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Return the path events for rendering as an Option, so that if the path is empty, we simply return. This avoids a double property dependency in the (likely) event the path is not empty.
421 lines
15 KiB
Rust
421 lines
15 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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#![doc = include_str!("README.md")]
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#![doc(html_logo_url = "https://slint-ui.com/logo/slint-logo-square-light.svg")]
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use std::cell::RefCell;
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use std::rc::{Rc, Weak};
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use i_slint_core::api::{
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GraphicsAPI, PhysicalSize as PhysicalWindowSize, RenderingNotifier, RenderingState,
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SetRenderingNotifierError,
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};
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use i_slint_core::graphics::euclid::{self, Vector2D};
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use i_slint_core::graphics::rendering_metrics_collector::RenderingMetricsCollector;
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use i_slint_core::item_rendering::ItemCache;
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use i_slint_core::items::Item;
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use i_slint_core::lengths::{
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LogicalLength, LogicalPoint, LogicalRect, LogicalSize, PhysicalPx, ScaleFactor,
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};
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use i_slint_core::window::{WindowAdapter, WindowInner};
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use i_slint_core::Brush;
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type PhysicalLength = euclid::Length<f32, PhysicalPx>;
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type PhysicalRect = euclid::Rect<f32, PhysicalPx>;
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type PhysicalSize = euclid::Size2D<f32, PhysicalPx>;
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type PhysicalPoint = euclid::Point2D<f32, PhysicalPx>;
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mod cached_image;
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mod itemrenderer;
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mod textlayout;
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#[cfg(target_os = "macos")]
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mod metal_surface;
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#[cfg(target_family = "windows")]
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mod d3d_surface;
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cfg_if::cfg_if! {
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if #[cfg(skia_backend_opengl)] {
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mod opengl_surface;
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type DefaultSurface = opengl_surface::OpenGLSurface;
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} else if #[cfg(skia_backend_metal)] {
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type DefaultSurface = metal_surface::MetalSurface;
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} else if #[cfg(skia_backend_d3d)] {
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type DefaultSurface = d3d_surface::D3DSurface;
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}
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}
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/// Use the SkiaRenderer when implementing a custom Slint platform where you deliver events to
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/// Slint and want the scene to be rendered using Skia as underlying graphics library.
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pub struct SkiaRenderer<NativeWindowWrapper> {
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window_adapter_weak: Weak<dyn WindowAdapter>,
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rendering_notifier: RefCell<Option<Box<dyn RenderingNotifier>>>,
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canvas: RefCell<Option<SkiaCanvas<DefaultSurface, NativeWindowWrapper>>>,
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}
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impl<
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NativeWindowWrapper: raw_window_handle::HasRawWindowHandle + raw_window_handle::HasRawDisplayHandle,
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> SkiaRenderer<NativeWindowWrapper>
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{
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/// Creates a new renderer is associated with the provided window adapter.
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pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self {
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Self {
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window_adapter_weak,
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rendering_notifier: Default::default(),
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canvas: Default::default(),
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}
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}
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/// Use the provided window and display for rendering the Slint scene in future calls to [`Self::render()`].
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/// The size must be identical to the size of the window in physical pixels that is providing the window handle.
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pub fn show(&self, native_window: NativeWindowWrapper, size: PhysicalWindowSize) {
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let surface = DefaultSurface::new(&native_window, &native_window, size);
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let rendering_metrics_collector = RenderingMetricsCollector::new(
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self.window_adapter_weak.clone(),
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&format!(
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"Skia renderer (skia backend {}; surface: {} bpp)",
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surface.name(),
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surface.bits_per_pixel()
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),
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);
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let canvas = SkiaCanvas {
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image_cache: Default::default(),
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path_cache: Default::default(),
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surface,
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rendering_metrics_collector,
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native_window,
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};
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if let Some(callback) = self.rendering_notifier.borrow_mut().as_mut() {
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canvas.with_graphics_api(|api| callback.notify(RenderingState::RenderingSetup, &api))
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}
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*self.canvas.borrow_mut() = Some(canvas);
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}
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/// Release any graphics resources and disconnect the rendere from a window that it was previously associated when when
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/// calling [`Self::show()]`.
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pub fn hide(&self) {
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if let Some(canvas) = self.canvas.borrow_mut().take() {
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canvas.surface.with_active_surface(|| {
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if let Some(callback) = self.rendering_notifier.borrow_mut().as_mut() {
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canvas.with_graphics_api(|api| {
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callback.notify(RenderingState::RenderingTeardown, &api)
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})
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}
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});
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}
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}
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/// Render the scene in the previously associated window. The size parameter must match the size of the window.
