mirror of
https://github.com/slint-ui/slint.git
synced 2025-09-29 05:14:48 +00:00
249 lines
7.5 KiB
Rust
249 lines
7.5 KiB
Rust
/// This module contains some datastructure that helps represent a C++ code.
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/// It is then rendered into an actual C++ text using the Display trait
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mod cpp_ast {
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use std::cell::Cell;
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use std::fmt::{Display, Error, Formatter};
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thread_local!(static INDETATION : Cell<u32> = Cell::new(0));
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fn indent(f: &mut Formatter<'_>) -> Result<(), Error> {
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INDETATION.with(|i| {
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for _ in 0..(i.get()) {
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write!(f, " ")?;
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}
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Ok(())
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})
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}
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///A full C++ file
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#[derive(Default, Debug)]
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pub struct File {
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pub includes: Vec<String>,
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pub declarations: Vec<Declaration>,
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}
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impl Display for File {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
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for i in &self.includes {
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writeln!(f, "#include {}", i)?;
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}
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for d in &self.declarations {
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write!(f, "\n{}", d)?;
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}
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Ok(())
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}
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}
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/// Declarations (top level, or within a struct)
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#[derive(Debug, derive_more::Display)]
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pub enum Declaration {
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Struct(Struct),
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Function(Function),
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Var(Var),
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}
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#[derive(Default, Debug)]
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pub struct Struct {
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pub name: String,
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pub members: Vec<Declaration>,
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}
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impl Display for Struct {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
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indent(f)?;
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writeln!(f, "struct {} {{", self.name)?;
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INDETATION.with(|x| x.set(x.get() + 1));
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for m in &self.members {
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// FIXME! identation
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write!(f, "{}", m)?;
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}
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INDETATION.with(|x| x.set(x.get() - 1));
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indent(f)?;
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writeln!(f, "}};")
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}
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}
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/// Function or method
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#[derive(Default, Debug)]
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pub struct Function {
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pub name: String,
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/// "(...) -> ..."
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pub signature: String,
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/// The function does not have return type
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pub is_constructor: bool,
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pub is_static: bool,
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/// The list of statement instead the function. When None, this is just a function
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/// declaration without the definition
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pub statements: Option<Vec<String>>,
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}
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impl Display for Function {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
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indent(f)?;
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if self.is_static {
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write!(f, "static ")?;
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}
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if !self.is_constructor {
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write!(f, "auto ")?;
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}
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write!(f, "{} {}", self.name, self.signature)?;
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if let Some(st) = &self.statements {
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writeln!(f, "{{")?;
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for s in st {
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indent(f)?;
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writeln!(f, " {}", s)?;
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}
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indent(f)?;
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writeln!(f, "}}")
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} else {
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writeln!(f, ";")
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}
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}
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}
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/// A variable or a member declaration.
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#[derive(Default, Debug)]
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pub struct Var {
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pub ty: String,
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pub name: String,
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pub init: Option<String>,
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}
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impl Display for Var {
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
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indent(f)?;
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write!(f, "{} {}", self.ty, self.name)?;
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if let Some(i) = &self.init {
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write!(f, " = {}", i)?;
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}
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writeln!(f, ";")
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}
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}
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}
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use crate::lower::{LoweredComponent, LoweredItem};
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use cpp_ast::*;
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fn handle_item(item: &LoweredItem, main_struct: &mut Struct, init: &mut Vec<String>) {
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main_struct.members.push(Declaration::Var(Var {
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ty: format!("sixtyfps::{}", item.native_type.class_name),
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name: item.id.clone(),
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..Default::default()
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}));
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let id = &item.id;
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init.extend(
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item.init_properties
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.iter()
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.map(|(s, i)| format!("{id}.{prop} = {init};", id = id, prop = s, init = i)),
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);
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for i in &item.children {
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handle_item(i, main_struct, init)
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}
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}
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struct ItemTreeArrayBuilder<'a> {
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children_offset: usize,
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class_name: &'a str,
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}
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impl<'a> ItemTreeArrayBuilder<'a> {
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pub fn build_array(&mut self, component: &LoweredComponent) -> String {
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self.children_offset = 1;
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let s = self.visit_item(&component.root_item, self.children_offset, String::new());
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self.visit_children(&component.root_item, s)
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}
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fn visit_children(&mut self, item: &LoweredItem, mut acc: String) -> String {
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for i in &item.children {
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acc = self.visit_item(i, self.children_offset, acc);
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self.children_offset += i.children.len();
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}
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for i in &item.children {
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acc = self.visit_children(i, acc);
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}
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acc
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}
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/// This is the only function which is language dependent
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/// maybe this should be a callback
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fn visit_item(&self, item: &LoweredItem, children_offset: usize, acc: String) -> String {
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format!(
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"{}{}sixtyfps::ItemTreeNode{{ offsetof({}, {}), &sixtyfps::{}, {}, {} }}",
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acc,
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if acc.is_empty() { "" } else { ", " },
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self.class_name,
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item.id,
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item.native_type.vtable,
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item.children.len(),
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children_offset,
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)
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}
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}
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/// Returns the text of the C++ code produced by the given root component
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pub fn generate(component: &LoweredComponent) -> impl std::fmt::Display {
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let mut x = File::default();
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x.includes.push("<sixtyfps.h>".into());
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let mut main_struct = Struct { name: component.id.clone(), ..Default::default() };
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let mut init = Vec::new();
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handle_item(&component.root_item, &mut main_struct, &mut init);
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main_struct.members.push(Declaration::Function(Function {
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name: component.id.clone(),
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signature: "()".to_owned(),
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is_constructor: true,
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statements: Some(init),
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..Default::default()
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}));
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main_struct.members.push(Declaration::Function(Function {
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name: "tree_fn".into(),
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signature: "(const sixtyfps::ComponentType*) -> const sixtyfps::ItemTreeNode* ".into(),
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is_static: true,
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..Default::default()
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}));
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main_struct.members.push(Declaration::Var(Var {
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ty: "static const sixtyfps::ComponentType".to_owned(),
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name: "component_type".to_owned(),
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init: None,
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}));
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x.declarations.push(Declaration::Struct(main_struct));
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let tree_array = ItemTreeArrayBuilder { children_offset: 0, class_name: &component.id }
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.build_array(&component);
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x.declarations.push(Declaration::Function(Function {
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name: format!("{}::tree_fn", component.id),
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signature: "(const sixtyfps::ComponentType*) -> const sixtyfps::ItemTreeNode* ".into(),
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statements: Some(vec![
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"static const sixtyfps::ItemTreeNode children[] {".to_owned(),
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format!(" {} }};", tree_array),
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"return children;".to_owned(),
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]),
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..Default::default()
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}));
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x.declarations.push(Declaration::Var(Var {
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ty: "const sixtyfps::ComponentType".to_owned(),
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name: format!("{}::component_type", component.id),
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init: Some("{ nullptr, sixtyfps::dummy_destory, tree_fn }".to_owned()),
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}));
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x.declarations.push(Declaration::Function(Function {
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name: "main".into(),
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signature: "() -> int".to_owned(),
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statements: Some(vec![
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format!("static {} component;", component.id),
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format!("sixtyfps::run(&component);"),
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]),
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..Default::default()
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}));
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x
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}
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