slint/sixtyfps_runtime/corelib/items/text.rs
2021-01-14 08:52:22 +01:00

570 lines
19 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
/*!
This module contains the builtin text related items.
When adding an item or a property, it needs to be kept in sync with different place.
(This is less than ideal and maybe we can have some automation later)
- It needs to be changed in this module
- In the compiler: builtins.60
- In the interpreter: dynamic_component.rs
- For the C++ code (new item only): the cbindgen.rs to export the new item, and the `using` declaration in sixtyfps.h
- Don't forget to update the documentation
*/
use super::{Item, ItemConsts, ItemRc};
use crate::eventloop::ComponentWindow;
use crate::font::HasFont;
use crate::graphics::{Color, Point, Rect};
use crate::input::{
FocusEvent, InputEventResult, KeyEvent, KeyEventResult, KeyboardModifiers, MouseEvent,
MouseEventType,
};
use crate::item_rendering::{CachedRenderingData, ItemRenderer};
use crate::layout::LayoutInfo;
#[cfg(feature = "rtti")]
use crate::rtti::*;
use crate::{Callback, Property, SharedString};
use const_field_offset::FieldOffsets;
use core::pin::Pin;
use sixtyfps_corelib_macros::*;
#[derive(Copy, Clone, Debug, PartialEq, strum_macros::EnumString, strum_macros::Display)]
#[repr(C)]
#[allow(non_camel_case_types)]
pub enum TextHorizontalAlignment {
align_left,
align_center,
align_right,
}
impl Default for TextHorizontalAlignment {
fn default() -> Self {
Self::align_left
}
}
#[derive(Copy, Clone, Debug, PartialEq, strum_macros::EnumString, strum_macros::Display)]
#[repr(C)]
#[allow(non_camel_case_types)]
pub enum TextVerticalAlignment {
align_top,
align_center,
align_bottom,
}
impl Default for TextVerticalAlignment {
fn default() -> Self {
Self::align_top
}
}
const DEFAULT_FONT_SIZE: f32 = 12.;
const DEFAULT_FONT_WEIGHT: i32 = 400;
/// The implementation of the `Text` element
#[repr(C)]
#[derive(FieldOffsets, Default, BuiltinItem)]
#[pin]
pub struct Text {
pub text: Property<SharedString>,
pub font_family: Property<SharedString>,
pub font_size: Property<f32>,
pub font_weight: Property<i32>,
pub color: Property<Color>,
pub horizontal_alignment: Property<TextHorizontalAlignment>,
pub vertical_alignment: Property<TextVerticalAlignment>,
pub x: Property<f32>,
pub y: Property<f32>,
pub width: Property<f32>,
pub height: Property<f32>,
pub cached_rendering_data: CachedRenderingData,
}
impl Item for Text {
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
// FIXME: width / height. or maybe it doesn't matter? (
fn geometry(self: Pin<&Self>) -> Rect {
euclid::rect(
Self::FIELD_OFFSETS.x.apply_pin(self).get(),
Self::FIELD_OFFSETS.y.apply_pin(self).get(),
Self::FIELD_OFFSETS.width.apply_pin(self).get(),
Self::FIELD_OFFSETS.height.apply_pin(self).get(),
)
}
fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo {
let text = Self::FIELD_OFFSETS.text.apply_pin(self).get();
let font = self.font(window);
let width = font.text_width(&text);
let height = font.height();
LayoutInfo { min_width: width, min_height: height, ..LayoutInfo::default() }
}
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc,
) -> InputEventResult {
InputEventResult::EventIgnored
}
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
KeyEventResult::EventIgnored
}
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
fn render(self: Pin<&Self>, pos: Point, backend: &mut &mut dyn ItemRenderer) {
(*backend).draw_text(pos, self)
}
}
impl ItemConsts for Text {
const cached_rendering_data_offset: const_field_offset::FieldOffset<Text, CachedRenderingData> =
Text::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
}
impl HasFont for Pin<&Text> {
fn font_family(&self) -> SharedString {
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_family.apply_pin(*self).get()
}
fn font_weight(&self) -> i32 {
let weight =
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_weight.apply_pin(*self).get();
