slint/tools/viewer/main.rs
Simon Hausmann aafb96cb93 Get rid of abi::datastructures::WindowProperties
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
2020-08-12 09:44:42 +02:00

41 lines
1.1 KiB
Rust

use structopt::StructOpt;
#[derive(StructOpt)]
struct Cli {
#[structopt(short = "I", name = "include path for other .60 files", number_of_values = 1)]
include_paths: Vec<std::path::PathBuf>,
#[structopt(name = "path to .60 file", parse(from_os_str))]
path: std::path::PathBuf,
/// The style name (empty, or 'qt')
#[structopt(long, name = "style name", default_value)]
style: String,
}
fn main() -> std::io::Result<()> {
let args = Cli::from_args();
let source = std::fs::read_to_string(&args.path)?;
let mut include_paths = args.include_paths;
if args.style == "qt" {
// FIXME: that's not how it should work
include_paths.push(
[env!("CARGO_MANIFEST_DIR"), "..", "..", "sixtyfps_runtime", "qt_style"]
.iter()
.collect(),
);
}
let c = match sixtyfps_interpreter::load(source, &args.path, &include_paths) {
Ok(c) => c,
Err(diag) => {
diag.print();
std::process::exit(-1);
}
};
let component = c.create();
component.window().run(component.borrow(), component.root_item());
Ok(())
}