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654 lines
22 KiB
Rust
654 lines
22 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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//! Runtime support for layouting.
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//!
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//! Currently this is a very basic implementation
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use crate::{slice::Slice, Property};
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type Coord = f32;
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/// The constraint that applies to an item
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#[repr(C)]
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#[derive(Clone, Debug)]
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pub struct LayoutInfo {
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/// The minimum width for the item.
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pub min_width: f32,
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/// The maximum width for the item.
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pub max_width: f32,
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/// The minimum height for the item.
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pub min_height: f32,
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/// The maximum height for the item.
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pub max_height: f32,
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/// the horizontal stretch factor
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pub horizontal_stretch: f32,
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/// the vertical stretch factor
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pub vertical_stretch: f32,
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}
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impl Default for LayoutInfo {
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fn default() -> Self {
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LayoutInfo {
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min_width: 0.,
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max_width: f32::MAX,
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min_height: 0.,
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max_height: f32::MAX,
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horizontal_stretch: 0.,
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vertical_stretch: 0.,
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}
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}
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}
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impl LayoutInfo {
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// Note: This "logic" is duplicated in the cpp generator's generated code for merging layout infos.
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pub fn merge(&self, other: &LayoutInfo) -> Self {
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Self {
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min_width: self.min_width.max(other.min_width),
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max_width: self.max_width.min(other.max_width),
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min_height: self.min_height.max(other.min_height),
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max_height: self.max_height.min(other.max_height),
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horizontal_stretch: self.horizontal_stretch.min(other.horizontal_stretch),
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vertical_stretch: self.vertical_stretch.min(other.vertical_stretch),
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}
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}
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}
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mod grid_internal {
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use super::*;
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#[derive(Debug, Clone)]
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pub struct LayoutData {
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// inputs
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pub min: Coord,
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pub max: Coord,
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pub pref: Coord,
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pub stretch: f32,
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// outputs
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pub pos: Coord,
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pub size: Coord,
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}
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impl Default for LayoutData {
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fn default() -> Self {
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LayoutData { min: 0., max: Coord::MAX, pref: 0., stretch: f32::MAX, pos: 0., size: 0. }
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}
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}
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pub fn layout_items(data: &mut [LayoutData], start_pos: Coord, size: Coord, spacing: Coord) {
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use stretch::geometry::*;
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use stretch::number::*;
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use stretch::style::*;
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let mut stretch = stretch::Stretch::new();
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let box_style = stretch::style::Style {
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size: Size { width: Dimension::Percent(1.), height: Dimension::Percent(1.) },
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flex_grow: 1.,
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display: Display::Flex,
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flex_direction: FlexDirection::Row,
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flex_basis: Dimension::Percent(1.),
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..Default::default()
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};
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let flex_box = stretch.new_node(box_style, vec![]).unwrap();
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data.iter().enumerate().for_each(|(index, cell)| {
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let min =
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if cell.min == 0.0 { Dimension::Undefined } else { Dimension::Points(cell.min) };
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let max = if cell.max == f32::MAX {
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Dimension::Undefined
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} else {
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Dimension::Points(cell.max)
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};
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let pref =
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if cell.pref == 0.0 { Dimension::Undefined } else { Dimension::Points(cell.pref) };
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let mut margin = Rect::default();
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if index != 0 {
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margin.start = Dimension::Points(spacing / 2.);
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}
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if index != data.len() - 1 {
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margin.end = Dimension::Points(spacing / 2.);
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}
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let cell_style = Style {
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min_size: Size { width: min, height: Dimension::Auto },
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max_size: Size { width: max, height: Dimension::Auto },
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size: Size { width: pref, height: Dimension::Auto },
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flex_grow: cell.stretch,
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margin,
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..Default::default()
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};
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let cell_item = stretch.new_node(cell_style, vec![]).unwrap();
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stretch.add_child(flex_box, cell_item).unwrap();
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});
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stretch
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.compute_layout(
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flex_box,
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Size { width: Number::Defined(size), height: Number::Undefined },
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)
