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The logical pixels are now just called "px" and the less frequently used physical pixels have the "phx" suffix. The existing markup was adapted using the syntax updater and the following patch: + if node.kind() == SyntaxKind::NumberLiteral { + if node.text().ends_with("lx") { + return write!( + file, + "{}px", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + if node.text().ends_with("px") { + return write!( + file, + "{}phx", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + } Fixes #49
32 lines
948 B
Text
32 lines
948 B
Text
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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SuperSimple := Rectangle {
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TouchArea {
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clicked => { root.x += 1phx; }
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}
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TouchArea {
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clicked => { x += 1phx; }
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}
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TouchArea {
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clicked => { 12 += 1; }
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// ^error{Self assignement need to be done on a property}
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}
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TouchArea {
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clicked => { x += "string"; }
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// ^error{Cannot convert string to length}
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}
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TouchArea {
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clicked => { doesnotexist += 24; }
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// ^error{Unknown unqualified identifier 'doesnotexist'}
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}
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}
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