slint/internal/core/window.rs
Olivier Goffart 1efd83621d Refactor: Merge KeyInputEvent and KeyEvent
Both structure are bascially the same and only used internally, no need
to have the two.

The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
2023-11-02 12:16:40 +01:00

1358 lines
53 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
// cSpell: ignore backtab
#![warn(missing_docs)]
//! Exposed Window API
use crate::api::{
CloseRequestResponse, LogicalPosition, PhysicalPosition, PhysicalSize, PlatformError, Window,
WindowPosition, WindowSize,
};
use crate::graphics::Point;
use crate::input::{
key_codes, ClickState, InternalKeyboardModifierState, KeyEvent, KeyEventType, MouseEvent,
MouseInputState, TextCursorBlinker,
};
use crate::item_tree::ItemRc;
use crate::item_tree::{ItemTreeRc, ItemTreeRef, ItemTreeVTable, ItemTreeWeak};
use crate::items::{InputType, ItemRef, MouseCursor};
use crate::lengths::{LogicalLength, LogicalPoint, LogicalRect, SizeLengths};
use crate::properties::{Property, PropertyTracker};
use crate::renderer::Renderer;
use crate::{Callback, Coord, SharedString};
use alloc::boxed::Box;
use alloc::rc::{Rc, Weak};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use euclid::num::Zero;
use vtable::VRcMapped;
fn next_focus_item(item: ItemRc) -> ItemRc {
item.next_focus_item()
}
fn previous_focus_item(item: ItemRc) -> ItemRc {
item.previous_focus_item()
}
/// This trait represents the adaptation layer between the [`Window`] API and then
/// windowing specific window representation, such as a Win32 `HWND` handle or a `wayland_surface_t`.
///
/// Implement this trait to establish the link between the two, and pass messages in both
/// directions:
///
/// - When receiving messages from the windowing system about state changes, such as the window being resized,
/// the user requested the window to be closed, input being received, etc. you need to create a
/// [`crate::platform::WindowEvent`](enum.WindowEvent.html) and send it to Slint via [`create::Window::dispatch_event()`](../struct.Window.html#method.dispatch_event).
///
/// - Slint sends requests to change visibility, position, size, etc. via functions such as [`Self::set_visible`],
/// [`Self::set_size`], [`Self::set_position`], or [`Self::update_window_properties()`]. Re-implement these functions
/// and delegate the requests to the windowing system.
///
/// If the implementation of this bi-directional message passing protocol is incomplete, the user may
/// experience unexpected behavior, or the intention of the developer calling functions on the [`crate::Window`](struct.Window.html)
/// API may not be fulfilled.
///
/// Your implementation must hold a renderer, such as [`crate::software_renderer::SoftwareRenderer`].
/// In the [`Self::renderer()`] function, you must return a reference to it.
///
/// It is also required to hold a [`crate::Window`](struct.Window.html) and return a reference to it in your
/// implementation of [`Self::window()`].
///
/// See also [`MinimalSoftwareWindow`](crate::software_renderer::MinimalSoftwareWindow)
/// for a minimal implementation of this trait using the software renderer
pub trait WindowAdapter {
/// Returns the window API.
fn window(&self) -> &Window;
/// Show the window if the argument is true, hide otherwise.
fn set_visible(&self, _visible: bool) -> Result<(), PlatformError> {
Ok(())
}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation returns `None`
///
/// Called from [`Window::position()`]
fn position(&self) -> Option<PhysicalPosition> {
None
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
///
/// Called from [`Window::set_position()`]
fn set_position(&self, _position: WindowPosition) {}
/// Request a new size for the window to the specified size on the screen, in physical or logical pixels
/// and excluding a window frame (if present).
///
/// This is called from [`Window::set_size()`]
///
/// The default implementation does nothing
///
/// This function should sent the size to the Windowing system. If the window size actually changes, you
/// should dispatch a [`WindowEvent::Resized`](crate::platform::WindowEvent::Resized) using
/// [`Window::dispatch_event()`] to propagate the new size to the slint view
fn set_size(&self, _size: WindowSize) {}
/// Return the size of the Window on the screen
fn size(&self) -> PhysicalSize;
/// Issues a request to the windowing system to re-render the contents of the window.
///
/// This request is typically asynchronous.
/// It is called when a property that was used during window rendering is marked as dirty.
///
/// An implementation should repaint the window in a subsequent iteration of the event loop,
/// throttled to the screen refresh rate if possible.