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.unwrap();
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data.iter_mut()
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.zip(
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stretch
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.children(flex_box)
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.unwrap()
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.iter()
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.map(|child| stretch.layout(*child).unwrap()),
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)
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.for_each(|(cell, layout)| {
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cell.pos = start_pos + layout.location.x;
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cell.size = layout.size.width;
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});
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}
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#[test]
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fn test_layout_items() {
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let my_items = &mut [
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LayoutData { min: 100., max: 200., pref: 100., stretch: 1., ..Default::default() },
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LayoutData { min: 50., max: 300., pref: 100., stretch: 1., ..Default::default() },
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LayoutData { min: 50., max: 150., pref: 100., stretch: 1., ..Default::default() },
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];
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layout_items(my_items, 100., 650., 0.);
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assert_eq!(my_items[0].size, 200.);
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assert_eq!(my_items[1].size, 300.);
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assert_eq!(my_items[2].size, 150.);
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layout_items(my_items, 100., 200., 0.);
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assert_eq!(my_items[0].size, 100.);
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assert_eq!(my_items[1].size, 50.);
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assert_eq!(my_items[2].size, 50.);
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layout_items(my_items, 100., 300., 0.);
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assert_eq!(my_items[0].size, 100.);
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assert_eq!(my_items[1].size, 100.);
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assert_eq!(my_items[2].size, 100.);
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}
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}
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#[repr(C)]
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pub struct Constraint {
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pub min: Coord,
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pub max: Coord,
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}
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impl Default for Constraint {
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fn default() -> Self {
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Constraint { min: 0., max: Coord::MAX }
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}
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}
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#[repr(C)]
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#[derive(Debug, Default)]
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pub struct Padding {
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pub left: Coord,
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pub right: Coord,
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pub top: Coord,
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pub bottom: Coord,
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}
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#[repr(C)]
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#[derive(Debug)]
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pub struct GridLayoutData<'a> {
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pub width: Coord,
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pub height: Coord,
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pub x: Coord,
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pub y: Coord,
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pub spacing: Coord,
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pub padding: &'a Padding,
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pub cells: Slice<'a, GridLayoutCellData<'a>>,
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}
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#[repr(C)]
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#[derive(Default, Debug)]
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pub struct GridLayoutCellData<'a> {
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pub col: u16,
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pub row: u16,
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pub colspan: u16,
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pub rowspan: u16,
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pub constraint: LayoutInfo,
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pub x: Option<&'a Property<Coord>>,
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pub y: Option<&'a Property<Coord>>,
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pub width: Option<&'a Property<Coord>>,
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pub height: Option<&'a Property<Coord>>,
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}
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/// FIXME: rename with sixstyfps prefix
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#[no_mangle]
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pub extern "C" fn solve_grid_layout(data: &GridLayoutData) {
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let (mut num_col, mut num_row) = (0, 0);
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for cell in data.cells.iter() {
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num_row = num_row.max(cell.row + cell.rowspan);
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num_col = num_col.max(cell.col + cell.colspan);
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}
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if num_col < 1 || num_row < 1 {
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return;
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}
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let mut row_layout_data = vec![grid_internal::LayoutData::default(); num_row as usize];
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let mut col_layout_data = vec![grid_internal::LayoutData::default(); num_col as usize];
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for cell in data.cells.iter() {
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let row_max = cell.constraint.max_height / (cell.rowspan as f32);
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let row_min = cell.constraint.min_height / (cell.rowspan as f32);
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let row_pref = cell.constraint.min_height / (cell.rowspan as f32);
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for r in 0..(cell.rowspan as usize) {
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let rdata = &mut row_layout_data[cell.row as usize + r];
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rdata.max = rdata.max.min(row_max);
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rdata.min = rdata.min.max(row_min);
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rdata.pref = rdata.pref.max(row_pref);
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rdata.stretch = rdata.stretch.min(cell.constraint.vertical_stretch);
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}
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let col_max = cell.constraint.max_width / (cell.colspan as f32);
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let col_min = cell.constraint.min_width / (cell.colspan as f32);
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let col_pref = cell.constraint.min_width / (cell.colspan as f32);
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for c in 0..(cell.colspan as usize) {
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let cdata = &mut col_layout_data[cell.col as usize + c];
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cdata.max = cdata.max.min(col_max);
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cdata.min = cdata.min.max(col_min);
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cdata.pref = cdata.pref.max(col_pref);
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cdata.stretch = cdata.stretch.min(cell.constraint.horizontal_stretch);
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}
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}
