slint/internal/core/window.rs
Simon Hausmann c16253d29f Use Property<LogicalLength> instead of Property<Coord>
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.

In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.

Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
2022-10-24 12:49:37 +02:00

1018 lines
40 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
// cSpell: ignore backtab
#![warn(missing_docs)]
//! Exposed Window API
use crate::api::{
CloseRequestResponse, PhysicalPosition, PhysicalSize, Window, WindowPosition, WindowSize,
};
use crate::component::{ComponentRc, ComponentRef, ComponentVTable, ComponentWeak};
use crate::graphics::{Point, Rect};
use crate::input::{
key_codes, KeyEvent, KeyEventType, MouseEvent, MouseInputState, TextCursorBlinker,
};
use crate::item_tree::ItemRc;
use crate::items::{ItemRef, MouseCursor};
use crate::lengths::{LogicalLength, LogicalPoint, LogicalSize, SizeLengths};
use crate::properties::{Property, PropertyTracker};
use crate::renderer::Renderer;
use crate::Callback;
use alloc::boxed::Box;
use alloc::rc::{Rc, Weak};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use euclid::num::Zero;
use vtable::VRcMapped;
fn next_focus_item(item: ItemRc) -> ItemRc {
item.next_focus_item()
}
fn previous_focus_item(item: ItemRc) -> ItemRc {
item.previous_focus_item()
}
/// This trait represents the adaptation layer between the [`Window`] API, and the
/// internal type from the backend that provides functionality such as device-independent pixels,
/// window resizing, and other typically windowing system related tasks.
///
/// This trait is [sealed](https://rust-lang.github.io/api-guidelines/future-proofing.html#sealed-traits-protect-against-downstream-implementations-c-sealed),
/// meaning that you are not expected to implement this trait
/// yourself, but you should use the provided window adapter. Use
/// [`MinimalSoftwareWindow`](crate::software_renderer::MinimalSoftwareWindow) when
/// implementing your own [`platform`](crate::platform).
pub trait WindowAdapter: WindowAdapterSealed {
/// Returns the window API.
fn window(&self) -> &Window;
}
/// Implementation details behind [`WindowAdapter`], but since this
/// trait is not exported in the public API, it is not possible for the
/// users to call or re-implement these functions.
#[doc(hidden)]
pub trait WindowAdapterSealed {
/// Registers the window with the windowing system.
fn show(&self) {}
/// De-registers the window from the windowing system.
fn hide(&self) {}
/// Issue a request to the windowing system to re-render the contents of the window. This is typically an asynchronous
/// request.
fn request_redraw(&self) {}
/// This function is called by the generated code when a component and therefore its tree of items are created.
fn register_component(&self) {}
/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
fn unregister_component<'a>(
&self,
_component: ComponentRef,
items: &mut dyn Iterator<Item = Pin<ItemRef<'a>>>,
) {
self.renderer().free_graphics_resources(items);
}
/// Create a window for a popup.
///
/// `geometry` is the location of the popup in the window coordinate
///
/// If this function return None (the default implementation), then the
/// popup will be rendered within the window itself.
fn create_popup(&self, _geometry: Rect) -> Option<Rc<dyn WindowAdapter>> {
None
}
/// Request for the event loop to wake up and call [`WindowInner::update_window_properties()`].
fn request_window_properties_update(&self) {}
/// Request for the given title string to be set to the windowing system for use as window title.
fn apply_window_properties(&self, _window_item: Pin<&crate::items::WindowItem>) {}
/// Apply the given horizontal and vertical constraints to the window. This typically involves communication
/// minimum/maximum sizes to the windowing system, for example.
fn apply_geometry_constraint(
&self,
_constraints_horizontal: crate::layout::LayoutInfo,
_constraints_vertical: crate::layout::LayoutInfo,
) {
}
/// Set the mouse cursor
fn set_mouse_cursor(&self, _cursor: MouseCursor) {}
/// This is called when an editable text input field has received the focus and input methods such as
/// virtual keyboard should be shown.
fn enable_input_method(&self, _: crate::items::InputType) {}
/// This is called when the widget that needed the keyboard loses focus and any active input method should
/// be disabled.