/// It is important not to query any Slint properties to avoid introducing a dependency loop in the properties,
/// including the use of the render function, which itself queries properties.
///
/// See also [`Window::request_redraw()`]
fn request_redraw(&self) {}
/// Return the renderer.
///
/// The `Renderer` trait is an internal trait that you are not expected to implement.
/// In your implementation you should return a reference to an instance of one of the renderers provided by Slint.
///
/// Currently, the only public struct that implement renderer is [`SoftwareRenderer`](crate::software_renderer::SoftwareRenderer).
fn renderer(&self) -> &dyn Renderer;
/// Re-implement this function to update the properties such as window title or layout constraints.
///
/// This function is called before `set_visible(true)`, and will be called again when the properties
/// that were queried on the last call are changed. If you do not query any properties, it may not
/// be called again.
fn update_window_properties(&self, _properties: WindowProperties<'_>) {}
#[doc(hidden)]
fn internal(&self, _: crate::InternalToken) -> Option<&dyn WindowAdapterInternal> {
None
}
}
/// Implementation details behind [`WindowAdapter`], but since this
/// trait is not exported in the public API, it is not possible for the
/// users to call or re-implement these functions.
// TODO: add events for window receiving and loosing focus
#[doc(hidden)]
pub trait WindowAdapterInternal {
/// This function is called by the generated code when a component and therefore its tree of items are created.
fn register_item_tree(&self) {}
/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
fn unregister_item_tree(
&self,
_component: ItemTreeRef,
_items: &mut dyn Iterator<Item = Pin<ItemRef<'_>>>,
) {
}
/// Create a window for a popup.
///
/// `geometry` is the location of the popup in the window coordinate
///
/// If this function return None (the default implementation), then the
/// popup will be rendered within the window itself.
fn create_popup(&self, _geometry: LogicalRect) -> Option<Rc<dyn WindowAdapter>> {
None
}
/// Set the mouse cursor
// TODO: Make the enum public and make public
fn set_mouse_cursor(&self, _cursor: MouseCursor) {}
/// This method allow editable input field to communicate with the platform about input methods
fn input_method_request(&self, _: InputMethodRequest) {}
/// Return self as any so the backend can upcast
// TODO: consider using the as_any crate, or deriving the traint from Any to provide a better default
fn as_any(&self) -> &dyn core::any::Any {
&()
}
/// Handle focus change
// used for accessibility
fn handle_focus_change(&self, _old: Option<ItemRc>, _new: Option<ItemRc>) {}
/// returns wether a dark theme is used
fn dark_color_scheme(&self) -> bool {
false
}
}
/// This is the parameter from [`WindowAdapterInternal::input_method_request()`] which lets the editable text input field
/// communicate with the platform about input methods.
#[non_exhaustive]
#[derive(Debug, Clone)]
pub enum InputMethodRequest {
/// Enables the input method with the specified properties.
Enable(InputMethodProperties),
/// Updates the input method with new properties.
Update(InputMethodProperties),
/// Disables the input method.
Disable,
}
/// This struct holds properties related to an input method.
#[non_exhaustive]
#[derive(Clone, Default, Debug)]
pub struct InputMethodProperties {
/// The text surrounding the cursor.
///
/// This field does not include pre-edit text or composition.
pub text: SharedString,
/// The position of the cursor in bytes within the `text`.
pub cursor_position: usize,
/// When there is a selection, this is the position of the second anchor
/// for the beginning (or the end) of the selection.
pub anchor_position: Option<usize>,
/// The current value of the pre-edit text as known by the input method.
/// This is the text currently being edited but not yet committed.
/// When empty, there is no pre-edit text.
pub preedit_text: SharedString,
/// When the `preedit_text` is not empty, this is the offset of the pre-edit within the `text`.
pub preedit_offset: usize,
/// The top-left corner of the cursor rectangle in window coordinates.
pub cursor_rect_origin: LogicalPosition,
/// The size of the cursor rectangle.
pub cursor_rect_size: crate::api::LogicalSize,
/// The type of input for the text edit.
pub input_type: InputType,
}
/// This struct describes layout constraints of a resizable element, such as a window.
