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36 lines
1.4 KiB
Rust
36 lines
1.4 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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sixtyfps::include_modules!();
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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// This provides better error messages in debug mode.
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// It's disabled in release mode so it doesn't bloat up the file size.
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#[cfg(all(debug_assertions, target_arch = "wasm32"))]
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console_error_panic_hook::set_once();
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let main_window = MainWindow::new();
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main_window.set_ink_levels(sixtyfps::VecModel::from_slice(&[
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InkLevel { color: sixtyfps::Color::from_rgb_u8(0, 255, 255), level: 0.40 },
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InkLevel { color: sixtyfps::Color::from_rgb_u8(255, 0, 255), level: 0.20 },
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InkLevel { color: sixtyfps::Color::from_rgb_u8(255, 255, 0), level: 0.50 },
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InkLevel { color: sixtyfps::Color::from_rgb_u8(0, 0, 0), level: 0.80 },
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]));
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main_window.on_quit(move || {
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#[cfg(not(target_arch = "wasm32"))]
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std::process::exit(0);
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});
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main_window.run();
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}
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