slint/sixtyfps_runtime/corelib/item_rendering.rs
Simon Hausmann 0a60cb1a66 Fix clipping optimiztion for box rectangles
The geometry of the box shadow element does not include the offset and
the blur. So our clipping may ignore the shadow when it shouldn't. This
could be changed by making geometry() return bounds that include the
blur and offset, but that in turn will add a visual offset when a
repeated rectangle has a shadow, because the shadow because the root of
the repeated element and the previous rectangle a child.

Fixes #713
2021-12-07 13:06:31 +01:00

185 lines
7.4 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#![warn(missing_docs)]
//! module for rendering the tree of items
use super::graphics::RenderingCache;
use super::items::*;
use crate::component::ComponentRc;
use crate::graphics::Rect;
use crate::item_tree::ItemVisitorResult;
use core::cell::{Cell, RefCell};
use core::pin::Pin;
/// This structure must be present in items that are Rendered and contains information.
/// Used by the backend.
#[derive(Default, Debug)]
#[repr(C)]
pub struct CachedRenderingData {
/// Used and modified by the backend, should be initialized to 0 by the user code
pub(crate) cache_index: Cell<usize>,
/// Used and modified by the backend, should be initialized to 0 by the user code.
/// The backend compares this generation against the one of the cache to verify
/// the validity of the cache_index field.
pub(crate) cache_generation: Cell<usize>,
}
impl CachedRenderingData {
/// This function allows retrieving the backend specific per-item data cache, updating
/// it if depending properties have changed. The supplied update_fn will be called when
/// properties have changed or the cache is initialized the first time.
pub fn get_or_update<T: Clone>(
&self,
cache: &RefCell<RenderingCache<T>>,
update_fn: impl FnOnce() -> T,
) -> T {
if self.cache_generation.get() == cache.borrow().generation()
&& cache.borrow().contains(self.cache_index.get())
{
let index = self.cache_index.get();
let tracker = cache.borrow_mut().get_mut(index).unwrap().dependency_tracker.take();
let maybe_new_data =
tracker.as_ref().and_then(|tracker| tracker.as_ref().evaluate_if_dirty(update_fn));
let mut cache = cache.borrow_mut();
let cache_entry = cache.get_mut(index).unwrap();
cache_entry.dependency_tracker = tracker;
if let Some(new_data) = maybe_new_data {
cache_entry.data = new_data
}
return cache_entry.data.clone();
}
let cache_entry = crate::graphics::CachedGraphicsData::new(update_fn);
self.cache_index.set(cache.borrow_mut().insert(cache_entry));
self.cache_generation.set(cache.borrow().generation());
cache.borrow().get(self.cache_index.get()).unwrap().data.clone()
}
/// This function can be used to remove an entry from the rendering cache for a given item, if it
/// exists, i.e. if any data was ever cached. This is typically called by the graphics backend's
/// implementation of the release_item_graphics_cache function.
pub fn release<T>(&self, cache: &mut RenderingCache<T>) -> Option<T> {
if self.cache_generation.get() == cache.generation() {
let index = self.cache_index.get();
self.cache_generation.set(0);
Some(cache.remove(index).data)
} else {
None
}
}
}
/// Return true if the item might be a clipping item
pub(crate) fn is_clipping_item(item: Pin<ItemRef>) -> bool {
//(FIXME: there should be some flag in the vtable instead of downcasting)
ItemRef::downcast_pin::<Flickable>(item).is_some()
|| ItemRef::downcast_pin::<Clip>(item).is_some()
}
/// Renders the tree of items that component holds, using the specified renderer. Rendering is done
/// relative to the specified origin.
pub fn render_component_items(
component: &ComponentRc,
renderer: &mut dyn ItemRenderer,
origin: crate::graphics::Point,
) {
renderer.save_state();
renderer.translate(origin.x, origin.y);
let renderer = RefCell::new(renderer);
crate::item_tree::visit_items_with_post_visit(
component,
crate::item_tree::TraversalOrder::BackToFront,
|_, item, _, _| {
renderer.borrow_mut().save_state();
let item_geometry = item.as_ref().geometry();
let item_origin = item_geometry.origin;
// Don't render items that are clipped, with the exception of the Clip or Flickable since
// they themselves clip their content.
if !renderer.borrow().get_current_clip().intersects(&item_geometry)
&& !is_clipping_item(item)
// HACK, the geometry of the box shadow does not include the shadow, because when the shadow is the root for repeated elements it would translate the children
&& ItemRef::downcast_pin::<BoxShadow>(item).is_none()
{
renderer.borrow_mut().translate(item_origin.x, item_origin.y);
return (ItemVisitorResult::Continue(()), ());
}
renderer.borrow_mut().translate(item_origin.x, item_origin.y);
item.as_ref().render(&mut (*renderer.borrow_mut() as &mut dyn ItemRenderer));
(ItemVisitorResult::Continue(()), ())
},
|_, _, _, r| {
renderer.borrow_mut().restore_state();
r
},
(),
);
let renderer = renderer.into_inner();
renderer.restore_state();
}
/// Trait used to render each items.
///
/// The item needs to be rendered relative to its (x,y) position. For example,
/// draw_rectangle should draw a rectangle in `(pos.x + rect.x, pos.y + rect.y)`
#[allow(missing_docs)]
pub trait ItemRenderer {
fn draw_rectangle(&mut self, rect: Pin<&Rectangle>);
fn draw_border_rectangle(&mut self, rect: Pin<&BorderRectangle>);
fn draw_image(&mut self, image: Pin<&ImageItem>);
fn draw_clipped_image(&mut self, image: Pin<&ClippedImage>);
fn draw_text(&mut self, text: Pin<&Text>);
fn draw_text_input(&mut self, text_input: Pin<&TextInput>);
#[cfg(feature = "std")]
fn draw_path(&mut self, path: Pin<&Path>);
fn draw_box_shadow(&mut self, box_shadow: Pin<&BoxShadow>);
/// Clip the further call until restore_state.
/// radius/border_width can be used for border rectangle clip.
/// (FIXME: consider removing radius/border_width and have another function that take a path instead)
fn combine_clip(&mut self, rect: Rect, radius: f32, border_width: f32);
/// Get the current clip bounding box in the current transformed coordinate.
fn get_current_clip(&self) -> Rect;
fn translate(&mut self, x: f32, y: f32);
fn rotate(&mut self, angle_in_degrees: f32);
/// Apply the opacity (between 0 and 1) for all following items until the next call to restore_state.
fn apply_opacity(&mut self, opacity: f32);
fn save_state(&mut self);
fn restore_state(&mut self);
/// Returns the scale factor
fn scale_factor(&self) -> f32;
/// Draw a pixmap in position indicated by the `pos`.
/// The pixmap will be taken from cache if the cache is valid, otherwise, update_fn will be called
/// with a callback that need to be called once with `fn (width, height, data)` where data are the
/// RGBA premultiplied pixel values
fn draw_cached_pixmap(
&mut self,
item_cache: &CachedRenderingData,
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
);
fn window(&self) -> crate::window::WindowRc;
/// Return the internal renderer
fn as_any(&mut self) -> &mut dyn core::any::Any;
}