mirror of
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661 lines
25 KiB
Rust
661 lines
25 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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/*!
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# SixtyFPS
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This crate is the main entry point for embedding user interfaces designed with
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[SixtyFPS UI](https://sixtyfps.io/) in Rust programs.
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Included in this documentation is also the [language reference](docs::langref),
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documentation of [builtin elements](docs::builtin_elements), [widgets](docs::widgets) and [layouting](docs::layouting).
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If you are new to SixtyFPS, you might also consider going through our [Walk-through tutorial](https://sixtyfps.io/docs/tutorial/rust).
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## How to use:
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The user interfaces are described in the `.60` design markup language. There are two ways
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of including the design in Rust:
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- The `.60` code is inline in a macro.
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- The `.60` code in external files compiled with `build.rs`
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This markup code is translated to Rust code and each component is turned into a Rust
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struct with functions to instantiated, show or access properties. This documentation
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includes an [example](docs::generated_code::SampleComponent) of how the API looks
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like.
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### The .60 code in a macro
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This method combines your Rust code with the `.60` design markup in one file, using a macro:
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```rust
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sixtyfps::sixtyfps!{
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HelloWorld := Window {
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Text {
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text: "hello world";
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color: green;
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}
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}
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}
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fn main() {
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# return; // Don't run a window in an example
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HelloWorld::new().run();
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}
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```
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### The .60 file in external files compiled with `build.rs`
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This method allows you to a separate `.60` file on the file system, which works well if
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your design becomes bigger and you split it up across multiple files. You need to use a
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so-called [build script](https://doc.rust-lang.org/cargo/reference/build-scripts.html)
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to trigger the compilation of the `.60` file.
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In your Cargo.toml:
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```toml
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[package]
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...
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build = "build.rs"
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resolver = "2" # avoid dependency conflicts on some platforms
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edition = "2018"
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[dependencies]
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sixtyfps = "0.1.0"
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...
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[build-dependencies]
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sixtyfps-build = "0.1.0"
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```
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In the `build.rs` file:
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```ignore
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fn main() {
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sixtyfps_build::compile("ui/hello.60").unwrap();
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}
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```
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Then in your main file
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```ignore
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sixtyfps::include_modules!();
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fn main() {
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HelloWorld::new().run();
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}
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```
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## Generated components
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As of now, only the last component of a .60 source is generated. It is planned to generate all exported components.
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The component is generated and re-exported at the location of the [`include_modules!`] or [`sixtyfps!`] macro.
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it consist of a struct of the same name of the component.
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For example, if you have `export MyComponent := Window { /*...*/ }` in the .60 file, it will create a `struct MyComponent{ /*...*/ }`.
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This documentation contains a documented generated component: [`docs::generated_code::SampleComponent`].
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The component is created using the [`fn new() -> Self`](docs::generated_code::SampleComponent::new) function. In addition
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the following convenience functions are available through the [`ComponentHandle`] implementation:
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- [`fn clone_strong(&self) -> Self`](docs::generated_code::SampleComponent::clone_strong): to create a strongly referenced clone.
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- [`fn as_weak(&self) -> Weak`](docs::generated_code::SampleComponent::as_weak): to create a [weak](Weak) reference.
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- [`fn show(&self)`](docs::generated_code::SampleComponent::show): to show the window of the component.
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- [`fn hide(&self)`](docs::generated_code::SampleComponent::hide): to hide the window of the component.
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- [`fn run(&self)`](docs::generated_code::SampleComponent::run): a convenience function that first calls `show()`,
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followed by spinning the event loop, and `hide()` when returning from the event loop.
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For each top-level property
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- A setter [`fn set_<property_name>(&self, value: <PropertyType>)`](docs::generated_code::SampleComponent::set_counter)
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- A getter [`fn get_<property_name>(&self) -> <PropertyType>`](docs::generated_code::SampleComponent::get_counter)
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For each top-level callback
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- [`fn invoke_<callback_name>(&self)`](docs::generated_code::SampleComponent::invoke_hello): to invoke the callback
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- [`fn on_<callback_name>(&self, callback: impl Fn(<CallbackArgs>) + 'static)`](docs::generated_code::SampleComponent::on_hello): to set the callback handler.
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After instantiating the component you can call just [`ComponentHandle::run()`] on it, in order to show it and spin the event loop to
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render and react to input events. If you want to show multiple components simultaneously, then you can also call just
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[`ComponentHandle::show()`] first. When you're ready to enter the event loop, just call [`run_event_loop()`].
