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583 lines
21 KiB
Rust
583 lines
21 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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//! This is the module for the functions that are drawing the pixels
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//! on the line buffer
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use super::{PhysicalLength, PhysicalRect};
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use crate::graphics::{PixelFormat, Rgb8Pixel};
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use crate::lengths::{PointLengths, RectLengths, SizeLengths};
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use crate::Color;
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use derive_more::{Add, Mul, Sub};
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#[cfg(feature = "embedded-graphics")]
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use embedded_graphics::prelude::RgbColor as _;
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use integer_sqrt::IntegerSquareRoot;
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/// Draw one line of the texture in the line buffer
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pub(super) fn draw_texture_line(
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span: &PhysicalRect,
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line: PhysicalLength,
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texture: &super::SceneTexture,
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line_buffer: &mut [impl TargetPixel],
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) {
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let super::SceneTexture { data, format, stride, source_size, color, alpha } = *texture;
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let source_size = source_size.cast::<usize>();
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let span_size = span.size.cast::<usize>();
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let bpp = format.bpp();
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let y = (line - span.origin.y_length()).cast::<usize>();
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let y_pos = (y.get() * source_size.height / span_size.height) * stride as usize;
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for (x, pix) in line_buffer
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[span.origin.x as usize..(span.origin.x_length() + span.size.width_length()).get() as usize]
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.iter_mut()
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.enumerate()
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{
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let pos = y_pos + (x * source_size.width / span_size.width) * bpp;
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let c = match format {
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PixelFormat::Rgb => {
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let p = &data[pos..pos + 3];
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if alpha == 0xff {
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*pix = TargetPixel::from_rgb(p[0], p[1], p[2]);
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continue;
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} else {
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PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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alpha, p[0], p[1], p[2],
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))
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}
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}
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PixelFormat::Rgba => {
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let alpha = ((data[pos + 3] as u16 * alpha as u16) / 255) as u8;
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PremultipliedRgbaColor::premultiply(if color.alpha() == 0 {
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Color::from_argb_u8(alpha, data[pos + 0], data[pos + 1], data[pos + 2])
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} else {
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Color::from_argb_u8(alpha, color.red(), color.green(), color.blue())
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})
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}
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PixelFormat::RgbaPremultiplied => {
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if color.alpha() > 0 {
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PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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((data[pos + 3] as u16 * alpha as u16) / 255) as u8,
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color.red(),
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color.green(),
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color.blue(),
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))
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} else if alpha == 0xff {
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PremultipliedRgbaColor {
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alpha: data[pos + 3],
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red: data[pos + 0],
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green: data[pos + 1],
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blue: data[pos + 2],
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}
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} else {
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PremultipliedRgbaColor {
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alpha: (data[pos + 3] as u16 * alpha as u16 / 255) as u8,
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red: (data[pos + 0] as u16 * alpha as u16 / 255) as u8,
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green: (data[pos + 1] as u16 * alpha as u16 / 255) as u8,
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blue: (data[pos + 2] as u16 * alpha as u16 / 255) as u8,
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}
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}
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}
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PixelFormat::AlphaMap => PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
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((data[pos] as u16 * alpha as u16) / 255) as u8,
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color.red(),
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color.green(),
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color.blue(),
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)),
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};
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pix.blend(c);
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}
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}
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/// draw one line of the rounded rectangle in the line buffer
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pub(super) fn draw_rounded_rectangle_line(
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span: &PhysicalRect,
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line: PhysicalLength,
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rr: &super::RoundedRectangle,
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line_buffer: &mut [impl TargetPixel],
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) {
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/// This is an integer shifted by 4 bits.
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/// Note: this is not a "fixed point" because multiplication and sqrt operation operate to
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/// the shifted integer
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#[derive(Clone, Copy, PartialEq, Ord, PartialOrd, Eq, Add, Sub, Mul)]
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struct Shifted(u32);
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impl Shifted {
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const ONE: Self = Shifted(1 << 4);
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pub fn new(value: impl TryInto<u32>) -> Self {
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Self(value.try_into().map_err(|_| ()).unwrap() << 4)
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}
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pub fn floor(self) -> u32 {
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self.0 >> 4
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}
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pub fn ceil(self) -> u32 {
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(self.0 + Self::ONE.0 - 1) >> 4
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}
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pub fn saturating_sub(self, other: Self) -> Self {
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Self(self.0.saturating_sub(other.0))
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}
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pub fn sqrt(self) -> Self {
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Self(self.0.integer_sqrt())
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}
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}
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impl core::ops::Mul for Shifted {
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type Output = Shifted;
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fn mul(self, rhs: Self) -> Self::Output {
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Self(self.0 * rhs.0)
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}
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}
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let pos_x = span.origin.x as usize;
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let y1 = (line - span.origin.y_length()) + rr.top_clip;
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let y2 = (span.origin.y_length() + span.size.height_length() - line) + rr.bottom_clip
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- PhysicalLength::new(1);
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let y = y1.min(y2);
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debug_assert!(y.get() >= 0,);
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let border = Shifted::new(rr.width.get());
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const ONE: Shifted = Shifted::ONE;
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let anti_alias = |x1: Shifted, x2: Shifted, process_pixel: &mut dyn FnMut(usize, u32)| {
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// x1 and x2 are the coordinate on the top and bottom of the intersection of the pixel
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// line and the curve.
