slint/api/sixtyfps-rs/lib.rs
Simon Hausmann ae1178dd55 Make the modifiers simple booleans in the key event
This will give a nicer API to expose to .60. If the struct weren't
repr(C) then the booleans would be nicely packed, but alas that's not
happening. On the other hand we're not keeping many instances of them
around.
2021-01-22 13:47:52 +01:00

386 lines
14 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
/*!
# SixtyFPS
This crate is the main entry point for embedding user interfaces designed with
[SixtyFPS UI](https://sixtyfps.io/) in Rust programs.
Included in this documentation is also the [language reference](docs::langref),
documentation of [builtin elements](docs::builtin_elements) and [widgets](docs::widgets).
## How to use:
The user interfaces are described in the `.60` design markup language. There are two ways
of including the design in Rust:
- The `.60` code is inline in a macro.
- The `.60` code in external files compiled with `build.rs`
This markup code is translated to Rust code and each component is turned into a Rust
struct with functions to instantiated, show or access properties. This documentation
includes an [example](docs::generated_code::SampleComponent) of how the API looks
like.
### The .60 code in a macro
This method combines your Rust code with the `.60` design markup in one file, using a macro:
```rust
sixtyfps::sixtyfps!{
HelloWorld := Window {
Text {
text: "hello world";
color: green;
}
}
}
fn main() {
# return; // Don't run a window in an example
HelloWorld::new().run();
}
```
### The .60 file in external files compiled with `build.rs`
This method allows you to a separate `.60` file on the file system, which works well if
your design becomes bigger and you split it up across multiple files. You need to use a
so-called [build script](https://doc.rust-lang.org/cargo/reference/build-scripts.html)
to trigger the compilation of the `.60` file.
In your Cargo.toml:
```toml
[package]
...
build = "build.rs"
[dependencies]
sixtyfps = "0.0.4"
...
[build-dependencies]
sixtyfps-build = "0.0.4"
```
In the `build.rs` file:
```ignore
fn main() {
sixtyfps_build::compile("ui/hello.60").unwrap();
}
```
Then in your main file
```ignore
sixtyfps::include_modules!();
fn main() {
HelloWorld::new().run();
}
```
### Generated components
As of now, only the last component of a .60 source is generated. It is planned to generate all exported components.
The component is generated and re-exported at the location of the [`include_modules!`] or [`sixtyfps!`] macro.
it consist of a struct of the same name of the component.
For example, if you have `export MyComponent := Window { /*...*/ }` in the .60 file, it will create a `struct MyComponent{ /*...*/ }`.
This documentation contains a documented generated component: [`docs::generated_code::SampleComponent`].
The following associated function are added to the component:
- [`fn new() -> Self`](docs::generated_code::SampleComponent::new): to instantiate the component.
- [`fn show(&self)`]()docs::generated_code::SampleComponent::show): to show the window of the component.
- [`fn hide(&self)`]()docs::generated_code::SampleComponent::hide): to hide the window of the component.
- [`fn run(&self)`]()docs::generated_code::SampleComponent::run): a convenience function that first calls `show()`,
followed by spinning the event loop, and `hide()` when returning from the event loop.
For each top-level property
- A setter [`fn set_<property_name>(&self, value: <PropertyType>)`](docs::generated_code::SampleComponent::set_counter)
- A getter [`fn get_<property_name>(&self) -> <PropertyType>`](docs::generated_code::SampleComponent::get_counter)
For each top-level callback
- [`fn emit_<callback_name>(&self)`](docs::generated_code::SampleComponent::emit_hello): to emit the callback
- [`fn on_<callback_name>(&self, callback: impl Fn(<CallbackArgs>) + 'static)`](docs::generated_code::SampleComponent::on_hello): to set the callback handler.
After instantiating the component you can call just [`fn run(&self)`] on it, in order to show it and spin the event loop to
render and react to input events. If you want to show multiple components simultaneously, then you can also call just
`show()` first. When you're ready to enter the event loop, just call [`run_event_loop()`].
### Type Mappings
The types used for properties in `.60` design markup each translate to specific types in Rust.