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The generated component struct act as a handle holding a strong reference (similar to a `Rc`). It does not implement
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`Clone` because we want to make explicit if we are cloning a strong reference (with [`ComponentHandle::clone_strong`]),
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or a weak reference (with [`ComponentHandle::as_weak`]). A strong reference should not be captured by the closures
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given to a callback, as this would produce a reference loop and leak the component. Instead, the callback function
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should capture a weak component.
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## Threading and Event-loop
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For platform-specific reasons, the event loop must run in the main thread, in most backends, and all the components
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must be created in the same thread as the thread the event loop is running or is going to run.
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Ideally, you should perform the minimum amount of work in the main thread and delegate the actual logic to another
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thread. To communicate from your worker thread to the UI thread, the [`invoke_from_event_loop`] function can be used.
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To run a function with a delay or with an interval you can use a [`Timer`].
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## Type Mappings
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The types used for properties in `.60` design markup each translate to specific types in Rust.
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The follow table summarizes the entire mapping:
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| `.60` Type | Rust Type | Note |
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| --- | --- | --- |
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| `int` | `i32` | |
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| `float` | `f32` | |
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| `string` | [`SharedString`] | A reference-counted string type that can be easily converted to a str reference. |
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| `color` | [`Color`] | |
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| `brush` | [`Brush`] | |
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| `image` | [`Image`] | |
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| `physical_length` | `f32` | The unit are physical pixels. |
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| `length` | `f32` | At run-time, logical lengths are automatically translated to physical pixels using the device pixel ratio. |
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| `duration` | `i64` | At run-time, durations are always represented as signed 64-bit integers with millisecond precision. |
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| `angle` | `f32` | The value in degrees |
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| structure | `struct` of the same name | |
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| array | [`ModelHandle`] | |
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For user defined structures in the .60, an extra struct is generated.
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For example, if the `.60` contains
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```60
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export struct MyStruct := {
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foo: int,
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bar: string,
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}
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```
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The following struct would be generated:
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```rust
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#[derive(Default, Clone, Debug, PartialEq)]
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struct MyStruct {
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foo : i32,
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bar: sixtyfps::SharedString,
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}
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```
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*/
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#![warn(missing_docs)]
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#![deny(unsafe_code)]
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#![doc(html_logo_url = "https://sixtyfps.io/resources/logo.drawio.svg")]
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pub use sixtyfps_macros::sixtyfps;
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pub use sixtyfps_corelib::graphics::{
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Brush, Color, Image, LoadImageError, Rgb8Pixel, Rgba8Pixel, RgbaColor, SharedPixelBuffer,
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};
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pub use sixtyfps_corelib::model::{
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Model, ModelHandle, ModelNotify, ModelPeer, StandardListViewItem, VecModel,
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};
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pub use sixtyfps_corelib::sharedvector::SharedVector;
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pub use sixtyfps_corelib::string::SharedString;
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pub use sixtyfps_corelib::timers::{Timer, TimerMode};
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/// This function can be used to register a custom TrueType font with SixtyFPS,
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/// for use with the `font-family` property. The provided slice must be a valid TrueType
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/// font.
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#[doc(hidden)]
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pub fn register_font_from_memory(data: &'static [u8]) -> Result<(), Box<dyn std::error::Error>> {
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sixtyfps_rendering_backend_default::backend().register_font_from_memory(data)
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}
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/// This function can be used to register a custom TrueType font with SixtyFPS,
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/// for use with the `font-family` property. The provided path must refer to a valid TrueType
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/// font.