#[non_exhaustive]
#[derive(Copy, Clone, Debug, PartialEq, Default)]
pub struct LayoutConstraints {
/// The minimum size.
pub min: Option<crate::api::LogicalSize>,
/// The maximum size.
pub max: Option<crate::api::LogicalSize>,
/// The preferred size.
pub preferred: crate::api::LogicalSize,
}
/// This struct contains getters that provide access to properties of the `Window`
/// element, and is used with [`WindowAdapter::update_window_properties`].
pub struct WindowProperties<'a>(&'a WindowInner);
impl<'a> WindowProperties<'a> {
/// Returns the Window's title
pub fn title(&self) -> SharedString {
self.0.window_item().map(|w| w.as_pin_ref().title()).unwrap_or_default()
}
/// The background color or brush of the Window
pub fn background(&self) -> crate::Brush {
self.0
.window_item()
.map(|w: VRcMapped<ItemTreeVTable, crate::items::WindowItem>| {
w.as_pin_ref().background()
})
.unwrap_or_default()
}
/// Returns the layout constraints of the window
pub fn layout_constraints(&self) -> LayoutConstraints {
let component = self.0.component();
let component = ItemTreeRc::borrow_pin(&component);
let h = component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
let v = component.as_ref().layout_info(crate::layout::Orientation::Vertical);
let (min, max) = crate::layout::min_max_size_for_layout_constraints(h, v);
LayoutConstraints {
min,
max,
preferred: crate::api::LogicalSize::new(
h.preferred_bounded() as f32,
v.preferred_bounded() as f32,
),
}
}
}
struct WindowPropertiesTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowPropertiesTracker {
fn notify(&self) {
let win = self.window_adapter_weak.clone();
crate::timers::Timer::single_shot(Default::default(), move || {
if let Some(window_adapter) = win.upgrade() {
WindowInner::from_pub(window_adapter.window()).update_window_properties();
};
})
}
}
struct WindowRedrawTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowRedrawTracker {
fn notify(&self) {
if let Some(window_adapter) = self.window_adapter_weak.upgrade() {
window_adapter.request_redraw();
};
}
}
/// This enum describes the different ways a popup can be rendered by the back-end.
enum PopupWindowLocation {
/// The popup is rendered in its own top-level window that is know to the windowing system.
TopLevel(Rc<dyn WindowAdapter>),
/// The popup is rendered as an embedded child window at the given position.
ChildWindow(LogicalPoint),
}
/// This structure defines a graphical element that is designed to pop up from the surrounding
/// UI content, for example to show a context menu.
struct PopupWindow {
/// The location defines where the pop up is rendered.
location: PopupWindowLocation,
/// The component that is responsible for providing the popup content.
component: ItemTreeRc,
/// If true, Slint will close the popup after any mouse click within the popup.
/// Set to false and call close() on the PopupWindow to close it manually.
close_on_click: bool,
}
#[pin_project::pin_project]
struct WindowPinnedFields {
#[pin]
redraw_tracker: PropertyTracker<WindowRedrawTracker>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
#[pin]
window_properties_tracker: PropertyTracker<WindowPropertiesTracker>,
#[pin]
scale_factor: Property<f32>,
#[pin]
active: Property<bool>,
#[pin]
text_input_focused: Property<bool>,
}
/// Inner datastructure for the [`crate::api::Window`]
pub struct WindowInner {
window_adapter_weak: Weak<dyn WindowAdapter>,
component: RefCell<ItemTreeWeak>,
/// When the window is visible, keep a strong reference
strong_component_ref: RefCell<Option<ItemTreeRc>>,
mouse_input_state: Cell<MouseInputState>,
pub(crate) modifiers: Cell<InternalKeyboardModifierState>,
/// itemRC will retrieve on wasms
pub focus_item: RefCell<crate::item_tree::ItemWeak>,
cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
pinned_fields: Pin<Box<WindowPinnedFields>>,
active_popup: RefCell<Option<PopupWindow>>,
close_requested: Callback<(), CloseRequestResponse>,
click_state: ClickState,
}
impl Drop for WindowInner {
fn drop(&mut self) {
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
}
impl WindowInner {
/// Create a new instance of the window, given the window_adapter factory fn
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self {
#![allow(unused_mut)]
let mut window_properties_tracker =
PropertyTracker::new_with_dirty_handler(WindowPropertiesTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
let mut redraw_tracker = PropertyTracker::new_with_dirty_handler(WindowRedrawTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
#[cfg(slint_debug_property)]
{
window_properties_tracker
.set_debug_name("i_slint_core::Window::window_properties_tracker".into());
redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into());
}
Self {
window_adapter_weak,
component: Default::default(),
strong_component_ref: Default::default(),
mouse_input_state: Default::default(),
modifiers: Default::default(),
pinned_fields: Box::pin(WindowPinnedFields {
redraw_tracker,
window_properties_tracker,
scale_factor: Property::new_named(1., "i_slint_core::Window::scale_factor"),
active: Property::new_named(false, "i_slint_core::Window::active"),
text_input_focused: Property::new_named(
false,
"i_slint_core::Window::text_input_focused",
),
}),
focus_item: Default::default(),
cursor_blinker: Default::default(),
active_popup: Default::default(),
close_requested: Default::default(),
click_state: ClickState::default(),
}
}
/// Associates this window with the specified component. Further event handling and rendering, etc. will be
/// done with that component.
