slint/sixtyfps_runtime/corelib/input.rs

501 lines
13 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
/*! Module handling mouse events
*/
#![warn(missing_docs)]
use crate::component::ComponentRefPin;
use crate::graphics::Point;
use crate::item_tree::{ItemVisitorResult, VisitChildrenResult};
use euclid::default::Vector2D;
use sixtyfps_corelib_macros::*;
use std::convert::TryFrom;
/// The type of a MouseEvent
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub enum MouseEventType {
/// The mouse was pressed
MousePressed,
/// The mouse was relased
MouseReleased,
/// The mouse position has changed
MouseMoved,
/// The mouse exited the item or component
MouseExit,
}
/// Structur representing a mouse event
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct MouseEvent {
/// The position of the cursor
pub pos: Point,
/// The action performed (pressed/released/moced)
pub what: MouseEventType,
}
/// This value is returned by the input handler of a component
/// to notify the run-time about how the event was handled and
/// what the next steps are.
#[repr(C)]
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum InputEventResult {
/// The event was accepted. This may result in additional events, for example
/// accepting a mouse move will result in a MouseExit event later.
EventAccepted,
/// The event was ignored.
EventIgnored,
/* /// Same as grab, but continue forwarding the event to children.
/// If a child grab the mouse, the grabber will be stored in the item itself.
/// Only item that have grabbed storage can return this.
/// The new_grabber is a reference to a usize to store thenext grabber
TentativeGrab {
new_grabber: &'a Cell<usize>,
},
/// While we have a TentaztiveGrab
Forward {
to: usize,
},*/
/// All further mouse event need to be sent to this item or component
GrabMouse,
}
impl Default for InputEventResult {
fn default() -> Self {
Self::EventIgnored
}
}
/// A key code is a symbolic name for a key on a keyboard. Depending on the
/// key mappings, different keys may produce different key codes.
/// Key codes are typically produced when pressing or releasing a key.
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, MappedKeyCode)]
#[allow(missing_docs)]
pub enum KeyCode {
Key1,
Key2,
Key3,
Key4,
Key5,
Key6,
Key7,
Key8,
Key9,
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Snapshot,
Scroll,
Pause,
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
Back,
Return,
Space,
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
Add,
Apostrophe,
Apps,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
Decimal,
Divide,
Equals,
Grave,
Kana,
Kanji,
LAlt,
LBracket,
LControl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
Multiply,
Mute,
MyComputer,
NavigateForward,
NavigateBackward,
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
OEM102,
Period,
PlayPause,
Power,
PrevTrack,
RAlt,
RBracket,
RControl,
RShift,
RWin,
Semicolon,
Slash,
Sleep,
Stop,
Subtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}
/// KeyboardModifiers wraps a u32 that reserves a single bit for each
/// possible modifier key on a keyboard, such as Shift, Control, etc.
///
/// On macOS, the command key is mapped to the logo modifier.
///
/// On Windows, the windows key is mapped to the logo modifier.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct KeyboardModifiers(u32);
/// KeyboardModifier wraps a u32 that has a single bit set to represent
/// a modifier key such as shift on a keyboard. Convenience constants such as
/// [`NO_MODIFIER`], [`SHIFT_MODIFIER`], [`CONTROL_MODIFIER`], [`ALT_MODIFIER`]
/// and [`LOGO_MODIFIER`] are provided.
#[derive(Copy, Clone, Debug)]
pub struct KeyboardModifier(u32);
/// Convenience constant that indicates no modifier key being pressed on a keyboard.
pub const NO_MODIFIER: KeyboardModifier = KeyboardModifier(0);
/// Convenience constant that indicates the shift key being pressed on a keyboard.
pub const SHIFT_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::SHIFT.bits());
/// Convenience constant that indicates the control key being pressed on a keyboard.
pub const CONTROL_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::CTRL.bits());
/// Convenience constant that indicates the control key being pressed on a keyboard.
pub const ALT_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::ALT.bits());
/// Convenience constant that on macOS indicates the command key and on Windows the
/// windows key being pressed on a keyboard.
pub const LOGO_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::LOGO.bits());
impl KeyboardModifiers {
/// Returns true if this set of keyboard modifiers includes the given modifier; false otherwise.
///
/// Arguments:
/// * `modifier`: The keyboard modifier to test for, usually one of the provided convenience
/// constants such as [`SHIFT_MODIFIER`].
pub fn test(&self, modifier: KeyboardModifier) -> bool {
self.0 & modifier.0 != 0
}
/// Returns true if the shift key is part of this set of keyboard modifiers.
pub fn shift(&self) -> bool {
self.test(SHIFT_MODIFIER)
}
/// Returns true if the control key is part of this set of keyboard modifiers.
pub fn control(&self) -> bool {
self.test(CONTROL_MODIFIER)
}
/// Returns true if the alt key is part of this set of keyboard modifiers.
pub fn alt(&self) -> bool {
self.test(ALT_MODIFIER)
}
/// Returns true if on macOS the command key and on Windows the Windows key is part of this
/// set of keyboard modifiers.
pub fn logo(&self) -> bool {
self.test(LOGO_MODIFIER)
}
}
impl Default for KeyboardModifiers {
fn default() -> Self {
Self(NO_MODIFIER.0)
}
}
impl From<winit::event::ModifiersState> for KeyboardModifiers {
fn from(state: winit::event::ModifiersState) -> Self {
Self(state.bits())
}
}
/// Represents a key event sent by the windowing system.
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub enum KeyEvent {
/// A key on a keyboard was pressed.