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#[doc(hidden)]
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pub fn register_font_from_path<P: AsRef<std::path::Path>>(
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path: P,
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) -> Result<(), Box<dyn std::error::Error>> {
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sixtyfps_rendering_backend_default::backend().register_font_from_path(path.as_ref())
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}
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/// internal re_exports used by the macro generated
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#[doc(hidden)]
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pub mod re_exports {
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pub use const_field_offset::{self, FieldOffsets, PinnedDrop};
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pub use core::iter::FromIterator;
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pub use once_cell::sync::Lazy;
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pub use once_cell::unsync::OnceCell;
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pub use pin_weak::rc::PinWeak;
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pub use sixtyfps_corelib::animations::EasingCurve;
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pub use sixtyfps_corelib::callbacks::Callback;
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pub use sixtyfps_corelib::component::{
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init_component_items, Component, ComponentRefPin, ComponentVTable,
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};
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pub use sixtyfps_corelib::graphics::{
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Brush, GradientStop, Image, ImageInner, LinearGradientBrush, PathArcTo, PathCubicTo,
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PathData, PathElement, PathEvent, PathLineTo, PathMoveTo, PathQuadraticTo, Point, Rect,
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Size,
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};
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pub use sixtyfps_corelib::input::{
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FocusEvent, InputEventResult, KeyEvent, KeyEventResult, KeyboardModifiers, MouseEvent,
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};
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pub use sixtyfps_corelib::item_tree::{
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visit_item_tree, ItemTreeNode, ItemVisitorRefMut, ItemVisitorVTable, TraversalOrder,
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VisitChildrenResult,
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};
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pub use sixtyfps_corelib::items::*;
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pub use sixtyfps_corelib::layout::*;
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pub use sixtyfps_corelib::model::*;
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pub use sixtyfps_corelib::properties::{
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set_state_binding, Property, PropertyTracker, StateInfo,
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};
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pub use sixtyfps_corelib::slice::Slice;
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pub use sixtyfps_corelib::window::{Window, WindowHandleAccess, WindowRc};
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pub use sixtyfps_corelib::Color;
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pub use sixtyfps_corelib::ComponentVTable_static;
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pub use sixtyfps_corelib::SharedString;
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pub use sixtyfps_corelib::SharedVector;
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pub use sixtyfps_rendering_backend_default::native_widgets::*;
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pub use vtable::{self, *};
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}
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#[doc(hidden)]
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pub mod internal {
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use crate::re_exports::*;
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use core::pin::Pin;
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use std::rc::Rc;
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// Helper functions called from generated code to reduce code bloat from
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// extra copies of the original functions for each call site due to
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// the impl Fn() they are taking.
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pub trait StrongComponentRef: Sized {
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type Weak: Clone + 'static;
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fn to_weak(&self) -> Self::Weak;
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fn from_weak(weak: &Self::Weak) -> Option<Self>;
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}
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impl<C: 'static> StrongComponentRef for VRc<ComponentVTable, C> {
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type Weak = VWeak<ComponentVTable, C>;
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fn to_weak(&self) -> Self::Weak {
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VRc::downgrade(self)
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}
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fn from_weak(weak: &Self::Weak) -> Option<Self> {
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weak.upgrade()
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}
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}
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impl<C: 'static> StrongComponentRef for Pin<Rc<C>> {
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type Weak = PinWeak<C>;
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fn to_weak(&self) -> Self::Weak {
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PinWeak::downgrade(self.clone())
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}
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fn from_weak(weak: &Self::Weak) -> Option<Self> {
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weak.upgrade()
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}
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}
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pub fn set_property_binding<T: Clone + 'static, StrongRef: StrongComponentRef + 'static>(
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property: Pin<&Property<T>>,
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component_strong: &StrongRef,
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binding: fn(StrongRef) -> T,
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) {
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let weak = component_strong.to_weak();
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property.set_binding(move || {
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binding(<StrongRef as StrongComponentRef>::from_weak(&weak).unwrap())
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})
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}
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pub fn set_animated_property_binding<
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T: Clone + sixtyfps_corelib::properties::InterpolatedPropertyValue + 'static,
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StrongRef: StrongComponentRef + 'static,
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>(
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property: Pin<&Property<T>>,
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component_strong: &StrongRef,
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binding: fn(StrongRef) -> T,
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animation_data: PropertyAnimation,
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) {
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let weak = component_strong.to_weak();
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property.set_animated_binding(
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move || binding(<StrongRef as StrongComponentRef>::from_weak(&weak).unwrap()),
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animation_data,
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)
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}
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pub fn set_animated_property_binding_for_transition<
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T: Clone + sixtyfps_corelib::properties::InterpolatedPropertyValue + 'static,
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StrongRef: StrongComponentRef + 'static,
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>(
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property: Pin<&Property<T>>,
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component_strong: &StrongRef,
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binding: fn(StrongRef) -> T,
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compute_animation_details: fn(
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StrongRef,
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)
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-> (PropertyAnimation, sixtyfps_corelib::animations::Instant),
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) {
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let weak_1 = component_strong.to_weak();
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let weak_2 = weak_1.clone();
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property.set_animated_binding_for_transition(
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move || binding(<StrongRef as StrongComponentRef>::from_weak(&weak_1).unwrap()),
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move || {
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compute_animation_details(
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<StrongRef as StrongComponentRef>::from_weak(&weak_2).unwrap(),
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)
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},
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)
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}
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pub fn set_property_state_binding<StrongRef: StrongComponentRef + 'static>(
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property: Pin<&Property<StateInfo>>,
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component_strong: &StrongRef,
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binding: fn(StrongRef) -> i32,
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) {
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let weak = component_strong.to_weak();
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crate::re_exports::set_state_binding(property, move || {
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binding(<StrongRef as StrongComponentRef>::from_weak(&weak).unwrap())
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})
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}
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pub fn set_callback_handler<
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Arg: ?Sized + 'static,
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Ret: Default + 'static,
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StrongRef: StrongComponentRef + 'static,
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>(
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callback: Pin<&Callback<Arg, Ret>>,
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component_strong: &StrongRef,
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handler: fn(StrongRef, &Arg) -> Ret,
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) {
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let weak = component_strong.to_weak();
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callback.set_handler(move |arg| {
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handler(<StrongRef as StrongComponentRef>::from_weak(&weak).unwrap(), arg)
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})
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}
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}
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/// Creates a new window to render components in.
