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This is relatively straight-forward via a pass in the compiler to collect the resources to embed and then use include_bytes! (once per resource). What's really annoying is that the rust resource enum can't store a &'static [u8] because cbindgen doesn't represent that, probably because the slice representation isn't guaranteed to stay as it is. So instead this, for now, uses raw pointers.
3 lines
75 B
Rust
3 lines
75 B
Rust
fn main() {
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sixtyfps_build::compile("../cpptest/hello.60").unwrap();
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}
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