slint/internal/backends/winit/event_loop.rs
Simon Hausmann 155b1443e2 Add support for reacting to dark/light mode theme changes with winit
On macOS and Windows, use winit's `Window::theme()` instead of
dark-light, to detect the theme.

Always react to WindowEvent::ThemeChange. It's delivered on macOS,
Windows, and the web.
2023-02-17 16:11:44 +01:00

775 lines
31 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
#![warn(missing_docs)]
/*!
This module contains the event loop implementation using winit, as well as the
[WindowAdapter] trait used by the generated code and the run-time to change
aspects of windows on the screen.
*/
use copypasta::ClipboardProvider;
use corelib::items::PointerEventButton;
use corelib::lengths::LogicalPoint;
use corelib::lengths::LogicalSize;
use corelib::SharedString;
use i_slint_core as corelib;
use corelib::api::EventLoopError;
use corelib::graphics::euclid;
use corelib::input::{KeyEventType, KeyInputEvent, MouseEvent};
use corelib::window::*;
use std::cell::{Cell, RefCell, RefMut};
use std::rc::{Rc, Weak};
use winit::event::WindowEvent;
#[cfg(not(target_arch = "wasm32"))]
use winit::platform::run_return::EventLoopExtRunReturn;
pub(crate) static QUIT_ON_LAST_WINDOW_CLOSED: std::sync::atomic::AtomicBool =
std::sync::atomic::AtomicBool::new(true);
pub trait WinitWindow: WindowAdapter {
fn currently_pressed_key_code(&self) -> &Cell<Option<winit::event::VirtualKeyCode>>;
/// Returns true if during the drawing request_redraw() was called.
fn draw(&self) -> bool;
fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window));
fn constraints(&self) -> (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo);
fn set_constraints(
&self,
constraints: (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo),
);
/// Called by the event loop when a WindowEvent::Resized is received.
fn resize_event(&self, _size: winit::dpi::PhysicalSize<u32>) {}
/// Return true if the proxy element used for input method has the focus
fn input_method_focused(&self) -> bool {
false
}
/// Returns true if request_redraw() was called since the last event loop iteration
/// and resets the state back to false.
fn take_pending_redraw(&self) -> bool;
/// Notify the window if the system theme has changed from light to dark mode
fn set_dark_color_scheme(&self, dark_mode: bool);
}
/// The Default, and the selection clippoard
type ClipboardPair = (Box<dyn ClipboardProvider>, Box<dyn ClipboardProvider>);
struct NotRunningEventLoop {
clipboard: RefCell<ClipboardPair>,
instance: winit::event_loop::EventLoop<CustomEvent>,
event_loop_proxy: winit::event_loop::EventLoopProxy<CustomEvent>,
}
impl NotRunningEventLoop {
fn new() -> Self {
let instance = winit::event_loop::EventLoopBuilder::with_user_event().build();
let event_loop_proxy = instance.create_proxy();
let clipboard = RefCell::new(create_clipboard(&instance));
Self { clipboard, instance, event_loop_proxy }
}
}
struct RunningEventLoop<'a> {
event_loop_target: &'a winit::event_loop::EventLoopWindowTarget<CustomEvent>,
event_loop_proxy: &'a winit::event_loop::EventLoopProxy<CustomEvent>,
clipboard: &'a RefCell<ClipboardPair>,
}
pub(crate) trait EventLoopInterface {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent>;
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent>;
fn clipboard(
&self,
_: i_slint_core::platform::Clipboard,
) -> Option<RefMut<'_, dyn ClipboardProvider>>;
}
impl EventLoopInterface for NotRunningEventLoop {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
&*self.instance
}
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
&self.event_loop_proxy
}
fn clipboard(
&self,
clipboard: i_slint_core::platform::Clipboard,
) -> Option<RefMut<'_, dyn ClipboardProvider>> {
match clipboard {
corelib::platform::Clipboard::DefaultClipboard => {
Some(RefMut::map(self.clipboard.borrow_mut(), |p| p.0.as_mut()))
}
corelib::platform::Clipboard::SelectionClipboard => {
Some(RefMut::map(self.clipboard.borrow_mut(), |p| p.1.as_mut()))
}
_ => None,
}
}
}
impl<'a> EventLoopInterface for RunningEventLoop<'a> {
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
self.event_loop_target
}
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
self.event_loop_proxy
}
fn clipboard(
&self,
clipboard: i_slint_core::platform::Clipboard,
) -> Option<RefMut<'_, dyn ClipboardProvider>> {
match clipboard {
corelib::platform::Clipboard::DefaultClipboard => {
Some(RefMut::map(self.clipboard.borrow_mut(), |p| p.0.as_mut()))
}
corelib::platform::Clipboard::SelectionClipboard => {