pub fn set_component(&self, component: &ItemTreeRc) {
self.close_popup();
self.focus_item.replace(Default::default());
self.mouse_input_state.replace(Default::default());
self.modifiers.replace(Default::default());
self.component.replace(ItemTreeRc::downgrade(component));
self.pinned_fields.window_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
let window_adapter = self.window_adapter();
window_adapter.renderer().set_window_adapter(&window_adapter);
{
let component = ItemTreeRc::borrow_pin(component);
let root_item = component.as_ref().get_item_ref(0);
let window_item = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item).unwrap();
let default_font_size_prop =
crate::items::WindowItem::FIELD_OFFSETS.default_font_size.apply_pin(window_item);
if default_font_size_prop.get().get() <= 0 as Coord {
default_font_size_prop.set(window_adapter.renderer().default_font_size());
}
}
window_adapter.request_redraw();
let weak = Rc::downgrade(&window_adapter);
crate::timers::Timer::single_shot(Default::default(), move || {
if let Some(window_adapter) = weak.upgrade() {
WindowInner::from_pub(window_adapter.window()).update_window_properties();
}
})
}
/// return the component.
/// Panics if it wasn't set.
pub fn component(&self) -> ItemTreeRc {
self.component.borrow().upgrade().unwrap()
}
/// returns the component or None if it isn't set.
pub fn try_component(&self) -> Option<ItemTreeRc> {
self.component.borrow().upgrade()
}
/// Receive a mouse event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `pos`: The position of the mouse event in window physical coordinates.
/// * `what`: The type of mouse event.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_mouse_input(&self, mut event: MouseEvent) {
crate::animations::update_animations();
// handle multiple press release
event = self.click_state.check_repeat(event);
let close_popup_after_click = self.close_popup_after_click();
let embedded_popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
let Some(component) = embedded_popup_component.as_ref().map_or_else(
|| self.component.borrow().upgrade(),
|(popup_component, coordinates)| {
event.translate(-coordinates.to_vector());
let geom = ItemTreeRc::borrow_pin(popup_component).as_ref().item_geometry(0);
if event.position().map_or(false, |pos| !geom.contains(pos)) {
// close the popup if one press outside the popup
if matches!(event, MouseEvent::Pressed { .. }) && close_popup_after_click {
self.close_popup();
}
return None;
}
Some(popup_component.clone())
},
) else {
return;
};
self.mouse_input_state.set(crate::input::process_mouse_input(
component,
event,
&self.window_adapter(),
self.mouse_input_state.take(),
));
if embedded_popup_component.is_some()
&& close_popup_after_click
&& matches!(event, MouseEvent::Released { .. })
{
self.close_popup();
}
}
/// Called by the input code's internal timer to send an event that was delayed
pub(crate) fn process_delayed_event(&self) {
self.mouse_input_state.set(crate::input::process_delayed_event(
&self.window_adapter(),
self.mouse_input_state.take(),
));
}
/// Receive a key event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `event`: The key event received by the windowing system.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_key_input(&self, mut event: KeyEvent) {
if let Some(updated_modifier) = self
.modifiers
.get()
.state_update(event.event_type == KeyEventType::KeyPressed, &event.text)
{
// Updates the key modifiers depending on the key code and pressed state.
self.modifiers.set(updated_modifier);
}
event.modifiers = self.modifiers.get().into();
let mut item = self.focus_item.borrow().clone().upgrade();
while let Some(focus_item) = item {
if !focus_item.is_visible() {
// Reset the focus... not great, but better than keeping it.
