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501 lines
13 KiB
Rust
501 lines
13 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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/*! Module handling mouse events
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*/
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#![warn(missing_docs)]
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use crate::component::ComponentRefPin;
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use crate::graphics::Point;
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use crate::item_tree::{ItemVisitorResult, VisitChildrenResult};
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use euclid::default::Vector2D;
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use sixtyfps_corelib_macros::*;
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use std::convert::TryFrom;
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/// The type of a MouseEvent
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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pub enum MouseEventType {
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/// The mouse was pressed
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MousePressed,
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/// The mouse was relased
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MouseReleased,
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/// The mouse position has changed
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MouseMoved,
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/// The mouse exited the item or component
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MouseExit,
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}
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/// Structur representing a mouse event
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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pub struct MouseEvent {
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/// The position of the cursor
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pub pos: Point,
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/// The action performed (pressed/released/moced)
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pub what: MouseEventType,
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}
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/// This value is returned by the input handler of a component
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/// to notify the run-time about how the event was handled and
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/// what the next steps are.
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#[repr(C)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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pub enum InputEventResult {
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/// The event was accepted. This may result in additional events, for example
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/// accepting a mouse move will result in a MouseExit event later.
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EventAccepted,
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/// The event was ignored.
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EventIgnored,
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/* /// Same as grab, but continue forwarding the event to children.
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/// If a child grab the mouse, the grabber will be stored in the item itself.
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/// Only item that have grabbed storage can return this.
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/// The new_grabber is a reference to a usize to store thenext grabber
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TentativeGrab {
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new_grabber: &'a Cell<usize>,
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},
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/// While we have a TentaztiveGrab
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Forward {
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to: usize,
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},*/
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/// All further mouse event need to be sent to this item or component
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GrabMouse,
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}
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impl Default for InputEventResult {
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fn default() -> Self {
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Self::EventIgnored
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}
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}
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/// A key code is a symbolic name for a key on a keyboard. Depending on the
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/// key mappings, different keys may produce different key codes.
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/// Key codes are typically produced when pressing or releasing a key.
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq, MappedKeyCode)]
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#[allow(missing_docs)]
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pub enum KeyCode {
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Key1,
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Key2,
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Key3,
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Key4,
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Key5,
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Key6,
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Key7,
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Key8,
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Key9,
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Key0,
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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Escape,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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F16,
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F17,
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F18,
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F19,
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F20,
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F21,
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F22,
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F23,
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F24,
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Snapshot,
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Scroll,
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Pause,
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Insert,
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Home,
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Delete,
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End,
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PageDown,
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PageUp,
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Left,
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Up,
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Right,
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Down,
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Back,
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Return,
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Space,
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Compose,
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Caret,
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Numlock,
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Numpad0,
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Numpad1,
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Numpad2,
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Numpad3,
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Numpad4,
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Numpad5,
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Numpad6,
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Numpad7,
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Numpad8,
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Numpad9,
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AbntC1,
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AbntC2,
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Add,
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Apostrophe,
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Apps,
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At,
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Ax,
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Backslash,
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Calculator,
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Capital,
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Colon,
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Comma,
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Convert,
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Decimal,
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Divide,
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Equals,
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Grave,
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Kana,
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Kanji,
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LAlt,
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LBracket,
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LControl,
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LShift,
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LWin,
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Mail,
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MediaSelect,
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MediaStop,
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Minus,
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Multiply,
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Mute,
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MyComputer,
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NavigateForward,
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NavigateBackward,
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NextTrack,
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NoConvert,
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NumpadComma,
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NumpadEnter,
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NumpadEquals,
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OEM102,
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Period,
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PlayPause,
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Power,
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PrevTrack,
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RAlt,
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RBracket,
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RControl,
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RShift,
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RWin,
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Semicolon,
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Slash,
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Sleep,
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Stop,
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Subtract,
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Sysrq,
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Tab,
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Underline,
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Unlabeled,
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VolumeDown,
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VolumeUp,
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Wake,
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WebBack,
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WebFavorites,
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WebForward,
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WebHome,
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WebRefresh,
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WebSearch,
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WebStop,
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Yen,
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Copy,
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Paste,
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Cut,
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}
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/// KeyboardModifiers wraps a u32 that reserves a single bit for each
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/// possible modifier key on a keyboard, such as Shift, Control, etc.
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///
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/// On macOS, the command key is mapped to the logo modifier.