Some(RefMut::map(self.clipboard.borrow_mut(), |p| p.1.as_mut()))
}
_ => None,
}
}
}
thread_local! {
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<dyn WinitWindow>>> = RefCell::new(std::collections::HashMap::new());
static MAYBE_LOOP_INSTANCE: RefCell<Option<NotRunningEventLoop>> = RefCell::new(Some(NotRunningEventLoop::new()));
}
scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>);
pub(crate) enum GlobalEventLoopProxyOrEventQueue {
Proxy(winit::event_loop::EventLoopProxy<CustomEvent>),
Queue(Vec<CustomEvent>),
}
impl GlobalEventLoopProxyOrEventQueue {
pub(crate) fn send_event(&mut self, event: CustomEvent) -> Result<(), EventLoopError> {
match self {
GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => {
proxy.send_event(event).map_err(|_| EventLoopError::EventLoopTerminated)
}
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
queue.push(event);
Ok(())
}
}
}
fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy<CustomEvent>) {
match self {
GlobalEventLoopProxyOrEventQueue::Proxy(_) => {}
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
std::mem::take(queue)
.into_iter()
.for_each(|event| proxy.send_event(event).ok().unwrap());
*self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy);
}
}
}
}
impl Default for GlobalEventLoopProxyOrEventQueue {
fn default() -> Self {
Self::Queue(Vec::new())
}
}
#[cfg(not(target_arch = "wasm32"))]
pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell<
std::sync::Mutex<GlobalEventLoopProxyOrEventQueue>,
> = once_cell::sync::OnceCell::new();
#[cfg(target_arch = "wasm32")]
thread_local! {
pub(crate) static GLOBAL_PROXY: RefCell<Option<GlobalEventLoopProxyOrEventQueue>> = RefCell::new(None)
}
pub(crate) fn with_window_target<T>(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T {
if CURRENT_WINDOW_TARGET.is_set() {
CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target))
} else {
MAYBE_LOOP_INSTANCE.with(|loop_instance| {
if loop_instance.borrow().is_none() {
*loop_instance.borrow_mut() = Some(NotRunningEventLoop::new());
}
callback(loop_instance.borrow().as_ref().unwrap())
})
}
}
pub fn register_window(id: winit::window::WindowId, window: Rc<dyn WinitWindow>) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().insert(id, Rc::downgrade(&window));
})
}
pub fn unregister_window(id: winit::window::WindowId) {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().remove(&id);
})
}
fn window_by_id(id: winit::window::WindowId) -> Option<Rc<dyn WinitWindow>> {
ALL_WINDOWS.with(|windows| windows.borrow().get(&id).and_then(|weakref| weakref.upgrade()))
}
/// This enum captures run-time specific events that can be dispatched to the event loop in
/// addition to the winit events.
pub enum CustomEvent {
/// On wasm request_redraw doesn't wake the event loop, so we need to manually send an event
/// so that the event loop can run
#[cfg(target_arch = "wasm32")]
WakeEventLoopWorkaround,
UpdateWindowProperties(winit::window::WindowId),
UserEvent(Box<dyn FnOnce() + Send>),
/// Called from `GLWindow::hide` so that we can check if we should quit the event loop
WindowHidden,
Exit,
}
impl std::fmt::Debug for CustomEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
#[cfg(target_arch = "wasm32")]
Self::WakeEventLoopWorkaround => write!(f, "WakeEventLoopWorkaround"),
Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e),
Self::UserEvent(_) => write!(f, "UserEvent"),
Self::WindowHidden => write!(f, "WindowHidden"),
Self::Exit => write!(f, "Exit"),
}
}
}
mod key_codes {
macro_rules! winit_key_to_char_fn {
($($char:literal # $name:ident # $($_qt:ident)|* # $($winit:ident)|* ;)*) => {
pub fn winit_key_to_char(virtual_keycode: winit::event::VirtualKeyCode) -> Option<char> {
let char = match(virtual_keycode) {
$($(winit::event::VirtualKeyCode::$winit => $char,)*)*
_ => return None,
};
Some(char)
}
};
}
i_slint_common::for_each_special_keys!(winit_key_to_char_fn);
}
fn process_window_event(
window: Rc<dyn WinitWindow>,
event: WindowEvent,
cursor_pos: &mut LogicalPoint,
pressed: &mut bool,
) {
let runtime_window = WindowInner::from_pub(window.window());
match event {
WindowEvent::Resized(size) => {
window.resize_event(size);
}
WindowEvent::CloseRequested => {
if runtime_window.request_close() {
window.hide();
}
}
WindowEvent::ReceivedCharacter(ch) => {
// On Windows, X11 and Wayland sequences like Ctrl+C will send a ReceivedCharacter after the pressed keyboard input event,
// with a control character. We choose not to forward those but try to use the current key code instead.