self.take_focus_item();
} else if focus_item.borrow().as_ref().key_event(
&event,
&self.window_adapter(),
&focus_item,
) == crate::input::KeyEventResult::EventAccepted
{
return;
}
item = focus_item.parent_item();
}
// Make Tab/Backtab handle keyboard focus
if event.text.starts_with(key_codes::Tab)
&& !event.modifiers.shift
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_next_item();
} else if (event.text.starts_with(key_codes::Backtab)
|| (event.text.starts_with(key_codes::Tab) && event.modifiers.shift))
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_previous_item();
}
}
/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
let existing_blinker = self.cursor_blinker.borrow().clone();
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
let new_blinker = TextCursorBlinker::new();
*self.cursor_blinker.borrow_mut() =
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
new_blinker
});
TextCursorBlinker::set_binding(blinker, prop);
}
/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
/// currently focused item.
pub fn set_focus_item(&self, focus_item: &ItemRc) {
let old = self.take_focus_item();
let new = self.move_focus(focus_item.clone(), next_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(old, new);
}
}
/// Take the focus_item out of this Window
///
/// This sends the FocusOut event!
fn take_focus_item(&self) -> Option<ItemRc> {
let focus_item = self.focus_item.take();
if let Some(focus_item_rc) = focus_item.upgrade() {
focus_item_rc.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusOut,
&self.window_adapter(),
&focus_item_rc,
);
Some(focus_item_rc)
} else {
None
}
}
/// Publish the new focus_item to this Window and return the FocusEventResult
///
/// This sends a FocusIn event!
fn publish_focus_item(&self, item: &Option<ItemRc>) -> crate::input::FocusEventResult {
match item {
Some(item) => {
*self.focus_item.borrow_mut() = item.downgrade();
item.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusIn,
&self.window_adapter(),
item,
)
}
None => {
*self.focus_item.borrow_mut() = Default::default();
crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK
}
}
}
fn move_focus(&self, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) -> Option<ItemRc> {
let mut current_item = start_item;
let mut visited = alloc::vec::Vec::new();
loop {
if current_item.is_visible()
&& self.publish_focus_item(&Some(current_item.clone()))
== crate::input::FocusEventResult::FocusAccepted
{
return Some(current_item); // Item was just published.
}
visited.push(current_item.clone());
current_item = forward(current_item);
if visited.iter().any(|i| *i == current_item) {
return None; // Nothing to do: We took the focus_item already
}
}
}
/// Move keyboard focus to the next item
pub fn focus_next_item(&self) {
let component = self.component();
let start_item = self
.take_focus_item()
.map(next_focus_item)
.unwrap_or_else(|| ItemRc::new(component, 0));
let end_item = self.move_focus(start_item.clone(), next_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(Some(start_item), end_item);
}
}
/// Move keyboard focus to the previous item.
pub fn focus_previous_item(&self) {
let component = self.component();
let start_item = previous_focus_item(
self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)),
);
let end_item = self.move_focus(start_item.clone(), previous_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(Some(start_item), end_item);
}
}
/// Marks the window to be the active window. This typically coincides with the keyboard
/// focus. One exception though is when a popup is shown, in which case the window may
/// remain active but temporarily loose focus to the popup.
///
/// This results in WindowFocusReceived and WindowFocusLost events.
pub fn set_active(&self, have_focus: bool) {
self.pinned_fields.as_ref().project_ref().active.set(have_focus);
let event = if have_focus {
crate::input::FocusEvent::WindowReceivedFocus
} else {
crate::input::FocusEvent::WindowLostFocus
};
if let Some(focus_item) = self.focus_item.borrow().upgrade() {
focus_item.borrow().as_ref().focus_event(&event, &self.window_adapter(), &focus_item);
}
// If we lost focus due to for example a global shortcut, then when we regain focus
// should not assume that the modifiers are in the same state.
if !have_focus {
self.modifiers.take();
}
}
/// Returns true of the window is the active window. That typically implies having the
/// keyboard focus, except when a popup is shown and temporarily takes the focus.
pub fn active(&self) -> bool {
self.pinned_fields.as_ref().project_ref().active.get()
}
/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
/// for example, with the properties known to the windowing system.
pub fn update_window_properties(&self) {
let window_adapter = self.window_adapter();
// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
// an evaluation.
self.pinned_fields
.as_ref()
.project_ref()
.window_properties_tracker
.evaluate_as_dependency_root(|| {
window_adapter.update_window_properties(WindowProperties(self));
});
}
/// Calls the render_components to render the main component and any sub-window components, tracked by a
/// property dependency tracker.
