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		b90bb7bd49
		
	
	
	
	
		
			
			Harmonize demos to use `data-slint-auto-resize-to-preferred="true"`. Otherwise it seems like they are using the minimum size now which is way too small for these demos
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| 
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| <!-- Copyright © SixtyFPS GmbH <info@slint.dev> -->
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| <!-- SPDX-License-Identifier: MIT -->
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| 
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| <html>
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| <!--
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|     This is a static html file used to display the wasm build.
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|     In order to generate the build
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|      - uncomment the #wasm# lines in Cargo.toml
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|      - Run `wasm-pack build --release --target web` in this directory.
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|   -->
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| 
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| <head>
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|   <meta charset="UTF-8">
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|   <title>Slint OpenGL Underlay Example (Web Assembly version)</title>
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|   <link rel="stylesheet" href="https://slint.dev/css/demos-v1.css">
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| </head>
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| 
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| <body>
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|   <p>This is the <a href="https://slint.dev">Slint</a> OpenGL Underlay example compiled to WebAssembly. It
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|     demonstrates an OpenGL rendered scene under a Slint scene.</p>
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|   <div id="spinner" style="position: relative;">
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|     <div class="spinner">Loading...</div>
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|   </div>
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|   <canvas id="canvas" data-slint-auto-resize-to-preferred="true"></canvas>
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|   <p class="links">
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|     <a href="https://github.com/slint-ui/slint/blob/master/examples/opengl_underlay/">
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|       View Source Code on GitHub</a>
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|   </p>
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|   <script type="module">
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|     import init from './pkg/opengl_underlay.js';
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|     init().finally(() => {
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|       document.getElementById("spinner").remove();
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|     });
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|   </script>
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| </body>
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| 
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| </html>
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