slint/sixtyfps_runtime/corelib/input.rs
Simon Hausmann c8065060c5 Fix doc warnings during build
Add some docs for the text cursor blinker, which is public now
due to the use in the rendering backends.
2021-01-14 11:16:09 +01:00

643 lines
19 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
/*! Module handling mouse events
*/
#![warn(missing_docs)]
use crate::component::ComponentRc;
use crate::graphics::Point;
use crate::item_tree::ItemVisitorResult;
use crate::items::{ItemRc, ItemRef, ItemWeak};
use crate::Property;
use const_field_offset::FieldOffsets;
use euclid::default::Vector2D;
use sixtyfps_corelib_macros::*;
use std::convert::TryFrom;
use std::pin::Pin;
use std::rc::Rc;
/// The type of a MouseEvent
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum MouseEventType {
/// The mouse was pressed
MousePressed,
/// The mouse was relased
MouseReleased,
/// The mouse position has changed
MouseMoved,
/// The mouse exited the item or component
MouseExit,
}
/// Structur representing a mouse event
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct MouseEvent {
/// The position of the cursor
pub pos: Point,
/// The action performed (pressed/released/moced)
pub what: MouseEventType,
}
/// This value is returned by the input handler of a component
/// to notify the run-time about how the event was handled and
/// what the next steps are.
#[repr(C)]
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum InputEventResult {
/// The event was accepted. This may result in additional events, for example
/// accepting a mouse move will result in a MouseExit event later.
EventAccepted,
/// The event was ignored.
EventIgnored,
/* /// Same as grab, but continue forwarding the event to children.
/// If a child grab the mouse, the grabber will be stored in the item itself.
/// Only item that have grabbed storage can return this.
/// The new_grabber is a reference to a usize to store thenext grabber
TentativeGrab {
new_grabber: &'a Cell<usize>,
},
/// While we have a TentaztiveGrab
Forward {
to: usize,
},*/
/// All further mouse event need to be sent to this item or component
GrabMouse,
/// One must send an MouseExit when the mouse leave this item
ObserveHover,
}
impl Default for InputEventResult {
fn default() -> Self {
Self::EventIgnored
}
}
/// A key code is a symbolic name for a key on a keyboard. Depending on the
/// key mappings, different keys may produce different key codes.
/// Key codes are typically produced when pressing or releasing a key.
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, MappedKeyCode)]
#[allow(missing_docs)]
pub enum KeyCode {
Key1,
Key2,
Key3,
Key4,
Key5,
Key6,
Key7,
Key8,
Key9,
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Snapshot,
Scroll,
Pause,
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
Back,
Return,
Space,
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
NumpadAdd,
Apostrophe,
Apps,
Asterisk,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
NumpadDecimal,
NumpadDivide,
Equals,
Grave,
Kana,
Kanji,
LAlt,
LBracket,
LControl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
NumpadMultiply,
Mute,
MyComputer,
NavigateForward,
NavigateBackward,
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
OEM102,
Period,
PlayPause,
Plus,
Power,
PrevTrack,
RAlt,
RBracket,
RControl,
RShift,
RWin,
Semicolon,
Slash,
Sleep,
Stop,
NumpadSubtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}
impl TryFrom<char> for KeyCode {
type Error = ();
fn try_from(value: char) -> Result<Self, Self::Error> {
Ok(match value {
'a' => Self::A,
'b' => Self::B,
'c' => Self::C,
'd' => Self::D,
'e' => Self::E,
'f' => Self::F,
'g' => Self::G,
'h' => Self::H,
'i' => Self::I,
'j' => Self::J,
'k' => Self::K,
'l' => Self::L,
'm' => Self::M,
'n' => Self::N,
'o' => Self::O,
'p' => Self::P,
'q' => Self::Q,
'r' => Self::R,
's' => Self::S,
't' => Self::T,
'u' => Self::U,
'v' => Self::V,
'w' => Self::W,
'x' => Self::X,
'y' => Self::Y,
'z' => Self::Z,
'1' => Self::Key1,
'2' => Self::Key2,
'3' => Self::Key3,
'4' => Self::Key4,
'5' => Self::Key5,
'6' => Self::Key6,
'7' => Self::Key7,
'8' => Self::Key8,
'9' => Self::Key9,
_ => return Err(()),
})
}
}
/// KeyboardModifiers wraps a u32 that reserves a single bit for each
/// possible modifier key on a keyboard, such as Shift, Control, etc.