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// Normalize so that all the values are 1 or more
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let normalize_stretch = |v: &mut Vec<grid_internal::LayoutData>| {
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let mut small: Option<f32> = None;
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v.iter().for_each(|x| {
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if x.stretch > 0. {
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small = Some(small.map(|y| y.min(x.stretch)).unwrap_or(x.stretch))
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}
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});
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if small.unwrap_or(0.) < 1. {
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v.iter_mut()
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.for_each(|x| x.stretch = if let Some(s) = small { x.stretch / s } else { 1. })
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}
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};
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normalize_stretch(&mut row_layout_data);
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normalize_stretch(&mut col_layout_data);
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grid_internal::layout_items(
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&mut row_layout_data,
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data.y + data.padding.top,
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data.height - (data.padding.top + data.padding.bottom),
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data.spacing,
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);
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grid_internal::layout_items(
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&mut col_layout_data,
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data.x + data.padding.left,
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data.width - (data.padding.left + data.padding.right),
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data.spacing,
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);
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for cell in data.cells.iter() {
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let rdata = &row_layout_data[cell.row as usize];
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let cdata = &col_layout_data[cell.col as usize];
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cell.x.map(|p| p.set(cdata.pos));
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cell.width.map(|p| {
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p.set({
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let first_cell = &col_layout_data[cell.col as usize];
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let last_cell = &col_layout_data[cell.col as usize + cell.colspan as usize - 1];
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last_cell.pos + last_cell.size - first_cell.pos
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})
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});
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cell.y.map(|p| p.set(rdata.pos));
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cell.height.map(|p| {
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p.set({
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let first_cell = &row_layout_data[cell.row as usize];
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let last_cell = &row_layout_data[cell.row as usize + cell.rowspan as usize - 1];
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last_cell.pos + last_cell.size - first_cell.pos
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})
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});
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}
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}
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#[no_mangle]
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pub extern "C" fn grid_layout_info<'a>(
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cells: &Slice<'a, GridLayoutCellData<'a>>,
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spacing: Coord,
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padding: &Padding,
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) -> LayoutInfo {
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let (mut num_col, mut num_row) = (0, 0);
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for cell in cells.iter() {
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num_row = num_row.max(cell.row + cell.rowspan);
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num_col = num_col.max(cell.col + cell.colspan);
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}
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if num_col < 1 || num_row < 1 {
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return LayoutInfo { max_width: 0., max_height: 0., ..LayoutInfo::default() };
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};
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let mut row_layout_data = vec![grid_internal::LayoutData::default(); num_row as usize];
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let mut col_layout_data = vec![grid_internal::LayoutData::default(); num_col as usize];
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for cell in cells.iter() {
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let rdata = &mut row_layout_data[cell.row as usize];
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let cdata = &mut col_layout_data[cell.col as usize];
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rdata.max = rdata.max.min(cell.constraint.max_height);
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cdata.max = cdata.max.min(cell.constraint.max_width);
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rdata.min = rdata.min.max(cell.constraint.min_height);
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cdata.min = cdata.min.max(cell.constraint.min_width);
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rdata.pref = rdata.pref.max(cell.constraint.min_height);
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cdata.pref = cdata.pref.max(cell.constraint.min_width);
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rdata.stretch = rdata.stretch.min(cell.constraint.vertical_stretch);
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cdata.stretch = cdata.stretch.min(cell.constraint.horizontal_stretch);
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}
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let spacing_h = spacing * (num_row - 1) as Coord;
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let spacing_w = spacing * (num_col - 1) as Coord;
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let min_height = row_layout_data.iter().map(|data| data.min).sum::<Coord>()
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+ spacing_h
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+ padding.top
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+ padding.bottom;
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let max_height = row_layout_data.iter().map(|data| data.max).sum::<Coord>()
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+ spacing_h
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+ padding.top
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+ padding.bottom;
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let min_width = col_layout_data.iter().map(|data| data.min).sum::<Coord>()
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+ spacing_w
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+ padding.left
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+ padding.right;
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let max_width = col_layout_data.iter().map(|data| data.max).sum::<Coord>()
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+ spacing_w
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+ padding.left
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+ padding.right;
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let horizontal_stretch = col_layout_data.iter().map(|data| data.stretch).sum::<Coord>();
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let vertical_stretch = row_layout_data.iter().map(|data| data.stretch).sum::<Coord>();
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LayoutInfo {
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min_width,
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max_width,
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min_height,
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max_height,
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horizontal_stretch,
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vertical_stretch,
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}
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}
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#[repr(C)]
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#[derive(Debug)]
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/// The BoxLayoutData is used to represent both a Horizontal and Vertical layout.
