slint/examples/opengl_texture
Olivier Goffart 58e5d62a02 Winit port: Fix wasm build
Port everything from instant to web-time
2023-10-23 14:22:48 +02:00
..
build.rs Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Cargo.toml Winit port: Fix wasm build 2023-10-23 14:22:48 +02:00
CMakeLists.txt Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
main.cpp Fix rendering OpenGL texture import example with some GL drivers 2023-06-28 14:38:09 +02:00
main.rs Winit port: Fix wasm build 2023-10-23 14:22:48 +02:00
README.md Fix readme of opengl_texture example 2023-09-15 06:49:50 +02:00
scene.slint Update Slint logo folder with new design (#3432) 2023-09-11 16:41:06 +02:00

OpenGL Texture Import Example

This example application demonstrates how import an OpenGL texture into a Slint scene:

  1. First a graphical effect is rendered using low-level OpenGL code, into a texture.
  2. The texture is imported into a slint::Image and set on an Image element.
  3. A scene of Slint elements is rendered with the texture shown in the Image.

This is implemented using the set_rendering_notifier function on the slint::Window type. It takes a callback as a parameter and that is invoked during different phases of the rendering. In this example the invocation during the setup phase is used to prepare the pipeline for OpenGL rendering later. Then the BeforeRendering phase is used to render the graphical effect with OpenGL into a texture. Then the texture is imported and Slint will render the scene of elements with the texture.

Since the graphical effect is continuous, the code in the callback requests a redraw of the contents by calling slint::Window::request_redraw().

Screenshot of the OpenGL Texture Example on macOS