![]() Instead, pass a reference to the root item when mapping the window, at which point we can downcast to the new Window item. If we have one, then we'll read its width/height (for initial values) and install bindings to keep them up-to-date. |
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cmake | ||
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README.md |
SixtyFPS-cpp
A C++ UI toolkit
SixtyFPS is a GUI engine, with libraries for different languages. SixtyFPS.cpp the a C++ API to interact with a SictyFPS UI from your C++ program.
Tutorial
Let's make a UI for a todo list application using the SixtyFPS UI description language. Hopefully this should be self explainatory. Check out the documentation of the language for help
NOTE: this is not yet implemented as is.
// file: todoapp.60
TodoApp := MainWindow {
signal todo_added(string);
property<model> todo_model;
ColumnLayout {
RowLayout {
text_edit := LineEdit {}
Button {
text: "Add Todo";
clicked => {
todo_added(text_edit.text);
text_edit.text = "";
}
}
}
NativeListView {
model: todo_model;
}
}
}
Now, we can generate the C++ code using the following command
sixtyfpscpp_compiler todoapp.sixtyfps -o todoapp.h
Note: You would usually not type this command yourself, this is done automatically by the build system See the documentation for how to integrate with cmake
This will generate a todoapp.h header file. It basically contains the following code (edited for briefty)
#include <sixtyfps>
struct TodoApp : sixtyfps::window {
sixtyfps::signal<std::string_view> &todo_added();
sixtyfps::property<std::shared_ptr<sixtyfps::data_model<
sixtyfps::native_list_view_item>>> &todo_model();
//...
}
We can then use this from out .cpp file
// include the generated file
#include "todoapp.h"
int main() {
// Let's instantiate our window: this return a handle to it
auto todo_app = sixtyfps::create_window<TodoApp>();
// let's create a model: `simple_data_model` is a data model which is simply backed by
// a vector behind the scene.
auto model = std::make_shared<sixtyfps::simple_data_model<sixtyfps::native_list_view_item>>();
model->push_back({"Write documentation", sixtyfps::native_list_view_item::checkable });
todo_app->data_model().set(model);
// let's connect our "add" button to add an item in the model
todo_app->todo_added().connect([=](std::string_view data) {
model->push_back({data, sixtyfps::native_list_view_item::checkable})
});
// Show the window
todo_app->show();
// Run the sixtyfps envent loop on this thread.
sixtyfps::run();
}
That's it.
Check the rest of the documentation for the reference.