///
/// On macOS, the command key is mapped to the logo modifier.
///
/// On Windows, the windows key is mapped to the logo modifier.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(C)]
pub struct KeyboardModifiers(u32);
/// KeyboardModifier wraps a u32 that has a single bit set to represent
/// a modifier key such as shift on a keyboard. Convenience constants such as
/// [`NO_MODIFIER`], [`SHIFT_MODIFIER`], [`CONTROL_MODIFIER`], [`ALT_MODIFIER`]
/// and [`LOGO_MODIFIER`] are provided.
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct KeyboardModifier(u32);
/// Convenience constant that indicates no modifier key being pressed on a keyboard.
pub const NO_MODIFIER: KeyboardModifier = KeyboardModifier(0);
/// Convenience constant that indicates the shift key being pressed on a keyboard.
pub const SHIFT_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::SHIFT.bits());
/// Convenience constant that indicates the control key being pressed on a keyboard.
pub const CONTROL_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::CTRL.bits());
/// Convenience constant that indicates the control key being pressed on a keyboard.
pub const ALT_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::ALT.bits());
/// Convenience constant that on macOS indicates the command key and on Windows the
/// windows key being pressed on a keyboard.
pub const LOGO_MODIFIER: KeyboardModifier =
KeyboardModifier(winit::event::ModifiersState::LOGO.bits());
/// Convenience constant that is used to detect copy & paste related shortcuts, where
/// on macOS the modifier is the command key (aka LOGO_MODIFIER) and on Linux and Windows
/// it is control.
pub const COPY_PASTE_MODIFIER: KeyboardModifier =
if cfg!(target_os = "macos") { LOGO_MODIFIER } else { CONTROL_MODIFIER };
impl KeyboardModifiers {
/// Returns true if this set of keyboard modifiers includes the given modifier; false otherwise.
///
/// Arguments:
/// * `modifier`: The keyboard modifier to test for, usually one of the provided convenience
/// constants such as [`SHIFT_MODIFIER`].
pub fn test(&self, modifier: KeyboardModifier) -> bool {
self.0 & modifier.0 != 0
}
/// Returns true if this set of keyboard modifiers consists of exactly the one specified
/// modifier; false otherwise.
///
/// Arguments:
/// * `modifier`: The only modifier that is allowed to be in this modifier set, in order
// for this function to return true;
pub fn test_exclusive(&self, modifier: KeyboardModifier) -> bool {
self.0 == modifier.0
}
/// Returns true if the shift key is part of this set of keyboard modifiers.
pub fn shift(&self) -> bool {
self.test(SHIFT_MODIFIER)
}
/// Returns true if the control key is part of this set of keyboard modifiers.
pub fn control(&self) -> bool {
self.test(CONTROL_MODIFIER)
}
/// Returns true if the alt key is part of this set of keyboard modifiers.
pub fn alt(&self) -> bool {
self.test(ALT_MODIFIER)
}
/// Returns true if on macOS the command key and on Windows the Windows key is part of this
/// set of keyboard modifiers.
pub fn logo(&self) -> bool {
self.test(LOGO_MODIFIER)
}
}
impl Default for KeyboardModifiers {
fn default() -> Self {
Self(NO_MODIFIER.0)
}
}
impl From<winit::event::ModifiersState> for KeyboardModifiers {
fn from(state: winit::event::ModifiersState) -> Self {
Self(state.bits())
}
}
impl From<KeyboardModifier> for KeyboardModifiers {
fn from(modifier: KeyboardModifier) -> Self {
Self(modifier.0)
}
}
impl core::ops::BitOrAssign<KeyboardModifier> for KeyboardModifiers {
fn bitor_assign(&mut self, rhs: KeyboardModifier) {
self.0 |= rhs.0;
}
}
/// Represents a key event sent by the windowing system.
