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The HTMLImage only needs the event loop proxy to notify for a repaint, we can repaint all windows.
576 lines
25 KiB
Rust
576 lines
25 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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#![warn(missing_docs)]
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/*!
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This module contains the event loop implementation using winit, as well as the
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[PlatformWindow] trait used by the generated code and the run-time to change
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aspects of windows on the screen.
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*/
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use sixtyfps_corelib as corelib;
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use corelib::graphics::Point;
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use corelib::input::{InternalKeyCode, KeyEvent, KeyEventType, KeyboardModifiers, MouseEvent};
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use corelib::window::*;
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use std::cell::RefCell;
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use std::rc::{Rc, Weak};
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#[cfg(not(target_arch = "wasm32"))]
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use winit::platform::run_return::EventLoopExtRunReturn;
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struct NotRunningEventLoop {
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instance: winit::event_loop::EventLoop<CustomEvent>,
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event_loop_proxy: winit::event_loop::EventLoopProxy<CustomEvent>,
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}
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impl NotRunningEventLoop {
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fn new() -> Self {
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let instance = winit::event_loop::EventLoop::with_user_event();
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let event_loop_proxy = instance.create_proxy();
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Self { instance, event_loop_proxy }
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}
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}
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struct RunningEventLoop<'a> {
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event_loop_target: &'a winit::event_loop::EventLoopWindowTarget<CustomEvent>,
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event_loop_proxy: &'a winit::event_loop::EventLoopProxy<CustomEvent>,
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}
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pub(crate) trait EventLoopInterface {
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fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent>;
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fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent>;
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}
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impl EventLoopInterface for NotRunningEventLoop {
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fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
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&*self.instance
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}
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fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
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&self.event_loop_proxy
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}
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}
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impl<'a> EventLoopInterface for RunningEventLoop<'a> {
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fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
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self.event_loop_target
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}
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fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
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&self.event_loop_proxy
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}
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}
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thread_local! {
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static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<crate::graphics_window::GraphicsWindow>>> = RefCell::new(std::collections::HashMap::new());
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static MAYBE_LOOP_INSTANCE: RefCell<Option<NotRunningEventLoop>> = RefCell::new(Some(NotRunningEventLoop::new()));
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}
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scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>);
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) enum GlobalEventLoopProxyOrEventQueue {
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Proxy(winit::event_loop::EventLoopProxy<CustomEvent>),
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Queue(Vec<CustomEvent>),
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl GlobalEventLoopProxyOrEventQueue {
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pub(crate) fn send_event(&mut self, event: CustomEvent) {
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match self {
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GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => proxy.send_event(event).ok().unwrap(),
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GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
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queue.push(event);
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}
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};
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}
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fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy<CustomEvent>) {
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match self {
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GlobalEventLoopProxyOrEventQueue::Proxy(_) => {}
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GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
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std::mem::take(queue)
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.into_iter()
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.for_each(|event| proxy.send_event(event).ok().unwrap());
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*self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy);
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}
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}
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Default for GlobalEventLoopProxyOrEventQueue {
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fn default() -> Self {
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Self::Queue(Vec::new())
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell<
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std::sync::Mutex<GlobalEventLoopProxyOrEventQueue>,
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> = once_cell::sync::OnceCell::new();
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pub(crate) fn with_window_target<T>(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T {
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if CURRENT_WINDOW_TARGET.is_set() {
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CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target))
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} else {
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MAYBE_LOOP_INSTANCE.with(|loop_instance| {
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if loop_instance.borrow().is_none() {
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*loop_instance.borrow_mut() = Some(NotRunningEventLoop::new());
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}
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callback(loop_instance.borrow().as_ref().unwrap())
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})
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}
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}
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pub fn register_window(
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id: winit::window::WindowId,
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window: Rc<crate::graphics_window::GraphicsWindow>,
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) {
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ALL_WINDOWS.with(|windows| {
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windows.borrow_mut().insert(id, Rc::downgrade(&window));
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})
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}
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pub fn unregister_window(id: winit::window::WindowId) {
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ALL_WINDOWS.with(|windows| {
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windows.borrow_mut().remove(&id);
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})
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}
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/// This enum captures run-time specific events that can be dispatched to the event loop in
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/// addition to the winit events.
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pub enum CustomEvent {
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/// Request for the event loop to wake up and redraw all windows. This is used on the
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/// web for example to request an animation frame.
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#[cfg(target_arch = "wasm32")]
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RedrawAllWindows,
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UpdateWindowProperties(winit::window::WindowId),
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UserEvent(Box<dyn FnOnce() + Send>),
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Exit,
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}
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impl std::fmt::Debug for CustomEvent {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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#[cfg(target_arch = "wasm32")]
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Self::RedrawAllWindows => write!(f, "RedrawAllWindows"),
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Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e),
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Self::UserEvent(_) => write!(f, "UserEvent"),
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Self::Exit => write!(f, "Exit"),
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}
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}
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}
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/// Runs the event loop and renders the items in the provided `component` in its
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/// own window.