//
// We do not want to change the text to the value of the key press when that was a
// control key itself: We already sent that event when handling the KeyboardInput.
let text: SharedString = if ch.is_control() {
if let Some(ch) = window
.currently_pressed_key_code()
.take()
.and_then(winit_key_code_to_string)
.filter(|ch| !ch.is_control())
{
ch
} else {
return;
}
} else {
ch
}
.into();
window
.window()
.dispatch_event(corelib::platform::WindowEvent::KeyPressed { text: text.clone() });
window.window().dispatch_event(corelib::platform::WindowEvent::KeyReleased { text });
}
WindowEvent::Focused(have_focus) => {
let have_focus = have_focus || window.input_method_focused();
// We don't render popups as separate windows yet, so treat
// focus to be the same as being active.
if have_focus != runtime_window.active() {
runtime_window.set_active(have_focus);
runtime_window.set_focus(have_focus);
}
}
WindowEvent::KeyboardInput { ref input, .. } => {
// For now: Match Qt's behavior of mapping command to control and control to meta (LWin/RWin).
let key_code = input.virtual_keycode.map(|key_code| match key_code {
#[cfg(target_os = "macos")]
winit::event::VirtualKeyCode::LControl => winit::event::VirtualKeyCode::LWin,
#[cfg(target_os = "macos")]
winit::event::VirtualKeyCode::RControl => winit::event::VirtualKeyCode::RWin,
#[cfg(target_os = "macos")]
winit::event::VirtualKeyCode::LWin => winit::event::VirtualKeyCode::LControl,
#[cfg(target_os = "macos")]
winit::event::VirtualKeyCode::RWin => winit::event::VirtualKeyCode::RControl,
code @ _ => code,
});
window.currently_pressed_key_code().set(match input.state {
winit::event::ElementState::Pressed => key_code,
_ => None,
});
if let Some(text) = key_code.and_then(key_codes::winit_key_to_char).map(|ch| ch.into())
{
window.window().dispatch_event(match input.state {
winit::event::ElementState::Pressed => {
corelib::platform::WindowEvent::KeyPressed { text }
}
winit::event::ElementState::Released => {
corelib::platform::WindowEvent::KeyReleased { text }
}
});
};
}
WindowEvent::Ime(winit::event::Ime::Preedit(string, preedit_selection)) => {
let preedit_selection = preedit_selection.unwrap_or((0, 0));
let event = KeyInputEvent {
event_type: KeyEventType::UpdateComposition,
text: string.into(),
preedit_selection_start: preedit_selection.0,
preedit_selection_end: preedit_selection.1,
..Default::default()
};
runtime_window.process_key_input(event);
}
WindowEvent::Ime(winit::event::Ime::Commit(string)) => {
let event = KeyInputEvent {
event_type: KeyEventType::CommitComposition,
text: string.into(),
..Default::default()
};
runtime_window.process_key_input(event);
}
WindowEvent::CursorMoved { position, .. } => {
let position = position.to_logical(runtime_window.scale_factor() as f64);
*cursor_pos = euclid::point2(position.x, position.y);
runtime_window.process_mouse_input(MouseEvent::Moved { position: *cursor_pos });
}
WindowEvent::CursorLeft { .. } => {
// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
if cfg!(target_arch = "wasm32") || !*pressed {
*pressed = false;
runtime_window.process_mouse_input(MouseEvent::Exit);
}
}
WindowEvent::MouseWheel { delta, .. } => {
let (delta_x, delta_y) = match delta {
winit::event::MouseScrollDelta::LineDelta(lx, ly) => (lx * 60., ly * 60.),
winit::event::MouseScrollDelta::PixelDelta(d) => {
let d = d.to_logical(runtime_window.scale_factor() as f64);
(d.x, d.y)
}
};
runtime_window.process_mouse_input(MouseEvent::Wheel {
position: *cursor_pos,
delta_x,
delta_y,
});
}
WindowEvent::MouseInput { state, button, .. } => {
let button = match button {
winit::event::MouseButton::Left => PointerEventButton::Left,
winit::event::MouseButton::Right => PointerEventButton::Right,
winit::event::MouseButton::Middle => PointerEventButton::Middle,
winit::event::MouseButton::Other(_) => PointerEventButton::Other,
};
let ev = match state {
winit::event::ElementState::Pressed => {
*pressed = true;
MouseEvent::Pressed { position: *cursor_pos, button, click_count: 0 }
}
winit::event::ElementState::Released => {
*pressed = false;
MouseEvent::Released { position: *cursor_pos, button, click_count: 0 }
}
};
runtime_window.process_mouse_input(ev);
}
WindowEvent::Touch(touch) => {