fn disable_input_method(&self) {}
/// Update the position of the text input area. The provided point is in
/// window coordinates (not item relative!).
fn set_ime_position(&self, _: LogicalPoint) {}
/// Return self as any so the backend can upcast
fn as_any(&self) -> &dyn core::any::Any {
&()
}
/// Handle focus change
fn handle_focus_change(&self, _old: Option<ItemRc>, _new: Option<ItemRc>) {}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation returns `(0,0)`
fn position(&self) -> PhysicalPosition {
Default::default()
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
fn set_position(&self, _position: WindowPosition) {}
/// Resizes the window to the specified size on the screen, in physical or logical pixels
/// and excluding a window frame (if present).
///
/// The default implementation does nothing
fn set_size(&self, _size: WindowSize) {}
/// returns wether a dark theme is used
fn dark_color_scheme(&self) -> bool {
false
}
/// Return the renderer
fn renderer(&self) -> &dyn Renderer;
}
struct WindowPropertiesTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowPropertiesTracker {
fn notify(&self) {
if let Some(window_adapter) = self.window_adapter_weak.upgrade() {
window_adapter.request_window_properties_update();
};
}
}
struct WindowRedrawTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowRedrawTracker {
fn notify(&self) {
if let Some(window_adapter) = self.window_adapter_weak.upgrade() {
window_adapter.request_redraw();
};
}
}
/// This enum describes the different ways a popup can be rendered by the back-end.
pub enum PopupWindowLocation {
/// The popup is rendered in its own top-level window that is know to the windowing system.
TopLevel(Rc<dyn WindowAdapter>),
/// The popup is rendered as an embedded child window at the given position.
ChildWindow(Point), // TODO: change to LogicalPoint
}
/// This structure defines a graphical element that is designed to pop up from the surrounding
/// UI content, for example to show a context menu.
pub struct PopupWindow {
/// The location defines where the pop up is rendered.
pub location: PopupWindowLocation,
/// The component that is responsible for providing the popup content.
pub component: ComponentRc,
}
/// Inner datastructure for the [`crate::api::Window`]
pub struct WindowInner {
window_adapter_weak: Weak<dyn WindowAdapter>,
component: RefCell<ComponentWeak>,
mouse_input_state: Cell<MouseInputState>,
redraw_tracker: Pin<Box<PropertyTracker<WindowRedrawTracker>>>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
window_properties_tracker: Pin<Box<PropertyTracker<WindowPropertiesTracker>>>,
focus_item: RefCell<crate::item_tree::ItemWeak>,
cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
scale_factor: Pin<Box<Property<f32>>>,
active: Pin<Box<Property<bool>>>,
active_popup: RefCell<Option<PopupWindow>>,
close_requested: Callback<(), CloseRequestResponse>,
/// This is a cache of the size set by the set_inner_size setter.
/// It should be mapping with the WindowItem::width and height (only in physical)
pub(crate) inner_size: Cell<PhysicalSize>,
}
impl Drop for WindowInner {
fn drop(&mut self) {
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
}
impl WindowInner {
/// Create a new instance of the window, given the window_adapter factory fn
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self {
#![allow(unused_mut)]
let mut window_properties_tracker =
PropertyTracker::new_with_dirty_handler(WindowPropertiesTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
let mut redraw_tracker = PropertyTracker::new_with_dirty_handler(WindowRedrawTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
#[cfg(slint_debug_property)]
{
window_properties_tracker
.set_debug_name("i_slint_core::Window::window_properties_tracker".into());
redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into());
}
let window = Self {
window_adapter_weak,
component: Default::default(),
mouse_input_state: Default::default(),
redraw_tracker: Box::pin(redraw_tracker),
window_properties_tracker: Box::pin(window_properties_tracker),
focus_item: Default::default(),
cursor_blinker: Default::default(),
scale_factor: Box::pin(Property::new_named(1., "i_slint_core::Window::scale_factor")),
active: Box::pin(Property::new_named(false, "i_slint_core::Window::active")),
active_popup: Default::default(),
close_requested: Default::default(),
inner_size: Default::default(),
};
window
}
/// Associates this window with the specified component. Further event handling and rendering, etc. will be
/// done with that component.
pub fn set_component(&self, component: &ComponentRc) {
self.close_popup();
self.focus_item.replace(Default::default());
self.mouse_input_state.replace(Default::default());
self.component.replace(ComponentRc::downgrade(component));
self.window_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
self.window_adapter().request_window_properties_update();
let window_adapter = self.window_adapter();
window_adapter.request_window_properties_update();
window_adapter.request_redraw();
}
/// return the component.