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// `process_pixel` be called for the coordinate in the array and a coverage between 0..255
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// This algorithm just go linearly which is not perfect, but good enough.
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for x in x1.floor()..x2.ceil() {
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// the coverage is basically how much of the pixel should be used
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let cov = ((ONE + Shifted::new(x) - x1).0 << 8) / (ONE + x2 - x1).0;
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process_pixel(x as usize, cov);
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}
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};
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let rev = |x: Shifted| {
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(Shifted::new(span.size.width) + Shifted::new(rr.right_clip.get())).saturating_sub(x)
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};
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let (x1, x2, x3, x4) = if y < rr.radius {
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let r = Shifted::new(rr.radius.get());
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// `y` is how far away from the center of the circle the current line is.
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let y = r - Shifted::new(y.get());
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// Circle equation: x = √(r² - y²)
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// Coordinate from the left edge: x' = r - x
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let x2 = r - (r * r).saturating_sub(y * y).sqrt();
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let x1 = r - (r * r).saturating_sub((y - ONE) * (y - ONE)).sqrt();
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let r2 = r.saturating_sub(border);
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let x4 = r - (r2 * r2).saturating_sub(y * y).sqrt();
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let x3 = r - (r2 * r2).saturating_sub((y - ONE) * (y - ONE)).sqrt();
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(x1, x2, x3, x4)
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} else {
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(Shifted(0), Shifted(0), border, border)
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};
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anti_alias(
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x1.saturating_sub(Shifted::new(rr.left_clip.get())),
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x2.saturating_sub(Shifted::new(rr.left_clip.get())),
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&mut |x, cov| {
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if x >= span.size.width as usize {
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return;
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}
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let c = if border == Shifted(0) { rr.inner_color } else { rr.border_color };
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let col = PremultipliedRgbaColor {
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alpha: (((c.alpha as u32) * cov as u32) / 255) as u8,
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red: (((c.red as u32) * cov as u32) / 255) as u8,
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green: (((c.green as u32) * cov as u32) / 255) as u8,
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blue: (((c.blue as u32) * cov as u32) / 255) as u8,
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};
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line_buffer[pos_x + x].blend(col);
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},
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);
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if y < rr.width {
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// up or down border (x2 .. x2)
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let l = x2.ceil().saturating_sub(rr.left_clip.get() as u32).min(span.size.width as u32)
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as usize;
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let r = rev(x2).floor().min(span.size.width as u32) as usize;
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if l < r {
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TargetPixel::blend_slice(&mut line_buffer[pos_x + l..pos_x + r], rr.border_color)
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}
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} else {
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if border > Shifted(0) {
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// 3. draw the border (between x2 and x3)
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if ONE + x2 <= x3 {
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TargetPixel::blend_slice(
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&mut line_buffer[pos_x
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+ x2.ceil()
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.saturating_sub(rr.left_clip.get() as u32)
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.min(span.size.width as u32) as usize
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..pos_x
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+ x3.floor()
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.saturating_sub(rr.left_clip.get() as u32)
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.min(span.size.width as u32)
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as usize],
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rr.border_color,
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)
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}
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// 4. anti-aliasing for the contents (x3 .. x4)
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anti_alias(
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x3.saturating_sub(Shifted::new(rr.left_clip.get())),
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x4.saturating_sub(Shifted::new(rr.left_clip.get())),
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&mut |x, cov| {
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if x >= span.size.width as usize {
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return;
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}
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let col = interpolate_color(cov, rr.border_color, rr.inner_color);
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line_buffer[pos_x + x].blend(col);
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},
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);
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}
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if rr.inner_color.alpha > 0 {
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// 5. inside (x4 .. x4)
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let begin =
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x4.ceil().saturating_sub(rr.left_clip.get() as u32).min(span.size.width as u32);
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let end = rev(x4).floor().min(span.size.width as u32);
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if begin < end {
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TargetPixel::blend_slice(
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&mut line_buffer[pos_x + begin as usize..pos_x + end as usize],
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rr.inner_color,
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)
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}
