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Add material, material-light and material-dark widgets and make it available by the `env` `SLINT_STYLE`.
118 lines
No EOL
3.8 KiB
Text
118 lines
No EOL
3.8 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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import { md } from "md.slint";
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// Allows to select a value from a range of values.
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export Slider := Rectangle {
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property<float> maximum: 100;
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property<float> minimum: 0;
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property<float> value;
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property<bool> has-focus <=> fs.has-focus;
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property<bool> enabled <=> touch.enabled;
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callback changed(float);
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height: 20px;
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accessible-role: slider;
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accessible-value: value;
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accessible-value-minimum: minimum;
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accessible-value-maximum: maximum;
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accessible-value-step: (maximum - minimum) / 100;
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container := Rectangle {
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background: md.sys.color.on-primary;
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opacity: 0.38;
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y: (parent.height - height) / 2;
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width: 100%;
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height: 4px;
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border-radius: 2px;
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}
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track := Rectangle {
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background: md.sys.color.primary;
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x: container.x;
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y: (parent.height - height) / 2;
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width: handle.x + (handle.width / 2);
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height: container.height;
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border-radius: container.border-radius;
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}
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state-layer := Rectangle {
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opacity: 0;
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background: md.sys.color.primary;
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x: handle.x - (width - handle.width) / 2;
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y: (parent.height - height) / 2;
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width: 40px;
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height: 40px;
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border-radius: max(width, height) / 2;
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animate opacity { duration: 250ms; easing: ease; }
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}
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handle := Rectangle {
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background: md.sys.color.primary;
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x: (parent.width - handle.width) * (value - minimum) / (maximum - minimum);
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y: (parent.height - height) / 2;
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width: root.height;
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height: root.height;
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border-radius: max(width, height) / 2;
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drop-shadow-color: md.sys.color.shadow;
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drop-shadow-blur: md.sys.elevation.level1;
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drop-shadow-offset-y: 1px;
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animate drop-shadow-blur { duration: 250ms; easing: ease; }
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}
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touch := TouchArea {
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property <float> pressed-value;
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property <bool> handle-hover: has-hover && mouse-x >= handle.x && mouse-x <= handle.x + handle.width
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&& mouse-y >= handle.y && mouse-y <= handle.y + handle.height;
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pointer-event(event) => {
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if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
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pressed-value = root.value;
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}
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}
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moved => {
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if (enabled && pressed) {
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value = max(root.minimum, min(root.maximum,
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pressed-value + (touch.mouse-x - touch.pressed-x) * (maximum - minimum) / (root.width - handle.width)));
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root.changed(value);
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}
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}
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}
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fs := FocusScope {
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width: 0px;
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key-pressed(event) => {
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if (enabled && event.text == Keys.RightArrow) {
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value = Math.min(value + 1, maximum);
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accept
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} else if (enabled && event.text == Keys.LeftArrow) {
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value = Math.max(value - 1, minimum);
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accept
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} else {
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reject
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}
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}
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}
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states [
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disabled when !enabled : {
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handle.background: md.sys.color.on-surface;
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handle.drop-shadow-blur: md.sys.elevation.level0;
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track.background: md.sys.color.on-surface;
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container.background: md.sys.color.on-surface;
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root.opacity: 0.38;
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}
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pressed when (touch.pressed && touch.handle-hover) || fs.has-focus : {
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state-layer.opacity: 0.12;
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handle.drop-shadow-blur: md.sys.elevation.level0;
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}
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hover when touch.handle-hover : {
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state-layer.background: md.sys.color.on-surface;
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state-layer.opacity: 0.08;
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}
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]
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} |