/// Panics if it wasn't set.
pub fn component(&self) -> ComponentRc {
self.component.borrow().upgrade().unwrap()
}
/// returns the component or None if it isn't set.
pub fn try_component(&self) -> Option<ComponentRc> {
self.component.borrow().upgrade()
}
/// Receive a mouse event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `pos`: The position of the mouse event in window physical coordinates.
/// * `what`: The type of mouse event.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_mouse_input(&self, mut event: MouseEvent) {
crate::animations::update_animations();
let embedded_popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
let component = embedded_popup_component
.as_ref()
.and_then(|(popup_component, coordinates)| {
let coordinates = LogicalPoint::from_untyped(*coordinates);
event.translate(-coordinates.to_vector());
if let MouseEvent::Pressed { position, .. } = &event {
// close the popup if one press outside the popup
let geom = ComponentRc::borrow_pin(popup_component)
.as_ref()
.get_item_ref(0)
.as_ref()
.geometry();
if !geom.contains(*position) {
self.close_popup();
return None;
}
}
Some(popup_component.clone())
})
.or_else(|| self.component.borrow().upgrade());
let component = if let Some(component) = component {
component
} else {
return;
};
self.mouse_input_state.set(crate::input::process_mouse_input(
component,
event,
&self.window_adapter(),
self.mouse_input_state.take(),
));
if embedded_popup_component.is_some() {
//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
// on release. But ideally, there would be API to close the popup rather than always closing it on release
if matches!(event, MouseEvent::Released { .. }) {
self.close_popup();
}
}
}
/// Called by the input code's internal timer to send an event that was delayed
pub(crate) fn process_delayed_event(&self) {
self.mouse_input_state.set(crate::input::process_delayed_event(
&self.window_adapter(),
self.mouse_input_state.take(),
));
}
/// Receive a key event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `event`: The key event received by the windowing system.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_key_input(&self, event: &KeyEvent) {
let mut item = self.focus_item.borrow().clone().upgrade();
while let Some(focus_item) = item {
if !focus_item.is_visible() {
// Reset the focus... not great, but better than keeping it.
self.take_focus_item();
} else {
if focus_item.borrow().as_ref().key_event(
event,
&self.window_adapter(),
&focus_item,
) == crate::input::KeyEventResult::EventAccepted
{
return;
}
}
item = focus_item.parent_item();
}
// Make Tab/Backtab handle keyboard focus
if event.text.starts_with(key_codes::Tab) && event.event_type == KeyEventType::KeyPressed {
self.focus_next_item();
} else if event.text.starts_with(key_codes::Backtab)
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_previous_item();
}
}
/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
let existing_blinker = self.cursor_blinker.borrow().clone();
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
let new_blinker = TextCursorBlinker::new();
*self.cursor_blinker.borrow_mut() =
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
new_blinker
});
TextCursorBlinker::set_binding(blinker, prop);
}
/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
/// currently focused item.
pub fn set_focus_item(&self, focus_item: &ItemRc) {
let old = self.take_focus_item();
let new = self.clone().move_focus(focus_item.clone(), next_focus_item);
self.window_adapter().handle_focus_change(old, new);
}
/// Sets the focus on the window to true or false, depending on the have_focus argument.