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}
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if border > Shifted(0) {
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// 6. border anti-aliasing: x4..x3
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anti_alias(rev(x4), rev(x3), &mut |x, cov| {
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if x >= span.size.width as usize {
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return;
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}
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let col = interpolate_color(cov, rr.inner_color, rr.border_color);
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line_buffer[pos_x + x].blend(col)
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});
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// 7. border x3 .. x2
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if ONE + x2 <= x3 {
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TargetPixel::blend_slice(
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&mut line_buffer[pos_x + rev(x3).ceil().min(span.size.width as u32) as usize
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..pos_x + rev(x2).floor().min(span.size.width as u32) as usize as usize],
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rr.border_color,
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)
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}
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}
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}
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anti_alias(rev(x2), rev(x1), &mut |x, cov| {
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if x >= span.size.width as usize {
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return;
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}
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let c = if border == Shifted(0) { rr.inner_color } else { rr.border_color };
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let col = PremultipliedRgbaColor {
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alpha: (((c.alpha as u32) * (255 - cov) as u32) / 255) as u8,
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red: (((c.red as u32) * (255 - cov) as u32) / 255) as u8,
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green: (((c.green as u32) * (255 - cov) as u32) / 255) as u8,
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blue: (((c.blue as u32) * (255 - cov) as u32) / 255) as u8,
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};
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line_buffer[pos_x + x].blend(col);
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});
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}
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// a is between 0 and 255. When 0, we get color1, when 255 we get color2
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fn interpolate_color(
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a: u32,
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color1: PremultipliedRgbaColor,
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color2: PremultipliedRgbaColor,
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) -> PremultipliedRgbaColor {
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let b = 255 - a;
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let al1 = color1.alpha as u32;
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let al2 = color2.alpha as u32;
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let a_ = a * al2;
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let b_ = b * al1;
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let m = a_ + b_;
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if m == 0 {
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return PremultipliedRgbaColor::default();
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}
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PremultipliedRgbaColor {
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alpha: (m / 255) as u8,
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red: ((b * color1.red as u32 + a * color2.red as u32) / 255) as u8,
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green: ((b * color1.green as u32 + a * color2.green as u32) / 255) as u8,
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blue: ((b * color1.blue as u32 + a * color2.blue as u32) / 255) as u8,
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}
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}
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pub(super) fn draw_gradient_line(
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rect: &PhysicalRect,
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line: PhysicalLength,
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g: &super::GradientCommand,
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line_buffer: &mut [impl TargetPixel],
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) {
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let mut buffer = &mut line_buffer
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[rect.origin.x as usize..(rect.origin.x_length() + rect.width_length()).get() as usize];
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let fill_col1 = g.flags & 0b010 != 0;
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let fill_col2 = g.flags & 0b100 != 0;
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let invert_slope = g.flags & 0b1 != 0;
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let y = (line.get() - rect.min_y() + g.top_clip.get()) as i32;
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let size_y = (rect.height() + g.top_clip.get() + g.bottom_clip.get()) as i32;
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let start = g.start as i32;
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let (mut color1, mut color2) = (g.color1, g.color2);
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if g.start == 0 {
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let p = if invert_slope {
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(255 - start) * y / size_y
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} else {
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start + (255 - start) * y / size_y
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};
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if (fill_col1 || p >= 0) && (fill_col2 || p < 255) {
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let col = interpolate_color(p.clamp(0, 255) as u32, color1, color2);
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TargetPixel::blend_slice(buffer, col);
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}
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return;
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}
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let size_x = (rect.width() + g.left_clip.get() + g.right_clip.get()) as i32;
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let mut x = if invert_slope {
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(y * size_x * (255 - start)) / (size_y * start)
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} else {
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(size_y - y) * size_x * (255 - start) / (size_y * start)
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} + g.left_clip.get() as i32;
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let len = ((255 * size_x) / start) as usize;
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if x < 0 {
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let l = (-x as usize).min(buffer.len());
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if invert_slope {