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#[allow(unused_mut)] // mut need changes for wasm
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pub fn run(quit_behavior: sixtyfps_corelib::backend::EventLoopQuitBehavior) {
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use winit::event::Event;
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use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
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let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| {
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loop_instance.borrow_mut().take().unwrap_or_else(|| NotRunningEventLoop::new())
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});
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let event_loop_proxy = not_running_loop_instance.event_loop_proxy;
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#[cfg(not(target_arch = "wasm32"))]
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{
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GLOBAL_PROXY
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.get_or_init(Default::default)
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.lock()
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.unwrap()
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.set_proxy(event_loop_proxy.clone());
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}
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let mut winit_loop = not_running_loop_instance.instance;
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// last seen cursor position, (physical coordinate)
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let mut cursor_pos = Point::default();
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let mut pressed = false;
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let mut run_fn = move |event: Event<CustomEvent>,
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event_loop_target: &EventLoopWindowTarget<CustomEvent>,
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control_flow: &mut ControlFlow| {
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let running_instance =
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RunningEventLoop { event_loop_target, event_loop_proxy: &event_loop_proxy };
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CURRENT_WINDOW_TARGET.set(&running_instance, || {
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*control_flow = ControlFlow::Wait;
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match event {
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::CloseRequested,
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window_id,
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} => {
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ALL_WINDOWS
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.with(|windows| {
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windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
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})
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.map(|window_rc| {
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window_rc.hide();
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});
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match quit_behavior {
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corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed => {
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let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len());
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if window_count == 0 {
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*control_flow = winit::event_loop::ControlFlow::Exit;
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}
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}
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corelib::backend::EventLoopQuitBehavior::QuitOnlyExplicitly => {}
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}
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}
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winit::event::Event::RedrawRequested(id) => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&id).map(|weakref| weakref.upgrade())
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{
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window.draw();
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}
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});
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}
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(size),
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window_id,
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} => {
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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window.refresh_window_scale_factor();
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let size = size.to_logical(window.scale_factor() as f64);
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window.set_geometry(size.width, size.height);
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}
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});
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}
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winit::event::Event::WindowEvent {
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event:
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winit::event::WindowEvent::ScaleFactorChanged {
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scale_factor,
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new_inner_size: size,
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},
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window_id,
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} => {
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let size = size.to_logical(scale_factor);
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window.set_geometry(size.width, size.height);
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window.set_scale_factor(scale_factor as f32);
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}
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});
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::MouseInput { state, .. },
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..
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} => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let ev = match state {
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winit::event::ElementState::Pressed => {
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pressed = true;
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MouseEvent::MousePressed { pos: cursor_pos }
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}
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winit::event::ElementState::Released => {
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pressed = false;
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MouseEvent::MouseReleased { pos: cursor_pos }
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}
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};
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window.clone().process_mouse_input(ev);
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}
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});
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::Touch(touch),
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..
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} => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let location = touch.location.to_logical(window.scale_factor() as f64);
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let pos = euclid::point2(location.x, location.y);
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let ev = match touch.phase {
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winit::event::TouchPhase::Started => {
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pressed = true;
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MouseEvent::MousePressed { pos }
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}
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winit::event::TouchPhase::Ended
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| winit::event::TouchPhase::Cancelled => {
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pressed = false;
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MouseEvent::MouseReleased { pos }
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}
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winit::event::TouchPhase::Moved => MouseEvent::MouseMoved { pos },
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};
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window.clone().process_mouse_input(ev);
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}
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});
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}
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winit::event::Event::WindowEvent {
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window_id,
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event: winit::event::WindowEvent::CursorMoved { position, .. },
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..
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} => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let position = position.to_logical(window.scale_factor() as f64);
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cursor_pos = euclid::point2(position.x, position.y);
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window
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.clone()
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.process_mouse_input(MouseEvent::MouseMoved { pos: cursor_pos });
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}
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});
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}
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// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
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#[cfg(target_arch = "wasm32")]
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::CursorLeft { .. },
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..
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} => {
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if pressed {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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pressed = false;
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window.clone().process_mouse_input(MouseEvent::MouseExit);
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}
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});
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}
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::MouseWheel { delta, .. },
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..
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} => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let delta = match delta {
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winit::event::MouseScrollDelta::LineDelta(lx, ly) => {
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euclid::point2(lx * 60., ly * 60.)