if weight == 0 {
DEFAULT_FONT_WEIGHT
} else {
weight
}
}
fn font_pixel_size(&self, window: &ComponentWindow) -> f32 {
let font_size =
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_size.apply_pin(*self).get();
if font_size == 0.0 {
DEFAULT_FONT_SIZE * window.scale_factor()
} else {
font_size
}
}
}
/// The implementation of the `TextInput` element
#[repr(C)]
#[derive(FieldOffsets, Default, BuiltinItem)]
#[pin]
pub struct TextInput {
pub text: Property<SharedString>,
pub font_family: Property<SharedString>,
pub font_size: Property<f32>,
pub font_weight: Property<i32>,
pub color: Property<Color>,
pub selection_foreground_color: Property<Color>,
pub selection_background_color: Property<Color>,
pub horizontal_alignment: Property<TextHorizontalAlignment>,
pub vertical_alignment: Property<TextVerticalAlignment>,
pub x: Property<f32>,
pub y: Property<f32>,
pub width: Property<f32>,
pub height: Property<f32>,
pub cursor_position: Property<i32>, // byte offset,
pub anchor_position: Property<i32>, // byte offset
pub text_cursor_width: Property<f32>,
pub cursor_visible: Property<bool>,
pub has_focus: Property<bool>,
pub enabled: Property<bool>,
pub accepted: Callback<()>,
pub edited: Callback<()>,
pub pressed: std::cell::Cell<bool>,
pub cached_rendering_data: CachedRenderingData,
}
impl Item for TextInput {
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
// FIXME: width / height. or maybe it doesn't matter? (
fn geometry(self: Pin<&Self>) -> Rect {
euclid::rect(
Self::FIELD_OFFSETS.x.apply_pin(self).get(),
Self::FIELD_OFFSETS.y.apply_pin(self).get(),
Self::FIELD_OFFSETS.width.apply_pin(self).get(),
Self::FIELD_OFFSETS.height.apply_pin(self).get(),
)
}
fn layouting_info(self: Pin<&Self>, window: &ComponentWindow) -> LayoutInfo {
let font = self.font(window);
let width = font.text_width("********************");
let height = font.height();
LayoutInfo {
min_width: width,
min_height: height,
horizontal_stretch: 1.,
..LayoutInfo::default()
}
}
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window: &ComponentWindow,
self_rc: &ItemRc,
) -> InputEventResult {
if !Self::FIELD_OFFSETS.enabled.apply_pin(self).get() {
return InputEventResult::EventIgnored;
}
let text = Self::FIELD_OFFSETS.text.apply_pin(self).get();
let font = self.font(window);
let clicked_offset = font.text_offset_for_x_position(&text, event.pos.x) as i32;
if matches!(event.what, MouseEventType::MousePressed) {
self.as_ref().pressed.set(true);
self.as_ref().anchor_position.set(clicked_offset);
self.as_ref().cursor_position.set(clicked_offset);
if !Self::FIELD_OFFSETS.has_focus.apply_pin(self).get() {
window.set_focus_item(self_rc);
}
}
match event.what {
MouseEventType::MouseReleased => {
self.as_ref().pressed.set(false);
}
MouseEventType::MouseMoved if self.as_ref().pressed.get() => {
self.as_ref().cursor_position.set(clicked_offset);
}
_ => {}
}
InputEventResult::EventAccepted
}
fn key_event(self: Pin<&Self>, event: &KeyEvent, window: &ComponentWindow) -> KeyEventResult {
use std::convert::TryFrom;
if !Self::FIELD_OFFSETS.enabled.apply_pin(self).get() {
return KeyEventResult::EventIgnored;
}
match event {
KeyEvent::CharacterInput { unicode_scalar, .. } => {
self.delete_selection();
let mut text: String = Self::FIELD_OFFSETS.text.apply_pin(self).get().into();
// FIXME: respect grapheme boundaries
let insert_pos = Self::FIELD_OFFSETS.cursor_position.apply_pin(self).get() as usize;
let ch = char::try_from(*unicode_scalar).unwrap().to_string();
text.insert_str(insert_pos, &ch);
self.as_ref().text.set(text.into());
let new_cursor_pos = (insert_pos + ch.len()) as i32;
self.as_ref().cursor_position.set(new_cursor_pos);
self.as_ref().anchor_position.set(new_cursor_pos);
// Keep the cursor visible when inserting text. Blinking should only occur when
// nothing is entered or the cursor isn't moved.