KeyPressed {
/// The key code of the pressed key.
code: KeyCode,
/// The keyboard modifiers active at the time of the key press event.
modifiers: KeyboardModifiers,
},
/// A key on a keyboard was released.
KeyReleased {
/// The key code of the released key.
code: KeyCode,
/// The keyboard modifiers active at the time of the key release event.
modifiers: KeyboardModifiers,
},
/// A key on a keyboard was released that results in
/// a character that's suitable for text input.
CharacterInput {
/// The u32 is a unicode scalar value that is safe to convert to char.
unicode_scalar: u32,
/// The keyboard modifiers active at the time of the char input event.
modifiers: KeyboardModifiers,
},
}
impl TryFrom<(&winit::event::KeyboardInput, KeyboardModifiers)> for KeyEvent {
type Error = ();
fn try_from(
input: (&winit::event::KeyboardInput, KeyboardModifiers),
) -> Result<Self, Self::Error> {
let key_code = match input.0.virtual_keycode {
Some(code) => code.into(),
None => return Err(()),
};
Ok(match input.0.state {
winit::event::ElementState::Pressed => {
KeyEvent::KeyPressed { code: key_code, modifiers: input.1 }
}
winit::event::ElementState::Released => {
KeyEvent::KeyReleased { code: key_code, modifiers: input.1 }
}
})
}
}
/// Represents how an item's key_event handler dealt with a key event.
/// An accepted event results in no further event propagation.
#[repr(C)]
pub enum KeyEventResult {
/// The event was handled.
EventAccepted,
/// The event was not handled and should be sent to other items.
EventIgnored,
}
/// Feed the given mouse event into the tree of items that component holds. The
/// event will be delivered to items in front first.
///
/// The returned tuple is identical with the tuple the ItemVTable's input_event returns,
/// indicating the acceptance or potential mouse grabbing as well as how to proceed
/// in the event of recursive item tree traversal.
///
/// Arguments:
/// * `component`: The component to deliver the event to.
/// * `event`: The mouse event to deliver.
pub fn process_ungrabbed_mouse_event(
component: ComponentRefPin,
event: MouseEvent,
window: &crate::eventloop::ComponentWindow,
) -> (InputEventResult, VisitChildrenResult) {
let offset = Vector2D::new(0., 0.);
let mut result = InputEventResult::EventIgnored;
let item_index = crate::item_tree::visit_items(
component,
crate::item_tree::TraversalOrder::FrontToBack,
|_, item, offset| -> ItemVisitorResult<Vector2D<f32>> {
let geom = item.as_ref().geometry();
let geom = geom.translate(*offset);
if geom.contains(event.pos) {
let mut event2 = event.clone();
event2.pos -= geom.origin.to_vector();
match item.as_ref().input_event(event2, window) {
InputEventResult::EventAccepted => {
result = InputEventResult::EventAccepted;
return ItemVisitorResult::Abort;
}
InputEventResult::EventIgnored => (),
InputEventResult::GrabMouse => {
result = InputEventResult::GrabMouse;
return ItemVisitorResult::Abort;
}
};
}
ItemVisitorResult::Continue(geom.origin.to_vector())
},
offset,
);
(
result,
if result == InputEventResult::GrabMouse {
item_index
} else {
VisitChildrenResult::CONTINUE
},
)
}
/*
/// The event must be in the component coordinate
/// Returns the new grabber.
pub fn process_grabbed_mouse_event(
component: ComponentRefPin,
item: core::pin::Pin<ItemRef>,
offset: Point,
event: MouseEvent,
old_grab: VisitChildrenResult,
) -> (InputEventResult, VisitChildrenResult) {
let mut event2 = event.clone();
event2.pos -= offset.to_vector();
let res = item.as_ref().input_event(event2);
match res {
InputEventResult::EventIgnored => {
// We need then to forward to another event
process_ungrabbed_mouse_event(component, event)
}
InputEventResult::GrabMouse => (res, old_grab),
InputEventResult::EventAccepted => (res, VisitChildrenResult::CONTINUE),
}
}*/
/// Process the given key event by sending it to the item tree that belongs to the specified component.
pub fn process_key_event(
component: ComponentRefPin,
event: &KeyEvent,
window: &crate::eventloop::ComponentWindow,
) {
crate::item_tree::visit_items(
component,
crate::item_tree::TraversalOrder::BackToFront,
|_, item, _| match item.as_ref().key_event(event, window) {
KeyEventResult::EventAccepted => ItemVisitorResult::Abort,
KeyEventResult::EventIgnored => ItemVisitorResult::Continue(()),
},
(),
);
}
pub(crate) mod ffi {
use super::*;
#[no_mangle]
pub extern "C" fn sixtyfps_process_ungrabbed_mouse_event(
component: core::pin::Pin<crate::component::ComponentRef>,
event: MouseEvent,
window: &crate::eventloop::ComponentWindow,
new_mouse_grabber: &mut crate::item_tree::VisitChildrenResult,
) -> InputEventResult {
let (res, grab) = process_ungrabbed_mouse_event(component, event, window);
*new_mouse_grabber = grab;
res
}
/*
#[no_mangle]
pub extern "C" fn sixtyfps_process_grabbed_mouse_event(
component: ComponentRefPin,
item: core::pin::Pin<ItemRef>,
offset: Point,
event: MouseEvent,
old_grab: VisitChildrenResult,
) -> (InputEventResult, crate::item_tree::VisitChildrenResult) {
process_grabbed_mouse_event(component, item, offset, event, old_grab)
}*/
}