/// Returns None if no component is set yet.
pub fn draw_contents<T>(
&self,
render_components: impl FnOnce(&[(&ItemTreeRc, LogicalPoint)]) -> T,
) -> Option<T> {
let draw_fn = || {
let component_rc = self.try_component()?;
let popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
Some(if let Some((popup_component, popup_coordinates)) = popup_component {
render_components(&[
(&component_rc, LogicalPoint::default()),
(&popup_component, popup_coordinates),
])
} else {
render_components(&[(&component_rc, LogicalPoint::default())])
})
};
self.pinned_fields
.as_ref()
.project_ref()
.redraw_tracker
.evaluate_as_dependency_root(draw_fn)
}
/// Registers the window with the windowing system, in order to render the component's items and react
/// to input events once the event loop spins.
pub fn show(&self) -> Result<(), PlatformError> {
if let Some(component) = self.try_component() {
*self.strong_component_ref.borrow_mut() = Some(component);
}
self.update_window_properties();
self.window_adapter().set_visible(true)?;
// Make sure that the window's inner size is in sync with the root window item's
// width/height.
let size = self.window_adapter().size();
self.set_window_item_geometry(size.to_logical(self.scale_factor()).to_euclid());
self.window_adapter().renderer().resize(size).unwrap();
Ok(())
}
/// De-registers the window with the windowing system.
pub fn hide(&self) -> Result<(), PlatformError> {
let result = self.window_adapter().set_visible(false);
self.strong_component_ref.borrow_mut().take();
result
}
/// returns wether a dark theme is used
pub fn dark_color_scheme(&self) -> bool {
self.window_adapter()
.internal(crate::InternalToken)
.map_or(false, |x| x.dark_color_scheme())
}
/// Show a popup at the given position relative to the item
pub fn show_popup(
&self,
popup_componentrc: &ItemTreeRc,
position: Point,
close_on_click: bool,
parent_item: &ItemRc,
) {
let position = parent_item.map_to_window(
parent_item.geometry().origin + LogicalPoint::from_untyped(position).to_vector(),
);
let popup_component = ItemTreeRc::borrow_pin(popup_componentrc);
let popup_root = popup_component.as_ref().get_item_ref(0);
let (mut w, mut h) = if let Some(window_item) =
ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
{
(window_item.width(), window_item.height())
} else {
(LogicalLength::zero(), LogicalLength::zero())
};
let layout_info_h =
popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
let layout_info_v =
popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
if w <= LogicalLength::zero() {
w = LogicalLength::new(layout_info_h.preferred);
}
if h <= LogicalLength::zero() {
h = LogicalLength::new(layout_info_v.preferred);
}
w = w.max(LogicalLength::new(layout_info_h.min)).min(LogicalLength::new(layout_info_h.max));
h = h.max(LogicalLength::new(layout_info_v.min)).min(LogicalLength::new(layout_info_v.max));
let size = crate::lengths::LogicalSize::from_lengths(w, h);
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let width_property =
crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
let height_property =
crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
width_property.set(size.width_length());
height_property.set(size.height_length());
};
let location = match self
.window_adapter()
.internal(crate::InternalToken)
.and_then(|x| x.create_popup(LogicalRect::new(position, size)))
{
None => {
self.window_adapter().request_redraw();
PopupWindowLocation::ChildWindow(position)
}
Some(window_adapter) => {
WindowInner::from_pub(window_adapter.window()).set_component(popup_componentrc);
PopupWindowLocation::TopLevel(window_adapter)
}
};
self.active_popup.replace(Some(PopupWindow {
location,
component: popup_componentrc.clone(),
close_on_click,
}));
}
/// Removes any active popup.
/// TODO: this function should take a component ref as parameter, to close a specific popup - i.e. when popup menus create a hierarchy of popups.
pub fn close_popup(&self) {
if let Some(current_popup) = self.active_popup.replace(None) {
if let PopupWindowLocation::ChildWindow(offset) = current_popup.location {
// Refresh the area that was previously covered by the popup.
let popup_region = crate::properties::evaluate_no_tracking(|| {
let popup_component = ItemTreeRc::borrow_pin(&current_popup.component);
popup_component.as_ref().item_geometry(0)
})
.translate(offset.to_vector());
if !popup_region.is_empty() {
let window_adapter = self.window_adapter();
window_adapter.renderer().mark_dirty_region(popup_region.to_box2d());
window_adapter.request_redraw();
}
}
}
}
/// Returns true if the currently active popup is configured to close on click. None if there is no active popup.