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///
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/// On Windows, the windows key is mapped to the logo modifier.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct KeyboardModifiers(u32);
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/// KeyboardModifier wraps a u32 that has a single bit set to represent
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/// a modifier key such as shift on a keyboard. Convenience constants such as
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/// [`NO_MODIFIER`], [`SHIFT_MODIFIER`], [`CONTROL_MODIFIER`], [`ALT_MODIFIER`]
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/// and [`LOGO_MODIFIER`] are provided.
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#[derive(Copy, Clone, Debug)]
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pub struct KeyboardModifier(u32);
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/// Convenience constant that indicates no modifier key being pressed on a keyboard.
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pub const NO_MODIFIER: KeyboardModifier = KeyboardModifier(0);
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/// Convenience constant that indicates the shift key being pressed on a keyboard.
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pub const SHIFT_MODIFIER: KeyboardModifier =
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KeyboardModifier(winit::event::ModifiersState::SHIFT.bits());
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/// Convenience constant that indicates the control key being pressed on a keyboard.
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pub const CONTROL_MODIFIER: KeyboardModifier =
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KeyboardModifier(winit::event::ModifiersState::CTRL.bits());
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/// Convenience constant that indicates the control key being pressed on a keyboard.
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pub const ALT_MODIFIER: KeyboardModifier =
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KeyboardModifier(winit::event::ModifiersState::ALT.bits());
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/// Convenience constant that on macOS indicates the command key and on Windows the
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/// windows key being pressed on a keyboard.
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pub const LOGO_MODIFIER: KeyboardModifier =
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KeyboardModifier(winit::event::ModifiersState::LOGO.bits());
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impl KeyboardModifiers {
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/// Returns true if this set of keyboard modifiers includes the given modifier; false otherwise.
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///
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/// Arguments:
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/// * `modifier`: The keyboard modifier to test for, usually one of the provided convenience
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/// constants such as [`SHIFT_MODIFIER`].
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pub fn test(&self, modifier: KeyboardModifier) -> bool {
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self.0 & modifier.0 != 0
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}
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/// Returns true if the shift key is part of this set of keyboard modifiers.
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pub fn shift(&self) -> bool {
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self.test(SHIFT_MODIFIER)
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}
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/// Returns true if the control key is part of this set of keyboard modifiers.
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pub fn control(&self) -> bool {
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self.test(CONTROL_MODIFIER)
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}
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/// Returns true if the alt key is part of this set of keyboard modifiers.
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pub fn alt(&self) -> bool {
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self.test(ALT_MODIFIER)
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}
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/// Returns true if on macOS the command key and on Windows the Windows key is part of this
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/// set of keyboard modifiers.
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pub fn logo(&self) -> bool {
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self.test(LOGO_MODIFIER)
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}
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}
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impl Default for KeyboardModifiers {
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fn default() -> Self {
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Self(NO_MODIFIER.0)
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}
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}
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impl From<winit::event::ModifiersState> for KeyboardModifiers {
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fn from(state: winit::event::ModifiersState) -> Self {
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Self(state.bits())
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}
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}
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/// Represents a key event sent by the windowing system.
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#[derive(Debug, Clone, PartialEq)]
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#[repr(C)]
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pub enum KeyEvent {
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/// A key on a keyboard was pressed.
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KeyPressed {
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/// The key code of the pressed key.
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code: KeyCode,
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/// The keyboard modifiers active at the time of the key press event.
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modifiers: KeyboardModifiers,
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},
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/// A key on a keyboard was released.
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KeyReleased {
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/// The key code of the released key.
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code: KeyCode,
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/// The keyboard modifiers active at the time of the key release event.
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modifiers: KeyboardModifiers,
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},
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/// A key on a keyboard was released that results in
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/// a character that's suitable for text input.
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CharacterInput {
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/// The u32 is a unicode scalar value that is safe to convert to char.
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unicode_scalar: u32,
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/// The keyboard modifiers active at the time of the char input event.
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modifiers: KeyboardModifiers,
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},
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}
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impl TryFrom<(&winit::event::KeyboardInput, KeyboardModifiers)> for KeyEvent {
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type Error = ();
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fn try_from(
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input: (&winit::event::KeyboardInput, KeyboardModifiers),
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) -> Result<Self, Self::Error> {
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let key_code = match input.0.virtual_keycode {
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Some(code) => code.into(),
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None => return Err(()),
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};
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Ok(match input.0.state {
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winit::event::ElementState::Pressed => {
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KeyEvent::KeyPressed { code: key_code, modifiers: input.1 }
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}
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winit::event::ElementState::Released => {
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KeyEvent::KeyReleased { code: key_code, modifiers: input.1 }
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}
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})
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}
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}
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/// Represents how an item's key_event handler dealt with a key event.
