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Instead of the WindowAdapter being a template for a concept, let's just use an abstract base class for the renderer. Since we provide the renderers, this simplifies two things: - Ownership becomes clear to the user by creating the renderer instance in a field of theirs. - All template use goes away on the user side. |
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| .. | ||
| slint.h | ||
| slint_brush.h | ||
| slint_callbacks.h | ||
| slint_color.h | ||
| slint_config.h | ||
| slint_image.h | ||
| slint_interpreter.h | ||
| slint_pathdata.h | ||
| slint_platform.h | ||
| slint_point.h | ||
| slint_properties.h | ||
| slint_sharedvector.h | ||
| slint_size.h | ||
| slint_string.h | ||
| slint_testing.h | ||
| vtable.h | ||