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/// The width/height x/y corrspond to that of a horizontal layout.
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/// For vertical layout, they are inverted
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pub struct BoxLayoutData<'a> {
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pub width: Coord,
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pub height: Coord,
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pub x: Coord,
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pub y: Coord,
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pub spacing: Coord,
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pub padding: &'a Padding,
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pub cells: Slice<'a, BoxLayoutCellData<'a>>,
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}
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#[repr(C)]
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#[derive(Default, Debug)]
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pub struct BoxLayoutCellData<'a> {
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pub constraint: LayoutInfo,
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pub x: Option<&'a Property<Coord>>,
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pub y: Option<&'a Property<Coord>>,
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pub width: Option<&'a Property<Coord>>,
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pub height: Option<&'a Property<Coord>>,
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}
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/// Solve a BoxLayout
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#[no_mangle]
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pub extern "C" fn solve_box_layout(data: &BoxLayoutData, is_horizontal: bool) {
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use stretch::geometry::*;
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use stretch::number::*;
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use stretch::style::*;
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let mut stretch = stretch::Stretch::new();
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let box_style = stretch::style::Style {
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size: Size { width: Dimension::Percent(1.), height: Dimension::Percent(1.) },
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flex_grow: 1.,
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display: Display::Flex,
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flex_direction: if is_horizontal { FlexDirection::Row } else { FlexDirection::Column },
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flex_basis: Dimension::Percent(1.),
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..Default::default()
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};
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let stretch_factor = |cell: &BoxLayoutCellData| {
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if is_horizontal {
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cell.constraint.horizontal_stretch
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} else {
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cell.constraint.vertical_stretch
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}
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};
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let mut smaller_strecth: Option<f32> = None;
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data.cells.iter().map(stretch_factor).for_each(|x| {
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if x > 0. {
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smaller_strecth = Some(smaller_strecth.map(|y| y.min(x)).unwrap_or(x))
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}
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});
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//let stretch_factor_sum = data.cells.iter().map(stretch_factor).sum::<Coord>();
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let flex_box = stretch.new_node(box_style, vec![]).unwrap();
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for (index, cell) in data.cells.iter().enumerate() {
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let mut margin = Rect::default();
