slint/internal/core/items/flickable.rs
Simon Hausmann c16253d29f Use Property<LogicalLength> instead of Property<Coord>
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.

In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.

Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
2022-10-24 12:49:37 +02:00

392 lines
14 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
//! The implementation details behind the Flickable
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
//! The `Flickable` item
use super::{
Item, ItemConsts, ItemRc, ItemRendererRef, KeyEventResult, PointerEventButton, RenderingResult,
};
use crate::animations::{EasingCurve, Instant};
use crate::input::{
FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent, MouseEvent,
};
use crate::item_rendering::CachedRenderingData;
use crate::items::{PropertyAnimation, Rectangle};
use crate::layout::{LayoutInfo, Orientation};
use crate::lengths::{
LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector, PointLengths,
};
#[cfg(feature = "rtti")]
use crate::rtti::*;
use crate::window::WindowAdapter;
use crate::Coord;
use crate::Property;
use alloc::boxed::Box;
use alloc::rc::Rc;
use const_field_offset::FieldOffsets;
use core::cell::RefCell;
use core::pin::Pin;
use core::time::Duration;
#[allow(unused)]
use euclid::num::Ceil;
use euclid::num::Zero;
use i_slint_core_macros::*;
#[cfg(not(feature = "std"))]
#[allow(unused)]
use num_traits::Float;
/// The implementation of the `Flickable` element
#[repr(C)]
#[derive(FieldOffsets, Default, SlintElement)]
#[pin]
pub struct Flickable {
pub x: Property<LogicalLength>,
pub y: Property<LogicalLength>,
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub viewport: Rectangle,
pub interactive: Property<bool>,
data: FlickableDataBox,
/// FIXME: remove this
pub cached_rendering_data: CachedRenderingData,
}
impl Item for Flickable {
fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>) {}
fn geometry(self: Pin<&Self>) -> LogicalRect {
LogicalRect::new(
LogicalPoint::from_lengths(self.x(), self.y()),
LogicalSize::from_lengths(self.width(), self.height()),
)
}
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo {
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
}
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult {
if let Some(pos) = event.position() {
if pos.x < 0 as _
|| pos.y < 0 as _
|| pos.x_length() > self.width()
|| pos.y_length() > self.height()
{
return InputEventFilterResult::Intercept;
}
}
if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
return InputEventFilterResult::ForwardAndIgnore;
}
self.data.handle_mouse_filter(self, event)
}
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult {
if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
return InputEventResult::EventIgnored;
}
if let Some(pos) = event.position() {
if matches!(event, MouseEvent::Wheel { .. } | MouseEvent::Pressed { .. })
&& (pos.x < 0 as _
|| pos.y < 0 as _
|| pos.x_length() > self.width()
|| pos.y_length() > self.height())
{
return InputEventResult::EventIgnored;
}
}
self.data.handle_mouse(self, event)
}
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> KeyEventResult {
KeyEventResult::EventIgnored
}
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> FocusEventResult {
FocusEventResult::FocusIgnored
}
fn render(
self: Pin<&Self>,
backend: &mut ItemRendererRef,
_self_rc: &ItemRc,
) -> RenderingResult {
let geometry = self.geometry();
(*backend).combine_clip(
LogicalRect::new(LogicalPoint::default(), geometry.size),
LogicalLength::zero(),
LogicalLength::zero(),
);
RenderingResult::ContinueRenderingChildren
}
}
impl ItemConsts for Flickable {
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
}
#[repr(C)]
/// Wraps the internal data structure for the Flickable
pub struct FlickableDataBox(core::ptr::NonNull<FlickableData>);
impl Default for FlickableDataBox {
fn default() -> Self {
FlickableDataBox(Box::leak(Box::new(FlickableData::default())).into())
}
}
impl Drop for FlickableDataBox {
fn drop(&mut self) {
// Safety: the self.0 was constructed from a Box::leak in FlickableDataBox::default
drop(unsafe { Box::from_raw(self.0.as_ptr()) });
}
}
impl core::ops::Deref for FlickableDataBox {
type Target = FlickableData;
fn deref(&self) -> &Self::Target {
// Safety: initialized in FlickableDataBox::default
unsafe { self.0.as_ref() }
}
}
/// The distance required before it starts flicking if there is another item intercepting the mouse.
const DISTANCE_THRESHOLD: Coord = 8 as _;
/// Time required before we stop caring about child event if the mouse hasn't been moved
const DURATION_THRESHOLD: Duration = Duration::from_millis(500);
#[derive(Default, Debug)]
struct FlickableDataInner {
/// The position in which the press was made
pressed_pos: LogicalPoint,
pressed_time: Option<Instant>,
pressed_viewport_pos: LogicalPoint,
/// Set to true if the flickable is flicking and capturing all mouse event, not forwarding back to the children
capture_events: bool,
}
#[derive(Default, Debug)]
pub struct FlickableData {
inner: RefCell<FlickableDataInner>,
}
impl FlickableData {
pub fn handle_mouse_filter(
&self,
flick: Pin<&Flickable>,
event: MouseEvent,
) -> InputEventFilterResult {
let mut inner = self.inner.borrow_mut();
match event {
MouseEvent::Pressed { position, button: PointerEventButton::Left } => {
inner.pressed_pos = position;
