slint/examples/slide_puzzle/index.html
Olivier Goffart 013eee351c Wasm demos: add touch-action: none to all canvas
So that the Slider, Flickabke and such works on android/chrome
2021-08-20 09:33:49 +02:00

72 lines
1.9 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SixtyFPS Slide Puzzle Demo (Web Assembly version)</title>
</head>
<style>
canvas:focus {
outline: none;
touch-action: none;
}
body {
padding: 0px;
margin: 0px;
}
#container {
display: grid;
justify-items: stretch;
align-content: stretch;
align-items: stretch;
flex-direction: column;
width: 100vw;
height: 100vh;
padding: 0px;
margin: 0px;
grid-template-columns: auto;
grid-template-rows: max-content auto max-content;
}
/* beautify ignore:start */
.spinner:before {
content: ''; box-sizing: border-box; position: absolute;
top: 50%; left: 50%; width: 100px; height: 100px;
margin-top: -10px; margin-left: -10px;
border-radius: 50%; border: 2px solid transparent;
border-top-color: #07d; border-bottom-color: #07d;
animation: spinner 1s ease infinite;
}
@keyframes spinner { to { transform: rotate(360deg); } }
/* beautify ignore:end */
</style>
<body>
<div id="spinner" style="position: absolute; top: 50%; width: 100%">
<div class="spinner">Loading...</div>
</div>
<div id="container">
<p>This is the <a href="https://sixtyfps.io">SixtyFPS</a> Slide Puzzle compiled to WebAssembly. Note that the wasm
build is done for demonstration purposes. Native applications are the real target of the toolkit.
</p>
<canvas id="canvas"></canvas>
<p>
<a href="https://github.com/sixtyfpsui/sixtyfps/blob/master/examples/slide_puzzle/">
View Source Code on GitHub</a> -
<a
href="https://sixtyfps.io/editor?load_url=https://raw.githubusercontent.com/sixtyfpsui/sixtyfps/master/examples/slide_puzzle/slide_puzzle.60">
Edit in the online code editor
</a>
</p>
</div>
<script type="module">
import init from './pkg/slide_puzzle.js';
init().finally(() => {
document.getElementById("spinner").remove();
});
</script>
</body>
</html>