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The logical pixels are now just called "px" and the less frequently used physical pixels have the "phx" suffix. The existing markup was adapted using the syntax updater and the following patch: + if node.kind() == SyntaxKind::NumberLiteral { + if node.text().ends_with("lx") { + return write!( + file, + "{}px", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + if node.text().ends_with("px") { + return write!( + file, + "{}phx", + node.text().as_str().split_at(node.text().as_str().len() - 2).0 + ); + } + } Fixes #49
28 lines
740 B
Text
28 lines
740 B
Text
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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X := Rectangle {
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x: 42phx;
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x: 32phx;
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// ^error{Duplicated property binding}
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width: 12phx;
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width <=> self.height;
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// ^error{Duplicated property binding}
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not_exist <=> 12phx;
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// ^error{Unknown property not_exist in Rectangle}
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property <int> foo: 12;
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foo: 13;
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// ^error{Duplicated property binding}
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}
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