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This allows specifying additional component locations. It works for simple structs, but not yet for more complex types due to a bug yet to be fixed :-)
30 lines
1 KiB
Rust
30 lines
1 KiB
Rust
use sixtyfps_compilerlib::*;
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use structopt::StructOpt;
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#[derive(StructOpt)]
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struct Cli {
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/// Set output format
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#[structopt(short = "f", long = "format", default_value = "cpp")]
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format: generator::OutputFormat,
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#[structopt(short = "I", name = "include path for other .60 files", number_of_values = 1)]
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include_paths: Vec<std::path::PathBuf>,
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#[structopt(name = "path to .60 file", parse(from_os_str))]
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path: std::path::PathBuf,
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}
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fn main() -> std::io::Result<()> {
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let args = Cli::from_args();
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let (syntax_node, diag) = parser::parse_file(&args.path)?;
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//println!("{:#?}", syntax_node);
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let compiler_config =
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CompilerConfiguration { include_paths: &args.include_paths, ..Default::default() };
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let (doc, diag) = compile_syntax_node(syntax_node, diag, &compiler_config);
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let mut diag = diag.check_and_exit_on_error();
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generator::generate(args.format, &mut std::io::stdout(), &doc.root_component, &mut diag)?;
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diag.check_and_exit_on_error();
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Ok(())
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}
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