The follow table summarizes the entire mapping:
| `.60` Type | Rust Type | Note |
| --- | --- | --- |
| `int` | `i32` | |
| `float` | `f32` | |
| `string` | [`SharedString`] | A reference-counted string type that can be easily converted to a str reference. |
| `color` | [`Color`] | |
| `length` | `f32` | The unit are physical pixels. |
| `logical_length` | `f32` | At run-time, logical lengths are automatically translated to physical pixels using the device pixel ratio. |
| `duration` | `i64` | At run-time, durations are always represented as signed 64-bit integers with milisecond precision. |
| structure | `struct` of the same name | |
| array | [`ModelHandle`] | |
For user defined structures in the .60, an extra struct is generated.
For example, if the `.60` contains
```60
export struct MyStruct := {
foo: int,
bar: string,
}
```
The following struct would be generated:
```rust
#[derive(Default, Clone, Debug, PartialEq)]
struct MyStruct {
foo : i32,
bar: sixtyfps::SharedString,
}
```
*/
#![cfg_attr(nightly, feature(doc_cfg, external_doc))]
#![warn(missing_docs)]
#![deny(unsafe_code)]
pub use sixtyfps_macros::sixtyfps;
pub use sixtyfps_corelib::model::{
Model, ModelHandle, ModelNotify, ModelPeer, StandardListViewItem, VecModel,
};
pub use sixtyfps_corelib::sharedvector::SharedVector;
pub use sixtyfps_corelib::string::SharedString;
pub use sixtyfps_corelib::timers::{Timer, TimerMode};
pub use sixtyfps_corelib::{Color, RgbaColor};
/// This function can be used to register a custom TrueType font with SixtyFPS,
/// for use with the `font-family` property. The provided slice must be a valid TrueType
/// font.
pub fn register_application_font_from_memory(
data: &'static [u8],
) -> Result<(), Box<dyn std::error::Error>> {
sixtyfps_rendering_backend_default::backend().register_application_font_from_memory(data)
}
// FIXME: this should not be in this namespace
// but the name is `sixtyfps::StateInfo` in builtin.60
#[doc(hidden)]
pub use sixtyfps_corelib::properties::StateInfo;
/// internal re_exports used by the macro generated
#[doc(hidden)]
pub mod re_exports {
pub use const_field_offset::{self, FieldOffsets, PinnedDrop};
pub use core::iter::FromIterator;
pub use once_cell::sync::Lazy;
pub use once_cell::unsync::OnceCell;
pub use sixtyfps_corelib::animations::EasingCurve;
pub use sixtyfps_corelib::callbacks::Callback;
pub use sixtyfps_corelib::component::{
init_component_items, Component, ComponentRefPin, ComponentVTable,
};
pub use sixtyfps_corelib::graphics::{
PathArcTo, PathData, PathElement, PathEvent, PathLineTo, Point, Rect, Size,
};
pub use sixtyfps_corelib::input::{
FocusEvent, InputEventResult, KeyEvent, KeyEventResult, KeyboardModifiers, MouseEvent,
};
pub use sixtyfps_corelib::item_tree::{
item_offset, visit_item_tree, ItemTreeNode, ItemVisitorRefMut, ItemVisitorVTable,
TraversalOrder, VisitChildrenResult,
};
pub use sixtyfps_corelib::items::*;
pub use sixtyfps_corelib::layout::*;
pub use sixtyfps_corelib::model::*;
pub use sixtyfps_corelib::properties::{set_state_binding, Property, PropertyTracker};
pub use sixtyfps_corelib::slice::Slice;
pub use sixtyfps_corelib::window::ComponentWindow;
pub use sixtyfps_corelib::Color;
pub use sixtyfps_corelib::ComponentVTable_static;
pub use sixtyfps_corelib::Resource;
pub use sixtyfps_corelib::SharedString;
pub use sixtyfps_corelib::SharedVector;
pub use sixtyfps_rendering_backend_default::native_widgets::*;
pub use vtable::{self, *};
}
/// Creates a new window to render components in.
#[doc(hidden)]
pub fn create_window() -> re_exports::ComponentWindow {
sixtyfps_rendering_backend_default::backend().create_window()
}
/// Enters the main event loop. This is necessary in order to receive
/// events from the windowing system in order to render to the screen
/// and react to user input.
pub fn run_event_loop() {
sixtyfps_rendering_backend_default::backend().run_event_loop();
}
/// This trait describes the conversion of a strongly referenced SixtyFPS component,
/// held by a [vtable::VRc] into a weak reference.
pub trait IntoWeak {
/// The type of the generated component.
