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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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#pragma once
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#include <cstdint>
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namespace slint {
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/// The Point structure is used to represent a two-dimensional point
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/// with x and y coordinates.
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template<typename T>
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struct Point
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{
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/// The x coordinate of the point
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T x;
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/// The y coordinate of the point
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T y;
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/// Compares with \a other and returns true if they are equal; false otherwise.
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bool operator==(const Point &other) const = default;
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};
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namespace cbindgen_private {
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// The Point types are expanded to the Point2D<...> type from the euclid crate which
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// is binary compatible with Point<T>
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template<typename T>
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using Point2D = Point<T>;
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}
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/// A position in logical pixel coordinates
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struct LogicalPosition : public Point<float>
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{
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/// Explicitly convert a Point<float> to a LogicalPosition
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explicit LogicalPosition(const Point<float> p) : Point<float>(p) {};
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/// Default construct a LogicalPosition in the origin
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LogicalPosition() : Point<float> { 0., 0. } {};
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};
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/// A position in physical pixel coordinates
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struct PhysicalPosition : public Point<int32_t>
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{
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/// Explicitly convert a Point<int32_t> to a LogicalPosition
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explicit PhysicalPosition(const Point<int32_t> p) : Point<int32_t>(p) {};
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/// Default construct a PhysicalPosition in the origin
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PhysicalPosition() : Point<int32_t> { 0, 0 } {};
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};
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}
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