slint/examples/opengl_underlay
Olivier Goffart b90bb7bd49 Wasm Demos: fix size of the canvas
Harmonize demos to use `data-slint-auto-resize-to-preferred="true"`.
Otherwise it seems like they are using the minimum size now which is way
too small for these demos
2023-12-01 09:41:02 +01:00
..
build.rs Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Cargo.toml Bump version number to 1.3.2 2023-12-01 08:05:15 +00:00
CMakeLists.txt Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
index.html Wasm Demos: fix size of the canvas 2023-12-01 09:41:02 +01:00
main.cpp Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
main.rs Winit port: Fix wasm build 2023-10-23 14:22:48 +02:00
README.md xtask: Fix up license headers 2023-08-17 08:55:28 +02:00
scene.slint cleanup examples according to upcoming code guidelines (#3809) 2023-11-02 11:04:40 +01:00

OpenGL Underlay Example

This example application demonstrates how layer two scenes together in a window:

  1. First a graphical effect is rendered using low-level OpenGL code (underlay).
  2. A scene of Slint elements is rendered above.

This is implemented using the set_rendering_notifier function on the slint::Window type. It takes a callback as a parameter and that is invoked during different phases of the rendering. In this example the invocation during the setup phase is used to prepare the pipeline for OpenGL rendering later. Then the BeforeRendering phase is used to render the graphical effect with OpenGL. Afterwards, Slint will render the scene of elements into the same back-buffer as the previous OpenGL code rendered into.

Since the graphical effect is continuous, the code in the callback requests a redraw of the contents by calling slint::Window::request_redraw().