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if is_horizontal {
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if index != 0 {
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margin.start = Dimension::Points(data.spacing / 2.);
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}
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if index != data.cells.len() - 1 {
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margin.end = Dimension::Points(data.spacing / 2.);
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}
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} else {
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if index != 0 {
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margin.top = Dimension::Points(data.spacing / 2.);
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}
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if index != data.cells.len() - 1 {
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margin.bottom = Dimension::Points(data.spacing / 2.);
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}
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}
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let min = |m| if m == 0.0 { Dimension::Undefined } else { Dimension::Points(m) };
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let max = |m| if m == f32::MAX { Dimension::Undefined } else { Dimension::Points(m) };
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let min_size =
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Size { width: min(cell.constraint.min_width), height: min(cell.constraint.min_height) };
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let max_size =
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Size { width: max(cell.constraint.max_width), height: max(cell.constraint.max_height) };
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let cell_style = Style {
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min_size,
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max_size,
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flex_grow: if let Some(s) = smaller_strecth { stretch_factor(cell) / s } else { 1. },
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flex_basis: if is_horizontal { min_size.width } else { min_size.height },
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margin,
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align_self: AlignSelf::Stretch,
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..Default::default()
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};
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let cell_item = stretch.new_node(cell_style, vec![]).unwrap();
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stretch.add_child(flex_box, cell_item).unwrap();
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}
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stretch
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.compute_layout(
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flex_box,
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Size {
|
|
width: Number::Defined(data.width - (data.padding.left + data.padding.right)),
|
|
height: Number::Defined(data.height - (data.padding.top + data.padding.bottom)),
|
|
},
|
|
)
|
|
.unwrap();
|
|
|
|
let start_pos_x = data.x + data.padding.left;
|
|
let start_pos_y = data.y + data.padding.top;
|
|
|
|
for (cell, layout) in data.cells.iter().zip(
|
|
stretch.children(flex_box).unwrap().iter().map(|child| stretch.layout(*child).unwrap()),
|
|
) {
|
|
cell.x.map(|p| p.set(start_pos_x + layout.location.x));
|
|
cell.y.map(|p| p.set(start_pos_y + layout.location.y));
|
|
cell.width.map(|p| p.set(layout.size.width));
|
|
cell.height.map(|p| p.set(layout.size.height));
|
|
}
|
|
}
|
|
|
|
#[no_mangle]
|
|
/// Return the LayoutInfo for a BoxLayout with the given cells.
|
|
pub extern "C" fn box_layout_info<'a>(
|
|
cells: &Slice<'a, BoxLayoutCellData<'a>>,
|
|
spacing: Coord,
|
|
padding: &Padding,
|
|
is_horizontal: bool,
|
|
) -> LayoutInfo {
|
|
let count = cells.len();
|
|
if count < 1 {
|
|
return LayoutInfo { max_width: 0., max_height: 0., ..LayoutInfo::default() };
|
|
};
|
|
let order_float = |a: &Coord, b: &Coord| a.partial_cmp(b).unwrap_or(core::cmp::Ordering::Equal);
|
|
|
|
if is_horizontal {
|
|