/// This results in WindowFocusReceived and WindowFocusLost events.
pub fn set_focus(&self, have_focus: bool) {
let event = if have_focus {
crate::input::FocusEvent::WindowReceivedFocus
} else {
crate::input::FocusEvent::WindowLostFocus
};
if let Some(focus_item) = self.focus_item.borrow().upgrade() {
focus_item.borrow().as_ref().focus_event(&event, &self.window_adapter(), &focus_item);
}
}
/// Take the focus_item out of this Window
///
/// This sends the FocusOut event!
fn take_focus_item(&self) -> Option<ItemRc> {
let focus_item = self.focus_item.take();
if let Some(focus_item_rc) = focus_item.upgrade() {
focus_item_rc.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusOut,
&self.window_adapter(),
&focus_item_rc,
);
Some(focus_item_rc)
} else {
None
}
}
/// Publish the new focus_item to this Window and return the FocusEventResult
///
/// This sends a FocusIn event!
fn publish_focus_item(&self, item: &Option<ItemRc>) -> crate::input::FocusEventResult {
match item {
Some(item) => {
*self.focus_item.borrow_mut() = item.downgrade();
item.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusIn,
&self.window_adapter(),
&item,
)
}
None => {
*self.focus_item.borrow_mut() = Default::default();
crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK
}
}
}
fn move_focus(&self, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) -> Option<ItemRc> {
let mut current_item = start_item;
let mut visited = alloc::vec::Vec::new();
loop {
if current_item.is_visible()
&& self.publish_focus_item(&Some(current_item.clone()))
== crate::input::FocusEventResult::FocusAccepted
{
return Some(current_item); // Item was just published.
}
visited.push(current_item.clone());
current_item = forward(current_item);
if visited.iter().any(|i| *i == current_item) {
return None; // Nothing to do: We took the focus_item already
}
}
}
/// Move keyboard focus to the next item
pub fn focus_next_item(&self) {
let component = self.component();
let start_item = self
.take_focus_item()
.map(next_focus_item)
.unwrap_or_else(|| ItemRc::new(component, 0));
let end_item = self.move_focus(start_item.clone(), next_focus_item);
self.window_adapter().handle_focus_change(Some(start_item), end_item);
}
/// Move keyboard focus to the previous item.
pub fn focus_previous_item(&self) {
let component = self.component();
let start_item = previous_focus_item(
self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)),
);
let end_item = self.move_focus(start_item.clone(), previous_focus_item);
self.window_adapter().handle_focus_change(Some(start_item), end_item);
}
/// Marks the window to be the active window. This typically coincides with the keyboard
/// focus. One exception though is when a popup is shown, in which case the window may
/// remain active but temporarily loose focus to the popup.
pub fn set_active(&self, active: bool) {
self.active.as_ref().set(active);
}
/// Returns true of the window is the active window. That typically implies having the
/// keyboard focus, except when a popup is shown and temporarily takes the focus.
pub fn active(&self) -> bool {
self.active.as_ref().get()
}
/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
/// for example, with the properties known to the windowing system.
pub fn update_window_properties(&self) {
// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
// an evaluation.
self.window_properties_tracker.as_ref().evaluate_as_dependency_root(|| {
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
self.window_adapter().apply_geometry_constraint(
component.as_ref().layout_info(crate::layout::Orientation::Horizontal),
component.as_ref().layout_info(crate::layout::Orientation::Vertical),
);
if let Some(window_item) = self.window_item() {
self.window_adapter().apply_window_properties(window_item.as_pin_ref());
}
});
}
/// Calls the render_components to render the main component and any sub-window components, tracked by a
/// property dependency tracker.
pub fn draw_contents(&self, render_components: impl FnOnce(&[(&ComponentRc, LogicalPoint)])) {
let draw_fn = || {
let component_rc = self.component();
let popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), LogicalPoint::from_untyped(coordinates)))
}
});
if let Some((popup_component, popup_coordinates)) = popup_component {
render_components(&[
(&component_rc, LogicalPoint::default()),
(&popup_component, popup_coordinates),
])
} else {
render_components(&[(&component_rc, LogicalPoint::default())]);
}
};
self.redraw_tracker.as_ref().evaluate_as_dependency_root(draw_fn)
}
/// Registers the window with the windowing system, in order to render the component's items and react
/// to input events once the event loop spins.
pub fn show(&self) {
self.window_adapter().show();
self.update_window_properties();
}
/// De-registers the window with the windowing system.