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if fill_col1 {
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TargetPixel::blend_slice(&mut buffer[..l], g.color1);
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}
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} else {
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if fill_col2 {
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TargetPixel::blend_slice(&mut buffer[..l], g.color2);
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}
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}
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buffer = &mut buffer[l..];
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x = 0;
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}
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if buffer.len() + x as usize > len {
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let l = len.saturating_sub(x as usize);
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if invert_slope {
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if fill_col2 {
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TargetPixel::blend_slice(&mut buffer[l..], g.color2);
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}
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} else {
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if fill_col1 {
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TargetPixel::blend_slice(&mut buffer[l..], g.color1);
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}
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}
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buffer = &mut buffer[..l];
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}
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if buffer.is_empty() {
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return;
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}
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if !invert_slope {
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core::mem::swap(&mut color1, &mut color2);
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}
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let dr = (((color2.red as i32 - color1.red as i32) * start) << 15) / (255 * size_x);
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let dg = (((color2.green as i32 - color1.green as i32) * start) << 15) / (255 * size_x);
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let db = (((color2.blue as i32 - color1.blue as i32) * start) << 15) / (255 * size_x);
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let da = (((color2.alpha as i32 - color1.alpha as i32) * start) << 15) / (255 * size_x);
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let mut r = ((color1.red as u32) << 15).wrapping_add((x * dr) as _);
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let mut g = ((color1.green as u32) << 15).wrapping_add((x * dg) as _);
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let mut b = ((color1.blue as u32) << 15).wrapping_add((x * db) as _);
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let mut a = ((color1.alpha as u32) << 15).wrapping_add((x * da) as _);
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if color1.alpha == 255 && color2.alpha == 255 {
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buffer.fill_with(|| {
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let pix = TargetPixel::from_rgb((r >> 15) as u8, (g >> 15) as u8, (b >> 15) as u8);
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r = r.wrapping_add(dr as _);
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g = g.wrapping_add(dg as _);
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b = b.wrapping_add(db as _);
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pix
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})
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} else {
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for pix in buffer {
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pix.blend(PremultipliedRgbaColor {
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red: (r >> 15) as u8,
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green: (g >> 15) as u8,
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blue: (b >> 15) as u8,
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alpha: (a >> 15) as u8,
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});
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r = r.wrapping_add(dr as _);
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g = g.wrapping_add(dg as _);
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b = b.wrapping_add(db as _);
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a = a.wrapping_add(da as _);
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}
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}
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}
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/// A color whose component have been pre-multiplied by alpha
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///
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/// The renderer operates faster on pre-multiplied color since it
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/// caches the multiplication of its component
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///
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/// PremultipliedRgbaColor can be constructed from a [`Color`] with
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/// the [`From`] trait. This conversion will pre-multiply the color
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/// components
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#[allow(missing_docs)]
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#[derive(Clone, Copy, Debug, Default)]
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pub struct PremultipliedRgbaColor {
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pub red: u8,
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pub green: u8,
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pub blue: u8,
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pub alpha: u8,
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}
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/// Convert a non-premultiplied color to a premultiplied one
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impl From<Color> for PremultipliedRgbaColor {
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fn from(col: Color) -> Self {
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Self::premultiply(col)
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}
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}
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|
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impl PremultipliedRgbaColor {
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/// Convert a non premultiplied color to a premultiplied one
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fn premultiply(col: Color) -> Self {
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let a = col.alpha() as u16;
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Self {
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alpha: col.alpha(),
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red: (col.red() as u16 * a / 255) as u8,
|
|
green: (col.green() as u16 * a / 255) as u8,
|
|
blue: (col.blue() as u16 * a / 255) as u8,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Trait for the pixels in the buffer
|
|
pub trait TargetPixel: Sized + Copy {
|
|
/// Blend a single pixel with a color
|
|
fn blend(&mut self, color: PremultipliedRgbaColor);
|
|
/// Blend a color to all the pixel in the slice.