let location = touch.location.to_logical(runtime_window.scale_factor() as f64);
let position = euclid::point2(location.x, location.y);
let ev = match touch.phase {
winit::event::TouchPhase::Started => {
*pressed = true;
MouseEvent::Pressed {
position,
button: PointerEventButton::Left,
click_count: 0,
}
}
winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => {
*pressed = false;
MouseEvent::Released {
position,
button: PointerEventButton::Left,
click_count: 0,
}
}
winit::event::TouchPhase::Moved => MouseEvent::Moved { position },
};
runtime_window.process_mouse_input(ev);
}
WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: size } => {
if std::env::var("SLINT_SCALE_FACTOR").is_err() {
let size = size.to_logical(scale_factor);
runtime_window.set_window_item_geometry(LogicalSize::new(size.width, size.height));
runtime_window.set_scale_factor(scale_factor as f32);
}
}
WindowEvent::ThemeChanged(theme) => {
window.set_dark_color_scheme(theme == winit::window::Theme::Dark)
}
_ => {}
}
}
/// Runs the event loop and renders the items in the provided `component` in its
/// own window.
#[allow(unused_mut)] // mut need changes for wasm
pub fn run() -> Result<(), corelib::platform::PlatformError> {
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| {
loop_instance.borrow_mut().take().unwrap_or_else(NotRunningEventLoop::new)
});
let event_loop_proxy = not_running_loop_instance.event_loop_proxy;
#[cfg(not(target_arch = "wasm32"))]
GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap().set_proxy(event_loop_proxy.clone());
#[cfg(target_arch = "wasm32")]
GLOBAL_PROXY.with(|global_proxy| {
global_proxy
.borrow_mut()
.get_or_insert_with(Default::default)
.set_proxy(event_loop_proxy.clone())
});
let mut winit_loop = not_running_loop_instance.instance;
let clipboard = not_running_loop_instance.clipboard;
// Applying the property values of the `Window` item in .slint files to the underlying winit Window
// may for example set the width but preserve the height of the window. Winit only knows the entire
// size, so we need to query the existing size via `inner_size()`. The timing of when to call `inner_size()`
// is important to avoid jitter as described in https://github.com/slint-ui/slint/issues/1269 . We want to
// process pending resize events first. That is why this vector collects the window ids of windows that
// we have scheduled for a sync between the `Window` item properties the the winit window, so that we
// apply them at `MainEventsCleared` time.
let mut windows_with_pending_property_updates = Vec::new();
// With winit on Windows and with wasm, calling winit::Window::request_redraw() will not always deliver an
// Event::RedrawRequested (for example when the mouse cursor is outside of the window). So when we get woken
// up by the event loop to process new events from the operating system (NewEvents), we take note of all windows
// that called request_redraw() since the last iteration and we will call draw() ourselves, unless they received
// an Event::RedrawRequested in this new iteration. This vector collects the window ids of windows with pending
// redraw requests in the beginning of the loop iteration, removes ids that are covered by a windowing system
// supplied Event::RedrawRequested, and drains them for drawing at RedrawEventsCleared.
let mut windows_with_pending_redraw_requests = Vec::new();
// last seen cursor position
let mut cursor_pos = LogicalPoint::default();
let mut pressed = false;
let mut run_fn = move |event: Event<CustomEvent>, control_flow: &mut ControlFlow| match event {
Event::WindowEvent { event, window_id } => {
if let Some(window) = window_by_id(window_id) {
process_window_event(window, event, &mut cursor_pos, &mut pressed);
};
}
Event::RedrawRequested(id) => {
if let Some(window) = window_by_id(id) {
if let Ok(pos) = windows_with_pending_redraw_requests.binary_search(&id) {
windows_with_pending_redraw_requests.remove(pos);
}
let redraw_requested_during_draw = window.draw();
if redraw_requested_during_draw {
// If during rendering a new redraw_request() was issued (for example in a rendering notifier callback), then
// pretend that an animation is running, so that we return Poll from the event loop to ensure a repaint as
// soon as possible.