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#[doc(hidden)]
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pub fn create_window() -> re_exports::WindowRc {
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sixtyfps_rendering_backend_default::backend().create_window()
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}
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/// Enters the main event loop. This is necessary in order to receive
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/// events from the windowing system in order to render to the screen
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/// and react to user input.
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pub fn run_event_loop() {
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sixtyfps_rendering_backend_default::backend()
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.run_event_loop(sixtyfps_corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed);
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}
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/// Schedules the main event loop for termination. This function is meant
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/// to be called from callbacks triggered by the UI. After calling the function,
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/// it will return immediately and once control is passed back to the event loop,
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/// the initial call to [`run_event_loop()`] will return.
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pub fn quit_event_loop() {
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sixtyfps_rendering_backend_default::backend().quit_event_loop();
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}
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/// Adds the specified function to an internal queue, notifies the event loop to wake up.
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/// Once woken up, any queued up functors will be invoked.
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///
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/// This function is thread-safe and can be called from any thread, including the one
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/// running the event loop. The provided functors will only be invoked from the thread
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/// that started the event loop.
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///
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/// You can use this to set properties or use any other SixtyFPS APIs from other threads,
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/// by collecting the code in a functor and queuing it up for invocation within the event loop.
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///
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/// See also [`Weak::upgrade_in_event_loop`]
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///
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/// # Example
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/// ```rust
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/// sixtyfps::sixtyfps! { MyApp := Window { property <int> foo; /* ... */ } }
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/// let handle = MyApp::new();
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/// let handle_weak = handle.as_weak();
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/// let thread = std::thread::spawn(move || {
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/// // ... Do some computation in the thread
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/// let foo = 42;
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/// // now forward the data to the main thread using invoke_from_event_loop
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/// let handle_copy = handle_weak.clone();
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/// sixtyfps::invoke_from_event_loop(move || handle_copy.unwrap().set_foo(foo));
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/// });
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/// # thread.join().unwrap(); return; // don't run the event loop in examples
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/// handle.run();
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/// ```
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pub fn invoke_from_event_loop(func: impl FnOnce() + Send + 'static) {
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sixtyfps_rendering_backend_default::backend().post_event(Box::new(func))
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}
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/// This trait describes the common public API of a strongly referenced SixtyFPS component.
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/// It allows creating strongly-referenced clones, a conversion into/ a weak pointer as well
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/// as other convenience functions.
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///
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/// This trait is implemented by the [generated component](mod@crate#generated-components)
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pub trait ComponentHandle {
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/// The type of the generated component.
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#[doc(hidden)]
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type Inner;
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/// Returns a new weak pointer.
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fn as_weak(&self) -> Weak<Self>
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where
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Self: Sized;
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/// Returns a clone of this handle that's a strong reference.
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fn clone_strong(&self) -> Self;
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/// Internal function used when upgrading a weak reference to a strong one.
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#[doc(hidden)]
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fn from_inner(_: vtable::VRc<re_exports::ComponentVTable, Self::Inner>) -> Self;
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/// Marks the window of this component to be shown on the screen. This registers
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/// the window with the windowing system. In order to react to events from the windowing system,
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/// such as draw requests or mouse/touch input, it is still necessary to spin the event loop,
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/// using [`crate::run_event_loop`].