#[doc(hidden)]
type Inner;
/// Returns a new weak pointer.
fn as_weak(&self) -> Weak<Self>
where
Self: Sized;
/// Internal function used when upgrading a weak reference to a strong one.
#[doc(hidden)]
fn from_inner(_: vtable::VRc<re_exports::ComponentVTable, Self::Inner>) -> Self;
}
/// Struct that's used to hold weak references for SixtyFPS components.
pub struct Weak<T: IntoWeak> {
inner: vtable::VWeak<re_exports::ComponentVTable, T::Inner>,
}
impl<T: IntoWeak> Clone for Weak<T> {
fn clone(&self) -> Self {
Self { inner: self.inner.clone() }
}
}
impl<T: IntoWeak> Weak<T> {
#[doc(hidden)]
pub fn new(rc: &vtable::VRc<re_exports::ComponentVTable, T::Inner>) -> Self {
Self { inner: vtable::VRc::downgrade(&rc) }
}
/// Returns a new strongly referenced component if some other instance still
/// holds a strong reference. Otherwise, returns None.
pub fn upgrade(&self) -> Option<T>
where
T: IntoWeak,
{
self.inner.upgrade().map(|inner| T::from_inner(inner))
}
/// Convenience function that returns a new stronlyg referenced component if
/// some other instance still holds a strong reference. Otherwise, this function
/// panics.
pub fn unwrap(&self) -> T {
self.upgrade().unwrap()
}
}
/// This module contains functions useful for unit tests
pub mod testing {
use core::cell::Cell;
thread_local!(static KEYBOARD_MODIFIERS : Cell<crate::re_exports::KeyboardModifiers> = Default::default());
/// This trait gives access to the underyling Window of a component for the
/// purposes of testing.
pub trait HasWindow {
/// Returns a reference to the component's window.
fn component_window(&self) -> &super::re_exports::ComponentWindow;
}
pub use sixtyfps_corelib::tests::sixtyfps_mock_elapsed_time as mock_elapsed_time;
/// Simulate a mouse click
pub fn send_mouse_click<
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow + 'static,
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
>(
component: &Component,
x: f32,
y: f32,
) {
let rc = component.clone().into();
let dyn_rc = vtable::VRc::into_dyn(rc.clone());
sixtyfps_corelib::tests::sixtyfps_send_mouse_click(&dyn_rc, x, y, rc.component_window());
}
/// Simulate a change in keyboard modifiers being pressed
pub fn set_current_keyboard_modifiers<
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
>(
_component: &Component,
modifiers: crate::re_exports::KeyboardModifiers,
) {
KEYBOARD_MODIFIERS.with(|x| x.set(modifiers))
}
/// Simulate entering a sequence of ascii characters key by key.
pub fn send_keyboard_string_sequence<
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
>(
component: &Component,
sequence: &str,
) {
let component = component.clone().into();
sixtyfps_corelib::tests::send_keyboard_string_sequence(
&super::SharedString::from(sequence),
KEYBOARD_MODIFIERS.with(|x| x.get()),
component.component_window(),
)
}
/// Applies the specified rectangular constraints to the component's layout.
pub fn apply_layout<
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable>,
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
>(
component: &Component,
rect: sixtyfps_corelib::graphics::Rect,
) {
let rc = component.clone().into();
vtable::VRc::borrow_pin(&rc).as_ref().apply_layout(rect);
}
/// Applies the specified scale factor to the window that's associated with the given component.
/// This overrides the value provided by the windowing system.
pub fn set_window_scale_factor<
X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
>(
component: &Component,
factor: f32,
) {
let component = component.clone().into();
component.component_window().set_scale_factor(factor)
}
}
/// Include the code generated with the sixtyfps-build crate from the build script. After calling `sixtyfps_build::compile`
/// in your `build.rs` build script, the use of this macro includes the generated Rust code and makes the exported types
/// available for you to instantiate.
///
/// Check the documentation of the `sixtyfps-build` crate for more information.
#[macro_export]
macro_rules! include_modules {
() => {
include!(env!("SIXTYFPS_INCLUDE_GENERATED"));
};
}
/// Helper type that helps checking that the generated code is generated for the right version
#[doc(hidden)]
#[allow(non_camel_case_types)]
pub struct VersionCheck_0_0_4;
#[cfg(doctest)]
mod compile_fail_tests;
#[cfg(all(doc, nightly))]
pub mod docs;