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![]() Instead of the WindowAdapter being a template for a concept, let's just use an abstract base class for the renderer. Since we provide the renderers, this simplifies two things: - Ownership becomes clear to the user by creating the renderer instance in a field of theirs. - All template use goes away on the user side. |
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.. | ||
slint.h | ||
slint_brush.h | ||
slint_callbacks.h | ||
slint_color.h | ||
slint_config.h | ||
slint_image.h | ||
slint_interpreter.h | ||
slint_pathdata.h | ||
slint_platform.h | ||
slint_point.h | ||
slint_properties.h | ||
slint_sharedvector.h | ||
slint_size.h | ||
slint_string.h | ||
slint_testing.h | ||
vtable.h |