slint/tests
Simon Hausmann ab697ab71d Parse animation declarations into the object tree
So

    animate x { ... }

is basically a short-hand for

    PropertyAnimation {
        ...
    }

    <magically associated that animation with x whenever x is changed>

We could also support a shared animation syntax in the future:

    blah := PropertyAnimation { ... }

    animate x with blah;
    animate y with blah;

This patch also adds a primitive PropertyAnimation struct, which will be
used by the generated code to collect the values specified in the .60
markup.
2020-06-24 17:43:48 +02:00
..
cases Parse animation declarations into the object tree 2020-06-24 17:43:48 +02:00
driver Fix the C++ tests 2020-06-17 19:14:56 +02:00
driver_lib Fix rebuild issues, part 10523 2020-06-09 13:08:59 +02:00
rustdriver Small fixups 2020-06-17 10:35:30 +02:00