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			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright © SixtyFPS GmbH <info@slint-ui.com>
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| // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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| 
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| #pragma once
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| 
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| #include <cstdint>
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| 
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| namespace slint {
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| 
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| /// The Point structure is used to represent a two-dimensional point
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| /// with x and y coordinates.
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| template<typename T>
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| struct Point
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| {
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|     /// The x coordinate of the point
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|     T x;
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|     /// The y coordinate of the point
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|     T y;
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| 
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|     /// Compares with \a other and returns true if they are equal; false otherwise.
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|     bool operator==(const Point &other) const = default;
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| };
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| 
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| namespace cbindgen_private {
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| // The Point types are expanded to the Point2D<...> type from the euclid crate which
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| // is binary compatible with Point<T>
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| template<typename T>
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| using Point2D = Point<T>;
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| }
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| 
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| /// A position in logical pixel coordinates
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| struct LogicalPosition : public Point<float>
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| {
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|     /// Explicitly convert a Point<float> to a LogicalPosition
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|     explicit LogicalPosition(const Point<float> p) : Point<float>(p) {};
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|     /// Default construct a LogicalPosition in the origin
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|     LogicalPosition() : Point<float> { 0., 0. } {};
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| };
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| /// A position in physical pixel coordinates
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| struct PhysicalPosition : public Point<int32_t>
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| {
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|     /// Explicitly convert a Point<int32_t> to a LogicalPosition
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|     explicit PhysicalPosition(const Point<int32_t> p) : Point<int32_t>(p) {};
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|     /// Default construct a PhysicalPosition in the origin
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|     PhysicalPosition() : Point<int32_t> { 0, 0 } {};
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| };
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| 
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| }
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