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fn show(&self);
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/// Marks the window of this component to be hidden on the screen. This de-registers
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/// the window from the windowing system and it will not receive any further events.
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fn hide(&self);
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/// Returns the Window associated with this component. The window API can be used
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/// to control different aspects of the integration into the windowing system,
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/// such as the position on the screen.
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fn window(&self) -> &Window;
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/// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`]
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/// and [`Self::hide`].
|
|
fn run(&self);
|
|
}
|
|
|
|
mod weak_handle {
|
|
|
|
use super::*;
|
|
|
|
/// Struct that's used to hold weak references of [SixtyFPS component](mod@crate#generated-components)
|
|
///
|
|
/// In order to create a Weak, you should use [`ComponentHandle::as_weak`].
|
|
///
|
|
/// Strong references should not be captured by the functions given to a lambda,
|
|
/// as this would produce a reference loop and leak the component.
|
|
/// Instead, the callback function should capture a weak component.
|
|
///
|
|
/// The Weak component also implement `Send` and can be send to another thread.
|
|
/// but the upgrade function will only return a valid component from the same thread
|
|
/// as the one it has been created from.
|
|
/// This is useful to use with [`invoke_from_event_loop()`] or [`Self::upgrade_in_event_loop()`].
|
|
pub struct Weak<T: ComponentHandle> {
|
|
inner: vtable::VWeak<re_exports::ComponentVTable, T::Inner>,
|
|
thread: std::thread::ThreadId,
|
|
}
|
|
|
|
impl<T: ComponentHandle> Clone for Weak<T> {
|
|
fn clone(&self) -> Self {
|
|
Self { inner: self.inner.clone(), thread: self.thread }
|
|
}
|
|
}
|
|
|
|
impl<T: ComponentHandle> Weak<T> {
|
|
#[doc(hidden)]
|
|
pub fn new(rc: &vtable::VRc<re_exports::ComponentVTable, T::Inner>) -> Self {
|
|
Self { inner: vtable::VRc::downgrade(rc), thread: std::thread::current().id() }
|
|
}
|
|
|
|
/// Returns a new strongly referenced component if some other instance still
|
|
/// holds a strong reference. Otherwise, returns None.
|
|
///
|
|
/// This also returns None if the current thread is not the thread that created
|
|
/// the component
|
|
pub fn upgrade(&self) -> Option<T>
|
|
where
|
|
T: ComponentHandle,
|
|
{
|
|
if std::thread::current().id() != self.thread {
|
|
return None;
|
|
}
|
|
self.inner.upgrade().map(T::from_inner)
|
|
}
|
|
|
|
/// Convenience function that returns a new strongly referenced component if
|
|
/// some other instance still holds a strong reference and the current thread
|
|
/// is the thread that created this component.
|
|
/// Otherwise, this function panics.
|
|
pub fn unwrap(&self) -> T {
|
|
self.upgrade().unwrap()
|
|
}
|
|
|
|
/// Convenience function that combines [`invoke_from_event_loop()`] with [`Self::upgrade()`]
|
|
///
|
|
/// The given functor will be added to an internal queue and will wake the event loop.
|
|
/// On the next iteration of the event loop, the functor will be executed with a `T` as an argument.
|
|
///
|
|
/// If the component was dropped because there are no more strong reference to the component,
|
|
/// the functor will not be called.