pub fn hide(&self) {
self.window_adapter().hide();
}
/// Show a popup at the given position relative to the item
pub fn show_popup(
&self,
popup_componentrc: &ComponentRc,
position: Point,
parent_item: &ItemRc,
) {
let mut position = LogicalPoint::from_untyped(position);
let mut parent_item = parent_item.clone();
loop {
position += parent_item.borrow().as_ref().geometry().origin.to_vector();
parent_item = match parent_item.parent_item() {
None => break,
Some(pi) => pi,
}
}
let popup_component = ComponentRc::borrow_pin(&popup_componentrc);
let popup_root = popup_component.as_ref().get_item_ref(0);
let (mut w, mut h) = if let Some(window_item) =
ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
{
(window_item.width(), window_item.height())
} else {
(LogicalLength::zero(), LogicalLength::zero())
};
let layout_info_h =
popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
let layout_info_v =
popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
if w <= LogicalLength::zero() {
w = LogicalLength::new(layout_info_h.preferred);
}
if h <= LogicalLength::zero() {
h = LogicalLength::new(layout_info_v.preferred);
}
w = w.max(LogicalLength::new(layout_info_h.min)).min(LogicalLength::new(layout_info_h.max));
h = h.max(LogicalLength::new(layout_info_v.min)).min(LogicalLength::new(layout_info_v.max));
let size = LogicalSize::from_lengths(w, h);
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let width_property =
crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
let height_property =
crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
width_property.set(size.width_length());
height_property.set(size.height_length());
};
let location = match self
.window_adapter()
.create_popup(Rect::new(position.to_untyped(), size.to_untyped()))
{
None => {
self.window_adapter().request_redraw();
PopupWindowLocation::ChildWindow(position.to_untyped())
}
Some(window_adapter) => {
WindowInner::from_pub(window_adapter.window()).set_component(popup_componentrc);
PopupWindowLocation::TopLevel(window_adapter)
}
};
self.active_popup
.replace(Some(PopupWindow { location, component: popup_componentrc.clone() }));
}
/// Removes any active popup.
pub fn close_popup(&self) {
if let Some(current_popup) = self.active_popup.replace(None) {
if let PopupWindowLocation::ChildWindow(offset) = current_popup.location {
let offset = LogicalPoint::from_untyped(offset);
// Refresh the area that was previously covered by the popup.
let popup_region = crate::properties::evaluate_no_tracking(|| {
let popup_component = ComponentRc::borrow_pin(&current_popup.component);
popup_component.as_ref().get_item_ref(0).as_ref().geometry()
})
.translate(offset.to_vector());
if !popup_region.is_empty() {
let window_adapter = self.window_adapter();
window_adapter.renderer().mark_dirty_region(popup_region.to_box2d());
window_adapter.request_redraw();
}
}
}
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn scale_factor(&self) -> f32 {
self.scale_factor.as_ref().get()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub fn set_scale_factor(&self, factor: f32) {
self.scale_factor.as_ref().set(factor)
}
/// Returns the window item that is the first item in the component.
pub fn window_item(&self) -> Option<VRcMapped<ComponentVTable, crate::items::WindowItem>> {
self.try_component().and_then(|component_rc| {
ItemRc::new(component_rc, 0).downcast::<crate::items::WindowItem>()
})
}
/// Sets the size of the window item. This method is typically called in response to receiving a
/// window resize event from the windowing system.
pub fn set_window_item_geometry(&self, size: LogicalSize) {
if let Some(component_rc) = self.try_component() {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
{
window_item.width.set(size.width_length());
window_item.height.set(size.height_length());
}
}
}
/// Sets the close_requested callback. The callback will be run when the user tries to close a window.
pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) {
self.close_requested.set_handler(move |()| callback());
}
/// Runs the close_requested callback.
/// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing.
/// Otherwise it returns true, which allows the Window to hide.
pub fn request_close(&self) -> bool {
match self.close_requested.call(&()) {
CloseRequestResponse::HideWindow => true,
CloseRequestResponse::KeepWindowShown => false,
}
}
/// Returns the upgraded window adapter
pub fn window_adapter(&self) -> Rc<dyn WindowAdapter> {
self.window_adapter_weak.upgrade().unwrap()
}
/// Private access to the WindowInner for a given window.
pub fn from_pub(window: &crate::api::Window) -> &Self {
&window.0
}
}
/// Internal alias for `Rc<dyn WindowAdapter>`.
pub type WindowAdapterRc = Rc<dyn WindowAdapter>;
/// This module contains the functions needed to interface with the event loop and window traits
/// from outside the Rust language.