let extra_w = padding.left + padding.right + spacing * (count - 1) as Coord;
|
|
|
|
let min_height = cells.iter().map(|c| c.constraint.min_height).max_by(order_float).unwrap()
|
|
+ padding.top
|
|
+ padding.bottom;
|
|
let max_height = cells.iter().map(|c| c.constraint.max_height).min_by(order_float).unwrap()
|
|
+ padding.top
|
|
+ padding.bottom;
|
|
let min_width = cells.iter().map(|c| c.constraint.min_width).sum::<Coord>() + extra_w;
|
|
let max_width = cells.iter().map(|c| c.constraint.max_width).sum::<Coord>() + extra_w;
|
|
let horizontal_stretch = cells.iter().map(|c| c.constraint.horizontal_stretch).sum::<f32>();
|
|
let vertical_stretch =
|
|
cells.iter().map(|c| c.constraint.vertical_stretch).min_by(order_float).unwrap();
|
|
LayoutInfo {
|
|
min_width,
|
|
max_width,
|
|
min_height,
|
|
max_height,
|
|
horizontal_stretch,
|
|
vertical_stretch,
|
|
}
|
|
} else {
|
|
let extra_h = padding.top + padding.bottom + spacing * (count - 1) as Coord;
|
|
|
|
let min_width = cells.iter().map(|c| c.constraint.min_width).max_by(order_float).unwrap()
|
|
+ padding.left
|
|
+ padding.right;
|
|
let max_width = cells.iter().map(|c| c.constraint.max_width).min_by(order_float).unwrap()
|
|
+ padding.left
|
|
+ padding.right;
|
|
let min_height = cells.iter().map(|c| c.constraint.min_height).sum::<Coord>() + extra_h;
|
|
let max_height = cells.iter().map(|c| c.constraint.max_height).sum::<Coord>() + extra_h;
|
|
let horizontal_stretch =
|
|
cells.iter().map(|c| c.constraint.horizontal_stretch).min_by(order_float).unwrap();
|
|
let vertical_stretch = cells.iter().map(|c| c.constraint.vertical_stretch).sum::<f32>();
|
|
LayoutInfo {
|
|
min_width,
|
|
max_width,
|
|
min_height,
|
|
max_height,
|
|
horizontal_stretch,
|
|
vertical_stretch,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[repr(C)]
|
|
pub struct PathLayoutData<'a> {
|
|
pub elements: &'a crate::graphics::PathData,
|
|
pub items: Slice<'a, PathLayoutItemData<'a>>,
|
|
pub x: Coord,
|
|
pub y: Coord,
|
|
pub width: Coord,
|
|
pub height: Coord,
|
|
pub offset: f32,
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(Default)]
|
|
pub struct PathLayoutItemData<'a> {
|
|
pub x: Option<&'a Property<Coord>>,
|
|
pub y: Option<&'a Property<Coord>>,
|
|
pub width: Coord,
|
|
pub height: Coord,
|
|
}
|
|
|
|
/// FIXME: rename with sixstyfps prefix
|
|
#[no_mangle]
|
|
pub extern "C" fn solve_path_layout(data: &PathLayoutData) {
|
|
use lyon::geom::*;
|
|
use lyon::path::iterator::PathIterator;
|
|
|
|
if data.items.is_empty() {
|
|
return;
|
|
}
|
|
|
|
let path_iter = data.elements.iter_fitted(data.width, data.height);
|
|
|
|
let tolerance = lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE;
|
|
|
|
let segment_lengths: Vec<Coord> = path_iter
|
|
.iter()
|
|
.bezier_segments()
|
|
.map(|segment| match segment {
|
|
BezierSegment::Linear(line_segment) => line_segment.length(),
|
|
BezierSegment::Quadratic(quadratic_segment) => {
|
|
quadratic_segment.approximate_length(tolerance)
|
|
}
|
|
BezierSegment::Cubic(cubic_segment) => cubic_segment.approximate_length(tolerance),
|
|
})
|
|
.collect();
|
|
|
|
let path_length: Coord = segment_lengths.iter().sum();
|
|
// the max(2) is there to put the item in the middle when there is a single item
|
|
let item_distance = 1. / ((data.items.len() - 1) as f32).max(2.);
|
|
|
|
let mut i = 0;
|
|
let mut next_t: f32 = data.offset;
|
|
if data.items.len() == 1 {
|
|
next_t += item_distance;
|
|
}
|
|
'main_loop: while i < data.items.len() {
|
|
let mut current_length: f32 = 0.;
|
|
next_t %= 1.;
|
|
|
|
for (seg_idx, segment) in path_iter.iter().bezier_segments().enumerate() {
|
|
let seg_len = segment_lengths[seg_idx];
|
|
let seg_start = current_length;
|
|
current_length += seg_len;
|
|
|
|
let seg_end_t = (seg_start + seg_len) / path_length;
|
|
|
|
while next_t <= seg_end_t {
|
|
let local_t = ((next_t * path_length) - seg_start) / seg_len;
|
|
|
|
let item_pos = segment.sample(local_t);
|
|
let center_x_offset = data.items[i].width / 2.;
|
|
let center_y_offset = data.items[i].height / 2.;
|
|
data.items[i].x.map(|prop| prop.set(item_pos.x - center_x_offset + data.x));
|
|
data.items[i].y.map(|prop| prop.set(item_pos.y - center_y_offset + data.y));
|
|
|
|
i += 1;
|
|
next_t += item_distance;
|
|
if i >= data.items.len() {
|
|
break 'main_loop;
|
|
}
|
|
}
|
|
|
|
if next_t > 1. {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|