self.as_ref().show_cursor(window);
Self::FIELD_OFFSETS.edited.apply_pin(self).emit(&());
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, modifiers } if *code == crate::input::KeyCode::Right => {
TextInput::move_cursor(
self,
TextCursorDirection::Forward,
(*modifiers).into(),
window,
);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, modifiers } if *code == crate::input::KeyCode::Left => {
TextInput::move_cursor(
self,
TextCursorDirection::Backward,
(*modifiers).into(),
window,
);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, modifiers } if *code == crate::input::KeyCode::Home => {
TextInput::move_cursor(
self,
TextCursorDirection::StartOfLine,
(*modifiers).into(),
window,
);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, modifiers } if *code == crate::input::KeyCode::End => {
TextInput::move_cursor(
self,
TextCursorDirection::EndOfLine,
(*modifiers).into(),
window,
);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, .. } if *code == crate::input::KeyCode::Back => {
TextInput::delete_previous(self, window);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, .. } if *code == crate::input::KeyCode::Delete => {
TextInput::delete_char(self, window);
KeyEventResult::EventAccepted
}
KeyEvent::KeyPressed { code, .. } if *code == crate::input::KeyCode::Return => {
Self::FIELD_OFFSETS.accepted.apply_pin(self).emit(&());
KeyEventResult::EventAccepted
}
KeyEvent::KeyReleased { code, modifiers }
if modifiers.test_exclusive(crate::input::COPY_PASTE_MODIFIER)
&& *code == crate::input::KeyCode::C =>
{
self.copy();
KeyEventResult::EventAccepted
}
KeyEvent::KeyReleased { code, modifiers }
if modifiers.test_exclusive(crate::input::COPY_PASTE_MODIFIER)
&& *code == crate::input::KeyCode::V =>
{
self.paste();
KeyEventResult::EventAccepted
}
_ => KeyEventResult::EventIgnored,
}
}
fn focus_event(self: Pin<&Self>, event: &FocusEvent, window: &ComponentWindow) {
match event {
FocusEvent::FocusIn | FocusEvent::WindowReceivedFocus => {
self.has_focus.set(true);
self.show_cursor(window);
}
FocusEvent::FocusOut | FocusEvent::WindowLostFocus => {
self.has_focus.set(false);
self.hide_cursor()
}
}
}
fn render(self: Pin<&Self>, pos: Point, backend: &mut &mut dyn ItemRenderer) {
(*backend).draw_text_input(pos, self)
}
}
impl ItemConsts for TextInput {
const cached_rendering_data_offset: const_field_offset::FieldOffset<
TextInput,
CachedRenderingData,
> = TextInput::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
}
enum TextCursorDirection {
Forward,
Backward,
StartOfLine,
EndOfLine,
}
enum AnchorMode {
KeepAnchor,
MoveAnchor,
}
impl From<KeyboardModifiers> for AnchorMode {
fn from(modifiers: KeyboardModifiers) -> Self {
if modifiers.shift() {
Self::KeepAnchor
} else {
Self::MoveAnchor
}
}
}
impl TextInput {
fn show_cursor(&self, window: &ComponentWindow) {
window.set_cursor_blink_binding(&self.cursor_visible);
}
fn hide_cursor(&self) {
self.cursor_visible.set(false);
}
fn move_cursor(
self: Pin<&Self>,
direction: TextCursorDirection,
anchor_mode: AnchorMode,
window: &ComponentWindow,
) -> bool {
let text = Self::FIELD_OFFSETS.text.apply_pin(self).get();
if text.len() == 0 {
return false;
}
let last_cursor_pos = Self::FIELD_OFFSETS.cursor_position.apply_pin(self).get() as usize;
let new_cursor_pos = match direction {
TextCursorDirection::Forward => {
let mut i = last_cursor_pos;
loop {
i = i.checked_add(1).unwrap_or_default().min(text.len());
if text.is_char_boundary(i) {
break i;
}
}
}
TextCursorDirection::Backward => {
let mut i = last_cursor_pos;
loop {
i = i.checked_sub(1).unwrap_or_default();
if text.is_char_boundary(i) {
break i;
}
}
}
TextCursorDirection::StartOfLine => 0,
TextCursorDirection::EndOfLine => text.len(),
};
self.as_ref().cursor_position.set(new_cursor_pos as i32);
match anchor_mode {
AnchorMode::KeepAnchor => {}
AnchorMode::MoveAnchor => {
self.as_ref().anchor_position.set(new_cursor_pos as i32);
}
}
// Keep the cursor visible when moving. Blinking should only occur when
// nothing is entered or the cursor isn't moved.
