slint/sixtyfps_runtime/rendering_backends/gl
Simon Hausmann bcc6c6a60a Move Color and RenderingPrimitive into abi::datastructures
This paves the way to replace RenderingInfo.
2020-05-22 16:07:06 +02:00
..
buffers.rs GL buffer handling cleanup 2020-05-20 10:50:49 +02:00
build.rs Run the C++ generated component through the GL backend 2020-05-11 15:05:33 +02:00
Cargo.toml Implement glyph runs grouped by texture 2020-05-21 15:51:09 +02:00
fontcache.rs Add Text::font_family and font_pixel_size properties 2020-05-21 21:04:07 +02:00
lib.rs Move Color and RenderingPrimitive into abi::datastructures 2020-05-22 16:07:06 +02:00
shader.rs Shader module cleanup 2020-05-20 13:27:07 +02:00
text.rs Implement support for selecting the font family and pixel size in the GL renderer 2020-05-21 20:55:34 +02:00
texture.rs Clean up texture atlas allocation code 2020-05-21 18:54:46 +02:00