*control_flow = ControlFlow::Poll;
}
}
}
Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => {
if let Err(insert_pos) = windows_with_pending_property_updates.binary_search(&window_id)
{
windows_with_pending_property_updates.insert(insert_pos, window_id);
}
}
Event::UserEvent(CustomEvent::WindowHidden) => {
if QUIT_ON_LAST_WINDOW_CLOSED.load(std::sync::atomic::Ordering::Relaxed) {
let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len());
if window_count == 0 {
*control_flow = ControlFlow::Exit;
}
}
}
Event::UserEvent(CustomEvent::Exit) => {
*control_flow = ControlFlow::Exit;
}
Event::UserEvent(CustomEvent::UserEvent(user)) => {
user();
}
#[cfg(target_arch = "wasm32")]
Event::UserEvent(CustomEvent::WakeEventLoopWorkaround) => {
*control_flow = ControlFlow::Poll;
}
Event::NewEvents(_) => {
*control_flow = ControlFlow::Wait;
windows_with_pending_redraw_requests.clear();
ALL_WINDOWS.with(|windows| {
for (window_id, window_weak) in windows.borrow().iter() {
if window_weak.upgrade().map_or(false, |window| window.take_pending_redraw()) {
if let Err(insert_pos) =
windows_with_pending_redraw_requests.binary_search(window_id)
{
windows_with_pending_redraw_requests.insert(insert_pos, *window_id);
}
}
}
});
corelib::platform::update_timers_and_animations();
}
Event::MainEventsCleared => {
for window in windows_with_pending_property_updates
.drain(..)
.filter_map(|window_id| window_by_id(window_id))
{
WindowInner::from_pub(window.window()).update_window_properties();
}
}
Event::RedrawEventsCleared => {
if *control_flow != ControlFlow::Exit
&& ALL_WINDOWS.with(|windows| {
windows.borrow().iter().any(|(_, w)| {
w.upgrade().map_or(false, |w| w.window().has_active_animations())
})
})
{
*control_flow = ControlFlow::Poll;
}
for window in windows_with_pending_redraw_requests
.drain(..)
.filter_map(|window_id| window_by_id(window_id))
{
let redraw_requested_during_draw = window.draw();
if redraw_requested_during_draw {
// If during rendering a new redraw_request() was issued (for example in a rendering notifier callback), then
// pretend that an animation is running, so that we return Poll from the event loop to ensure a repaint as
// soon as possible.
*control_flow = ControlFlow::Poll;
}
}
if *control_flow == ControlFlow::Wait {
if let Some(next_timer) = corelib::platform::duration_until_next_timer_update() {
*control_flow = ControlFlow::WaitUntil(instant::Instant::now() + next_timer);
}
}
}
_ => (),
};
#[cfg(not(target_arch = "wasm32"))]
{
winit_loop.run_return(
|event: Event<CustomEvent>,
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
control_flow: &mut ControlFlow| {
let running_instance = RunningEventLoop {
event_loop_target,
event_loop_proxy: &event_loop_proxy,
clipboard: &clipboard,
};
CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow))
},
);
*GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default();
// Keep the EventLoop instance alive and re-use it in future invocations of run_event_loop().
// Winit does not support creating multiple instances of the event loop.
let nre = NotRunningEventLoop { clipboard, instance: winit_loop, event_loop_proxy };
MAYBE_LOOP_INSTANCE.with(|loop_instance| *loop_instance.borrow_mut() = Some(nre));
Ok(())
}
#[cfg(target_arch = "wasm32")]
{
winit_loop.run(
move |event: Event<CustomEvent>,
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
control_flow: &mut ControlFlow| {
let running_instance = RunningEventLoop {
event_loop_target,
event_loop_proxy: &event_loop_proxy,
clipboard: &clipboard,
};
CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow))
},
)
}
}
// This function is called when we receive a control character via WindowEvent::ReceivedCharacter and
// instead want to use the last virtual key code. That happens when for example pressing Ctrl+some_key
// on Windows/X11/Wayland. This function may be missing mappings, it's trying to cover what we may be
// getting when we're getting control character sequences.
