slint/internal/backends/linuxkms/display.rs
Simon Hausmann b40b629e11 linuxkms: don't blockingly read on the drm fd after issuing a page flip request
... instead pass the fd into the calloop event loop and change state when we receive activity on it.

This improves performance slightly, and is a necessary to be able to implement refresh rate throttled rendering (in the next commits).
2023-12-19 16:59:35 +01:00

90 lines
3 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
use std::rc::Rc;
use i_slint_core::api::PhysicalSize;
use i_slint_core::platform::PlatformError;
pub trait Presenter {
fn is_ready_to_present(&self) -> bool;
fn register_page_flip_handler(
self: Rc<Self>,
event_loop_handle: crate::calloop_backend::EventLoopHandle,
) -> Result<calloop::RegistrationToken, PlatformError>;
// Present updated front-buffer to the screen
fn present(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>>;
}
#[cfg(any(feature = "renderer-skia-opengl", feature = "renderer-femtovg"))]
pub mod egldisplay;
#[cfg(feature = "renderer-skia-vulkan")]
pub mod vulkandisplay;
/// This enum describes the way the output is supposed to be rotated to simulate
/// a screen rotation. This is implemented entirely inside the actual renderer.
#[non_exhaustive]
#[derive(Default, Copy, Clone, Eq, PartialEq, Debug)]
pub enum RenderingRotation {
/// No rotation
#[default]
NoRotation,
/// Rotate 90° to the left
Rotate90,
/// 180° rotation (upside-down)
Rotate180,
/// Rotate 90° to the right
Rotate270,
}
impl TryFrom<&str> for RenderingRotation {
type Error = String;
fn try_from(value: &str) -> Result<Self, Self::Error> {
let angle: usize = value.parse().map_err(|_| {
format!("Invalid value for rotation. Must be unsigned integral, found {value}")
})?;
Ok(match angle {
0 => Self::NoRotation,
90 => Self::Rotate90,
180 => Self::Rotate180,
270 => Self::Rotate270,
_ => {
return Err(format!(
"Invalid value for rotation. Must be one of 0, 90, 180, or 270"
))
}
})
}
}
impl RenderingRotation {
pub fn screen_size_to_rotated_window_size(&self, screen_size: PhysicalSize) -> PhysicalSize {
match self {
RenderingRotation::NoRotation | RenderingRotation::Rotate180 => screen_size,
RenderingRotation::Rotate90 | RenderingRotation::Rotate270 => {
PhysicalSize::new(screen_size.height, screen_size.width)
}
}
}
pub fn degrees(&self) -> f32 {
match self {
RenderingRotation::NoRotation => 0.,
RenderingRotation::Rotate90 => 90.,
RenderingRotation::Rotate180 => 180.,
RenderingRotation::Rotate270 => 270.,
}
}
pub fn translation_after_rotation(&self, screen_size: PhysicalSize) -> (f32, f32) {
match self {
RenderingRotation::NoRotation => (0., 0.),
RenderingRotation::Rotate90 => (0., -(screen_size.width as f32)),
RenderingRotation::Rotate180 => {
(-(screen_size.width as f32), -(screen_size.height as f32))
}
RenderingRotation::Rotate270 => (-(screen_size.height as f32), 0.),
}
}
}