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		12393e21bd
		
			
		
	
	
	
	
		
			
			* syntax_tests: allow to "bless" tests, and don't use a regexp
A regexp was used at the beginning because I thought we would want to
allow error to contains things that were not predictable or that would
often change. But this is not the case¹. It is better to actually test
for the full error message
¹ well actually it was the case for path, but there is another substitution to 
 `📂` for the manifest directory
* syntax_tests: Bless the tests
* syntax_tests: Manual adjust after bless
Because there used to be comments on the same line of the message which
bless don't support
* Fix error message with path on windows
 - The debug implementation of path make double slash, that's not what
   we want to show the user
 - normalize paths to use `/` so the test passes
		
	
			
		
			
				
	
	
		
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			22 lines
		
	
	
	
		
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| // Copyright © SixtyFPS GmbH <info@slint.dev>
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| // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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| 
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| export X := Rectangle {
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| //       ^warning{':=' to declare a component is deprecated. The new syntax declare components with 'component MyComponent {'. Read the documentation for more info}
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|     animate x { easing: ease-in; }
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|     animate y { easing: foo; }
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| //                      ^error{Unknown unqualified identifier 'foo'}
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|     animate background { easing: a; }
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| //                               ^error{Cannot convert int to easing}
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|     property <int> a; animate a { easing: cubic-bezier(0.01,1.46,0.94,1.37); }
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|     property <int> b; animate b { easing: cubic-bezier(0.01,1.46,0.94); }
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| //                                        ^error{Not enough arguments}
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|     property <int> c; animate c { easing: cubic-bezier(); }
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| //                                        ^error{Not enough arguments}
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|     property <int> d; animate d { easing: cubic-bezier(0,0,0,0,0,0); }
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| //                                                             ^error{Too many argument for bezier curve}
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|     property <int> e; animate e { easing: cubic-bezier(0, a, b, c); }
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| //                                                        ^error{Arguments to cubic bezier curve must be number literal}
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|     property <int> f; animate f { easing: cubic-bezier(0,0+0,0,0,0); }
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| //                                                       ^error{Arguments to cubic bezier curve must be number literal}
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| }
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