fn winit_key_code_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<char> {
use winit::event::VirtualKeyCode;
Some(match virtual_keycode {
VirtualKeyCode::Key1 => '1',
VirtualKeyCode::Key2 => '2',
VirtualKeyCode::Key3 => '3',
VirtualKeyCode::Key4 => '4',
VirtualKeyCode::Key5 => '5',
VirtualKeyCode::Key6 => '6',
VirtualKeyCode::Key7 => '7',
VirtualKeyCode::Key8 => '8',
VirtualKeyCode::Key9 => '9',
VirtualKeyCode::Key0 => '0',
VirtualKeyCode::A => 'a',
VirtualKeyCode::B => 'b',
VirtualKeyCode::C => 'c',
VirtualKeyCode::D => 'd',
VirtualKeyCode::E => 'e',
VirtualKeyCode::F => 'f',
VirtualKeyCode::G => 'g',
VirtualKeyCode::H => 'h',
VirtualKeyCode::I => 'i',
VirtualKeyCode::J => 'j',
VirtualKeyCode::K => 'k',
VirtualKeyCode::L => 'l',
VirtualKeyCode::M => 'm',
VirtualKeyCode::N => 'n',
VirtualKeyCode::O => 'o',
VirtualKeyCode::P => 'p',
VirtualKeyCode::Q => 'q',
VirtualKeyCode::R => 'r',
VirtualKeyCode::S => 's',
VirtualKeyCode::T => 't',
VirtualKeyCode::U => 'u',
VirtualKeyCode::V => 'v',
VirtualKeyCode::W => 'w',
VirtualKeyCode::X => 'x',
VirtualKeyCode::Y => 'y',
VirtualKeyCode::Z => 'z',
VirtualKeyCode::Space => ' ',
VirtualKeyCode::Caret => '^',
VirtualKeyCode::Apostrophe => '\'',
VirtualKeyCode::Asterisk => '*',
VirtualKeyCode::Backslash => '\\',
VirtualKeyCode::Colon => ':',
VirtualKeyCode::Comma => ',',
VirtualKeyCode::Equals => '=',
VirtualKeyCode::Grave => '`',
VirtualKeyCode::Minus => '-',
VirtualKeyCode::Period => '.',
VirtualKeyCode::Plus => '+',
VirtualKeyCode::Semicolon => ';',
VirtualKeyCode::Slash => '/',
VirtualKeyCode::Tab => '\t',
_ => return None,
})
}
fn create_clipboard<T>(_event_loop: &winit::event_loop::EventLoopWindowTarget<T>) -> ClipboardPair {
// Provide a truly silent no-op clipboard context, as copypasta's NoopClipboard spams stdout with
// println.
struct SilentClipboardContext;
impl copypasta::ClipboardProvider for SilentClipboardContext {
fn get_contents(
&mut self,
) -> Result<String, Box<dyn std::error::Error + Send + Sync + 'static>> {
Ok(Default::default())
}
fn set_contents(
&mut self,
_: String,
) -> Result<(), Box<dyn std::error::Error + Send + Sync + 'static>> {
Ok(())
}
}
cfg_if::cfg_if! {
if #[cfg(all(
unix,
not(any(
target_os = "macos",
target_os = "android",
target_os = "ios",
target_os = "emscripten"
))
))]
{
#[cfg(feature = "wayland")]
if let Some(wayland_display) =
winit::platform::wayland::EventLoopWindowTargetExtWayland::wayland_display(_event_loop)
{
let clipboard = unsafe {
copypasta::wayland_clipboard::create_clipboards_from_external(wayland_display)
};
return (Box::new(clipboard.1), Box::new(clipboard.0));
};
#[cfg(feature = "x11")]
{
use copypasta::x11_clipboard::{X11ClipboardContext, Primary, Clipboard};
let prim = X11ClipboardContext::<Primary>::new()
.map_or(
Box::new(SilentClipboardContext) as Box<dyn ClipboardProvider>,
|x| Box::new(x) as Box<dyn ClipboardProvider>,
);
let sec = X11ClipboardContext::<Clipboard>::new()
.map_or(
Box::new(SilentClipboardContext) as Box<dyn ClipboardProvider>,
|x| Box::new(x) as Box<dyn ClipboardProvider>,
);
(sec, prim)
}
#[cfg(not(feature = "x11"))]
(Box::new(NopClipboardContext), Box::new(NopClipboardContext))
} else {
(
copypasta::ClipboardContext::new().map_or(
Box::new(SilentClipboardContext) as Box<dyn ClipboardProvider>,
|x| Box::new(x) as Box<dyn ClipboardProvider>,
),
Box::new(SilentClipboardContext),
)
}
}
}