pub fn close_popup_after_click(&self) -> bool {
self.active_popup.borrow().as_ref().map_or(false, |popup| popup.close_on_click)
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn scale_factor(&self) -> f32 {
self.pinned_fields.as_ref().project_ref().scale_factor.get()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub(crate) fn set_scale_factor(&self, factor: f32) {
self.pinned_fields.scale_factor.set(factor)
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn text_input_focused(&self) -> bool {
self.pinned_fields.as_ref().project_ref().text_input_focused.get()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub fn set_text_input_focused(&self, value: bool) {
self.pinned_fields.text_input_focused.set(value)
}
/// Returns true if the window is visible
pub fn is_visible(&self) -> bool {
self.strong_component_ref.borrow().is_some()
}
/// Returns the window item that is the first item in the component.
pub fn window_item(&self) -> Option<VRcMapped<ItemTreeVTable, crate::items::WindowItem>> {
self.try_component().and_then(|component_rc| {
ItemRc::new(component_rc, 0).downcast::<crate::items::WindowItem>()
})
}
/// Sets the size of the window item. This method is typically called in response to receiving a
/// window resize event from the windowing system.
pub(crate) fn set_window_item_geometry(&self, size: crate::lengths::LogicalSize) {
if let Some(component_rc) = self.try_component() {
let component = ItemTreeRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
{
window_item.width.set(size.width_length());
window_item.height.set(size.height_length());
}
}
}
/// Sets the close_requested callback. The callback will be run when the user tries to close a window.
pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) {
self.close_requested.set_handler(move |()| callback());
}
/// Runs the close_requested callback.
/// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing.
/// Otherwise it returns true, which allows the Window to hide.
pub fn request_close(&self) -> bool {
match self.close_requested.call(&()) {
CloseRequestResponse::HideWindow => true,
CloseRequestResponse::KeepWindowShown => false,
}
}
/// Returns the upgraded window adapter
pub fn window_adapter(&self) -> Rc<dyn WindowAdapter> {
self.window_adapter_weak.upgrade().unwrap()
}
/// Private access to the WindowInner for a given window.
pub fn from_pub(window: &crate::api::Window) -> &Self {
&window.0
}
}
/// Internal alias for `Rc<dyn WindowAdapter>`.
pub type WindowAdapterRc = Rc<dyn WindowAdapter>;
/// This module contains the functions needed to interface with the event loop and window traits
/// from outside the Rust language.
#[cfg(feature = "ffi")]
pub mod ffi {
#![allow(unsafe_code)]
#![allow(clippy::missing_safety_doc)]
use super::*;
use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError};
use crate::graphics::IntSize;
use crate::graphics::Size;
/// This enum describes a low-level access to specific graphics APIs used
/// by the renderer.
#[repr(u8)]
pub enum GraphicsAPI {
/// The rendering is done using OpenGL.
NativeOpenGL,
}
#[allow(non_camel_case_types)]
type c_void = ();
/// Same layout as WindowAdapterRc
#[repr(C)]
pub struct WindowAdapterRcOpaque(*const c_void, *const c_void);
/// Releases the reference to the windowrc held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowAdapterRcOpaque) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
core::ptr::read(handle as *mut Rc<dyn WindowAdapter>);
}
/// Releases the reference to the component window held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_clone(
source: *const WindowAdapterRcOpaque,
target: *mut WindowAdapterRcOpaque,
) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window = &*(source as *const Rc<dyn WindowAdapter>);
core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window.clone());
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().show().unwrap();
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().hide().unwrap();
}
/// Returns the visibility state of the window. This function can return false even if you previously called show()
/// on it, for example if the user minimized the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_is_visible(
handle: *const WindowAdapterRcOpaque,
) -> bool {
let window = &*(handle as *const Rc<dyn WindowAdapter>);
window.window().is_visible()
}
/// Returns the window scale factor.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_scale_factor(
handle: *const WindowAdapterRcOpaque,
) -> f32 {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).scale_factor()
}
/// Sets the window scale factor, merely for testing purposes.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_scale_factor(
handle: *const WindowAdapterRcOpaque,
value: f32,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_scale_factor(value)
}
/// Returns the text-input-focused property value.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_text_input_focused(
handle: *const WindowAdapterRcOpaque,
) -> bool {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).text_input_focused()
}
/// Set the text-input-focused property.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_text_input_focused(
handle: *const WindowAdapterRcOpaque,
value: bool,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_text_input_focused(value)
}
/// Sets the focus item.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_focus_item(
handle: *const WindowAdapterRcOpaque,
focus_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_focus_item(focus_item)
}
/// Associates the window with the given component.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_component(
handle: *const WindowAdapterRcOpaque,