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub enum KeyEvent {
/// A key on a keyboard was pressed.
KeyPressed {
/// The key code of the pressed key.
code: KeyCode,
/// The keyboard modifiers active at the time of the key press event.
modifiers: KeyboardModifiers,
},
/// A key on a keyboard was released.
KeyReleased {
/// The key code of the released key.
code: KeyCode,
/// The keyboard modifiers active at the time of the key release event.
modifiers: KeyboardModifiers,
},
/// A key on a keyboard was released that results in
/// a character that's suitable for text input.
CharacterInput {
/// The u32 is a unicode scalar value that is safe to convert to char.
unicode_scalar: u32,
/// The keyboard modifiers active at the time of the char input event.
modifiers: KeyboardModifiers,
},
}
impl TryFrom<(&winit::event::KeyboardInput, KeyboardModifiers)> for KeyEvent {
type Error = ();
fn try_from(
input: (&winit::event::KeyboardInput, KeyboardModifiers),
) -> Result<Self, Self::Error> {
let key_code = match input.0.virtual_keycode {
Some(code) => code.into(),
None => return Err(()),
};
Ok(match input.0.state {
winit::event::ElementState::Pressed => {
KeyEvent::KeyPressed { code: key_code, modifiers: input.1 }
}
winit::event::ElementState::Released => {
KeyEvent::KeyReleased { code: key_code, modifiers: input.1 }
}
})
}
}
/// Represents how an item's key_event handler dealt with a key event.
/// An accepted event results in no further event propagation.
#[repr(C)]
pub enum KeyEventResult {
/// The event was handled.
EventAccepted,
/// The event was not handled and should be sent to other items.
EventIgnored,
}
/// This event is sent to a component and items when they receive or loose
/// the keyboard focus.
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub enum FocusEvent {
/// This event is sent when an item receives the focus.
FocusIn,
/// This event is sent when an item looses the focus.
FocusOut,
/// This event is sent when the window receives the keyboard focus.
WindowReceivedFocus,
/// This event is sent when the window looses the keyboard focus.
WindowLostFocus,
}
/// The state which a window should hold for the mouse input
#[derive(Default)]
pub struct MouseInputState {
/// The stack of item which contain the mouse cursor (or grab)
item_stack: Vec<ItemWeak>,
/// true if the top item of the stack has the mouse grab
grabbed: bool,
}
/// Process the `mouse_event` on the `component`, the `mouse_grabber_stack` is the prebious stack
/// of mouse grabber.
/// Returns a new mouse grabber stack.
pub fn process_mouse_input(
component: ComponentRc,
mouse_event: MouseEvent,
window: &crate::window::ComponentWindow,
mouse_input_state: MouseInputState,
) -> MouseInputState {
'grab: loop {
if !mouse_input_state.grabbed || mouse_input_state.item_stack.is_empty() {
break 'grab;
};
let mut event = mouse_event.clone();
for it in mouse_input_state.item_stack.iter() {
let item = if let Some(item) = it.upgrade() { item } else { break 'grab };
let g = item.borrow().as_ref().geometry();
event.pos -= g.origin.to_vector();
}
let grabber = mouse_input_state.item_stack.last().unwrap().upgrade().unwrap();
return match grabber.borrow().as_ref().input_event(event, window, &grabber) {
InputEventResult::GrabMouse => mouse_input_state,
_ => Default::default(),
};
}
// Send the Exit event.