|
|
///
|
|
/// # Example
|
|
/// ```rust
|
|
/// sixtyfps::sixtyfps! { MyApp := Window { property <int> foo; /* ... */ } }
|
|
/// let handle = MyApp::new();
|
|
/// let handle_weak = handle.as_weak();
|
|
/// let thread = std::thread::spawn(move || {
|
|
/// // ... Do some computation in the thread
|
|
/// let foo = 42;
|
|
/// # assert!(handle_weak.upgrade().is_none()); // note that upgrade fails in a thread
|
|
/// // now forward the data to the main thread using upgrade_in_event_loop
|
|
/// handle_weak.upgrade_in_event_loop(move |handle| handle.set_foo(foo));
|
|
/// });
|
|
/// # thread.join().unwrap(); return; // don't run the event loop in examples
|
|
/// handle.run();
|
|
/// ```
|
|
pub fn upgrade_in_event_loop(self, func: impl FnOnce(T) + Send + 'static)
|
|
where
|
|
T: 'static,
|
|
{
|
|
crate::invoke_from_event_loop(move || {
|
|
if let Some(h) = self.upgrade() {
|
|
func(h);
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
// Safety: we make sure in upgrade that the thread is the proper one,
|
|
// and the VWeak only use atomic pointer so it is safe to clone and drop in another thread
|
|
#[allow(unsafe_code)]
|
|
unsafe impl<T: ComponentHandle> Send for Weak<T> {}
|
|
}
|
|
|
|
pub use weak_handle::*;
|
|
|
|
pub use sixtyfps_corelib::window::api::Window;
|
|
|
|
/// This module contains functions useful for unit tests
|
|
pub mod testing {
|
|
use core::cell::Cell;
|
|
thread_local!(static KEYBOARD_MODIFIERS : Cell<crate::re_exports::KeyboardModifiers> = Default::default());
|
|
|
|
use super::ComponentHandle;
|
|
|
|
pub use sixtyfps_corelib::tests::sixtyfps_mock_elapsed_time as mock_elapsed_time;
|
|
|
|
/// Simulate a mouse click
|
|
pub fn send_mouse_click<
|
|
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>
|
|
+ crate::re_exports::WindowHandleAccess
|
|
+ 'static,
|
|
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + ComponentHandle,
|
|
>(
|
|
component: &Component,
|
|
x: f32,
|
|
y: f32,
|
|
) {
|
|
let rc = component.clone_strong().into();
|
|
let dyn_rc = vtable::VRc::into_dyn(rc.clone());
|
|
sixtyfps_corelib::tests::sixtyfps_send_mouse_click(
|
|
&dyn_rc,
|
|
x,
|
|
y,
|
|
&rc.window_handle().clone(),
|
|
);
|
|
}
|
|
|
|
/// Simulate a change in keyboard modifiers being pressed
|
|
pub fn set_current_keyboard_modifiers<
|
|
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>
|
|
+ crate::re_exports::WindowHandleAccess,
|
|
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + ComponentHandle,
|
|
>(
|
|
_component: &Component,
|
|
modifiers: crate::re_exports::KeyboardModifiers,
|
|
) {
|
|
KEYBOARD_MODIFIERS.with(|x| x.set(modifiers))
|
|
}
|
|
|
|
/// Simulate entering a sequence of ascii characters key by key.
|
|
pub fn send_keyboard_string_sequence<
|
|
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>
|
|
+ crate::re_exports::WindowHandleAccess,
|
|
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + ComponentHandle,
|
|
>(
|
|
component: &Component,
|
|
sequence: &str,
|
|
) {
|
|
let component = component.clone_strong().into();
|
|
sixtyfps_corelib::tests::send_keyboard_string_sequence(
|
|
&super::SharedString::from(sequence),
|
|
KEYBOARD_MODIFIERS.with(|x| x.get()),
|
|
&component.window_handle().clone(),
|
|
)
|
|
}
|
|
|
|
/// Applies the specified scale factor to the window that's associated with the given component.
|
|
/// This overrides the value provided by the windowing system.
|
|
pub fn set_window_scale_factor<
|
|
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>
|
|
+ crate::re_exports::WindowHandleAccess,
|
|
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + ComponentHandle,
|
|
>(
|
|
component: &Component,
|
|
factor: f32,
|
|
) {
|
|
let component = component.clone_strong().into();
|
|
component.window_handle().set_scale_factor(factor)
|
|
}
|
|
}
|
|
|
|
/// Include the code generated with the sixtyfps-build crate from the build script. After calling `sixtyfps_build::compile`
|
|
/// in your `build.rs` build script, the use of this macro includes the generated Rust code and makes the exported types
|
|
/// available for you to instantiate.
|
|
///
|
|
/// Check the documentation of the `sixtyfps-build` crate for more information.
|
|
#[macro_export]
|
|
macro_rules! include_modules {
|
|
() => {
|
|
include!(env!("SIXTYFPS_INCLUDE_GENERATED"));
|
|
};
|
|
}
|
|
|
|
/// Helper type that helps checking that the generated code is generated for the right version
|
|
#[doc(hidden)]
|
|
#[allow(non_camel_case_types)]
|
|
pub struct VersionCheck_0_1_1;
|
|
|
|
#[cfg(doctest)]
|
|
mod compile_fail_tests;
|
|
|
|
#[cfg(doc)]
|
|
pub mod docs;
|