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pub fn render(&self, size: PhysicalWindowSize) {
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let canvas = if self.canvas.borrow().is_some() {
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std::cell::Ref::map(self.canvas.borrow(), |canvas_opt| canvas_opt.as_ref().unwrap())
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} else {
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return;
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};
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let window_adapter = self.window_adapter_weak.upgrade().unwrap();
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let window_inner = WindowInner::from_pub(window_adapter.window());
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canvas.surface.render(size, |skia_canvas, gr_context| {
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window_inner.draw_contents(|components| {
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let window_background_brush =
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window_inner.window_item().map(|w| w.as_pin_ref().background());
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// Clear with window background if it is a solid color otherwise it will drawn as gradient
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if let Some(Brush::SolidColor(clear_color)) = window_background_brush {
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skia_canvas.clear(itemrenderer::to_skia_color(&clear_color));
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}
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if let Some(callback) = self.rendering_notifier.borrow_mut().as_mut() {
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// For the BeforeRendering rendering notifier callback it's important that this happens *after* clearing
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// the back buffer, in order to allow the callback to provide its own rendering of the background.
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// Skia's clear() will merely schedule a clear call, so flush right away to make it immediate.
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gr_context.flush(None);
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canvas.with_graphics_api(|api| {
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callback.notify(RenderingState::BeforeRendering, &api)
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})
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}
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let mut box_shadow_cache = Default::default();
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let window_adapter = self.window_adapter_weak.upgrade().unwrap();
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let mut item_renderer = itemrenderer::SkiaRenderer::new(
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skia_canvas,
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window_adapter.window(),
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&canvas.image_cache,
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&canvas.path_cache,
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&mut box_shadow_cache,
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);
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// Draws the window background as gradient
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match window_background_brush {
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Some(Brush::SolidColor(..)) | None => {}
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Some(brush @ _) => {
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if let Some(window_item) = window_inner.window_item() {
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item_renderer.draw_rect(window_item.as_pin_ref().geometry(), brush);
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}
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}
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}
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for (component, origin) in components {
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i_slint_core::item_rendering::render_component_items(
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component,
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&mut item_renderer,
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*origin,
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);
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}
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if let Some(collector) = &canvas.rendering_metrics_collector {
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collector.measure_frame_rendered(&mut item_renderer);
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}
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drop(item_renderer);
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gr_context.flush(None);
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});
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if let Some(callback) = self.rendering_notifier.borrow_mut().as_mut() {
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canvas
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.with_graphics_api(|api| callback.notify(RenderingState::AfterRendering, &api))
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}
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});
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}
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/// Call this when you receive a notification from the windowing system that the size of the window has changed.
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pub fn resize_event(&self, size: PhysicalWindowSize) {
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let canvas = if self.canvas.borrow().is_some() {
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std::cell::Ref::map(self.canvas.borrow(), |canvas_opt| canvas_opt.as_ref().unwrap())
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} else {
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return;
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};
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canvas.surface.resize_event(size)
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}
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}
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impl<
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NativeWindowWrapper: raw_window_handle::HasRawWindowHandle + raw_window_handle::HasRawDisplayHandle + Clone,
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> SkiaRenderer<NativeWindowWrapper>
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{
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pub fn window(&self) -> Option<NativeWindowWrapper> {
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self.canvas.borrow().as_ref().map(|canvas| canvas.native_window.clone())
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}
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}
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impl<NativeWindowWrapper> i_slint_core::renderer::Renderer for SkiaRenderer<NativeWindowWrapper> {
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fn text_size(
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&self,
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font_request: i_slint_core::graphics::FontRequest,
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text: &str,
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max_width: Option<LogicalLength>,
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scale_factor: ScaleFactor,
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) -> LogicalSize {
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let (layout, _) = textlayout::create_layout(
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font_request,
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scale_factor,
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text,
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None,
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max_width.map(|w| w * scale_factor),
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Default::default(),
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Default::default(),
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Default::default(),
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Default::default(),
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None,
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);
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PhysicalSize::new(layout.max_intrinsic_width().ceil(), layout.height().ceil())
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/ scale_factor
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}
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fn text_input_byte_offset_for_position(
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&self,
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text_input: std::pin::Pin<&i_slint_core::items::TextInput>,
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pos: LogicalPoint,
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) -> usize {
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let window_adapter = match self.window_adapter_weak.upgrade() {
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Some(window) => window,
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None => return 0,
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};
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let window = WindowInner::from_pub(window_adapter.window());
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let scale_factor = ScaleFactor::new(window.scale_factor());
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let max_width = text_input.width() * scale_factor;
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let max_height = text_input.height() * scale_factor;
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let pos = pos * scale_factor;
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if max_width.get() <= 0. || max_height.get() <= 0. {
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return 0;
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}
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let string = text_input.text();
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let string = string.as_str();
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let font_request = text_input.font_request(&window_adapter);
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let (layout, layout_top_left) = textlayout::create_layout(
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font_request,
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scale_factor,
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string,
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None,
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Some(max_width),