// FIXME: we should send the exit event only if they no longer have the mouse
let mut pos = mouse_event.pos;
for it in mouse_input_state.item_stack.iter() {
let item = if let Some(item) = it.upgrade() { item } else { break };
let g = item.borrow().as_ref().geometry();
pos -= g.origin.to_vector();
item.borrow().as_ref().input_event(
MouseEvent { pos, what: MouseEventType::MouseExit },
window,
&item,
);
}
let mut result = MouseInputState::default();
type State = (Vector2D<f32>, Vec<ItemWeak>);
crate::item_tree::visit_items(
&component,
crate::item_tree::TraversalOrder::FrontToBack,
|comp_rc: &ComponentRc,
item: core::pin::Pin<ItemRef>,
item_index: usize,
(offset, mouse_grabber_stack): &State|
-> ItemVisitorResult<State> {
let item_rc = ItemRc::new(comp_rc.clone(), item_index);
let geom = item.as_ref().geometry();
let geom = geom.translate(*offset);
if geom.contains(mouse_event.pos) {
let mut event2 = mouse_event.clone();
event2.pos -= geom.origin.to_vector();
match item.as_ref().input_event(event2, window, &item_rc) {
InputEventResult::EventAccepted => {
result.item_stack = mouse_grabber_stack.clone();
result.item_stack.push(item_rc.downgrade());
result.grabbed = false;
return ItemVisitorResult::Abort;
}
InputEventResult::EventIgnored => (),
InputEventResult::GrabMouse => {
result.item_stack = mouse_grabber_stack.clone();
result.item_stack.push(item_rc.downgrade());
result.grabbed = true;
return ItemVisitorResult::Abort;
}
InputEventResult::ObserveHover => {
result.item_stack = mouse_grabber_stack.clone();
result.item_stack.push(item_rc.downgrade());
result.grabbed = false;
}
};
}
let mut mouse_grabber_stack = mouse_grabber_stack.clone();
mouse_grabber_stack.push(item_rc.downgrade());
ItemVisitorResult::Continue((geom.origin.to_vector(), mouse_grabber_stack))
},
(Vector2D::new(0., 0.), Vec::new()),
);
result
}
/// The TextCursorBlinker takes care of providing a toggled boolean property
/// that can be used to animate a blinking cursor. It's typically stored in the
/// Window using a Weak and set_binding() can be used to set up a binding on a given
/// property that'll keep it up-to-date. That binding keeps a strong reference to the
/// blinker. If the underlying item that uses it goes away, the binding goes away and
/// so does the blinker.
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
pub struct TextCursorBlinker {
cursor_visible: Property<bool>,
cursor_blink_timer: crate::timers::Timer,
}
impl TextCursorBlinker {
/// Creates a new instance, wrapped in a Pin<Rc<_>> because the boolean property
/// the blinker properties uses the property system that requires pinning.
pub fn new() -> Pin<Rc<Self>> {
Rc::pin(Self {
cursor_visible: Property::new(true),
cursor_blink_timer: Default::default(),
})
}
/// Sets a binding on the provided property that will ensure that the property value
/// is true when the cursor should be shown and false if not.
pub fn set_binding(instance: Pin<Rc<TextCursorBlinker>>, prop: &Property<bool>) {
instance.as_ref().cursor_visible.set(true);
// Re-start timer, in case.
Self::start(&instance);
prop.set_binding(move || {
TextCursorBlinker::FIELD_OFFSETS.cursor_visible.apply_pin(instance.as_ref()).get()
});
}
/// Starts the blinking cursor timer that will toggle the cursor and update all bindings that
/// were installed on properties with set_binding call.
pub fn start(self: &Pin<Rc<Self>>) {
if self.cursor_blink_timer.running() {
self.cursor_blink_timer.restart();
} else {
let toggle_cursor = {
let weak_blinker = pin_weak::rc::PinWeak::downgrade(self.clone());
move || {
if let Some(blinker) = weak_blinker.upgrade() {
let visible = TextCursorBlinker::FIELD_OFFSETS
.cursor_visible
.apply_pin(blinker.as_ref())
.get();
blinker.cursor_visible.set(!visible);
}
}
};
self.cursor_blink_timer.start(
crate::timers::TimerMode::Repeated,
std::time::Duration::from_millis(500),
toggle_cursor,
);
}
}
/// Stops the blinking cursor timer. This is usually used for example when the window that contains
/// text editable elements looses the focus or is hidden.
pub fn stop(&self) {
self.cursor_blink_timer.stop()
}
}