inner.pressed_time = Some(crate::animations::current_tick());
inner.pressed_viewport_pos = LogicalPoint::from_lengths(
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.x)
.apply_pin(flick)
.get(),
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.y)
.apply_pin(flick)
.get(),
);
if inner.capture_events {
InputEventFilterResult::Intercept
} else {
InputEventFilterResult::DelayForwarding(100)
}
}
MouseEvent::Exit | MouseEvent::Released { button: PointerEventButton::Left, .. } => {
let was_capturing = inner.capture_events;
Self::mouse_released(&mut inner, flick, event);
if was_capturing {
InputEventFilterResult::Intercept
} else {
InputEventFilterResult::ForwardEvent
}
}
MouseEvent::Moved { position } => {
let do_intercept = inner.capture_events
|| inner.pressed_time.map_or(false, |pressed_time| {
if crate::animations::current_tick() - pressed_time > DURATION_THRESHOLD {
return false;
}
let can_move_horiz = (Flickable::FIELD_OFFSETS.viewport
+ Rectangle::FIELD_OFFSETS.width)
.apply_pin(flick)
.get()
> flick.width();
let can_move_vert = (Flickable::FIELD_OFFSETS.viewport
+ Rectangle::FIELD_OFFSETS.height)
.apply_pin(flick)
.get()
> flick.height();
let diff = position - inner.pressed_pos;
(can_move_horiz && diff.x.abs() > DISTANCE_THRESHOLD)
|| (can_move_vert && diff.y.abs() > DISTANCE_THRESHOLD)
});
if do_intercept {
InputEventFilterResult::Intercept
} else if inner.pressed_time.is_some() {
InputEventFilterResult::ForwardAndInterceptGrab
} else {
InputEventFilterResult::ForwardEvent
}
}
MouseEvent::Wheel { position, .. } => {
InputEventFilterResult::InterceptAndDispatch(MouseEvent::Moved { position })
}
// Not the left button
MouseEvent::Pressed { .. } | MouseEvent::Released { .. } => {
InputEventFilterResult::ForwardAndIgnore
}
}
}
pub fn handle_mouse(&self, flick: Pin<&Flickable>, event: MouseEvent) -> InputEventResult {
let mut inner = self.inner.borrow_mut();
match event {
MouseEvent::Pressed { .. } => {
inner.capture_events = true;
InputEventResult::GrabMouse
}
MouseEvent::Exit | MouseEvent::Released { .. } => {
Self::mouse_released(&mut inner, flick, event);
InputEventResult::EventAccepted
}
MouseEvent::Moved { position } => {
if inner.pressed_time.is_some() {
inner.capture_events = true;
let new_pos = ensure_in_bound(
flick,
inner.pressed_viewport_pos + (position - inner.pressed_pos),
);
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.x)
.apply_pin(flick)
.set(new_pos.x_length());
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.y)
.apply_pin(flick)
.set(new_pos.y_length());
InputEventResult::GrabMouse
} else {
inner.capture_events = false;
InputEventResult::EventIgnored
}
}
MouseEvent::Wheel { delta_x, delta_y, .. } => {
let old_pos = LogicalPoint::from_lengths(
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.x)
.apply_pin(flick)
.get(),
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.y)
.apply_pin(flick)
.get(),
);
let new_pos = ensure_in_bound(
flick,
old_pos + LogicalVector::new(delta_x as _, delta_y as _),
);
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.x)
.apply_pin(flick)
.set(new_pos.x_length());
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.y)
.apply_pin(flick)
.set(new_pos.y_length());
InputEventResult::EventAccepted
}
}
}
fn mouse_released(inner: &mut FlickableDataInner, flick: Pin<&Flickable>, event: MouseEvent) {
if let (Some(pressed_time), Some(pos)) = (inner.pressed_time, event.position()) {
let dist = (pos - inner.pressed_pos).cast::<f32>();
let millis = (crate::animations::current_tick() - pressed_time).as_millis();
if dist.square_length() > (DISTANCE_THRESHOLD * DISTANCE_THRESHOLD) as f32 && millis > 1
{
let speed = dist / (millis as f32);
let duration = 250;
let final_pos = ensure_in_bound(
flick,
(inner.pressed_viewport_pos.cast() + dist + speed * (duration as f32)).cast(),
);
let anim = PropertyAnimation {
duration,
easing: EasingCurve::CubicBezier([0.0, 0.0, 0.58, 1.0]),
..PropertyAnimation::default()
};
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.x)
.apply_pin(flick)
.set_animated_value(final_pos.x_length(), anim.clone());
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.y)
.apply_pin(flick)
.set_animated_value(final_pos.y_length(), anim);
}
}
inner.capture_events = false; // FIXME: should only be set to false once the flick animation is over
inner.pressed_time = None;
}
}
/// Make sure that the point is within the bounds
fn ensure_in_bound(flick: Pin<&Flickable>, p: LogicalPoint) -> LogicalPoint {
let w = flick.width();
let h = flick.height();
let vw =
(Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.width).apply_pin(flick).get();
let vh = (Flickable::FIELD_OFFSETS.viewport + Rectangle::FIELD_OFFSETS.height)
.apply_pin(flick)
.get();
let min = LogicalPoint::from_lengths(w - vw, h - vh);
let max = LogicalPoint::default();
p.max(min).min(max)
}
/// # Safety
/// This must be called using a non-null pointer pointing to a chunk of memory big enough to
/// hold a FlickableDataBox
#[cfg(feature = "ffi")]
#[no_mangle]
pub unsafe extern "C" fn slint_flickable_data_init(data: *mut FlickableDataBox) {
core::ptr::write(data, FlickableDataBox::default());
}
/// # Safety
/// This must be called using a non-null pointer pointing to an initialized FlickableDataBox
#[cfg(feature = "ffi")]
#[no_mangle]
pub unsafe extern "C" fn slint_flickable_data_free(data: *mut FlickableDataBox) {
core::ptr::drop_in_place(data);
}