#[cfg(feature = "ffi")]
pub mod ffi {
#![allow(unsafe_code)]
#![allow(clippy::missing_safety_doc)]
use super::*;
use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError};
use crate::graphics::IntSize;
use crate::graphics::Size;
/// This enum describes a low-level access to specific graphics APIs used
/// by the renderer.
#[repr(C)]
pub enum GraphicsAPI {
/// The rendering is done using OpenGL.
NativeOpenGL,
}
#[allow(non_camel_case_types)]
type c_void = ();
/// Same layout as WindowAdapterRc
#[repr(C)]
pub struct WindowAdapterRcOpaque(*const c_void, *const c_void);
/// Releases the reference to the windowrc held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowAdapterRcOpaque) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
core::ptr::read(handle as *mut Rc<dyn WindowAdapter>);
}
/// Releases the reference to the component window held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_clone(
source: *const WindowAdapterRcOpaque,
target: *mut WindowAdapterRcOpaque,
) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window = &*(source as *const Rc<dyn WindowAdapter>);
core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window.clone());
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.show();
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowAdapterRcOpaque) {
let window = &*(handle as *const Rc<dyn WindowAdapter>);
window.hide();
}
/// Returns the window scale factor.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_scale_factor(
handle: *const WindowAdapterRcOpaque,
) -> f32 {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).scale_factor()
}
/// Sets the window scale factor, merely for testing purposes.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_scale_factor(
handle: *const WindowAdapterRcOpaque,
value: f32,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_scale_factor(value)
}
/// Sets the focus item.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_focus_item(
handle: *const WindowAdapterRcOpaque,
focus_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_focus_item(focus_item)
}
/// Associates the window with the given component.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_component(
handle: *const WindowAdapterRcOpaque,
component: &ComponentRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_component(component)
}
/// Show a popup.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show_popup(
handle: *const WindowAdapterRcOpaque,
popup: &ComponentRc,
position: crate::graphics::Point,
parent_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).show_popup(popup, position, parent_item);
}
/// Close the current popup
pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).close_popup();
}
/// C binding to the set_rendering_notifier() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
error: *mut SetRenderingNotifierError,
) -> bool {
struct CNotifier {
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for CNotifier {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl RenderingNotifier for CNotifier {
fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) {
let cpp_graphics_api = match graphics_api {
crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL,
crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++
};
(self.callback)(state, cpp_graphics_api, self.user_data)
}
}
let window = &*(handle as *const Rc<dyn WindowAdapter>);
match window.renderer().set_rendering_notifier(Box::new(CNotifier {
callback,
drop_user_data,
user_data,
})) {
Ok(()) => true,
Err(err) => {
*error = err;
false
}
}
}
/// C binding to the on_close_requested() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_on_close_requested(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
) {
struct WithUserData {
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for WithUserData {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl WithUserData {
fn call(&self) -> CloseRequestResponse {
(self.callback)(self.user_data)
}
}
let with_user_data = WithUserData { callback, drop_user_data, user_data };
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().on_close_requested(move || with_user_data.call());
}
/// This function issues a request to the windowing system to redraw the contents of the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.request_redraw();
}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_position(
handle: *const WindowAdapterRcOpaque,
pos: &mut euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
*pos = window_adapter.position().to_euclid()
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(crate::api::PhysicalPosition::new(pos.x, pos.y).into());
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<f32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(crate::api::LogicalPosition::new(pos.x, pos.y).into());
}
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_size(handle: *const WindowAdapterRcOpaque) -> IntSize {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).inner_size.get().to_euclid().cast()
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_size(
handle: *const WindowAdapterRcOpaque,
size: &IntSize,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_size(crate::api::PhysicalSize::new(size.width, size.height).into());
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_size(
handle: *const WindowAdapterRcOpaque,
size: &Size,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_size(crate::api::LogicalSize::new(size.width, size.height).into());
}
/// Return wether the style is using a dark theme
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dark_color_scheme(
handle: *const WindowAdapterRcOpaque,
) -> bool {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.dark_color_scheme()
}
}