|
|
fn blend_slice(slice: &mut [Self], color: PremultipliedRgbaColor) {
|
|
if color.alpha == u8::MAX {
|
|
slice.fill(Self::from_rgb(color.red, color.green, color.blue))
|
|
} else {
|
|
for x in slice {
|
|
Self::blend(x, color);
|
|
}
|
|
}
|
|
}
|
|
/// Create a pixel from the red, gree, blue component in the range 0..=255
|
|
fn from_rgb(red: u8, green: u8, blue: u8) -> Self;
|
|
}
|
|
|
|
#[cfg(feature = "embedded-graphics")]
|
|
impl TargetPixel for embedded_graphics::pixelcolor::Rgb888 {
|
|
fn blend(&mut self, color: PremultipliedRgbaColor) {
|
|
let a = (u8::MAX - color.alpha) as u16;
|
|
*self = Self::new(
|
|
(self.r() as u16 * a / 255) as u8 + color.red,
|
|
(self.g() as u16 * a / 255) as u8 + color.green,
|
|
(self.b() as u16 * a / 255) as u8 + color.blue,
|
|
);
|
|
}
|
|
|
|
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
|
Self::new(r, g, b)
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "embedded-graphics")]
|
|
impl TargetPixel for embedded_graphics::pixelcolor::Rgb565 {
|
|
fn blend(&mut self, color: PremultipliedRgbaColor) {
|
|
let a = (u8::MAX - color.alpha) as u16;
|
|
*self = Self::new(
|
|
(((self.r() as u16) * a) / 255) as u8 + (color.red >> 3),
|
|
(((self.g() as u16) * a) / 255) as u8 + (color.green >> 2),
|
|
(((self.b() as u16) * a) / 255) as u8 + (color.blue >> 3),
|
|
)
|
|
}
|
|
|
|
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
|
Self::new(r >> 3, g >> 2, b >> 3)
|
|
}
|
|
}
|
|
|
|
impl TargetPixel for crate::graphics::image::Rgb8Pixel {
|
|
fn blend(&mut self, color: PremultipliedRgbaColor) {
|
|
let a = (u8::MAX - color.alpha) as u16;
|
|
self.r = (self.r as u16 * a / 255) as u8 + color.red;
|
|
self.g = (self.g as u16 * a / 255) as u8 + color.green;
|
|
self.b = (self.b as u16 * a / 255) as u8 + color.blue;
|
|
}
|
|
|
|
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
|
Self::new(r, g, b)
|
|
}
|
|
}
|
|
|
|
/// A 16bit pixel that has 5 red bits, 6 green bits and 5 blue bits
|
|
#[repr(transparent)]
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default)]
|
|
pub struct Rgb565Pixel(pub u16);
|
|
|
|
impl Rgb565Pixel {
|
|
const R_MASK: u16 = 0b11111000_00000000;
|
|
const G_MASK: u16 = 0b00000111_11100000;
|
|
const B_MASK: u16 = 0b00000000_00011111;
|
|
|
|
/// Return the red component as a u8.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255
|
|
fn red(self) -> u8 {
|
|
((self.0 & Self::R_MASK) >> 8) as u8
|
|
}
|
|
/// Return the green component as a u8.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255
|
|
fn green(self) -> u8 {
|
|
((self.0 & Self::G_MASK) >> 3) as u8
|
|
}
|
|
/// Return the blue component as a u8.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255
|
|
fn blue(self) -> u8 {
|
|
((self.0 & Self::B_MASK) << 3) as u8
|
|
}
|
|
}
|
|
|
|
impl TargetPixel for Rgb565Pixel {
|
|
fn blend(&mut self, color: PremultipliedRgbaColor) {
|
|
let a = (u8::MAX - color.alpha) as u32;
|
|
// convert to 5 bits
|
|
let a = (a + 4) >> 3;
|
|
|
|
// 00000ggg_ggg00000_rrrrr000_000bbbbb
|
|
let expanded = (self.0 & (Self::R_MASK | Self::B_MASK)) as u32
|
|
| (((self.0 & Self::G_MASK) as u32) << 16);
|
|
|
|
// gggggggg_000rrrrr_rrr000bb_bbbbbb00
|
|
let c =
|
|
((color.red as u32) << 13) | ((color.green as u32) << 24) | ((color.blue as u32) << 2);
|
|
// gggggg00_000rrrrr_000000bb_bbb00000
|
|
let c = c & 0b11111100_00011111_00000011_11100000;
|
|
|
|
let res = expanded * a + c;
|
|
|
|
self.0 = ((res >> 21) as u16 & Self::G_MASK)
|
|
| ((res >> 5) as u16 & (Self::R_MASK | Self::B_MASK));
|
|
}
|
|
|
|
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
|
Self(((r as u16 & 0b11111000) << 8) | ((g as u16 & 0b11111100) << 3) | (b as u16 >> 3))
|
|
}
|
|
}
|
|
|
|
impl From<Rgb8Pixel> for Rgb565Pixel {
|
|
fn from(p: Rgb8Pixel) -> Self {
|
|
Self::from_rgb(p.r, p.g, p.b)
|
|
}
|
|
}
|
|
|
|
impl From<Rgb565Pixel> for Rgb8Pixel {
|
|
fn from(p: Rgb565Pixel) -> Self {
|
|
Rgb8Pixel { r: p.red(), g: p.green(), b: p.blue() }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn rgb565() {
|
|
let pix565 = Rgb565Pixel::from_rgb(0xff, 0x25, 0);
|
|
let pix888: Rgb8Pixel = pix565.into();
|
|
assert_eq!(pix565, pix888.into());
|
|
|
|
let pix565 = Rgb565Pixel::from_rgb(0x56, 0x42, 0xe3);
|
|
let pix888: Rgb8Pixel = pix565.into();
|
|
assert_eq!(pix565, pix888.into());
|
|
}
|