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/// An accepted event results in no further event propagation.
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#[repr(C)]
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pub enum KeyEventResult {
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/// The event was handled.
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EventAccepted,
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/// The event was not handled and should be sent to other items.
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EventIgnored,
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}
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/// Feed the given mouse event into the tree of items that component holds. The
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/// event will be delivered to items in front first.
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///
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/// The returned tuple is identical with the tuple the ItemVTable's input_event returns,
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/// indicating the acceptance or potential mouse grabbing as well as how to proceed
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/// in the event of recursive item tree traversal.
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///
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/// Arguments:
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/// * `component`: The component to deliver the event to.
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/// * `event`: The mouse event to deliver.
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pub fn process_ungrabbed_mouse_event(
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component: ComponentRefPin,
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event: MouseEvent,
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window: &crate::eventloop::ComponentWindow,
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) -> (InputEventResult, VisitChildrenResult) {
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let offset = Vector2D::new(0., 0.);
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let mut result = InputEventResult::EventIgnored;
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let item_index = crate::item_tree::visit_items(
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component,
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crate::item_tree::TraversalOrder::FrontToBack,
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|_, item, offset| -> ItemVisitorResult<Vector2D<f32>> {
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let geom = item.as_ref().geometry();
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let geom = geom.translate(*offset);
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if geom.contains(event.pos) {
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let mut event2 = event.clone();
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event2.pos -= geom.origin.to_vector();
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match item.as_ref().input_event(event2, window) {
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InputEventResult::EventAccepted => {
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result = InputEventResult::EventAccepted;
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return ItemVisitorResult::Abort;
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}
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InputEventResult::EventIgnored => (),
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InputEventResult::GrabMouse => {
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result = InputEventResult::GrabMouse;
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return ItemVisitorResult::Abort;
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}
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};
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}
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ItemVisitorResult::Continue(geom.origin.to_vector())
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},
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offset,
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);
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(
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result,
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if result == InputEventResult::GrabMouse {
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item_index
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} else {
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VisitChildrenResult::CONTINUE
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},
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)
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}
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/*
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/// The event must be in the component coordinate
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/// Returns the new grabber.
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pub fn process_grabbed_mouse_event(
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component: ComponentRefPin,
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item: core::pin::Pin<ItemRef>,
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offset: Point,
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event: MouseEvent,
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old_grab: VisitChildrenResult,
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) -> (InputEventResult, VisitChildrenResult) {
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let mut event2 = event.clone();
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event2.pos -= offset.to_vector();
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let res = item.as_ref().input_event(event2);
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match res {
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InputEventResult::EventIgnored => {
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// We need then to forward to another event
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process_ungrabbed_mouse_event(component, event)
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}
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InputEventResult::GrabMouse => (res, old_grab),
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InputEventResult::EventAccepted => (res, VisitChildrenResult::CONTINUE),
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}
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}*/
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/// Process the given key event by sending it to the item tree that belongs to the specified component.
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pub fn process_key_event(
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component: ComponentRefPin,
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event: &KeyEvent,
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window: &crate::eventloop::ComponentWindow,
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) {
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crate::item_tree::visit_items(
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component,
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crate::item_tree::TraversalOrder::BackToFront,
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|_, item, _| match item.as_ref().key_event(event, window) {
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KeyEventResult::EventAccepted => ItemVisitorResult::Abort,
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KeyEventResult::EventIgnored => ItemVisitorResult::Continue(()),
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},
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(),
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);
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}
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pub(crate) mod ffi {
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use super::*;
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#[no_mangle]
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pub extern "C" fn sixtyfps_process_ungrabbed_mouse_event(
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component: core::pin::Pin<crate::component::ComponentRef>,
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event: MouseEvent,
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window: &crate::eventloop::ComponentWindow,
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new_mouse_grabber: &mut crate::item_tree::VisitChildrenResult,
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) -> InputEventResult {
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let (res, grab) = process_ungrabbed_mouse_event(component, event, window);
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*new_mouse_grabber = grab;
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res
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}
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/*
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#[no_mangle]
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pub extern "C" fn sixtyfps_process_grabbed_mouse_event(
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component: ComponentRefPin,
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item: core::pin::Pin<ItemRef>,
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offset: Point,
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event: MouseEvent,
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old_grab: VisitChildrenResult,
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) -> (InputEventResult, crate::item_tree::VisitChildrenResult) {
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process_grabbed_mouse_event(component, item, offset, event, old_grab)
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}*/
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}
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