component: &ItemTreeRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_component(component)
}
/// Show a popup.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show_popup(
handle: *const WindowAdapterRcOpaque,
popup: &ItemTreeRc,
position: crate::graphics::Point,
close_on_click: bool,
parent_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).show_popup(
popup,
position,
close_on_click,
parent_item,
);
}
/// Close the current popup
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).close_popup();
}
/// C binding to the set_rendering_notifier() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
error: *mut SetRenderingNotifierError,
) -> bool {
struct CNotifier {
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for CNotifier {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl RenderingNotifier for CNotifier {
fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) {
let cpp_graphics_api = match graphics_api {
crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL,
crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++
};
(self.callback)(state, cpp_graphics_api, self.user_data)
}
}
let window = &*(handle as *const Rc<dyn WindowAdapter>);
match window.renderer().set_rendering_notifier(Box::new(CNotifier {
callback,
drop_user_data,
user_data,
})) {
Ok(()) => true,
Err(err) => {
*error = err;
false
}
}
}
/// C binding to the on_close_requested() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_on_close_requested(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
) {
struct WithUserData {
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for WithUserData {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl WithUserData {
fn call(&self) -> CloseRequestResponse {
(self.callback)(self.user_data)
}
}
let with_user_data = WithUserData { callback, drop_user_data, user_data };
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().on_close_requested(move || with_user_data.call());
}
/// This function issues a request to the windowing system to redraw the contents of the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.request_redraw();
}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_position(
handle: *const WindowAdapterRcOpaque,
pos: &mut euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
*pos = window_adapter.position().unwrap_or_default().to_euclid()
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(crate::api::PhysicalPosition::new(pos.x, pos.y).into());
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<f32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(LogicalPosition::new(pos.x, pos.y).into());
}
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_size(handle: *const WindowAdapterRcOpaque) -> IntSize {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.size().to_euclid().cast()
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_size(
handle: *const WindowAdapterRcOpaque,
size: &IntSize,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().set_size(crate::api::PhysicalSize::new(size.width, size.height));
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_size(
handle: *const WindowAdapterRcOpaque,
size: &Size,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().set_size(crate::api::LogicalSize::new(size.width, size.height));
}
/// Return wether the style is using a dark theme
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dark_color_scheme(
handle: *const WindowAdapterRcOpaque,
) -> bool {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.internal(crate::InternalToken).map_or(false, |x| x.dark_color_scheme())
}
/// Dispatch a key pressed or release event
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dispatch_key_event(
handle: *const WindowAdapterRcOpaque,
event_type: crate::input::KeyEventType,
text: &SharedString,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().0.process_key_input(crate::items::KeyEvent {
text: text.clone(),
event_type,
..Default::default()
});
}
/// Dispatch a mouse event
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dispatch_pointer_event(
handle: *const WindowAdapterRcOpaque,
event: crate::input::MouseEvent,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().0.process_mouse_input(event);
}
/// Dispatch a window event
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dispatch_event(
handle: *const WindowAdapterRcOpaque,
event: &crate::platform::WindowEvent,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().dispatch_event(event.clone());
}
}
#[cfg(feature = "software-renderer")]
#[test]
fn test_empty_window() {
// Test that when creating an empty window without a component, we don't panic when render() is called.
// This isn't typically done intentionally, but for example if we receive a paint event in Qt before a component
// is set, this may happen. Concretely as per #2799 this could happen with popups where the call to
// QWidget::show() with egl delivers an immediate paint event, before we've had a chance to call set_component.
// Let's emulate this scenario here using public platform API.
let msw = crate::software_renderer::MinimalSoftwareWindow::new(
crate::software_renderer::RepaintBufferType::NewBuffer,
);
msw.window().request_redraw();
let mut region = None;
let render_called = msw.draw_if_needed(|renderer| {
let mut buffer =
crate::graphics::SharedPixelBuffer::<crate::graphics::Rgb8Pixel>::new(100, 100);
let stride = buffer.width() as usize;
region = Some(renderer.render(buffer.make_mut_slice(), stride));
});
assert!(render_called);
let region = region.unwrap();
assert_eq!(region.bounding_box_size(), PhysicalSize::default());
assert_eq!(region.bounding_box_origin(), PhysicalPosition::default());
}