self.as_ref().show_cursor(window);
new_cursor_pos != last_cursor_pos
}
fn delete_char(self: Pin<&Self>, window: &ComponentWindow) {
if !self.has_selection() {
self.move_cursor(TextCursorDirection::Forward, AnchorMode::KeepAnchor, window);
}
self.delete_selection();
}
fn delete_previous(self: Pin<&Self>, window: &ComponentWindow) {
if self.has_selection() {
self.delete_selection();
return;
}
if self.move_cursor(TextCursorDirection::Backward, AnchorMode::MoveAnchor, window) {
self.delete_char(window);
}
}
fn delete_selection(self: Pin<&Self>) {
let text: String = Self::FIELD_OFFSETS.text.apply_pin(self).get().into();
if text.len() == 0 {
return;
}
let (anchor, cursor) = self.selection_anchor_and_cursor();
if anchor == cursor {
return;
}
let text = [text.split_at(anchor).0, text.split_at(cursor).1].concat();
self.cursor_position.set(anchor as i32);
self.anchor_position.set(anchor as i32);
self.text.set(text.into());
Self::FIELD_OFFSETS.edited.apply_pin(self).emit(&());
}
fn selection_anchor_and_cursor(self: Pin<&Self>) -> (usize, usize) {
let cursor_pos = Self::FIELD_OFFSETS.cursor_position.apply_pin(self).get().max(0);
let anchor_pos = Self::FIELD_OFFSETS.anchor_position.apply_pin(self).get().max(0);
if anchor_pos > cursor_pos {
(cursor_pos as _, anchor_pos as _)
} else {
(anchor_pos as _, cursor_pos as _)
}
}
fn has_selection(self: Pin<&Self>) -> bool {
let (anchor_pos, cursor_pos) = self.selection_anchor_and_cursor();
anchor_pos != cursor_pos
}
fn selected_text(self: Pin<&Self>) -> String {
let (anchor, cursor) = self.selection_anchor_and_cursor();
let text: String = Self::FIELD_OFFSETS.text.apply_pin(self).get().into();
text.split_at(anchor).1.split_at(cursor - anchor).0.to_string()
}
fn insert(self: Pin<&Self>, text_to_insert: &str) {
self.delete_selection();
let mut text: String = Self::FIELD_OFFSETS.text.apply_pin(self).get().into();
let cursor_pos = self.selection_anchor_and_cursor().1;
text.insert_str(cursor_pos, text_to_insert);
let cursor_pos = cursor_pos + text_to_insert.len();
self.cursor_position.set(cursor_pos as i32);
self.anchor_position.set(cursor_pos as i32);
self.text.set(text.into());
Self::FIELD_OFFSETS.edited.apply_pin(self).emit(&());
}
fn copy(self: Pin<&Self>) {
use copypasta::ClipboardProvider;
CLIPBOARD.with(|clipboard| clipboard.borrow_mut().set_contents(self.selected_text()).ok());
}
fn paste(self: Pin<&Self>) {
use copypasta::ClipboardProvider;
if let Some(text) = CLIPBOARD.with(|clipboard| clipboard.borrow_mut().get_contents().ok()) {
self.insert(&text);
}
}
}
impl HasFont for Pin<&TextInput> {
fn font_family(&self) -> SharedString {
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_family.apply_pin(*self).get()
}
fn font_weight(&self) -> i32 {
let weight =
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_weight.apply_pin(*self).get();
if weight == 0 {
DEFAULT_FONT_WEIGHT
} else {
weight
}
}
fn font_pixel_size(&self, window: &ComponentWindow) -> f32 {
let font_size =
<Self as core::ops::Deref>::Target::FIELD_OFFSETS.font_size.apply_pin(*self).get();
if font_size == 0.0 {
DEFAULT_FONT_SIZE * window.scale_factor()
} else {
font_size
}
}
}
thread_local!(pub(crate) static CLIPBOARD : std::cell::RefCell<copypasta::ClipboardContext> = std::cell::RefCell::new(copypasta::ClipboardContext::new().unwrap()));