dialog), closing it when clicked.
Ok,
/// A "Cancel" button that rejects a [`Dialog`](elements.md#dialog), closing it when clicked.
Cancel,
/// A "Apply" button that should accept values from a
/// [`Dialog`](elements.md#dialog) without closing it.
Apply,
/// A "Close" button, which should close a [`Dialog`](elements.md#dialog) without looking at values.
Close,
/// A "Reset" button, which should reset the [`Dialog`](elements.md#dialog) to its initial state.
Reset,
/// A "Help" button, which should bring up context related documentation when clicked.
Help,
/// A "Yes" button, used to confirm an action.
Yes,
/// A "No" button, used to deny an action.
No,
/// A "Abort" button, used to abort an action.
Abort,
/// A "Retry" button, used to retry a failed action.
Retry,
/// A "Ignore" button, used to ignore a failed action.
Ignore,
}
/// This enum represents the value of the `dialog-button-role` property which can be added to
/// any element within a [`Dialog`](elements.md#dialog) to put that item in the button row, and its exact position
/// depends on the role and the platform.
enum DialogButtonRole {
/// This isn't a button meant to go into the bottom row
None,
/// This is the role of the main button to click to accept the dialog. e.g. "Ok" or "Yes"
Accept,
/// This is the role of the main button to click to reject the dialog. e.g. "Cancel" or "No"
Reject,
/// This is the role of the "Apply" button
Apply,
/// This is the role of the "Reset" button
Reset,
/// This is the role of the "Help" button
Help,
/// This is the role of any other button that performs another action.
Action,
}
/// The enum reports what happened to the `PointerEventButton` in the event
enum PointerEventKind {
/// The action was cancelled.
Cancel,
/// The button was pressed.
Down,
/// The button was released.
Up,
}
/// This enum describes the different types of buttons for a pointer event,
/// typically on a mouse or a pencil.
#[non_exhaustive]
enum PointerEventButton {
/// A button that is none of left, right or middle. For example
/// this is used for a fourth button on a mouse with many buttons.
Other,
/// The left button.
Left,
/// The right button.
Right,
/// The center button.
Middle,
}
/// This enum represents different types of mouse cursors. It's a subset of the mouse cursors available in CSS.
/// For details and pictograms see the [MDN Documentation for cursor](https://developer.mozilla.org/en-US/docs/Web/CSS/cursor#values).
/// Depending on the backend and used OS unidirectional resize cursors may be replaced with bidirectional ones.
enum MouseCursor {
/// The systems default cursor.
Default,
/// No cursor is displayed.
None,
//context_menu,
/// A cursor indicating help information.
Help,
/// A pointing hand indicating a link.
Pointer,
/// The program is busy but can still be interacted with.
Progress,
/// The program is busy.
Wait,
//cell,
/// A crosshair.
Crosshair,
/// A cursor indicating selectable text.
Text,
//vertical_text,
/// An alias or shortcut is being created.
Alias,
/// A copy is being created.
Copy,
/// Something is to be moved.
Move,
/// Something can't be dropped here.
NoDrop,
/// An action isn't allowed
NotAllowed,
/// Something is grabbable.
Grab,
/// Something is being grabbed.
Grabbing,
//all_scroll,
/// Indicating that a column is resizable horizontally.
ColResize,
/// Indicating that a row is resizable vertically.
RowResize,
/// Unidirectional resize north.
NResize,
/// Unidirectional resize east.
EResize,
/// Unidirectional resize south.
SResize,
/// Unidirectional resize west.
WResize,
/// Unidirectional resize north-east.
NeResize,
/// Unidirectional resize north-west.
NwResize,
/// Unidirectional resize south-east.
SeResize,
/// Unidirectional resize south-west.
SwResize,
/// Bidirectional resize east-west.
EwResize,
/// Bidirectional resize north-south.
NsResize,
/// Bidirectional resize north-east-south-west.
NeswResize,
/// Bidirectional resize north-west-south-east.
NwseResize,
//zoom_in,
//zoom_out,
}
/// This enum defines how the source image shall fit into an [`Image`](elements.md#image) element.
enum ImageFit {
/// Scales and stretches the source image to fit the width and height of the [`Image`](elements.md#image) element.
Fill,
/// The source image is scaled to fit into the [`Image`](elements.md#image) element's dimension while preserving the aspect ratio.
Contain,
/// The source image is scaled to cover into the [`Image`](elements.md#image) element's dimension while preserving the aspect ratio. If the aspect ratio of the source image doesn't match the element's one, then the image will be clipped to fit.
Cover,
}
/// This enum specifies how the source image will be scaled.
enum ImageRendering {
/// The image is scaled with a linear interpolation algorithm.
Smooth,
/// The image is scaled with the nearest neighbor algorithm.
Pixelated,
}
/// This enum is used to define the type of the input field. Currently this only differentiates between
/// text and password inputs but in the future it could be expanded to also define what type of virtual keyboard
/// should be shown, for example.
enum InputType {
/// The default value. This will render all characters normally
Text,
/// This will render all characters with a character that defaults to "*"
Password,
}
/// Enum representing the [alignment](../concepts/layouting.md#alignment) property of a
/// [`HorizontalBox`](widgets.md#horizontalbox), a [`VerticalBox`](widgets.md#verticalbox),
/// a [`HorizontalLayout`, or `VerticalLayout`](elements.md#verticallayout-and-horizontallayout).
enum LayoutAlignment {
/// Use the minimum size of all elements in a layout, distribute remaining space
/// based on `*-stretch` among all elements.
Stretch,
/// Use the preferred size for all elements, distribute remaining space evenly before the
/// first and after the last element.
Center,
/// Use the preferred size for all elements, put remaining space after the last element.
Start,
/// Use the preferred size for all elements, put remaining space before the first
/// element.
End,
/// Use the preferred size for all elements, distribute remaining space evenly between
/// elements.
SpaceBetween,
/// Use the preferred size for all elements, distribute remaining space evenly before the
/// first element, after the last element and between elements.
SpaceAround,
}
/// PathEvent is a low-level data structure describing the composition of a path. Typically it is
/// generated at compile time from a higher-level description, such as SVG commands.
enum PathEvent {
/// The beginning of the path.
Begin,
/// A straight line on the path.
Line,
/// A quadratic bezier curve on the path.
Quadratic,
/// A cubic bezier curve on the path.
Cubic,
/// The end of the path that remains open.
EndOpen,
/// The end of a path that is closed.
EndClosed,
}
/// This enum represents the different values for the `accessible-role` property, used to describe the
/// role of an element in the context of assistive technology such as screen readers.
enum AccessibleRole {
/// The element isn't accessible.
None,
/// The element is a [`Button`](widgets.md#button) or behaves like one.
Button,
/// The element is a [`CheckBox`](widgets.md#checkbox) or behaves like one.
Checkbox,
/// The element is a [`ComboBox`](widgets.md#combobox) or behaves like one.
Combobox,
/// The element is a [`Slider`](widgets.md#slider) or behaves like one.
Slider,
/// The element is a [`SpinBox`](widgets.md#spinbox) or behaves like one.
Spinbox,
/// The element is a [`Tab`](widgets.md#tabwidget) or behaves like one.
Tab,
/// The role for a [`Text`](elements.md#text) element. It's automatically applied.
Text,
}
/// This enum represents the different values of the `sort-order` property.
/// It's used to sort a [`StandardTableView`](widgets.md#standardtableview) by a column.
enum SortOrder {
/// The column is unsorted.
Unsorted,
/// The column is sorted in ascending order.
Ascending,
/// The column is sorted in descending order.
Descending,
}
];
};
}