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}
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winit::event::MouseScrollDelta::PixelDelta(d) => {
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let d = d.to_logical(window.scale_factor() as f64);
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euclid::point2(d.x, d.y)
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}
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};
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window.clone().process_mouse_input(MouseEvent::MouseWheel {
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pos: cursor_pos,
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delta,
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});
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}
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});
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::KeyboardInput { ref input, .. },
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} => {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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if let Some(key_code) =
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input.virtual_keycode.and_then(|virtual_keycode| {
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match virtual_keycode {
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winit::event::VirtualKeyCode::Left => {
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Some(InternalKeyCode::Left)
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}
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winit::event::VirtualKeyCode::Right => {
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Some(InternalKeyCode::Right)
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}
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winit::event::VirtualKeyCode::Home => {
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Some(InternalKeyCode::Home)
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}
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winit::event::VirtualKeyCode::End => {
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Some(InternalKeyCode::End)
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}
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winit::event::VirtualKeyCode::Back => {
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Some(InternalKeyCode::Back)
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}
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winit::event::VirtualKeyCode::Delete => {
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Some(InternalKeyCode::Delete)
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}
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winit::event::VirtualKeyCode::Return => {
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Some(InternalKeyCode::Return)
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}
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winit::event::VirtualKeyCode::Escape => {
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Some(InternalKeyCode::Escape)
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}
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_ => None,
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}
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})
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{
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let text = key_code.encode_to_string();
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let event = KeyEvent {
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event_type: match input.state {
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winit::event::ElementState::Pressed => {
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KeyEventType::KeyPressed
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}
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winit::event::ElementState::Released => {
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KeyEventType::KeyReleased
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}
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},
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text,
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modifiers: window.current_keyboard_modifiers(),
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};
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window.self_weak.upgrade().unwrap().process_key_input(&event);
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};
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}
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});
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::ReceivedCharacter(ch),
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} => {
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if !ch.is_control() {
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corelib::animations::update_animations();
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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let modifiers = window.current_keyboard_modifiers();
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let mut event = KeyEvent {
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event_type: KeyEventType::KeyPressed,
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text: ch.to_string().into(),
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modifiers,
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};
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window.self_weak.upgrade().unwrap().process_key_input(&event);
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event.event_type = KeyEventType::KeyReleased;
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window.self_weak.upgrade().unwrap().process_key_input(&event);
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}
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});
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}
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}
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winit::event::Event::WindowEvent {
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ref window_id,
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event: winit::event::WindowEvent::ModifiersChanged(state),
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} => {
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ALL_WINDOWS.with(|windows| {
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if let Some(Some(window)) =
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windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
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{
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// To provide an easier cross-platform behavior, we map the command key to control
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// on macOS, and control to meta.
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#[cfg(target_os = "macos")]
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let (control, meta) = (state.logo(), state.ctrl());
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#[cfg(not(target_os = "macos"))]
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let (control, meta) = (state.ctrl(), state.logo());
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let modifiers = KeyboardModifiers {
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shift: state.shift(),
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alt: state.alt(),
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control,
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meta,
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};
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window.set_current_keyboard_modifiers(modifiers);
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}
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});
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}
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|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::Focused(have_focus),
|
|
} => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(Some(window)) =
|
|
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
|
|
{
|
|
window.self_weak.upgrade().unwrap().set_focus(have_focus);
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(Some(window)) =
|
|
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
|
|
{
|
|
window.self_weak.upgrade().unwrap().update_window_properties();
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::Exit) => {
|
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UserEvent(user)) => {
|
|
user();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
winit::event::Event::UserEvent(CustomEvent::RedrawAllWindows) => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow().values().for_each(|window| {
|
|
if let Some(window) = window.upgrade() {
|
|
window.request_redraw();
|
|
}
|
|
})
|
|
})
|
|
}
|
|
|
|
_ => (),
|
|
}
|
|
|
|
if *control_flow != winit::event_loop::ControlFlow::Exit {
|
|
corelib::animations::CURRENT_ANIMATION_DRIVER.with(|driver| {
|
|
if !driver.has_active_animations() {
|
|
return;
|
|
}
|
|
*control_flow = ControlFlow::Poll;
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow().values().for_each(|window| {
|
|
if let Some(window) = window.upgrade() {
|
|
window.request_redraw();
|
|
}
|
|
})
|
|
})
|
|
})
|
|
}
|
|
|
|
corelib::timers::TimerList::maybe_activate_timers();
|
|
|
|
if *control_flow == winit::event_loop::ControlFlow::Wait {
|
|
if let Some(next_timer) = corelib::timers::TimerList::next_timeout() {
|
|
*control_flow = winit::event_loop::ControlFlow::WaitUntil(next_timer);
|
|
}
|
|
}
|
|
})
|
|
};
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
{
|
|
winit_loop.run_return(run_fn);
|
|
|
|
*GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
winit_loop.run(run_fn)
|
|
}
|
|
}
|