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max_height,
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text_input.horizontal_alignment(),
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text_input.vertical_alignment(),
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i_slint_core::items::TextOverflow::Clip,
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None,
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);
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let utf16_index =
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layout.get_glyph_position_at_coordinate((pos.x, pos.y - layout_top_left.y)).position;
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let mut utf16_count = 0;
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string
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.char_indices()
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.find(|(_, x)| {
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let r = utf16_count >= utf16_index;
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utf16_count += x.len_utf16() as i32;
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r
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})
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.unwrap_or((string.len(), '\0'))
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.0
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}
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fn text_input_cursor_rect_for_byte_offset(
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&self,
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text_input: std::pin::Pin<&i_slint_core::items::TextInput>,
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byte_offset: usize,
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) -> LogicalRect {
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let window_adapter = match self.window_adapter_weak.upgrade() {
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Some(window) => window,
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None => return Default::default(),
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};
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let window = WindowInner::from_pub(window_adapter.window());
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let scale_factor = ScaleFactor::new(window.scale_factor());
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let max_width = text_input.width() * scale_factor;
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let max_height = text_input.height() * scale_factor;
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if max_width.get() <= 0. || max_height.get() <= 0. {
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return Default::default();
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}
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let string = text_input.text();
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let string = string.as_str();
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let font_request = text_input.font_request(&window_adapter);
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let (layout, layout_top_left) = textlayout::create_layout(
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font_request,
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scale_factor,
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string,
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None,
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Some(max_width),
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max_height,
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text_input.horizontal_alignment(),
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text_input.vertical_alignment(),
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i_slint_core::items::TextOverflow::Clip,
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None,
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);
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let physical_cursor_rect = textlayout::cursor_rect(
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string,
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byte_offset,
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layout,
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text_input.text_cursor_width() * scale_factor,
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);
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physical_cursor_rect.translate(layout_top_left.to_vector()) / scale_factor
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}
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fn register_font_from_memory(
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&self,
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data: &'static [u8],
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) -> Result<(), Box<dyn std::error::Error>> {
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textlayout::register_font_from_memory(data)
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}
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fn register_font_from_path(
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&self,
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path: &std::path::Path,
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) -> Result<(), Box<dyn std::error::Error>> {
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textlayout::register_font_from_path(path)
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}
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fn set_rendering_notifier(
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&self,
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callback: Box<dyn RenderingNotifier>,
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) -> std::result::Result<(), SetRenderingNotifierError> {
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if !DefaultSurface::SUPPORTS_GRAPHICS_API {
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return Err(SetRenderingNotifierError::Unsupported);
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}
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let mut notifier = self.rendering_notifier.borrow_mut();
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if notifier.replace(callback).is_some() {
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Err(SetRenderingNotifierError::AlreadySet)
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} else {
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Ok(())
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}
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}
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fn default_font_size(&self) -> LogicalLength {
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self::textlayout::DEFAULT_FONT_SIZE
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}
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fn free_graphics_resources(
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&self,
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component: i_slint_core::component::ComponentRef,
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_items: &mut dyn Iterator<Item = std::pin::Pin<i_slint_core::items::ItemRef<'_>>>,
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) {
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let canvas = if self.canvas.borrow().is_some() {
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std::cell::Ref::map(self.canvas.borrow(), |canvas_opt| canvas_opt.as_ref().unwrap())
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} else {
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return;
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};
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canvas.image_cache.component_destroyed(component);
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canvas.path_cache.component_destroyed(component);
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}
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}
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trait Surface {
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const SUPPORTS_GRAPHICS_API: bool;
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fn new(
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window: &dyn raw_window_handle::HasRawWindowHandle,
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display: &dyn raw_window_handle::HasRawDisplayHandle,
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size: PhysicalWindowSize,
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) -> Self;
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fn name(&self) -> &'static str;
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fn with_graphics_api(&self, callback: impl FnOnce(GraphicsAPI<'_>));
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fn with_active_surface(&self, callback: impl FnOnce()) {
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callback()
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}
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fn render(
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&self,
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size: PhysicalWindowSize,
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callback: impl FnOnce(&mut skia_safe::Canvas, &mut skia_safe::gpu::DirectContext),
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);
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fn resize_event(&self, size: PhysicalWindowSize);
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fn bits_per_pixel(&self) -> u8;
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}
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struct SkiaCanvas<SurfaceType: Surface, NativeWindowWrapper> {
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image_cache: ItemCache<Option<skia_safe::Image>>,
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path_cache: ItemCache<Option<(Vector2D<f32, PhysicalPx>, skia_safe::Path)>>,
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rendering_metrics_collector: Option<Rc<RenderingMetricsCollector>>,
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surface: SurfaceType,
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// Kept here to make sure that the raw window handles used by the surface are kept alive
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native_window: NativeWindowWrapper,
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}
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impl<SurfaceType: Surface, NativeWindowWrapper> SkiaCanvas<SurfaceType, NativeWindowWrapper> {
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fn with_graphics_api(&self, callback: impl FnOnce(GraphicsAPI<'_>)) {
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self.surface.with_graphics_api(callback)
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}
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}
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